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For the resource, see Kuva (Resource).
For the weapon variant, see Kuva (Variant).
For the Corpus counterpart, see Sisters of Parvos.
We Maggots live… not long. We hope more life… work… kill… maybe Queens notice… Maybe… they share… the Old Blood. We are maggots. But eventually even maggots can fly.
—Introduction to Kuva Liches

Kuva Liches are Grineer super soldiers that have been spiked with their Queens' Kuva, rendering them all but immortal. Kuva Larvlings that have the potential to become Liches are infused with the "old blood", and are armed with advanced Kuva weaponry and elite Thrall troops.

Acting as nemeses of the individual Tenno whose actions in battle have caused them to rise, Liches establish a foothold in the Star Chart. From there, they hinder the progress of the Tenno, seizing a portion of the loot gained from missions. Their Kuva-originated powers grant them invincibility in battle, that can only be broken by the Tenno who they are bound to - by discovering a sequence of enigmatic phrases inscribed on Requiem Mods, which the Tenno must unearth and apply to their Parazon in corresponding order, thus being able to purify the Lich's Kuva and permanently sever their Continuity. Every Kuva Lich has a unique name and various randomized properties.

Creation[]

Kuva-lich-screen

Kuva Lich Profile Screen

U27

Downed Kuva Larvling with Kuva Weapon icon

After the completion of The War Within quest, obtaining Mastery Rank 5, and acquiring a Railjack, the player may encounter a Kuva Larvling in a regular level 20+ Grineer mission - this does not include Sorties, Void Fissures, Invasion, Quests or Dark Sectors, but does include Crossfire. Also, the planet Uranus isn't included as a compatible location despite all of its regulars nodes being 20+ Grineer missions, but Steel Path missions are included (You may encounter a Larvling on Earth Steel Path missions, but this isn't possible on regulars missions). The potential for the spawning of a Kuva Larvling in a mission is announced to the player by the level's lighting flickering yellow. When the flickering occurs the player has approximately 30 seconds to kill enough enemies to force a Larvling to be created, similar to the way the Juggernaut spawning works. When enough enemies have been killed, a Kuva Larvling will spawn along with a transmission from a Kuva Guardian announcing their presence. Its location will be marked by a red waypoint which is slightly different from the red marker for nearby enemies.

By choosing to kill the Kuva Larvling with a Parazon Mercy kill, the player causes a Kuva Lich to arise in the Origin System, thus becoming the Progenitor of that Kuva Lich, and the Warframe used for this is recognized as the Progenitor Warframe. In a squad, only the last player that damaged the larvling may take the Mercy kill. If no one takes the mercy action, the larvling will despawn after 30 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, regardless of whether the mission was completed or aborted, the player will receive communications from the newly created Kuva Lich. The Lich's profile can be accessed from either the Orbiter's Navigation console, or on the Main Menu, through a banner on the lower right corner of the screen.

Players cannot Mercy the Larvling if they already have an active Lich or Sisters of Parvos. A Kuva Larvling can still spawn if any member of the squad already has an active Lich/Sister.

Once the Larvling has been downed, the entire squad will receive 100 Kuva Kuva on end of mission, even if not mercied. When the player is within mercy distance, the downed Larvling will also display an icon and name of the Kuva Weapon the created Kuva Lich will possess. The displayed weapon is always random, meaning players can attempt the Larvling multiple times before Mercy killing one with their weapon of choice. If the Larvling is ignored, the displayed weapon will not show up again for any subsequent larvlings (only if the mission is finished properly) until the entire weapon pool is rejected, though this is not currently true due to bugs.

Progenitor Warframe[]

The Warframe that created the Kuva Lich will determine the elemental damage bonus the Kuva Lich weapon will have, as well as the type of Ephemera should they spawn with one. In addition, it will determine the Kuva Lich's ability kit.

Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 BaruukGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoSevagothIcon272 SevagothWukongIcon272 WukongZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosKullervoIcon272 KullervoNezhaIcon272 NezhaProteaIcon272 ProteaVaubanIcon272 VaubanWispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantStyanaxIcon272 StyanaxTitaniaIcon272 TitaniaTrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 BansheeCalibanIcon CalibanExcaliburIcon272 ExcaliburGyreIcon272 GyreLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 AtlasDagathIcon272 DagathIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 CitrineHarrowIcon272 HarrowHydroidIcon272 HydroidLavosIcon272 LavosMagIcon272 MagMesaIcon272 MesaXakuIcon272 XakuYareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 OctaviaQorvexIcon272 QorvexVorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

Personality[]

The Kuva Larvling's character model also acts as a preview of whether it will have a jovial/mad (male) or logical/flirtatious (female) personality. Jovial or mad liches will spawn from a Kuva Larvling appearing as a Saturn Six Fugitive, whereas logical or flirtatious liches will spawn from a Kuva Larvling appearing as a Kuva Scorpion.

