Acting as nemeses of the individual Tenno whose actions in battle have caused them to rise, Liches establish a foothold in the Star Chart. From there, they hinder the progress of the Tenno, seizing a portion of the loot gained from missions. Their Kuva-originated powers grant them invincibility in battle, that can only be broken by the Tenno who they are bound to - by discovering a sequence of enigmatic phrases inscribed on Requiem Mods, which the Tenno must unearth and apply to their Parazon in corresponding order, thus being able to purify the Lich's Kuva and permanently sever their Continuity. Every Kuva Lich has a unique name and various randomized properties.
After the completion of The War Within quest, the player may encounter a Kuva Larvling in a regular level 20+ Grineer mission - this does not include Sorties, Void Fissures, Invasion, Quests or Dark Sectors, but does include Crossfire. The potential for the spawning of a Kuva Larvling in a mission is announced to the player by the level's lighting flickering yellow. When the flickering occurs the player has a 1 minute time limit to kill enough enemies to force a larvling to be created, similar to the way the Juggernaut spawning works. When enough enemies have been killed, a Kuva Larvling will spawn along with a transmission from a Kuva Guardian announcing their presence. Its location will be marked by a red waypoint which is slightly different from the red marker for nearby enemies. Note that a Kuva Larvling can still spawn if any member of the squad already has an active lich.
By choosing to kill the Kuva Larvling with a Mercy kill, the player causes a Kuva Lich to arise in the Origin System, thus becoming the Progenitor of that Kuva Lich, and the Warframe used for this is recognized as the Progenitor Warframe. In a squad, only the last player that damaged the larvling may take the Mercy kill. If no one takes the mercy action, the larvling will despawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Kuva Lich. The Lich's profile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen.
Once the Larvling has been downed, the entire squad will receive 100 Kuva on end of mission, even if not mercied. When the player is within mercy distance, the downed Larvling will also display an icon and name of the Kuva Weapon the created Kuva Lich will possess. The displayed weapon is always random, meaning players can attempt the Larvling multiple times before Mercy killing one with their weapon of choice.
The Warframe that created the Kuva Lich will determine the elemental damage bonus the Kuva Lich weapon will have, as well as the type of Ephemera should they spawn with one. In addition, it will determine the Kuva Lich's ability kit.
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*Note that the Primed, Umbra or Shadow version of a Warframe share the same element
The Kuva Larvling's character model also acts as a preview of whether it will have a jovial/mad (male) or logical/flirtatious (female) personality. Jovial or mad liches will spawn from a Kuva Larvling appearing as a Saturn Six Fugitive, whereas logical or flirtatious liches will spawn from a Kuva Larvling appearing as a Kuva Scorpion.
The Kuva Lich tutorial summary can be accessed from the "Tutorial" button in the Kuva Lich profile.
Behavior & Mechanics
Star Chart Influence and Reward Tax
A Kuva Lich increasingly establishes influence across a set of nodes in the system by commanding Kuva Thralls, which will appear during missions. The Kuva Lich will gain influence each time it ranks up, and a node will lose its influence after the player defeats the Kuva Lich Controlled Territory mission there. Clearing influence from every node on the Star Chart will cause the Kuva Lich to take control of new planets.
Influence serves to diminish the player's rewards for completing missions in the affected nodes as a part of the reward will be claimed by the Kuva Lich through a Reward Tax (this includes Credits, Resources, Blueprints, Void Relics, Ayatan Treasures, Kuva, and Mods, but not Requiem Relics, Requiem Mods, and Pigments). As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Everything the player loses through Reward Tax will only be reclaimed after they have defeated the Kuva Lich.
