WARFRAME Wiki
Advertisement
WARFRAME Wiki
AladVPortrait d
“You're not supposed to be in here! You're going to ruin the surprise!”
The following article/section contains spoilers.

Wearing heavy armor and adorned in red cloth, the fearsome Kuva Guardians are among the fighting elite in the Queens' army. These imposing female warriors' size belies their uncanny, lightning-like agility, which they will employ to surround their enemies and bring even the Tenno to their knees with just a few well-placed blows. They are followed around by mischievous Jester-like creatures that are quick to attack and are quite deadly.[1]


At least one pair of Kuva Guardians and Jesters will spawn in to protect Kuva Siphons.

Mechanics[]

The Guardians' Kuva-infused Kesheg Kesheg makes them immune to any conventional type of damage or crowd control as long as they are holding it. To be able to damage them, the player must utilize their Void powers to disarm them:

  1. Switch to Operator mode by using Transference (default 5 ).
  2. Use Void Sling (holding crouch Ctrl  and pressing jump Space , or pressing jump Space  while in midair).

This will force the Kesheg out of the Guardian's hands, consequently making them vulnerable to all sources of damage. However they will pull out their devastating TwinRogga Twin Rogga pistols to keep up the attack. If given enough time they will pick their Kesheg back up and become invulnerable again.

Notes[]

  • Kuva Guardian are able to continuously fire their TwinRogga Twin Roggas, despite their single-shot flintlock design.
  • Kuva Guardians are resistant to most status effects.
    • After receiving a DmgPunctureSmall64 Puncture, DmgSlashSmall64 Slash, DmgFireSmall64 Heat. DmgColdSmall64 Cold, DmgToxinSmall64 Toxin, DmgRadiationSmall64 Radiation, DmgViralSmall64 Viral, or DmgCorrosiveSmall64 Corrosive status effect, Kuva Guardians will become immune to that status effect for 10 seconds.
    • Most status effects have reduced duration against Kuva Guardians.
    • Certain status effects have reduced damage against Kuva Guardians.
  • Kuva Guardians can not be drawn into the Rift Plane by any means; even if they are relieved of their Kesheg and enter a Cataclysm, they will not enter the Rift Plane.

Variants

Demolisher Kuva Guardian General Drops
DemolisherKuvaGuardian
Introduced Update 25.7 (2019-08-29) Mod Drops:
Mod TT 20px Bane of Grineer 3.75%
Mod TT 20px Cleanse Grineer 3.75%
Mod TT 20px Expel Grineer 3.75%
Mod TT 20px Smite Grineer 3.75%
Other Drops:
50 Kuva 100%
Mission Tamu
Weapon Kesheg Kesheg
TwinRogga Twin Rogga
Codex Scans 20
Statistics
Cloned Flesh 2500
DmgSlashSmall64 + DmgFireSmall64 + DmgViralSmall64 +++ DmgImpactSmall64  DmgGasSmall64 ‐‐
Alloy Armor 150
DmgPunctureSmall64 +DmgColdSmall64 +DmgRadiationSmall64 +++DmgSlashSmall64 ‐‐DmgElectricitySmall64 ‐‐DmgMagneticSmall64 ‐‐
Affinity ???
  • Possesses an innate 20% damage reduction.

Trivia[]

  • Kuva Guardians are stylized to represent the elder of Twin Queens.
  • The design of Kuva Guardians appears to take some influence from the Jomon era of Japan, with particular emphasis on Dogū figures.
  • As with the Kuva Jesters, Kuva Guardians feature unique dialogue and voices not heard anywhere else throughout the Grineer line of common units. 
  • Prior to Update 22.17 (2018-03-28), players needed to first stagger Kuva Guardians using Void Blast, causing them to kneel, before they could disarm them with Void Dash.
  • As of Update 26.0 (2019-10-31), Kuva Guardians oversee the prospects the Worm Queen choses for the Kuva Lich prospect, and will comment in English whenever a Kuva Larvling appears.

Patch History[]

Hotfix 31.0.3 (2021-12-17)

  • Fixed scenario where Kuva Guardians can’t be disarmed via Void Dash.

Update 28.1 (2020-07-08)

  • Fixed Kuva Guardians remaining vulnerable and not firing their Twin Roggas after picking up their Kesheg.
  • Fixed a script error that could occur if a Kuva Guardian leapt at a target that died (or toggled back to Warframe) while in mid-air.

Hotfix 22.17.4 (2018-04-13)

  • Kuva Guardians will now play their disarming animation properly, instead of having their Twin Rogga’s magically pop into their hands.

Update 22.17 (2018-03-28)

Vulnerability Mechanic Change

As an overall change, Kuva Guardians are now easier to turn vulnerable but will become tougher to kill once they are.

Previously vulnerability flow was
  • Operator Void Blast to stun, then Void Dash when stunned to disarm their Kesheg and turn vulnerable.
NEW vulnerability flow
  • No stun state required. Operator Void Blast OR Void Dash to disarm their Kesheg and turn vulnerable.
General Kuva Guardian Changes
  • Increased base Health from 300 to 400.
  • Slightly increased the Fire Rate of their Twin Rogga.
  • Guardian Health type is now in line with the rest of Grineer.
  • Weaker against Heat and Viral but more resistant to Gas.
  • Added a pulsing red glow around Kuva Guardians for a few seconds to depict when they are vulnerable (similar to the Teralyst).

Update 20.1 (2017-04-05)

  • Fixed Kuva Guardians sometimes appearing invisible in-mission.

Hotfix 19.11.5 (2017-02-28)

  • Fixed the Kuva Guardians Knockdown animation not playing for Clients.

Hotfix 19.6.1 (2017-01-13)

  • Fixed Kuva Guardian impact sounds not playing for the Host.

Update 19.3 (2016-12-06)

  • Fixed Kuva Guardians getting stunlocked by Volt’s Overload while they are still armed.

Hotfix 19.0.7 (2016-11-22)

  • Fixed the Kuva Guardians not possessing their same abilities from The War Within quest when attempting to fight them in a high level Kuva Siphon.

Update 19.0 (2016-11-11)

  • Introduced.

Last updated: Hotfix 24.2.7 (2018-01-09)

Media[]

References[]

Advertisement