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− | |name = Kuva Nukor |
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The '''Kuva Nukor''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Nukor}}, with improvements to its already high [[critical multiplier]] and [[status chance]], and increased [[critical chance]], magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies. |
The '''Kuva Nukor''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Nukor}}, with improvements to its already high [[critical multiplier]] and [[status chance]], and increased [[critical chance]], magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies. |
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==Characteristics== |
==Characteristics== |
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− | This weapon deals {{ |
+ | *This weapon deals primarily {{D|Radiation}} damage. |
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− | + | {{Advantages| |
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− | *Innate {{Icon|Proc|Radiation|Text}} damage – effective against [[Alloy Armor]], [[Robotic]], and [[Infested Sinew]]. |
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*Highest [[critical multiplier]] of all weapons in the game. |
*Highest [[critical multiplier]] of all weapons in the game. |
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− | *Tied with uncharged {{Weapon|Epitaph}} and {{Weapon|Tysis}} for the highest [[status chance]] of all secondaries. |
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− | **Innate {{Icon|Proc|Radiation|Text}} confuses enemies and makes them indiscriminately attack each other. |
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*Pinpoint [[accuracy]]. |
*Pinpoint [[accuracy]]. |
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− | **{{M|Magnum Force}}'s accuracy penalty is minimal on this weapon. |
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− | *Consumes 0.5 ammo per tick of damage. |
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− | + | {{Disadvantages| |
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+ | }} |
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− | *Innate {{Icon|Proc|Radiation|text}} damage – less effective against [[Shielded]], [[Damage/Infested|Infested]], and [[Fossilized]]. |
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+ | {{WeaponComparison|Nukor}} |
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− | **Damage cannot be increased with {{Icon|Proc|Impact|text}}, {{Icon|Proc|Puncture|text}}, or {{Icon|Proc|Slash|text}} mods. |
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− | *Low [[critical chance]]. |
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− | *Uses the standard 210 reserve ammo capacity, giving it a low magazine-to-reserve ratio. |
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− | *Limited range of 29 meters. |
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==Acquisition== |
==Acquisition== |
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+ | {{#lsth:Lich System/Weapons|Kuva Acquisition}} |
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− | The Kuva Nukor is obtained by vanquishing a [[Kuva Lich]] who generated with one equipped. After the Lich is vanquished it will be in the player's [[Foundry]] ready to claim. |
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− | While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a [[Clan Dojo]]'s Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. |
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==Notes== |
==Notes== |
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− | * |
+ | *The Kuva Nukor can proc an invisible [[Status Effect]] called Microwave that causes the part of the enemy hit to become larger. |
− | **Microwave procs cause the part of the enemy hit to become larger. |
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**Microwave procs have infinite duration, but the visual effect does not. |
**Microwave procs have infinite duration, but the visual effect does not. |
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− | ** |
+ | **Microwave counts as an individual status for {{M|Condition Overload}}, {{M|Galvanized Aptitude}}, {{M|Galvanized Savvy}}, and {{M|Galvanized Shot}}. |
+ | *Upon striking an enemy, the beam chains up to '''2''' enemies within '''9''' meters of the main target. Each chain beam does '''50%''' of the main beam's damage. |
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− | *When fired at an enemy, the beam will chain to the closest living enemy within 9 meters of the initial target. From there it will chain again, up to a maximum of 4 chains in total. A chain will do {{MathText|0.75{{exp|n(n+1)/2}}}} times the main beam's damage, where '''n''' is the chain number. Any enemy caught in the width of the beam will also be damaged. It has a small radius of damage around the beam, similar to the {{Weapon|Ignis}} ({{Weapon|Ignis Wraith}}) and {{Weapon|Embolist}}. |
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− | **The damages are : '''100%''' for the main target, '''75%''' for the first in the chain, '''42.2%''' for the 2nd, '''17.8%''' for the 3rd, and '''5.6%''' for the 4th. |
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**Headshotting the original target does not affect the chain damage. |
**Headshotting the original target does not affect the chain damage. |
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**The beam '''will not''' chain to a [[Nullifier Crewman|Nullifier]] through its shield should it connect with a target outside or partially enclosed by it. |
**The beam '''will not''' chain to a [[Nullifier Crewman|Nullifier]] through its shield should it connect with a target outside or partially enclosed by it. |
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**The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation. |