A rage meter can be seen in the Kuva Lich Profile page, representing the likelihood that the Kuva Lich will appear in the player's missions. The 'angrier' the Kuva Lich, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Kuva Lich will further anger the Kuva Lich and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Kuva Lich nodes (via taxi), although the latter will still give murmur progress. There are five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged. The meter will reset every time the Kuva Lich levels up. Note that a failed assassination attempt on a level 5 Kuva Lich will not result in its rage meter decreasing due to them not leveling up past level 5, therefore maintaining your chance of encountering them in future nodes.
|Kuva Lich Level||Enemy Level on|
Every Kuva Lich starts at Level 1, indicated above their name in their stats screen. As the player progressively fills the Kuva Lich's rage meter they will eventually meet the Kuva Lich in combat during a mission. If the player fails a Mercy attack at any point during the fight, the Kuva Lich will be staggered, swearing vengeance towards the player. After doing so, the Kuva Lich will despawn, though not before increasing in level by one. As a Kuva Lich increases in level so too does the level of missions under their influence. A Kuva Lich can reach a maximum level of 5. Kuva Liches may gain additional resistances and immunities upon leveling up.
Kuva Liches have four unique abilities, three of them are variants of existing Warframe abilities and one is a movement ability. The first three abilities that they possess depend on the element associated with the Progenitor Warframe that killed them. Regardless of the Progenitor Warframe, the fourth ability can be one of the following four abilities: Lurch, Stampede, Teleport, or Vault. Thralls will inherit their Kuva Lich's movement ability.
Kuva Liches start out with their first ability and fourth movement ability; they will gain access to their second and third abilities at levels 2 and 3 respectively similar to how Warframes gain access to their abilities when ranking up.
|Element||Ability 1||Ability 2||Ability 3||Ability 4|
( World On Fire)
(Unique ability, similar
to Captain Vor's
(Unique ability, similar
to Captain Vor's
In addition to the above abilities, Kuva Liches can perform grapple attacks against Tenno, dealing heavy damage to them. The player will be thrown and stuck in a ragdoll animation after these attacks. During the animation other players can damage the Kuva Lich, albeit dealing reduced damage.
A Kuva Lich does not maintain their territory on their own. Aside from enlisting the aid of Grineer soldiers, a select few of these soldiers are turned into Kuva Thralls, who are behaviorally identical to standard Grineer troops but have various bonuses. Aside from inheriting Kuva Lich's movement Ability, they receive 25% less damage compared to their standard counterparts. Additionally, should a Kuva Lich spawn in a mission, they will convert a nearby Grineer every 20 seconds into a Thrall as well. These Thralls are otherwise identical to "normal" Thralls, though their weapon colors are changed to match the general color scheme of their Kuva Lich.
Thralls are identified by a blue outline that surrounds them, similar to the one found on Synthesis Targets. Their label is changed to "[Kuva Lich Name] Thrall", and their presence is noted by both a unique Mission Waypoint and a musical sting that plays when they spawn. Ironically enough, the Thralls themselves provide the means to defeat their Kuva Lich once and for all.
Generally, most Grineer units can be converted to Thralls with the exceptions of Latchers, Hyekkas, Drahk, Rollers, Noxes, and Guardsmen. Kuva Liches may attempt to convert the latter three units, but despite appearances, they will not turn into Thralls. Up to a maximum of 10 Thralls can spawn in a mission naturally, and a Kuva Lich is also limited to enthralling 10 enemies, thus up to 20 Thralls can be encountered in a given Kuva Lich-controlled node should the Kuva Lich spawn in the mission. However, enthralled enemies count towards the mission's natural Thrall limit, so the maximum of 20 can only be reached if all 10 Thralls have already spawned in the mission before the Kuva Lich enthralls any enemies.
Naturally converted Thralls usually appear in large groups of Grineer, always out of sight from the player. One Thrall appears at the start of the mission, with additional Thralls spawning roughly every 20~ seconds, often in different groups of enemy fodder.
Fast missions (Spy, Capture, Rescue, and Sabotage) seem to only spawn a small number of Thralls, due to the lack of a high number of Grineer in those missions. Endless missions (Defense, Disruption, Interception, Excavation, and Survival) take a bit longer to complete, but only need to be done once, to kill all 10 Thralls, in contrast to the 3-4 times for the fast missions. Exterminate and Mobile Defense seems to be a medium, between the two other types of missions.
