The custom weapon of a fearsome Kuva Lich. Unlike the basic version the Kuva Ogris fires detonite-infused casing semi-automatically, from a smaller magazine, while dealing greater damage per shot

The Kuva Ogris is the Kuva variant of the OgrisNew.png Ogris rocket launcher, firing rounds in a semi-automatic fashion rather than a short charge-up and with increased damage and status chance, but from a smaller magazine.

This weapon can be sold for Credits64.png7,500.

Acquisition[edit | edit source]

The Kuva Ogris is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Characteristics[edit | edit source]

This weapon does primarily Blast b.png Blast damage.

Advantages:

Disadvantages:

  • Innate Blast b.png Blast damage – less effective against Ferrite Armor.
  • Low critical chance.
  • Slow reload speed.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 20% from central impact.
  • Enemies can destroy the rockets with gunfire or area of effect explosions.
  • Very ammo inefficient.
    • Low magazine size.
    • Very low ammo capacity.
    • Draws ammo from the rare sniper ammo pool.

Comparisons:

  • Kuva Ogris, compared to Ogris:
    • Higher area attack damage (687.0 vs. 600.0)
    • Smaller magazine (3 rounds vs. 5 rounds)
    • Faster reload speed (2.1 s vs. 2.5 s)
    • Higher Mastery Rank required (15 vs. 9)
    • Lower disposition (0.9 vs. 1.3)

Weapon Loadouts[edit source]

Notes[edit | edit source]

  • The Kuva Ogris is unique compared to the original variant, as it employs physical damage instead of just Blast b.png Blast damage, even on the explosion. While the weapon still has Blast b.png Blast damage included within the explosion, it also deals Slash b.svg Slash and Puncture b.svg Puncture damage, being one of the only explosive weapons that can deal radial slash procs innately without Mod TT 20px.pngHunter Munitions.
  • As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Ogris).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ogris.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
  • Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Element Progenitor Warframe*
Impact b.svg Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoWukongIcon272.png WukongZephyrIcon272.png Zephyr
Heat b.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
Cold b.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
Electricity b.png Electricity BansheeIcon272.png BansheeExcaliburIcon272.png ExcaliburLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
Toxin b.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
Magnetic b.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png Xaku
Radiation b.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed/Umbra version of a Warframe share the same element


Trivia[edit | edit source]

  • This and the other Kuva weapons are the only weapons in the game which are built automatically without player input. 
  • The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the BallasSword.png Paracesis.

Media[edit | edit source]

 


Kuva Ogris Skins

Patch History[edit | edit source]

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kuva Ogris: 80%

Hotfix 27.2.1

  • Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 26.0.7

  • Damage increased from 454 to 714.
  • Explosion damage changed from 427 Blast to 159 Puncture, 275 Slash, and 253 Blast (undocumented).
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

Update 26.0

  • Introduced.

Last updated: Update 26.0

See also[edit | edit source]

  • OgrisNew.png Ogris, the normal counterpart of this weapon.
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