Tutorial[]

The Kuva Lich tutorial summary can be accessed from the "Tutorial" button in the Kuva Lich profile.

AN IMMORTAL FOE
You can only defeat this Adversary with the power of mysterious Requiem Mods.
REQUIEMS
Requiem Mods can be acquired from Requiem Relics, found in Kuva Siphons, Thralls & Hounds and Kuva Floods.
MURMURS
Collect Murmurs by defeating [ADVERSARY NAME]'s Thralls (Grineer) or Hounds (Corpus) to learn the Known Requiems.
THE SECRET
Equip the Known Requiems on your Parazon and battle [ADVERSARY NAME] to determine the correct sequence.
TAXES
In regions containing your Adversary's territory, [ADVERSARY NAME] may steal your rewards. Defeating [ADVERSARY NAME] is the only way to recover your losses.
VENGEANCE
Lure [ADVERSARY NAME] out of hiding by defeating Thralls or Hounds in controlled areas.
RAILJACK
Pursue [ADVERSARY NAME] in Railjack once they Flee to the Proxima Regions.

Behavior & Mechanics[]

Star Chart Influence and Reward Tax[]

Once born, a Kuva Lich will establish influence across various mission nodes on a certain planet. The occupied planet is determined by the Lich's current level (detailed in the chart below). The Lich mission on influenced nodes will spawn Kuva Thralls, which are indicated by a white/blue aura and red waypoint marker. Completing these missions will clear the influence from that node. Influence will shift to the next planet in the sequence if the player performs a Parazon finisher on their Lich and causes them to rank up. Alternatively, clearing all influenced nodes from a planet will automatically cause the Lich to rank up and shift its influence to the next planet.

Additionally, a portion of the rewards a player earns on an influenced node will be stolen by the Kuva Lich as a Reward Tax (this includes Credits, Resources, Blueprints, Void Relics, Ayatan Treasures, Kuva, and Mods, but not Requiem Relics, Requiem Mods, and Pigments). As the number of nodes under influence increases, the Reward Tax will also increase (roughly 0.7% per node). Fortunately, the player can reclaim everything that was stolen once they fully defeat their Lich.

  • A Kuva Lich that has retreated to their Railjack confrontation node in Saturn Proxima will continue stealing rewards from normal Saturn starchart missions until the player defeats them.

Rage Meter[]

Kuva Lich may have one of five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged. A rage meter can be seen in the Kuva Lich Profile page, representing the likelihood that the Kuva Lich will appear in the player's missions. The 'angrier' the Kuva Lich, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Kuva Lich will further anger the Kuva Lich and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Kuva Lich nodes (via taxi), although the latter will still give murmur progress. The meter will reset every time the Kuva Lich levels up, except for the final level of 5.

Using a Requiem Ultimatum can instantly spawn the player's Kuva Lich regardless of rage meter level.

Level[]

Kuva Lich Level Enemy Level on
Controlled Nodes
Region
1 55-75 Earth
2 50-60 Mars
3 55-70 Ceres
4 75-90 Sedna
5 90-110 Kuva Fortress

Every Kuva Lich starts at Level 1, indicated above their name in their stats screen. As the player progressively fills the Kuva Lich's rage meter they will eventually meet the Kuva Lich in combat during a mission. If the player fails a Mercy attack at any point during the fight, the Kuva Lich will be staggered, swearing vengeance towards the player. After doing so, the Kuva Lich will increase in level by 1 and then despawn. As a Kuva Lich increases in level so too does the level of missions under their influence. A Kuva Lich can reach a maximum level of 5. Kuva Liches may gain additional resistances and immunities upon leveling up.

Abilities/Attacks[]

Kuva Liches have four unique abilities, three of them are variants of existing Warframe abilities and one is a movement ability. The first three abilities that they possess depend on the element associated with the Progenitor Warframe that killed them. Regardless of the Progenitor Warframe, the fourth ability can be one of the following four abilities: Lurch, Stampede, Teleport, or Vault. Thralls will inherit their Kuva Lich's movement ability.