Kuva Liches may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered.
|Allergic to Nature||Talks about being allergic to nature.|
|Always Hungry||Talks about getting a snack.|
|Bloodhound||Makes comments when the player turns invisible.|
|Coward||Attempts to run away from the player when at low health.|
|Deserter||Can leave the mission unexpectedly.|
|Fear of Being Alone||Makes comments if there are no other Grineer nearby.|
|Fear of Children||Is afraid of the player's Operator.|
|Fear of Kubrows||Is afraid of Feral Kubrows and Drahks.|
|Fear of Space Travel||Upon spawning on a ship, sometimes stands frightened and does not attack first.|
|Hatred of Corpus||Talks about hating Corpus when spawned on Corpus tilesets.|
|Hatred of Infested||Talks about hating Infested when spawned on Infested tilesets.|
|Loner||Talks about preferring to fight alone.|
|Paranoid||Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls.|
|Poor Sense of Balance||Retreats after kneeling down and without stabbing.|
|Prone to Vertigo||Stays on the ground level of the map. Avoids going up stairs and catwalks.|
|Pyromaniac||Talks when the player is on fire.|
|Trophy Hunter||Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards.|
|Vain||Talks about how beautiful they are after appearing in a mission.|
- Main article: Requiem Mods
They do not possess any polarity, have a drain of 0, and hold up to 3 charges per mod for a mod of rank 0, the number of charges is indicated by the number of bright pink dots above the word "PARAZON" on the mod's icon. Each time a mod is successfully used in a Requiem sequence to lethally defeat a Kuva Lich (in other words, a successful vanquish or convert), the mods will increase in rank by 1 and be drained of one of their charges (thus losing one of the pink dots on their icon), becoming powerless at rank 3 - i.e. once all 3 charges are used up - the mod is Defiled, and in this state it can only be broken down into Endo, sold for Credits, or transmuted. 4 Requiem Mods (including rank 3 Defiled ones) can be transmuted into a single new, random, rank 0 (fully charged) Requiem Mod.
These mods are tradable between players at any rank (even at rank 3 Defiled) with a trade tax of 2,500. The rank of the mod can be determined by both the number of the lit pink dots on mod's icon (with rank 0 having all 3 dots and rank 3 having none), and also will be shown in text on the trading confirmation dialog - just as it would be for any non-Requiem mod.
- All Kuva Lich interactions will be registered in the Codex, under "Kuva Lich History" in the Universe tab.
- The ability to rewatch the Kuva Lich intro cutscene is present in the Kuva Lich History, through the "View Cinematic" button.
- Successfully completing all available Kuva Lich mission nodes without failing during the requiem mini-game (or by just ignoring it) will automatically rank the Kuva Lich up and spread their influence to another planet.
- When doing a mercy kill on a Thrall, the player will be temporarily be considered a lower threat than they normally are. As such, any Sentinel the player has will be targeted directly instead and may cause them to be quickly destroyed on the enemy levels where Thralls appear.
- The idea of Kuva Liches dates back to Devstream 88 when they were previously known as the "Kingpin" system.
- Originally, the Warframe's color palette, choice of skin, and even whether it was a Prime/Umbra variant or not would affect the Kuva Lich's look and color scheme. In the current build, however, only the Warframe's chosen helmet is attached to one of the Kuva Lich's shoulders, though it also takes into account Deluxe and TennoGen helmets as well.
- During the Railjack gameplay during TennoCon 2019, a wielding Kuva Lich was present named "Agor Rok" who served as the Railjack Grineer Galleon assassination target.
- "Agor Rok" appears to be the default name of Kuva Liches internally, as an allied Lich who spawns in a co-op session will use Agor Rok instead of their actual name, which remains unchanged for the Lich's Progenitor.
- As confirmed on Prime Time #267, the first Kuva Lich that rose in the public build was named "Budigg Fugg".