**The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation. |
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+ | **Compared to its Tenet counterpart, the {{Weapon|Tenet Cycron}}, that chains within '''7''' meters at '''60%''' of its main damage, the Kuva Nukor generally deals less damage albeit at a longer range. But this is not considering the critical stat differences between the two weapons, as while the former got a far higher critical chance stat (20% against 7%), the latter has a far superior critical multiplier stat (1.8x against 5x). |
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− | *[[Punch Through]] will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. < |
+ | *[[Punch Through]] will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. <ref>[https://www.youtube.com/watch?v=6q7joP80Y1U Youtube : Warframe | Kuva Nukor and Punch Through]</ref> |
*The beam can damage [[Rampart]] from the front. |
*The beam can damage [[Rampart]] from the front. |
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+ | {{#lsth:Lich System|Notes}} |
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− | *As with all [[Kuva (Variant)|Kuva]] weapons, the player does not have to meet the [[Mastery Rank]] displayed to obtain this weapon. It can simply be claimed from the foundry after the [[Kuva Lich]] carrying it has been vanquished. |
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− | *The weapon will have a prefix of the name of the [[Kuva Lich]] it was acquired from (e.g. Odizrigg Agekk Kuva Nukor). |
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− | *The weapon's max [[rank]] caps at '''40''' after '''5''' [[polarization]]s (max rank increases by 2 per [[Forma]] added). |
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− | **Additional polarizations can be added when the weapon reaches its new max rank at that polarization level. |
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− | **Each additional rank also gives Mastery Rank Experience, giving '''4,000''' points in total. |
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− | **[[Mod]] capacity scales with the additional ranks, and can reach a total of '''80''' at rank 40 with an [[Orokin Catalyst]] installed. |
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− | ***Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Nukor. |
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− | ***After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above. |
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− | *Comes with an additional bonus damage stat, dependent on the Warframe who summoned the Lich. |
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{{:Kuva Lich/Progenitor}} |
{{:Kuva Lich/Progenitor}} |
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==Tips== |
==Tips== |
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− | *While its |
+ | *While its base critical chance is low, {{M|Primed Pistol Gambit}} will allow the weapon to critically hit '''~20.1%''' of the time. |
==Media== |
==Media== |
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− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
<!-- Pictures go here --> |
<!-- Pictures go here --> |
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</gallery> |
</gallery> |
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− | <gallery |
+ | <gallery widths="300" position="center" spacing="small"> |
− | Kuva Nukor Build |
+ | Kuva Nukor Build 2021 (Guide) - Revisiting The Crowd Killer - Warframe |
</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|30.5.2}} |
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+ | *Changed the Kuva Nukor description from "hit up to four" to "hit up to two" as it now hits two additional targets. |
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+ | |||
+ | {{ver|30.5}} |
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+ | ;MELEE / PRIMARY BALANCE CHANGES |
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+ | |||
+ | We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change: |
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+ | |||
+ | *Chains targets reduced to 2 from 4 |
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+ | *(Undocumented) Chain damages changed from [75%, 42.2%, 17.8%, 5.6%] to [50%, 50%] |
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+ | *(Undocumented) Now chain to 2 enemies from the main target, instead of chain from the previous target in the chain. |
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+ | |||
+ | |||
{{ver|29.5.2}} |
{{ver|29.5.2}} |
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*Fixed the Kuva Nukor Critical hits doing more damage to chained targets than the initial target. |
*Fixed the Kuva Nukor Critical hits doing more damage to chained targets than the initial target. |
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*Introduced. |
*Introduced. |
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}} |
}} |
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+ | ==References== |
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+ | <references /> |
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==See Also== |
==See Also== |
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*{{Weapon|Nukor}}, the normal counterpart of this weapon. |
*{{Weapon|Nukor}}, the normal counterpart of this weapon. |
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− | *{{Weapon| |
+ | *{{Weapon|Tenet Cycron}}, a Tenet weapon with a similar chaining beam. |
− | *{{Weapon| |
+ | *{{Weapon|Atomos}}, a Grineer particle cannon with a different chaining beam. |
+ | *{{Weapon|Amprex}}, a Corpus rifle with a different chaining beam. |
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{{WeaponNav}} |
{{WeaponNav}} |
Revision as of 02:39, 26 November 2021
The Kuva Nukor is the Kuva variant of the Nukor, with improvements to its already high critical multiplier and status chance, and increased critical chance, magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies.
