We Maggots live… not long. We hope more life… work… kill… maybe Queens notice… Maybe… they share… the Old Blood. We are maggots. But eventually even maggots can fly.

—Introduction to Kuva Liches

The Kuva Lich are Grineer super soldiers that have been spiked with their Queens' Kuva, rendering them all but seemingly immortal.

Serving as an individual player's personal enemy, the Liches will hunt down Tenno and invade the Star Chart using their influence to steal loot and increase enemy levels in controlled territories. A given Kuva Lich has a unique name and randomly assigned elemental resistances and equipment. They are difficult to kill, with the Tenno who created the Lich being the only one who can defeat said Lich for good. In order to do so, players will need to modify their Parazon accordingly with the correct sequence of Requiem Mods.

Creation and BehaviorEdit


Kuva Lich Profile Screen

After the completion of The War Within quest, the player may encounter a Kuva Larvling in a regular level 20+ Grineer mission - this does not include Sorties, Void Fissures, Quests, Nightmare Mode missions, or Dark Sectors. The spawning of a Kuva Larvling in a mission is announced to the player by the level's lighting flickering yellow, along with a Kuva Guardian announcing their presence, with its location being marked by a red waypoint. This doesn't necessarily happen at the start of the mission.

By choosing to kill the Kuva Larvling with a Mercy kill the player causes a Kuva Lich to arise in the Origin System, thus becoming the Progenitor of that Kuva Lich, and the Warframe used for this is recognized as the Progenitor Warframe​. In a squad, only the last player that damaged the Larvling may take the Mercy kill. If no one takes the mercy action, the larvling will despawn after 15 seconds. This does not interrupt the normal course of the mission. Upon return to the Orbiter, the player will receive communications from the newly created Kuva Lich.

Star Chart Influence and Reward TaxEdit

A Kuva Lich increasingly establishes Influence across a set of nodes in the system by commanding Kuva Thralls, which will appear during missions. The Lich will gain Influence each time it ranks up, and a node will lose its influence after the player defeats the Lich Controlled Territory mission there. Clearing Influence from every node on the Star Chart will cause the Lich to rank up. Influence serves to diminish the player's rewards for completing missions in the affected nodes, as a part of the reward will be claimed by the Kuva Lich through a Reward Tax (this includes Credits, Resources, Blueprints, Void Relics, Ayatan Treasures, and Mods, but not Requiem Relics, Requiem Mods, or Pigments). As the number of nodes under Influence increases the Reward Tax will also increase. Everything the player loses through Reward Tax will only be reclaimed after they have defeated the Kuva Lich.

Rage MeterEdit

A rage meter can be seen in the Kuva Lich Profile page, representing the likelihood that the Lich will appear in the player's missions. The 'angrier' the Kuva Lich, the more likely the player will encounter them. Only killing thralls in nodes occupied by the player's Lich will further anger the Lich and increase the meter. Occupied node mission completion will not increase the meter nor will killing thralls in different Lich nodes (via taxi). The latter will still give murmur credit though. There are five levels of anger: Indifferent → Annoyed → Fuming → Furious → Enraged.

The meter will reset every time the Lich levels up.


Kuva Liches have four unique abilities, three of them are variants of existing Warframe abilities and one is a movement ability. The first three abilities that they possess depend on the element associated with the Progenitor Warframe that killed them. Regardless of the Preogenitor Warframe, the fourth ability can one of the following four abilities: Lurch, Stampede, Teleport, or Vault. Thralls will inherit their Kuva Lich's movement ability.[citation needed]

Element Ability 1 Ability 2 Ability 3 Ability 4
Impact b Impact Caparace
(IronSkin130xDark Iron Skin)
(RipLine130xDark Rip Line)
Lich Storm
(RhinoStomp130xDark Rhino Stomp)
or Vault
Heat b Heat Plasma Flare
(Fireball130xDark Fireball)
Ring of Fire
(FireBlast130xDark Fire Blast)
Plasma Eruption
(unique ability)
Cold b Cold Ice Blast
(Freeze130xDark Freeze)
Frozen Surge
(IceWave130xDark Ice Wave)
Frozen Fortress
(Avalanche130xDark Avalanche)
Electricity b Electricity Lightning Bolt
(unique ability)
Arc Mines
(unique ability)
Molecular Annihilation
(MolecularPrime130xDark Molecular Prime)
Toxin b Toxin Overload
(Smite130xDark Smite)
Cursed Ground
(HallowedGround130xDark Hallowed Ground)
(Miasma130xDark Miasma)
Magnetic b Magnetic Attractor Wave
(Pull130xDark Pull)
Magnetic Snare
(Magnetize130xDark Magnetize)
Magnetic Crunch
(Crush130xDark Crush)
Radiation b Radiation Ruse
(Decoy130xDark Decoy)
Tactical Inversion
(SwitchTeleport130xDark Switch Teleport)
(RadialDisarm130xDark Radial Disarm)

