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(Filled out with details)
(Mastery Rank clarification)
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<!--Statistics-->
 
<!--Statistics-->
|image =
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|trigger = <!--Utility-->
|mastery level =
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|follow through = <!--Normal Attacks-->
|slot =
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|normal falloff =
|type =
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|normal ammo cost = <!--Miscellaneous-->
|trigger =
 
 
<!--Utility-->
 
|ammo type =
 
|flight speed =
 
|range =
 
|noise level =
 
|fire rate =
 
|spool =
 
|accuracy =
 
|magazine =
 
|max ammo =
 
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|disposition =
 
|melee range =
 
|combo duration =
 
|block angle =
 
|follow through =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|exilus polarity =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
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{{Codex|The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in succession the Kuva Kohm releases an additional bolt and grows more lethal.}}
 
{{Codex|The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in succession the Kuva Kohm releases an additional bolt and grows more lethal.}}
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The '''Kuva Kohm''' is the [[Kuva (Variant)|Kuva]] variant of the {{Weapon|Kohm}} auto-spool shotgun, with increased [[critical chance]], [[status chance]], and [[fire rate]], but with steeper damage falloff and lower magazine.
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==Acquisition==
 
==Acquisition==
The Kuva Kohm is obtained by vanquishing a [[Kuva Lich|Kuva-Lich]] who generated with one equipped. After the Lich is vanquished it will be in the player's [[Foundry]] ready to claim.
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The Kuva Kohm is obtained by vanquishing a [[Kuva Lich]] who generated with one equipped. After the Lich is vanquished it will be in the player's [[Foundry]] ready to claim.
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  +
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a [[Clan Dojo]]'s Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. 
   
 
==Characteristics==
 
==Characteristics==
This weapon does primarily {{Icon|Proc|Slash|text}} damage. This weapon also comes with a bonus stat which is determined by the Warframe which killed the original Kuva-spiked [[Grineer]]. This weapon (along with the other [[Kuva]] weapons) has the ability to increase its max level by two every time you use a [[Forma]] until it reaches the maximum level of 40.
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This weapon does primarily {{Icon|Proc|Slash|text}} damage.
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'''Advantages:'''
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*High {{Icon|Proc|Slash|Text}} damage &ndash; effective against [[health]].
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*High [[critical chance]].
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*Above average [[critical multiplier]]
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*Highest [[status chance]] of all weapons.
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*Innate 1.5 meter [[Punch Through|punch through]].
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*[[Polarization|Polarizing]] the weapon increases its max [[rank]] by '''2''', capping at rank '''40''' after '''5''' polarizations, granting the weapon additional mod capacity.
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*Comes with an additional bonus {{Icon|Proc|Impact|Text}}, {{Icon|Proc|Heat|Text}}, {{Icon|Proc|Cold|Text}}, {{Icon|Proc|Electricity|Text}}, {{Icon|Proc|Toxin|Text}}, {{Icon|Proc|Magnetic|Text}}, or {{Icon|Proc|Radiation|Text}} damage, based on the Kuva Lich's progenitor Warframe.
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'''Disadvantages:'''
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*Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage &ndash; less effective against [[shield]]s and [[armor]].
  +
*Has linear damage falloff from 100% to 6.25% from 13m to 26m target distance (distances are affected by [[projectile flight speed]]).
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*Poor ammo efficiency; consumes 4 shells per shot at full spool.
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*Very low [[accuracy]] at full spool.
   
 
{{WeaponComparison|Kohm}}
 
{{WeaponComparison|Kohm}}
   
 
==Notes==
 
==Notes==
*Not tradeable. 
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*As with all [[Kuva (Variant)|Kuva]] weapons, the player does not have to meet the [[Mastery Rank]] displayed to obtain this weapon. It can simply be claimed from the foundry after the [[Kuva Lich]] carrying it has been vanquished.
*The weapon will have a prefix of the name of the [[Kuva Lich]] you got it from (i.e Odizrigg Agekk Kuva Kohm)
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*The weapon will have a prefix of the name of the [[Kuva Lich]] it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
*The bonus stat which the weapon comes equipped with is dependent on the Warframe which summoned the Lich.
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*The weapon's max [[rank]] caps at '''40''' after '''5''' [[polarization]]s (max rank increases by 2 per [[Forma]] added).
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**Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
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**Each additional rank also gives Mastery Rank Experience, giving '''4,000''' points in total.
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**[[Mod]] capacity scales with the additional ranks, and can reach a total of '''80''' at rank 40 with an [[Orokin Catalyst]] installed.
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***Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Kohm.
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***After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
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*Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
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*The listed status chance is only for the first shot only, and is divided between the pellets the longer it is fired. The UI currently does not reflect maximum spool status per pellet due to the unique mechanics of the shotgun.
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{{:Kuva Lich/Progenitor}}
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==Bugs==
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*The arsenal does not display the damage, multishot, and status chance after spool-up.
   