Kuva Liches start out with their ability 1 and ability 4 (movement); they will gain access to their ability 2 at level 2, and ability 3 at level 3 (similar to how Warframes gain access to their new abilities when ranking up).

Element Ability 1 Ability 2 Ability 3 Ability 4
(Movement)
DmgImpactSmall64 Impact Carapace
(IronSkin130xWhite Iron Skin)
Leash
(RipLine130xWhite Rip Line)
Lich Stomp
(RhinoStomp130xWhite Rhino Stomp)
Lurch,
Stampede,
Teleport,
or Vault
DmgFireSmall64 Heat Plasma Flare
(Fireball130xWhite Fireball)
Ring of Fire
(FireBlast130xWhite Fire Blast)
Plasma Eruption
(Accelerant130xDark World On Fire)
DmgColdSmall64 Cold Ice Blast
(Freeze130xWhite Freeze)
Frozen Surge
(IceWave130xWhite Ice Wave)
Frozen Fortress
(Avalanche130xWhite Avalanche)
DmgElectricitySmall64 Electricity Lightning Bolt
(Unique ability, similar
to Captain Vor's
beam attack)
Arc Mines
(Unique ability, similar
to Captain Vor's
Nervos Mines)
Molecular Annihilation
(MolecularPrime130xWhite Molecular Prime)
DmgToxinSmall64 Toxin Overload
(Smite130xWhite Smite)
Cursed Ground
(HallowedGround130xWhite Hallowed Ground)
Miasma
(Miasma130xWhite Miasma)
DmgMagneticSmall64 Magnetic Attractor Wave
(Pull130xWhite Pull)
Magnetic Snare
(Magnetize130xWhite Magnetize)
Magnetic Crunch
(Crush130xWhite Crush)
DmgRadiationSmall64 Radiation Ruse
(Decoy130xWhite Decoy)
Tactical Inversion
(SwitchTeleport130xWhite Switch Teleport)
Decommission
(RadialDisarm130xWhite Radial Disarm)

In addition to the above abilities, Kuva Liches can perform grapple attacks against Tenno, dealing heavy damage to them. The player will be thrown and stuck in a ragdoll animation after these attacks. During the animation other players can damage the Kuva Lich, albeit dealing reduced damage.

Thrall[]

For RevenantIcon272 Revenant's ability, see Enthrall.
ThrallIcon

Thrall waypoint icon

A Kuva Lich does not maintain their territory on their own. Aside from enlisting the aid of Grineer soldiers, a select few of these soldiers are turned into Thralls, who are behaviorally identical to standard Grineer troops but have various bonuses. Aside from inheriting Kuva Lich's ability 4 (movement), they receive 25% less damage compared to their standard counterparts.

Thralls are identified by a blue outline that surrounds them, similar to the one found on Synthesis Targets. Their label is changed to "[Kuva Lich Name] Thrall", and their presence is noted by both a special red Mission Waypoint and a musical string that plays when they spawn. Ironically enough, the Thralls themselves provide the means to defeat their Kuva Lich once and for all.

All thralls have a 5% chance of dropping a Requiem Relic.[1] Each Requiem Relic has an equal chance to be dropped.

Spawning Mechanics[]

Generally, most Grineer units can be converted to Thralls with the exceptions of Latchers, Hyekkas, Drahk, Rollers, Noxes, and Guardsmen. A Thrall appearing in a mission will be accompanied by a musical sting and a waypoint marker, and their weapon colors are changed to match the general color scheme of their Kuva Lich. Kuva Liches may attempt to convert the latter three units, but despite appearances they will not turn into Thralls.

Only a certain amount of Thralls can spawn in a given mission type, naturally. Some mission types (endless Survival, for example) allow up to 10 Thralls to spawn in naturally. Other mission types, like Capture, only allow for 2-5 Thralls to spawn (depending on RNG, if Grineer units have been killed or not).

The Kuva Lich is also limited to enthralling 10 nearby enemies once every 20 seconds, thus up to 20 Thralls can be encountered in a given Kuva Lich-controlled node should the Kuva Lich spawn in the mission. However, enthralled enemies count towards the mission's natural Thrall limit, so the maximum of 20 can only be reached if all 10 Thralls have already spawned in the mission before the Kuva Lich enthralls any enemies.

Naturally converted Thralls usually appear in large groups of Grineer, always out of sight, or range, of the player. These naturally converted Thralls are almost always converted in the neighboring tile, in the direction of the mission objective, relative to the player. However, there's a small chance a Thrall can also spawn in the same Tile the player is in, if it's out of line of sight, as close as 20 yards away.