In addition to the above abilities, Liches can perform grapple attacks against Tenno. These are similar to their Parazon-instigated finisher attacks (described below), but only dealing damage instead of an instant kill. The player will be thrown and stuck in a ragdoll animation after these attacks. During the animation other players can damage the Lich, albeit dealing reduced damage.


Kuva Liches may rarely spawn with a quirk that provides unique voice-lines and behavior when encountered.

View Quirk List
Quirk Description
Allergic to Nature Talks about being allergic to nature on Earth missions.
Always Hungry Talks about getting a snack after appearing on a mission
Bloodhound Makes comments when the player turns invisible.
Coward Can leave the mission at low health.
Deserter Can leave the mission unexpectedly.
Fear of Being Alone
Fear of Children Is afraid of the player's Operator.
Fear of Kubrows Is afraid of Kubrows.
Fear of Space Travel Upon spawning sometimes stands frightened and does not attack first.
Hatred of Corpus
Hatred of Infested
Loner Will not convert nearby Grineer into thralls, seems to send away any nearby troops
Paranoid Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls.
Poor Sense of Balance The lich will retreat after kneeling down and without stabbing.
Prone to Vertigo
Pyromaniac Maniacally talks about setting everything on fire.
Trophy Hunter Reward tax is higher than usual, allowing the Lich to steal more rewards.
Vain Spawns more often in controlled nodes.[citation needed]Talks about how beautiful they are after appearing on a mission.


Kuva Liches have a 10%[1] chance to spawn with an Ephemera equipped that corresponds to the Progenitor Warframe that killed them. These Ephemeras can be equipped on Sentinels and Companions.

View Ephemera List
Element Ephemera Visuals
Impact b Impact

Vengeful Shockwave

20. Vengeful Shokwave
Heat b Heat

Vengeful Flame

16. Vengeful Flame
Cold b Cold

Vengeful Chill

21. Vengeful Chill
Electricity b Electricity

Vengeful Charge

15.. Vengeful Charge
Toxin b Toxin

Vengeful Toxin

18. Vengeful Toxin
Magnetic b Magnetic

Vengeful Pull

17. Vengeful Pull
Radiation b Radiation

Vengeful Trickster

19. Vengeful Trickster




Requiem Mods


A Lich's Thrall that can be Mercied

To fight a Kuva Lich, the player must draw them out. To do this, nodes that the Lich has influence over must be completed and their Thralls destroyed. A Lich will also have specific resistances and immunities that are unique to the player. The player will know a Lich is after them when an icon appears in the Navigation and Menu screens. This icon will appear beside the Nightwave button and will allow the player to check details about their Lich, including Lich Level, Requiem Mod attempts, and more. 

Kuva Influence will be shown as a red cloud on the Navigation screen. It will start on one planet, clicking it in to view it will show which nodes the cloud is spreading over Nodes. These nodes will give the option to run the standard node mission, the Kuva Lich version, or any other active special version, such as Nightmares or Invasions. Kuva Liches can have Influence over nodes under other faction's control, making the thrall mission become similar to Crossfire missions.

Only one Kuva Lich can be after the player at any time, so the current Lich must be defeated before a new one can be made by the player.

Requiem MurmursEdit

To defeat a Lich, the player must use the Parazon with the correct Requiem mods. The Requiem Mods must be in the correct order to deliver the final blow. Other squad members can weaken a Lich, but only the player the Lich belongs to may kill it.


