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A highly-optimized Nukor that allows for the weapon’s microwave field to hit up to two additional targets.

The Kuva Nukor is the Kuva variant of the Nukor.png Nukor, with improvements to its already high critical multiplier and status chance, and increased critical chance, magazine, and range, but with marginally lower damage. Its beam has also gained the ability to chain between multiple enemies.

Characteristics[]

  • This weapon deals primarily DmgRadiationSmall64.png Radiation damage.
  • Highest critical multiplier of all weapons in the game.
  • Shoots a beam with a range of 29 meters. Consumes 0.5 ammo per tick of damage. Damage ramps up from 30% to 100% over 0.6 seconds when firing. After firing stops for 0.8 seconds, the damage decays back to 30% over 2 seconds
    • Beam can chain up to 2 nearby enemies within 9 meters from the initial target, each doing 50% of the main beam's damage.
      • Enemy corpses will still allow the beam to connect to nearby enemies.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgFireSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Pulsing weapon effect blocks the reticle, making it harder to make consistent headshots with the weapon shooting at moving targets.

Advantages:

  • Pinpoint accuracy.
  • Normal Attack
    • Second highest status chance behind Kohmak.png Kohmak and TwinKohmak.png Twin Kohmak
    • Highest crit multiplier
    • High magazine
    • Above average effective fire rate

Disadvantages:

  • Normal Attack
    • Low crit chance
    • Very low damage
    • Low reload speed
    • Very low disposition

Comparisons:

Acquisition[]

Kuva Nukor is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[]

  • The Kuva Nukor can proc an invisible Status Effect called Microwave that causes the part of the enemy hit to become larger.
  • Upon striking an enemy, the beam chains up to 2 enemies within 9 meters of the main target. Each chain beam does 50% of the main beam's damage.
    • Headshotting the original target does not affect the chain damage.
    • The beam will not chain to a Nullifier through its shield should it connect with a target outside or partially enclosed by it.
    • The beam can also continue to chain to enemies even if targeting a dead enemy or an enemy who is dead but in a dying animation.
    • Compared to its Tenet counterpart, the TenetCycron.png Tenet Cycron, that chains within 7 meters at 60% of its main damage, the Kuva Nukor generally deals less damage albeit at a longer range. But this is not considering the critical stat differences between the two weapons, as while the former got a far higher critical chance stat (20% against 7%), the latter has a far superior critical multiplier stat (1.8x against 5x).
  • Punch Through will cause the main beam to chain independently from each additional target hit, potentially doubling or tripling the total damage output when fired into a crowd. The chain from the target hit after the Punch Through can deal damage to the first target, and vice versa. [1]
  • The beam can damage Rampart from the front.
Main article: Lich System#Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64.png Heat → Innate DmgColdSmall64.png Cold → Innate DmgElectricitySmall64.png Electricity → Innate DmgToxinSmall64.png Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64.png Heat
E.g. TenetSpirex.png Tenet Spirex
Innate DmgColdSmall64.png Cold
E.g. TenetEnvoy.png Tenet Envoy
Innate DmgElectricitySmall64.png Electricity
E.g. TenetAgendus.png Tenet Agendus
Innate DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgGasSmall64.png Gas
Bonus DmgColdSmall64.png Cold + Modded DmgFireSmall64.png Heat DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgViralSmall64.png Viral DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral
Bonus DmgElectricitySmall64.png Electricity + Modded DmgFireSmall64.png Heat DmgRadiationSmall64.png Radiation DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Bonus DmgToxinSmall64.png Toxin + Modded DmgFireSmall64.png Heat DmgGasSmall64.png Gas DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgFireSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburGyreIcon272.png GyreLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

  • While its base critical chance is low, Mod TT 20px.png Primed Pistol Gambit will allow the weapon to critically hit ~20.1% of the time.

Media[]


Patch History[]

Hotfix 30.5.2 (2021-07-07)

  • Changed the Kuva Nukor description from "hit up to four" to "hit up to two" as it now hits two additional targets.

Update 30.5 (2021-07-06)

MELEE / PRIMARY BALANCE CHANGES

We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:

  • Chains targets reduced to 2 from 4
  • (Undocumented) Chain damages changed from [75%, 42.2%, 17.8%, 5.6%] to [50%, 50%]
  • (Undocumented) Now chain to 2 enemies from the main target, instead of chain from the previous target in the chain.


Hotfix 29.5.2 (2020-11-20)

  • Fixed the Kuva Nukor Critical hits doing more damage to chained targets than the initial target.

Update 27.2 (2020-03-05)

  • Fixed the Kuva Nukor weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
  • Optimized the Kuva Nukor’s FX.

Update 27.1 (2020-02-04)

  • Introduced.

References[]

See Also[]

  • Nukor.png Nukor, the normal counterpart of this weapon.
  • TenetCycron.png Tenet Cycron, a Tenet weapon with a similar chaining beam.
  • Atomos.png Atomos, a Grineer particle cannon with a different chaining beam.
  • Amprex.png Amprex, a Corpus rifle with a different chaining beam.
  • Larkspur.png Larkspur, an Arch-gun with a different chaining beam.
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