- Prior to Update 27.1 (2020-02-04), using the Parazon on a Kuva Lich with the incorrect Requiem passphrase would result the Kuva Lich grappling the Warframe and snapping their spine, instantly killing them regardless of bleedout and death prevention effects such as or 's passive.
- With 8 unique Requiem mods, there are 336 possible permutations that can be created using three of those mods.
- Thus, if none of the mods needed are known there is a 1 in 336 chance for a random 3 of the 8 mods to be in the correct order. If one mod in the sequence is known, there is a 1 in 126 chance. If two mods in the sequence are known, there is a 1 in 36 chance. And if all three mods in the sequence are known, there is a 1 in 6 chance for them to be in the correct order.
- However, while knowing 0, 1, 2, or 3 of the needed mods, only a maximum of 18, 13, 8, and 3 preliminary fights against a Kuva Lich respectively are needed to determine the correct mod order. In the case where at least one mod is known as the best strategy to minimize the possible number of fights needed is to always check the position of the known mods first. Otherwise, if 0 mods are known, the player must make 7 checks for the first position, 6 for the second, and 5 for the third, resulting in 18 total checks in the worst-case scenario.
- For example, say only 2 mods are known. These known mods, A & B, should always be placed in the first two positions with the third position being filled by one of the remaining 6 mods. Say position 3 is filled with mod C for the time being. If during the fight with a Kuva Lich the first mod fails, switch the first and second position since both A and B are known. So B is in 1 and A is in position 2, then repeat the fight. If the first position fails again then it is guaranteed that one of the remaining 6 mods must fill position 1, while A & B are in positions 2 or 3. In which case 5 more checks for mods C through G may be necessary to determine the correct mod for position 1, and one more check may be necessary to check the order of A & B in the last two positions. 5 checks for position 1 and not 6 even though 6 mods remain, because if mods C through G fail then it is guaranteed mod H must fill position 1, and as such there is no need to check it. Thus resulting in 13 checks total in the worst-case scenario. This process applies to the other two cases where only 1 mod and 3 mods are known.
- Because simply testing a combination on a Kuva Lich grants roughly 10 Murmurs on average, the number of checks needed will actually be even lower than described above. It should also be noted that Murmurs collected from Thralls during missions will of course lower this further.
- All Kuva Liches have a large crimson gem-like container on their bodies, specifically on the chests, on the backs, or covering one of the eyes. This is presumably a vessel that contains the Queens' blood, Kuva.
- In the execution animation that plays, the Tenno always stabs their Parazon into the orb when vanquishing a Kuva Lich, probably to destroy their source of Kuva, severing their immortality.
- In the conversion animation, the Tenno's Parazon will latch onto the orb and shock the Kuva Lich, presumably purifying their Kuva to be aligned with the Tenno.
- Currently it is possible to finish other people's Kuva Lich if they were to spawn during a Thrall hunt. This is possible during a small time window after the original target attempts to kill the Kuva Lich without the correct sequence of Requiem mods. Doing so will kill the interacting player without playing the animation and will grant the Kuva Lich a level for both interactions.
- There is a discrepancy between the stats you see in your Kuva weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Kuva weapon and the equip menu reflects generic Kuva weapon stats for that specific Kuva weapon, before the Kuva Lich modifier is applied.
- Occasionally, Mercy Finishers may not correctly play against Kuva Thralls, resulting in a simple placeholder animation where the warframe stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the operator lacks animations for it.
- Upon defeating the Kuva Lich the UI to convert or kill the Kuva Lich might be missing. This locks the player's vision and prevents converting and killing the Kuva Lich as well as extracting from the mission. Used Requiem Mods will not be consumed.
- If a Kuva Lich takes over an initial area that is locked on the Star Chart, the Kuva Lich's anger meter will not progress until the area is unlocked. However, if a player kills thralls in another player's game, the murmurs will still unlock mods.
- If player(s) can deal damage fast enough when the Kuva Lich stands up after being incapacitated for the third time, the Kuva Lich will be incapacitated again without having time to retreat/despawn.
