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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
{{WeaponInfoboxAutomatic
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{{WeaponInfoboxAutomatic}}
<!--overides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
|name = Kuva Nukor
 
 
<!--
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
 
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
 
-->
 
<!--Statistics-->
 
|trigger = <!--Utility-->
 
|disposition = <!--Normal Attacks-->
 
|normal ammo cost = <!--Area Attacks-->
 
|area ammo cost = <!--Miscellaneous-->
 
|exilus polarity =
 
|channel damage =
 
|area element =
 
}}
 
 
{{Codex|A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to two additional targets.}}
 
{{Codex|A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to two additional targets.}}
 
The '''Kuva Nukor''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Nukor}}, with improvements to its already high [[critical multiplier]] and [[status chance]], and increased [[critical chance]], magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies.
 
The '''Kuva Nukor''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Nukor}}, with improvements to its already high [[critical multiplier]] and [[status chance]], and increased [[critical chance]], magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies.
   
 
==Characteristics==
 
==Characteristics==
This weapon deals {{D|Radiation}} damage.
+
*This weapon deals primarily {{D|Radiation}} damage.
 
*Beam can chain up to '''2''' nearby enemies within '''9''' meters from the initial target, each doing '''50%''' of the main beam's damage.
 
**Enemy corpses will still allow the beam to connect to nearby enemies.
 
*'''Beam''' : shoot a beam with a range of '''29''' meters. Consumes 0.5 ammo per tick of damage. Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds
 
*Comes with an additional bonus {{D|Impact}}, {{D|Heat}}, {{D|Cold}}, {{D|Electricity}}, {{D|Toxin}}, {{D|Magnetic}}, or {{D|Radiation}} damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
 
*[[Polarization|Polarizing]] the weapon increases its max [[rank]] by '''2''', capping at rank '''40''' after '''5''' polarizations, granting the weapon additional mod capacity.
 
*Pulsing weapon effect blocks the reticle, making it harder to make consistent headshots with the weapon shooting at moving targets.
   
'''Advantages:'''
+
{{Advantages|
*Innate {{D|Radiation}} damage &ndash; effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]].
 
 
*Highest [[critical multiplier]] of all weapons in the game.
 
*Highest [[critical multiplier]] of all weapons in the game.
*Tied with uncharged {{Weapon|Epitaph}} and {{Weapon|Tysis}} for the highest [[status chance]] of all secondaries.
 
**Innate {{D|Radiation}} confuses enemies and makes them indiscriminately attack each other.
 
*Beam can chain up to '''2''' nearby enemies within '''9''' meters of each other.
 
**Enemy corpses will still allow the beam to connect to nearby enemies.
 
 
*Pinpoint [[accuracy]].
 
*Pinpoint [[accuracy]].
 
}}
**{{M|Magnum Force}}'s accuracy penalty is minimal on this weapon.
 
*Consumes 0.5 ammo per tick of damage.
 
*[[Polarization|Polarizing]] the weapon increases its max [[rank]] by '''2''', capping at rank '''40''' after '''5''' polarizations, granting the weapon additional mod capacity.
 
*Comes with an additional bonus {{D|Impact}}, {{D|Heat}}, {{D|Cold}}, {{D|Electricity}}, {{D|Toxin}}, {{D|Magnetic}}, or {{D|Radiation}} damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
 
 
'''Disadvantages:'''
 
*Innate {{D|Radiation}} damage &ndash; less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]].
 
**Damage cannot be increased with {{D|Impact}}, {{D|Puncture}}, or {{D|Slash}} mods.
 
*Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds.
 
*Low [[critical chance]].
 
*Uses the standard 210 reserve ammo capacity, giving it a low magazine-to-reserve ratio.
 
*Limited range of 29 meters.
 
*Pulsing weapon effect blocks the reticle, making it harder to make consistent headshots with the weapon shooting at moving targets.
 
   
 
{{Disadvantages|
  +
}}
 
{{WeaponComparison|Nukor}}
 
{{WeaponComparison|Nukor}}
   
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==Notes==
 
==Notes==
*Kuva Nukor can proc an invisible [[Status Effect]] called Microwave that causes the part of the enemy hit to become larger.
+
*The Kuva Nukor can proc an invisible [[Status Effect]] called Microwave that causes the part of the enemy hit to become larger.
 
**Microwave procs have infinite duration, but the visual effect does not.
 
**Microwave procs have infinite duration, but the visual effect does not.
 
**Microwave counts as an individual status for {{M|Condition Overload}}, {{M|Galvanized Aptitude}}, {{M|Galvanized Savvy}}, and {{M|Galvanized Shot}}.
 