 
==Trivia==
 
==Trivia==
 
*The [[Grineer Language|Grineer text]] on the side of its barrel {{GrineerScript|VANDALIZER}} translates to "Vandalizer".
 
*The [[Grineer Language|Grineer text]] on the side of its barrel {{GrineerScript|VANDALIZER}} translates to "Vandalizer".
 
{{:Kuva Lich/Progenitor}}
 
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
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{{ver|27.2}}
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;Greater than 100% Status having meaning:
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Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
  +
  +
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
  +
*(Undocumented) Status chance of '''first''' projectile increased from 30% to 90% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).
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{{ver|26}}
 
{{ver|26}}
 
*Introduced.
 
*Introduced.
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{{ver/Lu|26}}
 
{{ver/Lu|26}}
   
==See Also==
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==See also==
*{{Weapon|Kohm}}, the base variant.
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*{{Weapon|Kohm}}, the normal counterpart of this weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
 
[[es:Kohm Kuva]]
 
[[es:Kohm Kuva]]
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[[Category:Update 26]]

Revision as of 13:57, May 7, 2020

The Kuva Kohm variant has a higher fire rate than the original. For every shot fired in succession the Kuva Kohm releases an additional bolt and grows more lethal.

The Kuva Kohm is the Kuva variant of the GrineerSparkGun Kohm auto-spool shotgun, with increased critical chance, status chance, and fire rate, but with steeper damage falloff and lower magazine.

Acquisition

The Kuva Kohm is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon. 

Characteristics

This weapon does primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Low Impact b Impact and Puncture b Puncture damage – less effective against shields and armor.
  • Has linear damage falloff from 100% to 6.25% from 13m to 26m target distance (distances are affected by projectile flight speed).
  • Poor ammo efficiency; consumes 4 shells per shot at full spool.
  • Very low accuracy at full spool.

Comparisons:

  • Kuva Kohm, compared to Kohm:
    • Lower base damage (20.0 vs. 30.0)
      • Lower Impact b Impact damage (4.0 vs. 6.0)
      • Lower Puncture b Puncture damage (4.0 vs. 6.0)
      • Lower Slash b Slash damage (12.0 vs. 18.0)
    • Higher charged status chance (7.5% vs. 6.25%)
    • Lower charge attack damage (240.0 vs. 360.0)
    • Higher base critical chance (19% vs. 11%)
    • Higher base status chance (90% vs. 75%)
    • Higher fire rate (4.17 rounds/sec vs. 3.67 rounds/sec)
    • Shorter range before damage falloff starts (13m vs. 15m)
    • Longer range before damage falloff ends (26m vs. 25m)
    • Larger max damage reduction due to falloff (93.75% vs. 46.67%)
    • Smaller magazine (209 rounds vs. 245 rounds)
    • Higher Mastery Rank required (13 vs. 5)
    • Lower disposition (0.85 vs. 1.3)

Notes

  • As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Kohm.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
  • Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
  • The listed status chance is only for the first shot only, and is divided between the pellets the longer it is fired. The UI currently does not reflect maximum spool status per pellet due to the unique mechanics of the shotgun.
Element Progenitor Warframe*
Impact b Impact BaruukIcon272 BaruukGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoWukongIcon272 WukongZephyrIcon272 Zephyr
Heat b Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosNezhaIcon272 NezhaProteaIcon272 ProteaVaubanIcon272 VaubanWispIcon272 Wisp
Cold b Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantTitaniaIcon272 TitaniaTrinityIcon272 Trinity
Electricity b Electricity BansheeIcon272 BansheeExcaliburIcon272 ExcaliburLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
Toxin b Toxin AtlasIcon272 AtlasIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
Magnetic b Magnetic HarrowIcon272 HarrowHydroidIcon272 HydroidMagIcon272 MagMesaIcon272 MesaXakuIcon272 Xaku
Radiation b Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 Octavia

*Note that the Primed/Umbra version of a Warframe share the same element


Bugs

  • The arsenal does not display the damage, multishot, and status chance after spool-up.

Trivia

  • The Grineer text on the side of its barrel Grineer VGrineer AGrineer NGrineer DGrineer AGrineer LGrineer IGrineer ZGrineer EGrineer R translates to "Vandalizer".

Patch History

Update 27.2
Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance of first projectile increased from 30% to 90% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).

Update 26.0

  • Introduced.

Last updated: Update 26.0

See also

  • GrineerSparkGun Kohm, the normal counterpart of this weapon.
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