- Nova's Null Stars and Baruuk's Desolate Hands will attack downed Kuva Larvlings and Thralls, despite not being able to damage them further. (Thralls however still "die" when killed so Nova's Molecular Fission augment still works to replenish some on doing a mercy kill)
- Players who are not the host will sometimes glitch during a mission in Kuva Lich territory and be able to mercy any enemy they want, however the enemy will not die after the animation unless the conditions to mercy normally are met.
- If you have a Index return stolen under a credit booster and kill the Kuva Lich even if you have a credit booster active you will only receive the original return and not the boosted return (250k return with booster gives 500k return in Index, but the Kuva Lich will only give you 250k even with the booster)
- A bug might happen where an Ephemera might not match up with the element of the weapon.
- Killing a Kuva Thrall with Sevagoth's Shadow creates a broken Kuva Lich without an element on their weapon.
Drawing out the Kuva Lich
To fight a Kuva Lich, the player must draw them out. To do this, nodes that the Lich has influence over must be completed and their Thralls destroyed. A Lich will also have specific resistances and immunities that are unique to the player. The player will know a Lich is after them when an icon appears in the Navigation and Menu screens. This icon will appear beside the Nightwave button and will allow the player to check details about their Lich, including Lich Level, Requiem Mod attempts, and more.
Kuva Influence will be shown as a red cloud on the Navigation screen. It will start on one planet, clicking it in to view it will show which nodes the cloud is spreading over. These nodes will give the option to run the standard node mission, the Kuva Lich version, or any other active special version, such as Nightmares or Invasions. Kuva Liches can have Influence over nodes under other faction's control, making the thrall mission become similar to Crossfire missions.
Endless missions in Lich controlled territories only feature one "round", with Defense lasting five waves, Survival lasting five minutes before extraction is called, Interception lasts one wave, and Excavation requires 500 Cryotic before extraction is called.
Only one Kuva Lich can be after the player at any time, so the current Lich must be defeated before a new one can be made by the player.
To determine which Requiem Mods are needed to defeat the Lich the player will need to gain Requiem Murmurs. A multitude of Requiem Murmurs will update the Lich's status screen, revealing part of the Requiem Mod combination that will prove fatal to the Lich. The number of Murmurs needed for each reveal can vary but average to 36, 60, and 84 with the total being approximately 180 Murmurs.
Note that Murmurs will only reveal the Requiem Mods required to kill the Lich, not the order they are needed to be in. The player will need to figure out the order by trial-and-error.
Any mission under a Lich's influence will periodically spawn Thralls as the squad advances through the mission. Killing a Thrall via a Mercy Finisher will reward all players in the mission one Requiem Murmur. Testing a Requiem Mod on a Lich also rewards Requiem Murmurs. If a mod is guessed incorrectly the entire squad gains 10 Murmurs. If a mod is guessed correctly the accumulated Murmurs will transfer over to the next mod reveal.
If a player joins a mission mid-progress, all killed Thralls and repelled Liches are instantly added to the Murmur progress.
If a Lich is sufficiently enraged, there is a chance they will appear in the mission for combat. It is entirely possible that a Lich will appear long before the player has deduced all three Requiem mods; because of this, killing or even fighting the Lich is not required for mission success (for example, waves in Defense missions will end even if the Lich is still active).
A Lich has a shield bar and three health bars. Depleting a Lich's health bar to 5% will cause them to stumble and begin to gradually recover health for 10 seconds, giving the player a chance to use their Parazon for a Mercy attack. If the Requiem mods are in the correct sequence, the Lich's health bar will be destroyed, otherwise, the Lich will simply despawn and also gain a rank up. Rank 1, 2, 3, and 4 Liches will respectively drop 150, 200, 250 and 300 Kuva for all squad members when a Parazon is used on them.
In addition to having Cloned Flesh, Ferrite Armor, and Shielded health types, Liches have variable resistances and weaknesses to damage types, however, as one levels up, the type against which it's vulnerable to, may become one of those it resists. Unlike most bosses, Kuva Liches are vulnerable to status effects with some restrictions; they can only receive up to 4 stacks of any status effect with the exception of which can stack up to 6 times, and only amplifies the damage the Lich receives from allied units and does not enable friendly fire unless those allies themselves are inflicted by the status.