**Microwave counts as an individual status for {{M|Condition Overload}}, {{M|Galvanized Aptitude}}, {{M|Galvanized Savvy}}, and {{M|Galvanized Shot}}.
  +
*Upon striking an enemy, the beam chains up to '''2''' enemies within '''9''' meters of the main target. Each chain beam does '''50%''' of the main beam's damage.
*When fired at an enemy, the beam will chain to the closest living enemy within 9 meters of the initial target. From there it will chain again, up to a maximum of 2 chains in total. A chain will do {{MathText|0.75{{exp|n(n+1)/2}}}} times the main beam's damage, where '''n''' is the chain number. Any enemy caught in the width of the beam will also be damaged. It has a small radius of damage around the beam, similar to the {{Weapon|Ignis}} ({{Weapon|Ignis Wraith}}) and {{Weapon|Embolist}}.
 
**The damages are : '''100%''' for the main target, '''75%''' for the first in the chain and '''42.2%''' for the 2nd.
 
 
**Headshotting the original target does not affect the chain damage.
 
**Headshotting the original target does not affect the chain damage.
 
**The beam '''will not''' chain to a [[Nullifier Crewman|Nullifier]] through its shield should it connect with a target outside or partially enclosed by it.
 
**The beam '''will not''' chain to a [[Nullifier Crewman|Nullifier]] through its shield should it connect with a target outside or partially enclosed by it.
 
**The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
 
**The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
  +
**Compared to its Tenet counterpart, the {{Weapon|Tenet Cycron}}, that chains within '''7''' meters at '''60%''' of its main damage, the Kuva Nukor generally deals less damage albeit at a longer range. But this is not considering the critical stat differences between the two weapons, as while the former got a far higher critical chance stat (20% against 7%), the latter has a far superior critical multiplier stat (1.8x against 5x).
*[[Punch Through]] will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. <!-- it is why, in test, it is very hard to see hit : the main target die faster, so the enemies hit by chain will not have lost more hp.-->
+
*[[Punch Through]] will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. <ref>[https://www.youtube.com/watch?v=6q7joP80Y1U Youtube : Warframe | Kuva Nukor and Punch Through]</ref>
 
*The beam can damage [[Rampart]] from the front.
 
*The beam can damage [[Rampart]] from the front.
 
{{#lsth:Lich System|Notes}}
 
{{#lsth:Lich System|Notes}}
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==Media==
 
==Media==
<gallery type="slideshow" widths="600" position="center">
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<gallery widths="300" position="center" spacing="small">
 
<!-- Pictures go here -->
 
<!-- Pictures go here -->
 
</gallery>
 
</gallery>
   
<gallery position="center" widths="300" spacing="small">
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<gallery widths="300" position="center" spacing="small">
 
Kuva Nukor Build 2021 (Guide) - Revisiting The Crowd Killer - Warframe
 
Kuva Nukor Build 2021 (Guide) - Revisiting The Crowd Killer - Warframe
 
</gallery>
 
</gallery>
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We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
 
We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
   
- Chains targets reduced to 2 from 4
+
*Chains targets reduced to 2 from 4
  +
*(Undocumented) Chain damages changed from [75%, 42.2%, 17.8%, 5.6%] to [50%, 50%]
  +
*(Undocumented) Now chain to 2 enemies from the main target, instead of chain from the previous target in the chain.
  +
   
 
{{ver|29.5.2}}
 
{{ver|29.5.2}}
Line 100: Line 76:
 
*Introduced.
 
*Introduced.
 
}}
 
}}
  +
==References==
 
  +
<references />
 
==See Also==
 
==See Also==
 
*{{Weapon|Nukor}}, the normal counterpart of this weapon.
 
*{{Weapon|Nukor}}, the normal counterpart of this weapon.
*{{Weapon|Atomos}}, a Grineer particle cannon with a functionally equivalent chaining beam.
+
*{{Weapon|Tenet Cycron}}, a Tenet weapon with a similar chaining beam.
*{{Weapon|Amprex}}, a Corpus rifle with a functionally equivalent chaining beam.
+
*{{Weapon|Atomos}}, a Grineer particle cannon with a different chaining beam.
  +
*{{Weapon|Amprex}}, a Corpus rifle with a different chaining beam.
   
 
{{WeaponNav}}
 
{{WeaponNav}}

Revision as of 02:39, 26 November 2021

A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to two additional targets.

The Kuva Nukor is the Kuva variant of the Nukor Nukor, with improvements to its already high critical multiplier and status chance, and increased critical chance, magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies.

Characteristics

  • This weapon deals primarily DmgRadiationSmall64 Radiation damage.
  • Beam can chain up to 2 nearby enemies within 9 meters from the initial target, each doing 50% of the main beam's damage.
    • Enemy corpses will still allow the beam to connect to nearby enemies.
  • Beam : shoot a beam with a range of 29 meters. Consumes 0.5 ammo per tick of damage. Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds
  • Comes with an additional bonus DmgImpactSmall64 Impact, DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgMagneticSmall64 Magnetic, or DmgRadiationSmall64 Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Pulsing weapon effect blocks the reticle, making it harder to make consistent headshots with the weapon shooting at moving targets.