Characteristics
- This weapon deals primarily Radiation damage.
- Beam can chain up to 2 nearby enemies within 9 meters from the initial target, each doing 50% of the main beam's damage.
- Enemy corpses will still allow the beam to connect to nearby enemies.
- Beam : shoot a beam with a range of 29 meters. Consumes 0.5 ammo per tick of damage. Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Pulsing weapon effect blocks the reticle, making it harder to make consistent headshots with the weapon shooting at moving targets.
Advantages over other Secondary weapons (excluding modular weapons):
- Highest critical multiplier of all weapons in the game.
- Pinpoint accuracy.
- Normal Attack (wiki attack index 1)
- High magazine (77)
- Above average ammo max (210)
- High fire rate (10.000 attacks/sec)
- Very high status chance (50.00%)
- Very high crit multiplier (5.00x)
Disadvantages over other Secondary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low crit chance (7.00%)
- Low reload speed (2.00 s)
- Low total damage (21)
- Very low disposition (●○○○○ (0.50x))
Comparisons:
- Kuva Nukor (Normal Attack), compared to Nukor (Normal Attack):
- Lower base damage per projectile (21.00 vs. 22.00) (excluding any Progenitor bonus)
- Lower Radiation damage ( 21 vs. 22)
- Higher total damage (using max +60% Progenitor bonus if applicable) (33.6 vs. 22)
- Higher base critical chance (7.00% vs. 3.00%)
- Higher base critical multiplier (5.00x vs. 4.00x)
- Higher base status chance (50.00% vs. 29.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (43.00 vs. 23.98)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (430.08 vs. 239.8)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (341.40 vs. 199.83)
- Larger magazine (77 vs. 50)
- More ammo cost per shot (1 vs. 0.5)
- Less shots per magazine (77 vs. 100)
- Higher Mastery Rank required (13 vs. 4)
- Lower disposition (●○○○○ (0.50x) vs. ●●●●● (1.45x))
- Lower base damage per projectile (21.00 vs. 22.00) (excluding any Progenitor bonus)
Acquisition
Kuva Nukor is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
Notes
- The Kuva Nukor can proc an invisible Status Effect called Microwave that causes the part of the enemy hit to become larger.
- Microwave procs have infinite duration, but the visual effect does not.
- Microwave counts as an individual status for Condition Overload, Galvanized Aptitude, Galvanized Savvy, and Galvanized Shot.
- Upon striking an enemy, the beam chains up to 2 enemies within 9 meters of the main target. Each chain beam does 50% of the main beam's damage.
- Headshotting the original target does not affect the chain damage.
- The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
- The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
- Compared to its Tenet counterpart, the Tenet Cycron, that chains within 7 meters at 60% of its main damage, the Kuva Nukor generally deals less damage albeit at a longer range. But this is not considering the critical stat differences between the two weapons, as while the former got a far higher critical chance stat (20% against 7%), the latter has a far superior critical multiplier stat (1.8x against 5x).
- Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. [1]
- The beam can damage Rampart from the front.
Kuva/Tenet Notes
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
Element | Progenitor Warframe* |
---|---|
Impact | Baruuk • Dante • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Tips
- While its base critical chance is low, Primed Pistol Gambit will allow the weapon to critically hit ~20.1% of the time.
Media
Patch History
Hotfix 30.5.2 (2021-07-07)
- Changed the Kuva Nukor description from "hit up to four" to "hit up to two" as it now hits two additional targets.
Update 30.5 (2021-07-06)
- MELEE / PRIMARY BALANCE CHANGES
We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
- Chains targets reduced to 2 from 4
- (Undocumented) Chain damages changed from [75%, 42.2%, 17.8%, 5.6%] to [50%, 50%]
- (Undocumented) Now chain to 2 enemies from the main target, instead of chain from the previous target in the chain.
Hotfix 29.5.2 (2020-11-20)
- Fixed the Kuva Nukor Critical hits doing more damage to chained targets than the initial target.
Update 27.2 (2020-03-05)
- Fixed the Kuva Nukor weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
- Optimized the Kuva Nukor’s FX.
Update 27.1 (2020-02-04)
- Introduced.
References
See Also
- Nukor, the normal counterpart of this weapon.
- Tenet Cycron, a Tenet weapon with a similar chaining beam.
- Atomos, a Grineer particle cannon with a different chaining beam.
- Amprex, a Corpus rifle with a different chaining beam.