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The Kuva Drakgoon flak cannon sends volleys of intensely hot shrapnel ricocheting around the room that do not slow down. Larger Magazine Capacity and Reload Speed. Can be fired in wide or concentrated bursts.

The Kuva Drakgoon is the Kuva variant of the Drakgoon Drakgoon flak cannon, featuring a larger magazine, faster reload speed, faster charge time, and much higher critical chance on charged shots, but at some expense to base damage.

Characteristics[]

  • This weapon does primarily DmgSlashSmall64 Slash damage.
  • Shots ricochet once.
    • This allows one to fire at a wall and kill an enemy behind cover, albeit with some difficulty.
    • Shrapnel does not slow down after ricocheting.
  • Charged shots have innate 1.5 meter punch through.
  • Innate multishot of 10 pellets.
  • Effective over multiple ranges due to charge/spread mechanic:
    • Uncharged shots fires wide-dispersal shots to soften up multiple enemies at mid/long range, or quickly hit a single target at short range.
    • Charged shots fires a tightly focused blast over longer ranges for high single-target damage.
  • Can use the Drakgoon-exclusive Mod TT 20px Fomorian Accelerant mod.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64 Impact, DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgElectricitySmall64 Electricity, DmgToxinSmall64 Toxin, DmgMagneticSmall64 Magnetic, or DmgRadiationSmall64 Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

Advantages over other Primary weapons (excluding modular weapons):

  • Very high overall status chance.
  • Very fast charge speed.
  • High ammo efficiency.
  • No damage falloff.
  • Uncharged Shot (wiki attack index 1)
    • High average number of procs per shot (0.9)
    • Very high average number of crits per shot (1.9)
    • High total damage (230)
  • Charged Shot (wiki attack index 2)
    • Above average average number of procs per shot (0.9)
    • Very high average number of crits per shot (2.1)
    • High total damage (460)
    • Above average fire rate (3.330 attacks/sec)
    • Above average crit multiplier (2.50x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Shrapnel projectiles have travel time.
  • Uncharged Shot (wiki attack index 1)
    • Below average magazine (11)
    • Below average fire rate (3.330 attacks/sec)
    • Below average ammo max (120)
    • Below average crit chance (19.00%)
    • Very low status chance (9.00%)
    • Below average disposition (●●●●○ (1.15x))
  • Charged Shot (wiki attack index 2)
    • Low magazine (11)
    • Below average ammo max (120)
    • Below average crit chance (21.00%)
    • Very low status chance (9.00%)
    • Below average disposition (●●●●○ (1.15x))

Comparisons:

Acquisition[]

Kuva Drakgoon is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[]