If a Lich stumbles three times without attempting to use the Parazon on the Lich, or all Tenno are in bleedout or are dead, it will automatically flee and leave the mission. This prevents it from leveling up, but will not drop Kuva nor generate Murmur knowledge.
Only one Lich can be present at any given time. The present Lich must be repelled or defeated in order for another player's Lich to spawn.
Defeating the Kuva Lich
When the right combination of Requiem Mods is found and all three of the Lich's health bars have been destroyed, the Lich will finally be defeated for good. The player will be given two choices: Vanquish the Kuva Lich or Convert it.
- Whichever choice made, all "stolen" drops that they were responsible for will be returned to the player. If the Lich has an Ephemera equipped, the player is also guaranteed to get it. The Requiem mods used will lose a charge upon a successful kill/convert.
- Vanquish: The Lich will permanently die and award the player their Kuva Weapon, which is also named after the defeated Lich (e.g. "Ulogg Stakk Kuva Quartakk"). This weapon will be "Ready to Claim" in the Foundry.
- Convert: The Lich becomes the player's ally, allowing it to appear randomly in a mission after the player enters bleedout, and can be brought aboard Railjacks as defensive Crew.
- The player can trade a converted Lich, allowing another player a chance to earn their weapon and/or Ephemera. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich.
- The stats of the Lich being traded can be previewed by right-clicking its token.
- Once traded, the Lich will become the recipient's active Lich, and the Requiem Mod combination used to defeat them will change.
- A converted Lich can only be traded once. If the recipient converts their received Lich, it will not be tradeable.
- The player can trade a converted Lich, allowing another player a chance to earn their weapon and/or Ephemera. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich.
The player has 20 seconds to choose. If no choice is made, the Lich is automatically vanquished.
- Play missions controlled by your Kuva Lich and kill their Thralls to get closer to finding out their Requiem Mods sequence.
- Farm Requiem Mods by opening up Requiem Relics during Kuva Fortress Void Fissures. Requiem Relics can be dropped by Kuva Thralls and Kuva Siphons.
- Equip these Requiem Mods to your Parazon in any desired order to test out the sequence against your Lich.
- Keep playing on Lich-controlled nodes and farming Thralls until you encounter your Lich.
- Lower its health to 0 and attempt to finish them with your Parazon. If the Requiem order is incorrect, the Parazon attempt(s) will stop at the first incorrect mod. The Kuva Lich will then level up, controlling more planets and nodes in the Star Chart.
- Reorder or change the Requiem mods installed on your Parazon depending on newly gained info.
- Repeat until Kuva Lich is defeated when the Requiem sequence is complete, and all Requiem Mods used in the sequence will lose one charge. All stolen drops are returned, and its Ephemera (if it has one) is rewarded. Choose to Vanquish and acquire the Lich's weapon, or Convert to turn it into an ally that randomly appears in missions or to trade it to another player.
- Although Kuva Liches are unlockable as early as Mastery Rank 5, it may be wise to hold off on creating a Lich until you have a more varied arsenal; assuming players only do the bare minimum of mission nodes and Junction requirements required to access The War Within, reaching Mastery Rank 5 only takes four fully-ranked Warframes and eleven fully-ranked weapons with an additional 10 levels in another, which is likely to be a very insufficient arsenal for taking down a Lich, particularly considering what is available to players up to and at Mastery Rank 5.
- If you feel that you won't be able to handle a Kuva Lich, you can choose not to generate one. Kuva Larvlings are announced by a Kuva Guardian, they wield a , and they will not die immediately even if heavily damaged in one shot, instead kneeling for a Mercy when their health is depleted. If they're not Mercied, Downed Larvlings will die after 30 seconds without creating a Lich.
