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==See also== |
==See also== |
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− | *{{Weapon|Kohm}}, the normal |
+ | *{{Weapon|Kohm}}, the normal counterpart of this weapon. |
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Revision as of 23:41, 14 November 2019
The Kuva Kohm is the Kuva Lich variant of the Kohm auto-spool shotgun, with increased critical chance, status chance, and fire rate, but with steeper damage falloff and lower magazine.
Acquisition
The Kuva Kohm is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
Characteristics
This weapon does primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High critical chance.
- Above average critical multiplier
- Very high status chance.
- Can achieve 100% status per pellet with Scattering Inferno, Frigid Blast, Shell Shock, and Toxic Barrage.
- Innate 1.5 meter punch through.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., Script error: The function "Proc" does not exist., or Script error: The function "Proc" does not exist. damage, based on the Kuva Lich's progenitor Warframe.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Has linear damage falloff from 100% to 6.25% from 13m to 26m target distance (distances are affected by projectile flight speed).
- Before 100% status chance, the listed status chance is the base chance per shot that at least one pellet will proc a status; the actual base status chance per pellet is ~2.93%.
- Poor ammo efficiency; consumes 4 shells per shot at full spool.
- Very low accuracy at full spool.
Comparisons:
- Kuva Kohm (Fully Spooled), compared to Kohm (Fully Spooled):
- Lower base damage per projectile (20.00 vs. 30.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (384 vs. 360)
- Higher base critical chance (19.00% vs. 11.00%)
- Higher base status chance (7.50% vs. 6.25%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (478.84 vs. 411.48)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (1996.79 vs. 1510.13)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (1720.80 vs. 1347.93)
- Closer starting damage falloff distance (13.0 m vs. 15.0 m)
- Farther max damage falloff distance (26.0 m vs. 25.0 m)
- Greater max damage reduction at ending falloff distance (93.75% vs. 73.33%)
- Higher fire rate (4.170 attacks/sec vs. 3.670 attacks/sec)
- Smaller magazine (209 vs. 245)
- Less shots per magazine (52 vs. 61)
- Smaller max ammo capacity (836 vs. 960)
- Higher Mastery Rank required (13 vs. 5)
- Lower disposition (●●●○○ (0.90x) vs. ●●●●○ (1.30x))
Notes
- Not tradeable.
- The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Kohm.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Main article: Lich System/Progenitor (edit)
Element | Progenitor Warframe* |
---|---|
Impact | Baruuk • Dante • Gauss • Grendel • Rhino • Sevagoth • Wukong • Zephyr |
Heat | Chroma • Ember • Inaros • Kullervo • Nezha • Protea • Vauban • Wisp |
Cold | Frost • Gara • Hildryn • Revenant • Styanax • Titania • Trinity |
Electricity | Banshee • Caliban • Excalibur • Gyre • Limbo • Nova • Valkyr • Volt |
Toxin | Atlas • Dagath • Ivara • Khora • Nekros • Nidus • Oberon • Saryn |
Magnetic | Citrine • Harrow • Hydroid • Lavos • Mag • Mesa • Xaku • Yareli |
Radiation | Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia • Qorvex • Voruna |
*Note that the Primed or Umbra version of a Warframe share the same element
Trivia
- The Grineer text on the side of its barrel translates to "Vandalizer".
Patch History
Update 26.0 (2019-10-31)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also
- Kohm, the normal counterpart of this weapon.