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| mission = [[Kuva Siphon]]
 
| mission = [[Kuva Siphon]]
 
| type = Melee
 
| type = Melee
| weapon = [[Kesheg]]<br>[[Twin Rogga]]
+
| weapon = {{Weapon|Kesheg}}<br>{{Weapon|Twin Rogga}}
| clonedflesh =
+
| clonedflesh = 400
| flesh = 300
+
| flesh =
 
| fossilized =
 
| fossilized =
 
| infestedflesh =
 
| infestedflesh =
Line 21: Line 21:
 
| alloyarmor = 100
 
| alloyarmor = 100
 
| baseexperience =
 
| baseexperience =
| baselevel =
+
| baselevel = 1
 
| abilities =
 
| abilities =
 
| specialbodyparts =
 
| specialbodyparts =
 
| unprotectedbodyparts =
 
| unprotectedbodyparts =
 
| codex_scans = 20
 
| codex_scans = 20
| other_drops = [[Orvius]] Blade (5.00%)
+
| other_drops = {{Weapon|Orvius}} Blade 5.00%
 
}}
 
}}
 
<section begin=intro />
 
<section begin=intro />
Wearing heavy armor and adorned in red cloth, the fearsome '''Kuva Guardians''' are among the fighting elite in the [[Grineer Queens|Queens]]' army. These imposing female warriors' size belie their uncanny, lightning-like agility, which they will employ to surround their enemies and bring even the [[Tenno]] to their knees with just a few well-placed blows. They are followed around by mischievous [[Kuva Jester|Jester]]-like creatures that are quick to attack and are quite deadly.<section end=intro /><ref>[https://warframe.com/thewarwithin The War Within Landing Page]</ref>
+
Wearing heavy armor and adorned in red cloth, the fearsome '''Kuva Guardians''' are among the fighting elite in the [[Grineer Queens|Queens]]' army. These imposing female warriors' size belie their uncanny, lightning-like agility, which they will employ to surround their enemies and bring even the [[Tenno]] to their knees with just a few well-placed blows. They are followed around by mischievous [[Kuva Jester|Jester]]-like creatures that are quick to attack and are quite deadly.<ref>[https://warframe.com/thewarwithin The War Within Landing Page]</ref>
  +
  +
<section end=intro />
   
 
At least one pair of Kuva Guardians and Jesters will spawn in to protect [[Kuva Siphon]]s.
 
At least one pair of Kuva Guardians and Jesters will spawn in to protect [[Kuva Siphon]]s.
   
 
==Mechanics==
 
==Mechanics==
The Guardians' [[Kuva]]-infused [[Kesheg]] makes them immune to any conventional type of damage or crowd control as long as they are holding it. To be able to damage them, the player must utilize their Void powers to disarm them:
+
The Guardians' [[Kuva]]-infused {{Weapon|Kesheg}} makes them immune to any conventional type of damage or crowd control as long as they are holding it. To be able to damage them, the player must utilize their Void powers to disarm them:
   
 
#Switch to [[Operator]] mode by using Transference (default {{Key|5}}).
 
#Switch to [[Operator]] mode by using Transference (default {{Key|5}}).
#Use Void Blast (''melee'' {{Key|E}}) or Void Dash (holding ''crouch ''{{Key|Ctrl}} and pressing ''jump ''{{Key|Space}}) to dash through them.
+
#Use [[Void Dash]] (holding ''crouch ''{{Key|Ctrl}} and pressing ''jump ''{{Key|Space}}) or [[Void Blast]] (default {{Key|E}}).
   
This will force the Kesheg out of the Guardian's hands, consequently making them vulnerable to all sources of damage. Do not let your guard down however, as they will pull out their devastating [[Twin Rogga]] pistols to keep up the attack. If given enough time they will pick their Kesheg back up and become invulnerable again.
+
This will force the Kesheg out of the Guardian's hands, consequently making them vulnerable to all sources of damage. Do not let your guard down however, as they will pull out their devastating {{Weapon|Twin Rogga}} pistols to keep up the attack. If given enough time they will pick their Kesheg back up and become invulnerable again.
   
 
==Notes==
 
==Notes==
*Kuva Guardian are able to continuously fire their Twin Roggas, despite their single-shot flintlock design.
+
*Kuva Guardian are able to continuously fire their {{Weapon|Twin Rogga}}s, despite their single-shot flintlock design.
 
*Kuva Guardians have an Innate reduced Status Duration effect, causing status effects such as Viral or Slash to disappear quicker than they would normally.
 