- When a Kuva Lich invades a mission, they will randomly convert any enemy around (including Latchers) into a Thrall. This can be used to "farm" Requiem Murmur fragments up to the mission's Thrall cap. However this process requires enemies alive around the Lich, so care must be taken. Invisibility is a plus at this point as sneaking around the Lich while farming thralls will be much easier.
- Once you get the first Requiem Mod identified, consider attempting a Mercy with it in the first slot. Whether you manage to destroy a health bar or not, you'll still get a considerable amount of Requiem Murmur progress for the next Requiem Mod.
- In addition to their randomly generated elemental weaknesses and resistances, all Liches use Shields, Ferrite Armor, and Cloned Flesh.
- Killing 5-20 enemies triggers the creation of a thrall in most missions. Especially for solo hunters, instead of killing every enemy immediately, you can stop killing and focus on the thrall alone, then continue for another 5-20 enemies. Because mostly only 1-2 thralls will be active at a time throughout the map (unless a Lich is active) and a thrall is only converted from an enemy readily on the map.
- In Survival missions, the hunt may continue until the air support reaches to 0 and all enemies are dead.
- A safe 4 attempt run would entail the following:
- Collect murmurs until the first hint is acquired. Equip the requiem mod in the first slot, allowing for the second and third to be random, then try your combination. If this fails, move it to the second slot.
- Collect murmurs until the second hint is acquired. Equip this new requiem mod into the soonest unknown slot (the first slot if the above step was unsuccessful, otherwise the second slot), then try your combination. If this fails, move it to the third slot. If this is successful, and your second slot fails, move the second slot to the third instead.
- Repeat the above steps for the third hint and slot. By this third attempt, you should have revealed your first slot, making the second and third slot unknown in the worst-case scenario, which only requires that you swap them for your fourth attempt, guaranteeing the kill.
- If a Lich spawns early, players can attempt a kill to give a significant boost to the Requiem Murmur gauge in exchange for creating a stronger Lich. But after about 70% Murmur progress (depending on current difficulty), it may be best to pass on Lich kill attempts to keep the Lich angry. This way, once the current Requiem mod is revealed, the Lich can hopefully be spawned faster for a verification attempt.
- Only a single Lich is allowed to be spawned at a time, but multiple, different ones can spawn in a mission. If you're running in a team that hasn't been pre-made, inform them of whether you are going to try a mercy attempt or farm the additonal thralls spawned, to make clear what their expectations should be.
- Note: Your Lich will not invade a mission if it is not within' their controlled influence; when running missions with a pre-made team, communicate with them where your Lich controlled nodes are if you are trying to spawn them.
- The chance of downing a Kuva Lich on the first try assuming the player has at least three Requiem Mods installed is a 1/336 (0.2976%) chance.
- Main article: Kuva (Variant)
Kuva weapons are a special variant of existing weapons carried by a player's Lich and can be acquired once the Lich is Vanquished. If the player has enough weapon slots, they can claim these weapons from their Foundry, bypassing the supposed Mastery Rank requirement on these weapons. The weapons vary in attributes, dependent on the Lich the player has slain. The Energy Color on the weapon is depicted by what elemental bonus was augmented on the weapon during Lich creation and the progenitor Warframe. All weapons have an equal chance of spawning from a Kuva Lich.
Certain Kuva weapons are unique to Kuva liches, and are not based on existing Grineer weapons:
A Kuva variant of a weapon will only provide mastery points once. A second weapon of the same variant but with a different Lich name will not provide extra mastery. These weapons have a max rank of 40. To obtain the maximum rank, the player must polarize the weapon five times, with each Forma increasing the maximum possible rank by 2 (similar to ).
The Kuva weapons additionally have bonus damage of one damage type, ranging from 25-60% of the weapon's base damage determined randomly, with lower percentages being more common. The damage type of this bonus damage is determined by the Progenitor Warframe, as per this table.
Note: This additional bonus damage applies as weapon base damage, meaning elemental mods and status that scale from base / modified base damage will be affected.