Murmur progress; outer ring for Hint 1, middle ring for Hint 2, and inner ring for Hint 3

To find hints about the correct mods and combination the player will need to kill the Lich's Thralls. Any mission under a Lich's influence will spawn Thralls. Thralls will periodically spawn as the squad advances through the mission. There is a limit to the number of Thralls that will spawn in a given mission, approximately 15. Thralls are several levels higher than other enemies in the mission, are immune to most forms of crowd control, and can use their Lich's movement ability. Upon reaching 0% health, Thralls will stumble and become vulnerable to a Mercy Finisher. Mercy kills have a 5% chance to drop a Requiem Relic). Upon the Thrall's death, all players in the mission are rewarded a Requiem Murmur. Testing a Requiem Mod on a Lich also advances Murmur progress, roughly 10x more than a Thrall on average. A multitude of Requiem Murmurs will update the Lich's status screen, revealing part of the Requiem Mod combination that will prove fatal to the Lich; the first requiring 30 Murmurs, the second 50 Murmurs, and the third 70 Murmurs.

Note that Murmurs will only reveal the Requiem Mods required to kill the Lich, not the order they are needed to be in. The player will need to figure the order by trial-and-error.


If a Lich is sufficiently enraged, there is a chance they will appear in the mission for combat. It is entirely possible that a Lich will appear long before the player has deduced all three Requiem mods; because of this, killing or even fighting the Lich is not required for mission success (for example, waves in Defense missions will end even if the Lich is still active). A Lich has a shield bar and three health bars. Depleting a Lich's health bar to 5% will cause them to stumble and begin to gradually recover health for 10 seconds, giving the player a chance to use their Parazon for a Mercy attack. If the Requiem mods are in the correct sequence, the Lich's health bar will be destroyed, otherwise, the Lich will instead perform a finisher on the player. A Lich's finisher attack will instantly kill any Tenno, bypassing Bleedout entirely (even if other players are present), cause the Lich to despawn, and give the Lich a rank up.

Defeating the Kuva LichEdit

When the right combination of Requiem Mods is found the player will be given two choices: Vanquish the Kuva Lich or Convert it.

  • Vanquishing it will award the player a Kuva Weapon named after the defeated Lich. (e.g. "Ulogg Stakk Kuva Quartakk"). This weapon will be "Ready to Claim" in the Foundry.
  • Converting it will turn it to the player's side, allowing it to appear in fights beside as an ally.
  • Whichever choice made, all "stolen" drops that they were responsible for will be returned to the player. If the Lich has an Ephemera equipped, the player is also guaranteed to get it. The Requiem mods used will lose a charge upon a successful kill/convert.

The player has 20 seconds to choose. If no choice is made, the Lich is vanquished.

Kuva WeaponsEdit

These weapons are carried by a player's Lich and can be acquired once the Lich is killed. If the player has enough weapon slots and meets the required Mastery Rank, they can claim these weapons from their Foundry. The weapons vary in attributes, dependent on the Lich the player has slain. As of Hotfix 26.0.7, Kuva Liches will have a guaranteed different weapon than its immediate predecessor. In other words, you will not get two of the same weapon in a row.

Notably, certain Kuva weapons are not based on existing Grineer weapons, and exist solely in the Kuva variant:


A Kuva variant of a weapon will only provide mastery points once, a second weapon of the same variant but with a different Lich name will not provide extra mastery. These weapons have a max rank of 40. To obtain the maximum rank, the player must polarize the weapon five times, with each Forma increasing the maximum possible rank by 2 (similar to BallasSword Paracesis). The weapon's base damage is based on the Kuva Lich's percentage of elemental damage.

All Kuva weapons deal innate elemental damage in addition to physical damage. The amount of this damage is random, ranging from 25-60% of the Kuva weapon's base damage, while the type of element is determined by the Progenitor Warframe, as per the table below:

Element Progenitor Warframe
Impact b Impact BaruukIcon272 BaruukGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoWukongIcon272 WukongZephyrIcon272 Zephyr
Heat b Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosNezhaIcon272 NezhaVaubanIcon272 VaubanWispIcon272 Wisp
Cold b Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantTitaniaIcon272 TitaniaTrinityIcon272 Trinity
Electricity b Electricity BansheeIcon272 BansheeExcaliburIcon272 ExcaliburLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
Toxin b Toxin AtlasIcon272 AtlasIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
Magnetic b Magnetic HarrowIcon272 HarrowHydroidIcon272 HydroidMagIcon272 MagMesaIcon272 Mesa
Radiation b Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 Octavia

Valence TransferEdit

Valence Transfer is a feature unique to Kuva Lich weapons. Players can replace a Kuva weapon’s innate damage bonus with one from another Kuva weapon of the same kind. This process destroys the donor weapon and overrides the previous Kuva weapon's damage bonus while retaining applied Formas, Orokin Catalyst, Focus Lens, Mod configs, Appearance configs, and etc.