The 1st Thrall appears at the start of the mission, as the player starts to move, with a few more Thralls appearing as the player moves through the Tile Set. A few additional Thralls, on top of these few extras, will spawn if enemies are being killed. Killing Thralls quickly have no impact on when the next Thrall will spawn. The spawn timer is somewhat fixed (roughly 23-45 seconds, from spawn to spawn). Stealth has no impact on Thrall conversion, neither negative nor postive.

Photo-4
“It's taking longer than I calculated.”
This page is actively being worked on and may not be completely correct. Please assist in making this page accurate. See WARFRAME Wiki:Research on ways to perform research on this game. Click here to add more info.
This wikitable may not be needed as there could be a general rule for maximum number of thralls per mission type

Natural maximum of Thralls in Missions:

Capture Missions (Earth - Mantle):
2-3 Thralls No Grineer killed, besides the capture target, and the Thralls themselves
3-5 Thralls Grineer units, the capture target, and Thralls killed

More testing is being conducted.

Quirk[]

Kuva Liches may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered.

View Quirk List
Quirk Functional changes Aesthetic changes
Allergic to Nature - Talks about being allergic to nature.
Always Hungry - Talks about getting a snack.
Bloodhound - Makes comments when the player turns invisible.
Coward Attempts to run away from the player when at low health. -
Deserter Can leave the mission unexpectedly. -
Fear of Being Alone - Makes comments if there are no other Grineer nearby.
Fear of Children Is afraid of the player's Operator. -
Fear of Kubrows Is afraid of Kubrows, Feral Kubrows, and Drahks. -
Fear of Space Travel Upon spawning on a ship, sometimes stands frightened and does not attack first. -
Hatred of Children - Makes aggressive comments if the player's Operator appears.
Hatred of Corpus - Talks about hating Corpus when spawned on Corpus tilesets.
Hatred of Infested - Talks about hating Infested when spawned on Infested tilesets.
Loner - Talks about preferring to fight alone.
Paranoid Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls. -
Poor Sense of Balance Retreats after kneeling down and without stabbing. -
Prone to Vertigo Stays on the ground level of the map. Avoids going up stairs and catwalks. -
Pyromaniac - Talks when the player is on fire.
Trophy Hunter Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards. -
Vain - Talks about how beautiful they are after appearing in a mission.

Requiem Mods[]

ParazonMods

Requiem Mods

Main article: Requiem Mods (edit)

Requiem Mods are a special subset of Parazon Mods, each one an enigmatic phrase fragment of a complete Requiem Sequence, thus the only way to permanently sever a Kuva Lich or Sisters of Parvos's Immortality.

Notes[]

  • All Kuva Lich interactions will be registered in the Codex, under "Kuva Lich History" in the Universe tab.
    • The ability to rewatch the Kuva Lich intro cutscene is present in the Kuva Lich History, through the "View Cinematic" button.
  • Successfully completing all available Kuva Lich mission nodes without failing during the requiem mini-game (or by just ignoring it) will automatically rank the Kuva Lich up and spread their influence to another planet.

Converted Notes[]