Main article: Lich System § Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required for some beginner-friendly builds as they typically use less mod capacity.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64 Heat → Innate DmgColdSmall64 Cold → Innate DmgElectricitySmall64 Electricity → Innate DmgToxinSmall64 Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64 Heat
E.g. TenetSpirex Tenet Spirex
Innate DmgColdSmall64 Cold
E.g. TenetEnvoy Tenet Envoy
Innate DmgElectricitySmall64 Electricity
E.g. TenetAgendus Tenet Agendus
Innate DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgFireSmall64 Heat + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgGasSmall64 Gas
Bonus DmgColdSmall64 Cold + Modded DmgFireSmall64 Heat DmgBlastSmall64 Blast DmgBlastSmall64 Blast DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgColdSmall64 Cold DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgColdSmall64 Cold + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgColdSmall64 Cold DmgViralSmall64 Viral DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral
Bonus DmgElectricitySmall64 Electricity + Modded DmgFireSmall64 Heat DmgRadiationSmall64 Radiation DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgElectricitySmall64 Electricity DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin
Bonus DmgElectricitySmall64 Electricity + Modded DmgToxinSmall64 Toxin DmgGasSmall64 Gas + DmgElectricitySmall64 Electricity DmgViralSmall64 Viral + DmgElectricitySmall64 Electricity DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Bonus DmgToxinSmall64 Toxin + Modded DmgFireSmall64 Heat DmgGasSmall64 Gas DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgGasSmall64 Gas
Bonus DmgToxinSmall64 Toxin + Modded DmgColdSmall64 Cold DmgBlastSmall64 Blast + DmgToxinSmall64 Toxin DmgViralSmall64 Viral DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgViralSmall64 Viral
Bonus DmgToxinSmall64 Toxin + Modded DmgElectricitySmall64 Electricity DmgRadiationSmall64 Radiation + DmgToxinSmall64 Toxin DmgMagneticSmall64 Magnetic + DmgToxinSmall64 Toxin DmgCorrosiveSmall64 Corrosive DmgCorrosiveSmall64 Corrosive
Element Progenitor Warframe*
DmgImpactSmall64 Impact BaruukIcon272 BaruukDanteIcon272 DanteGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoSevagothIcon272 SevagothWukongIcon272 WukongZephyrIcon272 Zephyr
DmgFireSmall64 Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosKullervoIcon272 KullervoNezhaIcon272 NezhaProteaIcon272 ProteaVaubanIcon272 VaubanWispIcon272 Wisp
DmgColdSmall64 Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantStyanaxIcon272 StyanaxTitaniaIcon272 TitaniaTrinityIcon272 Trinity
DmgElectricitySmall64 Electricity BansheeIcon272 BansheeCalibanIcon CalibanExcaliburIcon272 ExcaliburGyreIcon272 GyreLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
DmgToxinSmall64 Toxin AtlasIcon272 AtlasDagathIcon272 DagathIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
DmgMagneticSmall64 Magnetic CitrineIcon272 CitrineHarrowIcon272 HarrowHydroidIcon272 HydroidLavosIcon272 LavosMagIcon272 MagMesaIcon272 MesaXakuIcon272 XakuYareliIcon272 Yareli
DmgRadiationSmall64 Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 OctaviaQorvexIcon272 QorvexVorunaIcon272 Voruna

*Note that the Primed or Umbra version of a Warframe share the same element

  • Despite the lower base damage, with the minimum elemental damage bonus of 25%, and increased critical stats, the Kuva Drakgoon will deal more damage on average for charged shots than the original Drakgoon. And a damage bonus of over 42.1723% will cause the uncharged shot to deal more damage on average as well. This is accounting only for base critical hit stats; the higher status chance will also increase status-based damage.
    • Any mods that enhance critical hit chance or damage will increase the advantage of the Kuva Drakgoon over the original.
    • Because the Kuva Drakgoon has the same status chance for charged vs uncharged shots and the Drakgoon has a lower status chance on uncharged shots, the uncharged shot on the Kuva Drakgoon will deal more status-based damage.
    • Important to note however is due to a lower Riven disposition, Damage and Multishot riven mods will allow the standard Drakgoon to obtain significantly higher base damage, though lacking the critical power of the Kuva version, making non crit shots deal more damage on the normal variant.

Trivia[]

  • The Grineer text on the right side of the weapon reads "WRECK". It is mirrored on the left side.

Media[]


Patch History[]

Update 32.0 (2022-09-07)

Ammo Changes

We understand the power fantasy of these weapons is very popular for some, so our first approach was to keep them powerful, but limit how often they can be used by making changes to ammo pick-up.

Ammo Pickup Overrides
The following weapons now have ammo pickup overrides, meaning they gain less from picking up ammo. This mostly applies to AoE weapons, in hopes that players will become more deliberate with their aim to make the most of their Ammo pools. The following lists the specific ammo pick up overrides per weapon category.

Primary Weapon Ammo Pick Up Overrides

15 Ammo per Pick Up:

  • Kuva Drakgoon

Hotfix 29.6.6 (2021-01-12)

  • Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version.

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning:

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3% to 9%.

Update 26.0 (2019-10-31)

  • Introduced.

See also[]

  • Drakgoon Drakgoon, the normal counterpart of this weapon.
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