For example, a player has KuvaSeer Kuva Seer A with a 25% Cold b Cold bonus has a Catalyst installed, and they receive a new Kuva Seer B with a 55% Heat b Heat bonus. Performing a valence transfer from Kuva Seer B to A will override the 25% Cold b Cold from A with the 55% Heat b Heat buff from B, while A will still retain the installed Catalyst, and B will cease to exist from the player's inventory.

Note that this can only happen if the donor weapon has a higher damage bonus than the weapon the bonus is being transferred to. Valence Transfer can be accessed in the Action tab at the bottom of the Upgrade screen of the desired Kuva Weapon.


  • Female Kuva Lich heads
  • Male Kuva lich heads


  • The Lich will despawn without gaining a level nor spread its influence if the targeted player gets downed and put into bleedout state. This seems to not be the case when player is in a party, then Lich will only despawn after a failed mercy kill.
  • Successfully completing all available Lich missions without dying during the requiem mini-game (or by just ignoring it) will automatically rank the Lich up and spread their influence.
  • If the player clears all mission nodes a Lich influences, the Lich will simply move onto another planet.


  • When a Kuva Lich invades a mission, enemies near it will start turning into thralls. This can be used to "farm" Requiem Murmur fragments, although not indefinitely.


  • As confirmed on Prime Time #267, the first Lich that rose in the public build was named "Budigg Fugg".
  • The idea of Kuva Liches dates back to Devstream 88 when they were previously known as the "Kingpin" system.
    • Originally, the Warframe's color palette, choice of skin, and even whether it was a Prime/Umbra variant or not would affect the Lich's look and color scheme. In the current build however only the Warframe's chosen helmet is attached to one of the Lich's shoulders, though it also takes into account Deluxe and TennoGen helmets as well.
  • With 8 unique Requiem mods, there are 336 possible permutations that can be created using three of those mods.
    • Thus, if none of the mods needed are known there is a 1 in 336 chance for a random 3 of the 8 mods to be in the correct order. If one mod in the sequence is known, there is a 1 in 126 chance. If two mods in the sequence are known, there is a 1 in 36 chance. And if all three mods in the sequence are known, there is a 1 in 6 chance for them to be in the correct order.
    • However, while knowing 0, 1, 2, or 3 of the needed mods, only a maximum of 18, 13, 8, and 3 preliminary fights against a Lich respectively are needed to determine the correct mod order. In the case where at least one mod is known the best strategy to minimize the possible number of fights needed is to always check the position of the known mods first. Otherwise, if 0 mods are known, the player must make 7 checks for the first position, 6 for the second, and 5 for the third, resulting in 18 total checks in the worst-case scenario.
      • For example, say only 2 mods are known. These known mods, A & B, should always be placed in the first two positions with the third position being filled by one of the remaining 6 mods. Say position 3 is filled with mod C for the time being. If during the fight with a Lich the first mod fails, switch the first and second position since both A and B are known. So B is in 1 and A is in position 2, then repeat the fight. If the first position fails again then it is guaranteed that one of the remaining 6 mods must fill position 1, while A & B are in positions 2 or 3. In which case 5 more checks for mods C through G may be necessary to determine the correct mod for position 1, and one more check may be necessary to check the order of A & B in the last two positions. 5 checks for position 1 and not 6 even though 6 mods remain, because if mods C through G fail then it is guaranteed mod H must fill position 1, and as such there is no need to check it. Thus resulting in 13 checks total in the worst-case scenario. This process applies to the other two cases where only 1 mod and 3 mods are known.