  • Will always spawn at level 75 (if Rank 5) on Railjack missions and through normal missions with the On-Call feature of Railjack. However, they will have limited scaling when they spawn naturally to assist players who have died at least once, going past level 75 in Steel Path missions.
  • The "Lightning Bolt" ability on Electric Liches is generally ineffective on Converted liches, they may target an enemy behind a wall or in another cell, then be locked in place for a few seconds as they slowly redirect it, only to stop after a short direction change and not hit anything.
  • The Decoy used by Radiation liches is effective on Railjack to draw Aggro from enemy boarders and away from other crew and the ship, as it has a high threat level.
  • "Plasma Eruption" from Heat based liches locks the lich in place, but the pillars of fire will spawn seemingly to all enemies within range, offering excellent stun at the cost of making the lich vulnerable during casting and the long cooldown.
    • "Plasma Fire" from Heat based liches will also often miss and only offers minimal damage and a very short stun.
  • Liches with the KuvaBramma Kuva Bramma will often aim while moving slowly if they detect enemies, and walk slower than other types of Liches. On railjack, they will never run as a result and slowly walk around.
  • Liches with the KuvaOgris Kuva Ogris will often miss as they will target enemies' torsos at range, or at enemies feet if they are close enough. They will also only fire 2 rounds before reloading, or oddly enough 3 rounds if their fire rate is boosted by WispIcon272 Wisp's Haste Reservoirs130xWhite Reservoirs.
  • A Cold Lich's "Frozen Fortress" ability fully removes the armor of enemies they freeze solid, but the duration is rather low and the cooldown is long (like all "ultimate" abilities from liches). It does however, let them do decent damage against armor in this manner.
  • Liches with the "Fear of space travel" quirk will cower in the Simulacrum if spawned with the On Call railjack feature, since the relays are in space. This is despite the fact that the simulacrum is technically not on land or in space but a digital realm.
  • Impact Liches will only use their Iron Skin ability once when casting, and do not appear to ever use the ability again, preferring to use their movement ability the most and sometimes pulling enemies with ripline, and rarely using Stomp.
  • Liches equipped with the KuvaNukor Kuva Nukor retain the weapon's perfect accuracy and chaining ability, offering excellent crowd control through Radiation procs but minimal damage to heavy armor, even alloy.
  • Liches, like Sisters, will revive downed Crew Members the same way players do and take time to do so. As they are significantly stronger than normal crew this makes them be able to withstand the toughest punishments while keeping your crew alive.
  • Cold based liches' Avalanche ability does not remove armor permanently, unlike FrostIcon272 Frost's version of Avalanche130xWhite Avalanche.

Trivia[]

  • Lich, from Old English līċ meaning 'corpse', is a type of undead creature commonly featured in fantasy fictions.
  • The idea of Kuva Liches dates back to Devstream 88 when they were previously known as the "Kingpin" system.
    • Originally, the Warframe's color palette, choice of skin, and even whether it was a Prime/Umbra variant or not would affect the Kuva Lich's look and color scheme. In the current build, however, only the Warframe's chosen helmet is attached to one of the Kuva Lich's shoulders, though it also takes into account Deluxe and TennoGen helmets as well.
      • Some helmets are seemingly incompatible, however. In these instances, ExcaliburIcon272 Excalibur's default helmet will appear instead.
  • During the Railjack gameplay during TennoCon 2019, a KuvaAyanga Kuva Ayanga wielding Kuva Lich was present named "Agor Rok" who served as the Railjack Grineer Galleon assassination target.
    • During TennoCon 2019, Agor Rok's Galleon was protected by a shield powered by a generator on the Plains of Eidolon; players were planned to connect to other squads in real-time via Squad Link (called OpLink in Operation: Scarlet Spear) to have a ground team destroy the generator. This mechanic did not make it into the game.
    • During TennoCon 2019, Agor Rok was a Tech Specialist that allowed him to use the Galleon's energy to shield himself, which could be disabled with the Railjack team destroying the generators outside of the Galleon. This mechanic did not make it into the game.
    • "Agor Rok" appears to be the default name of Kuva Liches, and by extension the Sisters of Parvos, internally; Liches or Sisters who spawn in a co-op session may use "Kuva Lich Agor Rok" instead of their actual name, which remains unchanged for the Lich's/Sister's Progenitor.
  • As confirmed on Prime Time #267, the first Kuva Lich that rose in the public build was named "Budigg Fugg".
  • Prior to Update 27.1 (2020-02-04), using the Parazon on a Kuva Lich with the incorrect Requiem passphrase would result the Kuva Lich grappling the Warframe and snapping their spine, instantly killing them regardless of bleedout and death prevention effects such as Mod TT 20px Phoenix Renewal or WukongIcon272 Wukong's passive.
  • With 8 unique Requiem mods, there are 336 possible permutations that can be created using three of those mods.
More Permutation Details
  • Thus, if none of the mods needed are known there is a 1 in 336 chance for a random 3 of the 8 mods to be in the correct order. If one mod in the sequence is known, there is a 1 in 126 chance. If two mods in the sequence are known, there is a 1 in 36 chance. And if all three mods in the sequence are known, there is a 1 in 6 chance for them to be in the correct order.
  • However, while knowing 0, 1, 2, or 3 of the needed mods, only a maximum of 18, 13, 8, and 3 preliminary fights against a Kuva Lich respectively are needed to determine the correct mod order. In the case where at least one mod is known as the best strategy to minimize the possible number of fights needed is to always check the position of the known mods first. Otherwise, if 0 mods are known, the player must make 7 checks for the first position, 6 for the second, and 5 for the third, resulting in 18 total checks in the worst-case scenario.
    • For example, say only 2 mods are known. These known mods, A & B, should always be placed in the first two positions with the third position being filled by one of the remaining 6 mods. Say position 3 is filled with mod C for the time being. If during the fight with a Kuva Lich the first mod fails, switch the first and second position since both A and B are known. So B is in 1 and A is in position 2, then repeat the fight. If the first position fails again then it is guaranteed that one of the remaining 6 mods must fill position 1, while A & B are in positions 2 or 3. In which case 5 more checks for mods C through G may be necessary to determine the correct mod for position 1, and one more check may be necessary to check the order of A & B in the last two positions. 5 checks for position 1 and not 6 even though 6 mods remain, because if mods C through G fail then it is guaranteed mod H must fill position 1, and as such there is no need to check it. Thus resulting in 13 checks total in the worst-case scenario. This process applies to the other two cases where only 1 mod and 3 mods are known.
    • Because simply testing a combination on a Kuva Lich grants roughly 10 Murmurs on average, the number of checks needed will actually be even lower than described above. It should also be noted that Murmurs collected from Thralls during missions will of course lower this further.
  • All Kuva Liches have a large crimson gem-like container on their bodies, specifically on the chests, on the backs, or covering one of the eyes. This is presumably a vessel that contains the Queens' blood, Kuva.
    • In the execution animation that plays, the Tenno always stabs their Parazon into the orb when vanquishing a Kuva Lich, probably to destroy their source of Kuva, severing their immortality.
    • In the conversion animation, the Tenno's Parazon will latch onto the orb and shock the Kuva Lich, presumably purifying their Kuva to be aligned with the Tenno.