Advantages over other Secondary weapons (excluding modular weapons):

  • Highest critical multiplier of all weapons in the game.
  • Pinpoint accuracy.
  • Normal Attack (wiki attack index 1)
    • High magazine (77)
    • Above average ammo max (210)
    • High fire rate (10.000 attacks/sec)
    • Very high status chance (50.00%)
    • Very high crit multiplier (5.00x)

Disadvantages over other Secondary weapons (excluding modular weapons):

  • Normal Attack (wiki attack index 1)
    • Low crit chance (7.00%)
    • Low reload speed (2.00 s)
    • Low total damage (21)
    • Very low disposition (●○○○○ (0.50x))

Comparisons:

Acquisition

Kuva Nukor is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes

  • The Kuva Nukor can proc an invisible Status Effect called Microwave that causes the part of the enemy hit to become larger.
  • Upon striking an enemy, the beam chains up to 2 enemies within 9 meters of the main target. Each chain beam does 50% of the main beam's damage.
    • Headshotting the original target does not affect the chain damage.
    • The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
    • The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
    • Compared to its Tenet counterpart, the TenetCycron Tenet Cycron, that chains within 7 meters at 60% of its main damage, the Kuva Nukor generally deals less damage albeit at a longer range. But this is not considering the critical stat differences between the two weapons, as while the former got a far higher critical chance stat (20% against 7%), the latter has a far superior critical multiplier stat (1.8x against 5x).
  • Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. [1]
  • The beam can damage Rampart from the front.

Kuva/Tenet Notes

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64 Heat → Innate DmgColdSmall64 Cold → Innate DmgElectricitySmall64 Electricity → Innate DmgToxinSmall64 Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64 Heat
E.g. TenetSpirex Tenet Spirex
Innate DmgColdSmall64 Cold
E.g. TenetEnvoy Tenet Envoy
Innate DmgElectricitySmall64 Electricity
E.g. TenetAgendus Tenet Agendus
Innate DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgGasSmall64 Gas
Bonus DmgColdSmall64 Cold + Modded DmgFireSmall64 Heat DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgViralSmall64 Viral DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral
Bonus DmgElectricitySmall64 Electricity + Modded DmgFireSmall64 Heat DmgRadiationSmall64 Radiation DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Bonus DmgToxinSmall64 Toxin + Modded DmgFireSmall64 Heat DmgGasSmall64 Gas DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgGasSmall64 Gas
Bonus DmgToxinSmall64 Toxin + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgViralSmall64 Viral DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgViralSmall64 Viral
Bonus DmgToxinSmall64 Toxin + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 BaruukDanteIcon272 DanteGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoSevagothIcon272 SevagothWukongIcon272 WukongZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosKullervoIcon272 KullervoNezhaIcon272 NezhaProteaIcon272 ProteaVaubanIcon272 VaubanWispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantStyanaxIcon272 StyanaxTitaniaIcon272 TitaniaTrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 BansheeCalibanIcon CalibanExcaliburIcon272 ExcaliburGyreIcon272 GyreLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 AtlasDagathIcon272 DagathIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 CitrineHarrowIcon272 HarrowHydroidIcon272 HydroidLavosIcon272 LavosMagIcon272 MagMesaIcon272 MesaXakuIcon272 XakuYareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 OctaviaQorvexIcon272 QorvexVorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Tips

  • While its base critical chance is low, Mod TT 20px Primed Pistol Gambit will allow the weapon to critically hit ~20.1% of the time.

Media


Patch History

Hotfix 30.5.2 (2021-07-07)

  • Changed the Kuva Nukor description from "hit up to four" to "hit up to two" as it now hits two additional targets.

Update 30.5 (2021-07-06)

MELEE / PRIMARY BALANCE CHANGES

We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:

  • Chains targets reduced to 2 from 4
  • (Undocumented) Chain damages changed from [75%, 42.2%, 17.8%, 5.6%] to [50%, 50%]
  • (Undocumented) Now chain to 2 enemies from the main target, instead of chain from the previous target in the chain.


Hotfix 29.5.2 (2020-11-20)

  • Fixed the Kuva Nukor Critical hits doing more damage to chained targets than the initial target.

Update 27.2 (2020-03-05)

  • Fixed the Kuva Nukor weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
  • Optimized the Kuva Nukor’s FX.

Update 27.1 (2020-02-04)

  • Introduced.

References

See Also

  • Nukor Nukor, the normal counterpart of this weapon.
  • TenetCycron Tenet Cycron, a Tenet weapon with a similar chaining beam.
  • Atomos Atomos, a Grineer particle cannon with a different chaining beam.
  • Amprex Amprex, a Corpus rifle with a different chaining beam.