*Kuva Guardians have an Innate reduced Status Duration effect, causing status effects such as Viral or Slash to disappear quicker than they would normally.
  +
*Kuva Guardians can '''not''' be drawn into the [[Rift Plane]] by ''any'' means; even if they are relieved of their Kesheg and enter a Cataclysm, they will not enter the Rift Plane.
  +
  +
{{InfoboxSide|header=Variants|<tabber>Demolisher Kuva Guardian=
  +
{{EnemyHoriz
  +
|introduced = {{ver|25.7}}
  +
|name = Demolisher Kuva Guardian
  +
|image = DemolisherKuvaGuardian.png
  +
|mission = [[Kuva Fortress|Tamu]]
  +
|weapon = ???
  +
|clonedflesh = 2500
  +
|alloyarmor = 150
  +
|baseexperience= ???
  +
|baselevel =
  +
|codex_scans = 20
  +
|other_drops = 50 [[Kuva]] 100%
  +
|mod_drops = [[Bane of Grineer]] 3.75% <br/> [[Cleanse Grineer]] 3.75% <br/> [[Expel Grineer]] 3.75% <br/> [[Smite Grineer]] 3.75%
  +
}}
  +
</tabber>
  +
}}
   
 
==Trivia==
 
==Trivia==
 
*Kuva Guardians are stylized to represent the elder of [[Grineer Queens|Twin Queens]].
 
*Kuva Guardians are stylized to represent the elder of [[Grineer Queens|Twin Queens]].
  +
*The design of Kuva Guardians appears to take some influence from the Jomon era of Japan, with particular emphasis on [[wikipedia:Dogū|Dogū figures]].
*As with the [[Kuva Jester]]s, Kuva Guardians feature [[Kuva Guardian/Quotes|unique dialog and voices]] not heard anywhere else throughout the Grineer line of common units.
+
*As with the [[Kuva Jester]]s, Kuva Guardians feature [[Kuva Guardian/Quotes|unique dialogue and voices]] not heard anywhere else throughout the Grineer line of common units. 
  +
*Prior to {{ver|22.17}}, players needed to first stagger Kuva Guardians using Void Blast, causing them to kneel, before they could disarm them with Void Dash.
  +
*As of [[Update 26]], Kuva Guardians oversee the prospects the Worm Queen choses for the [[Kuva Lich]] prospect, and will comment in English whenever a Kuva Larvling appears.
   
 
==Bugs==
 
==Bugs==
 
*Kuva Guardians codex entry displays no weapons.
 
*Kuva Guardians codex entry displays no weapons.
 
*{{Icon|Proc|Puncture|Text}} damage may randomly pierce their immunity.
 
*{{Icon|Proc|Puncture|Text}} damage may randomly pierce their immunity.
*They often ignore passive [[knockdown]] immunity granted to the player through mods like {{M|Fortitude}} or {{M|Power Drift}}.
+
*Their charge-attacks ignore passive [[knockdown]] immunity granted to the player through mods like {{M|Fortitude}}, {{M|Power Drift}} or {{M|Sure Footed}} ({{M|Primed Sure Footed|Prime}}).
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|22.17.4}}
  +
*Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.
  +
 
{{ver|22.17}}
 
{{ver|22.17}}
'''Vulnerbility Mechanic Change:'''<br/>
+
;Vulnerability Mechanic Change:
 
As an overall change, Kuva Guardians are now easier to turn vulnerable but will become tougher to kill once they are.
 
As an overall change, Kuva Guardians are now easier to turn vulnerable but will become tougher to kill once they are.
 
 
'''Previously vulnerability flow was:'''
+
;Previously vulnerability flow was:
 
*Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.
 
*Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.
   
'''NEW vulnerability flow:'''
+
;NEW vulnerability flow:
 
*No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.
 
*No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.
   
'''General Kuva Guardian Changes:'''
+
;General Kuva Guardian Changes:
 
*Increased base Health from 300 to 400.
 
*Increased base Health from 300 to 400.
 
*Slightly increased the Fire Rate of their Twin Rogga.
 
*Slightly increased the Fire Rate of their Twin Rogga.
Line 72: Line 99:
 
*Weaker against Heat and Viral but more resistant to Gas.
 
*Weaker against Heat and Viral but more resistant to Gas.
 
*Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).
 
*Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).
  +
  +
{{ver|20.1}}
  +
*Fixed Kuva Guardians sometimes appearing invisible in-mission.
  +
  +
{{ver|19.11.5}}
  +
*Fixed the Kuva Guardians Knockdown animation not playing for Clients.
  +
  +
{{ver|19.6.1}}
  +
*Fixed Kuva Guardian impact sounds not playing for the Host.
  +
  +
{{ver|19.3}}
  +
*Fixed Kuva Guardians getting stunlocked by Volt’s Overload while they are still armed.
  +
  +
{{ver|19.0.7}}
  +
*Fixed the Kuva Guardians not possessing their same abilities from The War Within quest when attempting to fight them in a high level Kuva Siphon.
  +
  +
{{ver|19}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|24.2.7}}
  +
  +
==Media==
  +
<gallery position="center" type="slideshow" widths="500">
  +
File:Warframe_20190918085629.jpg|Kuva Demolisher Guardian, as seen on The Codex
  +
</gallery>
  +
  +
<gallery position="center" widths="300" spacing="small" hideaddbutton="true">
  +
Kuva Guardian Enemy Demonstration No Commentary, No Intro
  +
</gallery>
  +
 
