The Kuva Karak is the Kuva variant of the Karak assault rifle, acting as a direct upgrade, most notably with additional innate 0.2 meter punch through, higher accuracy, and reduced recoil.
Characteristics[]
- This weapon does primarily Slash damage.
- Innate 0.2 meter punch through.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Valence Fusion can optionally change the resulting output damage type, and can upgrade the bonus increase (up to 60%).
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Listed Mastery Rank requirement is not enforced - the weapon may theoretically be obtained at any mastery rank by acquiring and vanquishing a Kuva Lich that has this weapon equipped.
Advantages over other Primary weapons (excluding modular weapons):
- Low recoil.
- Innate punch through helps bypasses thin obstacles.
- Normal Attack (wiki attack index 1)
- High reload speed (1.70 s)
- High magazine (70)
- Above average ammo max (540)
- High fire rate (11.67 attacks/sec)
- High status chance (31.00%)
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low total damage (23)
- Low disposition (●●●○○ (1.05x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Kuva Karak (Normal Attack), compared to Karak (Normal Attack):
- Lower base damage per projectile (23.00 vs. 29.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (36.8 vs. 29)
- Higher base critical chance (23.00% vs. 9.00%)
- Higher base critical multiplier (2.10x vs. 1.50x)
- Higher base status chance (31.00% vs. 15.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (46.11 vs. 30.30)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (538.10 vs. 353.65)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (419.27 vs. 198.90)
- Larger magazine (70 vs. 30)
- Faster reload time (1.70 s vs. 2.00 s)
- More accurate (Very High vs. High)
- Tighter first-shot spread (0.50° vs. 2.00°)
- Tighter maximum spread (2.00° vs. 5.00°)
- Higher Mastery Rank required (13 vs. 1)
- Lower disposition (●●●○○ (1.05x) vs. ●●●●● (1.35x))
- Kuva Karak (Normal Attack), compared to Karak Wraith (Normal Attack):
- Lower base damage per projectile (23.00 vs. 31.00) (excluding any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (36.8 vs. 31)
- Higher base critical chance (23.00% vs. 13.00%)
- Higher base critical multiplier (2.10x vs. 2.00x)
- Higher base status chance (31.00% vs. 25.00%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (46.11 vs. 35.03)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (538.10 vs. 408.80)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (419.27 vs. 294.31)
- Larger magazine (70 vs. 60)
- Faster reload time (1.70 s vs. 2.00 s)
- More accurate (Very High vs. High)
- Tighter first-shot spread (0.50° vs. 2.00°)
- Tighter maximum spread (2.00° vs. 5.00°)
- Higher Mastery Rank required (13 vs. 7)
- Lower disposition (●●●○○ (1.05x) vs. ●●●●○ (1.28x))
Acquisition[]
Kuva Karak is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
Notes[]
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing an Adversary candidate will remove their weapon from the pool of potential Adversary weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate Heat → Innate Cold → Innate Electricity → Innate Toxin
*Note that the Primed or Umbra version of a Warframe share the same element
Media[]
Patch History[]
Update 26.0 (2019-10-31)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also[]
- Karak, the normal variant.
- Karak Wraith, the Wraith variant.
- Kuva, the Kuva Lich version of a weapon.