  • Currently it is possible to finish other people's Lich if they were to spawn during a Thrall hunt. This is possible during a small time window after the original target attempts to kill the Lich without the correct sequence of Requiem mods. Doing so will kill the interacting player without playing the animation and will grant the Lich a level for both interactions.
  • There is a discrepancy between the stats you see in your Kuva weapon's equip menu (and codex entry) stats and its upgrade menu stats. What this may be is the upgrade menu reflects the actual stats of your Kuva weapon and the equip menu reflects generic Kuva weapon stats for that specific Kuva weapon, before the Kuva Lich modifier is applied.
  • Kuva Liches may sometimes appear to have Excalibur's helmet attached to their shoulder, regardless of what Warframe is its progenitor.
  • Occasionally, Mercy Finishers may not correctly play against Kuva Thralls, resulting in a simple placeholder animation where the frame stabs their Parazon in the direction they're facing, regardless of the target's actual location; the target simply falls over after the animation completes. This can also be seen by performing a Mercy Finisher as an operator, as the operator lacks animations for it.
  • Upon defeating the Lich the UI to convert or kill the Lich might be missing. This locks the player's vision and prevents converting and killing the Lich as well as extracting from the mission. Used Reqiuem Mods will not be consumed.


Patch HistoryEdit

Hotfix 26.0.7
Kuva Lich Changes:
  • Converted Lich Trading is here: If you have a Converted Kuva Lich, you may trade them with another player who may be looking for a specific Kuva Lich Weapon or Ephemera. This system includes the use of a brand new Dojo Room inspired by the early ‘War Room’ design from the King Pin System! Liches can only be traded once - you cannot re-trade a Converted Lich past one person!
    • The Crimson Branch: This room serves the purpose of trading Converted Kuva Liches, and will scale up to future entries in the system with other factions!
  • Back-to-back Duplicates - Your Kuva Lich will no longer have the same weapon twice in a row. While you may get a duplicated weapon down the road, your Kuva Lich will have a guaranteed different weapon than its immediate predecessor.
  • RECYCLE YOUR REQUIEM - 4 Defiled Requiem Mods can now be Transmuted into a random, fully charged, Requiem Mod. This gives them some additional use, as well as helping you clean up your Inventory.
  • Void Fissure Missions will now appear on all Kuva Fortress nodes! Previously, only Rescue/Survival missions on the Kuva Fortress were eligible due to other missions having an Archwing restriction; now the whole Fortress is eligible!
  • A bug now turned feature; Ephemera’s obtained from a Kuva Lich can now be equipped on Sentinels and Companions! For FX sake, this will be a slightly subdued version of the selected Ephemera. Non-Lich Ephemera functionally is in the works!
  • Increased the chance of your Kuva Lich to have an Ephemera from 5% to 10%. Newly birthed Liches will have the 10% chance, while existing Liches will still be at 5%. Old Liches that are traded and "reactivated" will also be at 5%.
  • Added new Parazon finishers for you to stabby stab the baddies with!
  • Added a Kuva Lich icon beside Star Chart regions/nodes that are under the influence of your Kuva Lich to address color blind concerns regarding the ‘Kuva Stain’.
  • Increased the base damage (before elemental bonus) of the Kuva Ogris from 454 to 714.
  • Grineer Prosecutors will no longer spawn as Thralls, as they were essentially invincible to everything except area-of-effect abilities.
  • Ghoul Expired will no longer spawn as a Thrall due to their suicide death mechanic.
  • Removed Pigments from the list of eligible items the Kuva Lich can Tax.
  • Removed rewards obtained specifically from completing a Junction from the list of eligible items the Kuva Lich can Tax.
  • Reduced the camera shake of the Kuva Ayanga explosions.
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.
  • Fixed Kuva Siphon/Flood Rescue missions not giving out a Requiem Relic at End Of Mission if you completed the mission without setting off the alarms.
  • Fixed Kuva Siphon/Flood Spy missions not giving rewards for cracking the Spy vaults.
  • Converted Kuva Lich allies will no longer spawn in Archwing missions, as they ignore the complete lack of oxygen and requirements needed to fly. As reported here:
  • Fixed no Kuva Lich being born if sentient Umbra performs a Mercy on the Larvling.
  • Fixed no Kuva Lich being born if Mirage’s Hall of Mirrors or Wukong’s Wuclone downs the Larvling and you perform a Mercy.
  • Fixed no Kuva Lich being born if you perform a stealth Mercy on a Larvling.
  • Fixed the Kuva Lich momentarily shrinking when attacking Hydroid in his Undertow.
  • Fixed the Kuva Lich becoming allied until downed when the effects of Revenants Enthrall ability expire.
  • Another fix for Ayatan Statues Taxed by the Kuva Lich not showing up with the rest of the Recovered items in the End of Mission screen.
  • Fixed getting duplicate and/or invisible Kuva Liches after a Host migration occurs.
  • Fixed an issue where ‘Paranoid’ Liches would kill players even after being Converted:
  • Fixed Client throws occurring in the wrong direction.
  • Fixed an issue where Larvling spawns were not working 100% of the time.
  • Fixed an issue where Kuva Lich weapons were not properly localizing. This fixes future occurrences of this bug, not existing cases.
  • Fixed a crash that would occur if you opened up your Inbox while the Kuva Lich was in a downed state, ready to be Vanquished or Converted.
  • Fixed a rare game hang if you somehow managed to use the Parazon on two Kuva Liches in one mission.
  • Fixed Kuva Lich ability descriptions excluding Damage type icons.
  • Fixed losing the Kuva Lich symbol icon when renaming it.
  • Fixed a script error that could occur after Vanquishing your Kuva Lich.
  • Tweaked the sound of the Kuva Karak.