Valence Fusion combines two of the same Kuva Lich Weapons into one with a higher Elemental Bonus. Valence Fusion can be found under the Actions button while modding a weapon. After selecting Valence Fusion, a player is required to choose another of the same Kuva Weapon from the inventory (not in Foundry or with the Kuva Lich) to fuse it with. The elemental bonus type will be changed to the newer one as well as the percentage based on the higher one. The elemental bonus caps at 60%. Any other properties (Orokin Catalyst, Forma, Stance Forma, Exilus Weapon Adapter, or Focus Lens) do not transfer over, meaning the order of fusion is important.
Example: Kuva Kohm (A) has 40% Heat Damage and an Orokin Catalyst. Kuva Kohm (B) has 52% Radiation Damage. The player has two options, to fuse (A) with (B) or to fuse (B) with (A).
Since 52% is higher than 40%, the result will always be according to the percentage of (B) and multiplied by 1.1. So 52 x 1.1 = 57.2 , (57%)
Fusing (B) to (A): Equip (A), under Valence Fusion, select (B). The result of this will be a Kuva Kohm with 57% Radiation Damage and an Orokin Catalyst. (B) will be destroyed.
Fusing (A) to (B): Equip (B), under Valence Fusion, select (A). The result of this will be a Kuva Kohm with 57% Heat Damage without an Orokin Catalyst. (A) will be destroyed.
After selecting the donor weapon to be used in the fusion, a confirmation screen displays the desired weapon's new damage type and bonus values and warns that the transfer will consume the selected donor weapon. Players are then prompted to type FUSE to confirm the fusion.
For Kuva Weapons and same-tier Armaments, fusions can be achieved at the following percentages:
|Minimum Initial Value||Maximum Number of Fusions|
Kuva Liches have a 20% chance to be created with an Ephemera equipped that corresponds to the Progenitor Warframe who created them. These Ephemeras can be equipped on Companions, Archwings, and Necramechs. Players will receive a Lich's Ephemera regardless of whether they Vanquish or Convert them.
Converted Kuva Liches can randomly appear in missions after the player enters bleedout, fighting alongside the Tenno. The converted Kuva Lich's level follows the formula Lich Rank x 20 (capped at level 80 in normal mode and level 135 in The Steel Path) regardless of mission level, their weapons have a 3x damage multiplier, and will use all of their abilities. They will stay for a minimum of 2 minutes.
Unlike NPC crew members hired from Ticker, the Kuva Lich cannot be given weapons and will default to using their own, cannot operate Railjack systems such as the pilot seat, turrets, and repair, do not have moddable stats, and are restricted to the Defender role. However, their health and shields are significantly higher than NPC crew members, making them built for endurance and quite suited for repelling boarders.
Kuva Liches as crew members follows a different level scaling formula compared to randomly appearing converted Liches: Lich Rank x 15. For example, a Rank 5 Lich will be at level 75 when they are equipped as crew members.
RegaliaAfter the player successfully defeats their first Kuva Lich, the Old Blood Emblem and Old Blood Sigil will both be granted to them automatically as proof of their accomplishment. Both cosmetics can then be equipped on their Warframes as Regalia and depict the logo of Kuva Liches. These items are only granted once.
Last updated: Hotfix 29.3.2 (2020-11-05)
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|Mission||Arbitrations • Empyrean • Sortie • Tactical Alert • The Steel Path • Void Fissure|
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|Activities||Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining|
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|PvP||Duel • Conclave (Lunaro) • Frame Fighter|
|Equipment||Modding and Arcanes||Arcane Enhancements • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation|
|Warframe||Attributes (Armor • Energy • Health • Shield • Sprint Speed) • Abilities (Augment • Helminth System • Passives • Duration • Efficiency • Range • Strength)|
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|Other||Archwing • Companion • K-Drive • Necramech • Parazon • Railjack|
|Technical||HUD • Key Bindings • Settings • Stress Test • Text Icons • Drop Tables • World State|
|Mathematical||Calculating Bonuses (Additive Stacking • Multiplicative Stacking) • Damage Reduction • Enemy Level Scaling • Maximization • User Research|