Bugs[]

  • Currently it is possible to finish other people's Kuva Lich if they were to spawn during a Thrall hunt. This is possible during a small time window after the original target attempts to kill the Kuva Lich without the correct sequence of Requiem mods. Doing so will kill the interacting player without playing the animation and will grant the Kuva Lich a level for both interactions.
  • There is a discrepancy between the stats you see in your Kuva weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Kuva weapon and the equip menu reflects generic Kuva weapon stats for that specific Kuva weapon, before the Kuva Lich modifier is applied.
  • Occasionally, Mercy Finishers may not correctly play against Kuva Thralls, resulting in a simple placeholder animation where the Warframe stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the operator lacks animations for it.
  • Upon defeating the Kuva Lich the UI to convert or kill the Kuva Lich might be missing. This locks the player's vision and prevents converting and killing the Kuva Lich as well as extracting from the mission. Used Requiem Mods will not be consumed.
  • If player(s) can deal damage fast enough when the Kuva Lich stands up after being incapacitated for the third time, the Kuva Lich will be incapacitated again without having time to retreat/despawn.
  • Nova's NullStar130xWhite Null Stars and Baruuk's DesolateHands130xWhite Desolate Hands will attack downed Kuva Larvlings and Thralls, despite not being able to damage them further. (Thralls however still "die" when killed so Nova's Mod TT 20px Molecular Fission augment still works to replenish some on doing a mercy kill)
  • Players who are not the host will sometimes glitch during a mission in Kuva Lich territory and be able to mercy any enemy they want, however the enemy will not die after the animation unless the conditions to mercy normally are met.
  • If you have a Index return stolen under a credit booster and kill the Kuva Lich even if you have a credit booster active you will only receive the original return and not the boosted return (250k return with booster gives 500k return in Index, but the Kuva Lich will only give you 250k even with the booster)
  • A bug might happen where an Ephemera might not match up with the element of the weapon.
  • Liches with the "Fear of Children" Quirk will run away constantly, regardless of if transference is used by the player or their squad.
  • Converted Magnetic Liches will cast "Magnetic Snare" but it nothing will happen. (possibly they are still trying to cast it on the player, as while an enemy the ability will effect the player)
  • Setting a Converted Lich with a Quirk to the "On Call" system in Railjack will cause the Player's current Lich or Sister to act as if they have the same quirk, but only in taunts and voice lines.
  • If a player has an active Kuva Lich or Sister of Parvos, viewing any past defeated or converted listings in the codex will play the voice lines from their current one only, even playing female voices for males or vis versa.
  • Successfully stabbing a Lich that has the KuvaGrattler Kuva Grattler will become entirely disarmed afterwards for the rest of the fight.

Media[]

References[]

  1. Everett, Megan (2019, November 5). The Old Blood: Hotfix 26.0.4 + 26.0.4.1. Warframe Forums. Accessed 2022-07-12. Archived from the original on 2022-07-12.

External Links[]

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