Hotfix 26.0.5

Kuva Lich Phase 2 Changes & Fixes:
  • Larvling Lich creation is now a true opt-in mechanic. Some people want to see the world drown in Kuva and others just want to live a Lich free life! For those that don’t want to be hounded by a Kuva Lich, we’ve changed the way Larvlings are killed in order to attain a Kuva Lich. Larvlings will have the same pre-death setup as Thralls, except the Mercy action is only available to the player who damaged them last. At that point you either walk up and press X to initiate the Mercy (required for Kuva Lich creation), or just walk away and leave them to eventually die on their own after 15 seconds, thus opting out of Kuva Lich creation.
  • Changed the Murmur progress UI to display multiple rings to indicate which Hint you are currently working towards:
    • Progress ring for Hint 1, progress and middle ring for Hint 2, progress and both inner rings for Hint 3
  • Naramon’s Disarming Blast will no longer affect the Kuva Lich. This resulted in the Kuva Lich being literally stripped of its body (how scandalous) and forcing them to use a Sheev, thus breaking them completely.
  • Requiem Relics obtained from a Thrall Mercy will display as a banner in the UI, similar to Argon, Toroids, etc for maximum exposure!
  • Fixed ALL players receiving Kuva Lich Requiem Murmur progress whenever someone in the squad fails to kill their Kuva Lich instead (is only meant to apply to the player that did the failing). While all Thralls share Requiem Murmurs, the Lich entity itself is exclusive to a player. This also fixes receiving Requiem Murmur progress when successfully killing a Kuva Lich - only failure/testing of your Requiem on a Kuva Lich will grant Murmur progress.
  • Fixed ability to spawn more than the maximum amount of Thralls per mission if you leave them waiting for Mercy. Literally.
  • Fixed a crash that occurred if you perform a Mercy and then some time later a Kuva Lich performs a finisher/throw on you.
  • Fixed ability to equip Taxed Mods that were displayed as new to your Inventory on your Parazon. After this Hotfix you’ll see them vanish as they’ve been properly Taxed by your Lich from which you must get them back!*
  • Fixed certain cases where players would see an incorrect LOHK Requiem Mod in their known Requiems (sometimes appearing as a duplicate). It should be replaced by a correct Requiem Mod now.
  • Fixed Thralls being immune to Status procs.
  • Fixed Arcanes attempting to display as Mods when recovered from a Kuva Lich.
  • Further fixes towards Turrets and Security Cameras spawning as Thralls.
  • Fixed missing Kuva Larvling death sounds.
  • Fixed a script error on the End of Mission screen when an Ayatan Sculpture gets Taxed from a Kuva Lich.
  • Fixed a loss of functionality when returning from a mission after Vanquishing or Converting a Kuva Lich.
  • Fixed a script error when logging out during a Kuva Lich transmission.