==References==
 
==References==
 
<references />
 
<references />
 
{{GrineerNav}}
 
{{GrineerNav}}
 
__NOTOC__
 
__NOTOC__
  +
[[es:Guardián Kuva]]
  +
[[de:Kuva Garde]]
 
[[Category:Enemies]]
 
[[Category:Enemies]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]

Revision as of 06:18, 14 January 2020

AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

Wearing heavy armor and adorned in red cloth, the fearsome Kuva Guardians are among the fighting elite in the Queens' army. These imposing female warriors' size belie their uncanny, lightning-like agility, which they will employ to surround their enemies and bring even the Tenno to their knees with just a few well-placed blows. They are followed around by mischievous Jester-like creatures that are quick to attack and are quite deadly.[1]


At least one pair of Kuva Guardians and Jesters will spawn in to protect Kuva Siphons.

Mechanics

The Guardians' Kuva-infused Kesheg Kesheg makes them immune to any conventional type of damage or crowd control as long as they are holding it. To be able to damage them, the player must utilize their Void powers to disarm them:

  1. Switch to Operator mode by using Transference (default 5 ).
  2. Use Void Dash (holding crouch Ctrl  and pressing jump Space ) or Void Blast (default E ).

This will force the Kesheg out of the Guardian's hands, consequently making them vulnerable to all sources of damage. Do not let your guard down however, as they will pull out their devastating TwinRogga Twin Rogga pistols to keep up the attack. If given enough time they will pick their Kesheg back up and become invulnerable again.

Notes

  • Kuva Guardian are able to continuously fire their TwinRogga Twin Roggas, despite their single-shot flintlock design.
  • Kuva Guardians have an Innate reduced Status Duration effect, causing status effects such as Viral or Slash to disappear quicker than they would normally.
  • Kuva Guardians can not be drawn into the Rift Plane by any means; even if they are relieved of their Kesheg and enter a Cataclysm, they will not enter the Rift Plane.

Variants

Demolisher Kuva Guardian General Drops
DemolisherKuvaGuardian
Introduced Update 25.7 (2019-08-29) Mod Drops:
Bane of Grineer 3.75%
Cleanse Grineer 3.75%
Expel Grineer 3.75%
Smite Grineer 3.75%
Other Drops:
50 Kuva 100%
Mission Tamu
Weapon ???
Codex Scans 20
Statistics
Cloned Flesh 2500
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 150
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity ???

Trivia

  • Kuva Guardians are stylized to represent the elder of Twin Queens.
  • The design of Kuva Guardians appears to take some influence from the Jomon era of Japan, with particular emphasis on Dogū figures.
  • As with the Kuva Jesters, Kuva Guardians feature unique dialogue and voices not heard anywhere else throughout the Grineer line of common units. 
  • Prior to Update 22.17 (2018-03-28), players needed to first stagger Kuva Guardians using Void Blast, causing them to kneel, before they could disarm them with Void Dash.
  • As of Update 26, Kuva Guardians oversee the prospects the Worm Queen choses for the Kuva Lich prospect, and will comment in English whenever a Kuva Larvling appears.

Bugs

  • Kuva Guardians codex entry displays no weapons.
  • Script error: The function "Proc" does not exist. damage may randomly pierce their immunity.
  • Their charge-attacks ignore passive knockdown immunity granted to the player through mods like Mod TT 20px Fortitude, Mod TT 20px Power Drift or Mod TT 20px Sure Footed (Mod TT 20px Prime).

Patch History

Hotfix 22.17.4 (2018-04-13)

  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Update 22.17 (2018-03-28)

Vulnerability Mechanic Change

As an overall change, Kuva Guardians are now easier to turn vulnerable but will become tougher to kill once they are.

Previously vulnerability flow was
  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.
NEW vulnerability flow
  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.
General Kuva Guardian Changes
  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga.
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

Update 20.1 (2017-04-05)

  • Fixed Kuva Guardians sometimes appearing invisible in-mission.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the Kuva Guardians Knockdown animation not playing for Clients.

Hotfix 19.6.1 (2017-01-13)

  • Fixed Kuva Guardian impact sounds not playing for the Host.

Update 19.3 (2016-12-06)

  • Fixed Kuva Guardians getting stunlocked by Volt’s Overload while they are still armed.

Hotfix 19.0.7 (2016-11-22)

  • Fixed the Kuva Guardians not possessing their same abilities from The War Within quest when attempting to fight them in a high level Kuva Siphon.

Update 19.0 (2016-11-11)

  • Introduced.

Last updated: Hotfix 24.2.7 (2018-01-09)

Media

References