  • Fixed Thralls dropping Requiem Mods instead of the intended Requiem Relics on Mercy (added to Thrall droptable in Hotfix 26.0.4). We’ve also removed the 500 Kuva from the Thrall droptable. With less rewards to pick from means a better shot at that Requiem Relic!
  • Players who received Requiem Mods or Kuva while the Thrall drop was incorrect will get to keep them. Santa came early!
  • Fixed Thrall drops being Taxed by the Kuva Lich.
  • Fixed a loss of functionality in the End Of Mission screen due to invalid items trying to be Taxed by the Kuva Lich.

Hotfix 26.0.4

Kuva Lich Phase 2 Changes & Fixes:

With 5 days of feedback under our belts, we have a substantial number of changes to the Kuva Lich system rolling out today. There will be more to come this week that are a bit more developer intensive.

  • Mercying a Thrall now has a 5% chance to drop 500 Kuva or a Requiem Relic, adding another reward vector in the steps that are required to Vanquish/Convert a Kuva Lich. Requiem Relics play a very key part in the Kuva Lich system, and our goal with this change is to conjoin the Thrall hunt on (what is currently) normal mission modes with your eventual Requiem Relic hunt.
  • Increased the drop chance of each Requiem Relic in Kuva Siphon missions from 30% to 50%.
  • Tweaked the Requiem Murmur discovery requirements for each hint to reduce initial ramp-up:
    • Instead of each Murmur requiring the same amount of Hints, the first Murmur requires 60%, second requires 100%, with the last Murmur requiring 140%.
  • Excess Murmur progress now carries over to the next Murmur to allow for faster Murmur discovery.
  • Known Requiems that you discover from using your Parazon on your Kuva Lich are now immediately visible on the UI as a permanent known Requiem.
  • Requiem Mods and Relics can no longer be Taxed by your Lich.
  • Ingame Murmur popups now show progress, in the form of a progress bar, from your previous Murmur discovery. This progress bar will not be displayed if you’ve solved all the Murmur hints.
  • Testing a Requiem on a Lich now advances Murmur progress by roughly 10x more than a Thrall on average.
  • A transmission will now play when a Kuva Larvling fails to spawn.
  • Tweaked Murmur display in Lich screen to be clearer.
  • Added vocals for Kuva Larvlings as they wait on the ground for that sweet Parazon.
  • Added a number next to Lich attempt history so you can tell the order.
  • Updated Lich name text to make certain letters more distinguishable.
  • Lich’s rank will now update immediately from a failed attempt, so you can see the new rank right away during a mission.
  • Alerts and Kuva missions now include a ‘Reward Already Received’ entry if you replay one you’ve already completed.
  • Removed unintended sounds from Kuva Ephemeras.
  • Kuva Tonkor reload speed decreased from 1.7 to 1.5 seconds.
  • Fixed End of Mission screen not showing all recovered Kuva Lich items (Ephemera, Kuva Weapon Blueprint, etc). Each case we looked into “The Lich didn’t return my (X)” showed that items were returned in all cases, just the UI was bugged. *
  • Fixed Nekros' Shadows of the Dead being able to spawn as Kuva Thralls.
  • Fixed Liches in Codex using current Lich’s name in subtitles, and other inconsistencies.
  • Fixed Kuva Larvling spawning in mission where everyone in the squad already has a Lich.
  • Fixed Kuva Larvling transmission appearing before the Larvling has spawned.
  • Fixed incorrect transmission playing at Kuva Larvling spawn.
  • Fixed Excavation Power Cell Carriers and Capture Targets spawning as Thralls, rendering the mission uncompletable.
  • Fixed Sensor Regulars in Grineer Spy missions and deployed Latchers being able to spawn as Kuva Thralls.
  • Fixed Lich weapons showing unicode immediately after being claimed.
  • Fixed Thrall music potentially playing at the same time as Kuva Lich music.
  • Fixed missing Lich portrait and transmission in several situations.
  • Fixed Kuva lich being affected by Out of Sight Mod.
  • Fixed vanquished Liches coming to assist.
  • Fixed being able to spawn more Thralls than intended per mission.
  • Fixed Requiem mods showing [PH] text when Trading.
  • Fixed an issue where Liches would stop playing their finisher animation immediately after starting it.

Hotfix 26.0.2

  • Removed some Kuva Lich name generation options. (ex: "Titt")

Update 26.0

  • Introduced.

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