The Kuva Drakgoon is the Kuva variant of the Drakgoon flak cannon, featuring a larger magazine, faster reload speed, faster charge time, and much higher critical chance on charged shots, but at some expense to base damage.
Characteristics[]
- This weapon does primarily
Slash damage.
- Shots ricochet once.
- This allows one to fire at a wall and kill an enemy behind cover, albeit with some difficulty.
- Shrapnel does not slow down after ricocheting.
- Charged shots have innate 1.5 meter punch through.
- Innate multishot of 10 pellets.
- Effective over multiple ranges due to charge/spread mechanic:
- Uncharged shots fires wide-dispersal shots to soften up multiple enemies at mid/long range, or quickly hit a single target at short range.
- Charged shots fires a tightly focused blast over longer ranges for high single-target damage.
- Can use the Drakgoon-exclusive
Fomorian Accelerant mod.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus
Impact,
Heat,
Cold,
Electricity,
Toxin,
Magnetic, or
Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
Advantages:
- Very high overall status chance.
- Very fast charge speed.
- High ammo efficiency.
- No damage falloff.
- Uncharged Shot
- Second highest average number of crits per shot behind
Strun Prime
- Second highest multishot behind
Strun Prime and
Strun
- Above average crit multiplier
- Second highest average number of crits per shot behind
- Charged Shot
Disadvantages:
- Shrapnel projectiles have travel time.
- Uncharged Shot
- Below average crit chance
- Below average magazine
- Very low damage
- Below average effective fire rate
- Very low average number of procs per shot
- Low max ammo
- Very low status chance
- Below average disposition
- Charged Shot
- Below average magazine
- Very low damage
- Below average effective fire rate
- Below average average number of procs per shot
- Below average max ammo
- Very low status chance
- Below average disposition
Comparisons:
- Kuva Drakgoon (Charged Shot), compared to Drakgoon (Charged Shot):
- Lower base damage per projectile (46 vs. 70) (individual damage types below exclude any Progenitor bonus)
- Higher total damage (using max +60% Progenitor bonus if applicable) (736 vs. 700)
- Higher base critical chance (21.00% vs. 7.50%)
- Higher base critical multiplier (2.5x vs. 2.0x)
- Higher base status chance (9.00% vs. 6.90%)
- Higher average damage per tap (using max +60% Progenitor bonus if applicable) (967.84 vs. 752.5)
- Higher burst DPS (using max +60% Progenitor bonus if applicable) (3222.90 vs. 1505)
- Higher sustained DPS (using max +60% Progenitor bonus if applicable) (2008.72 vs. 908.18)
- Larger magazine (11 vs. 7)
- Faster reload time (2 vs. 2.3)
- Higher Mastery Rank required (13 vs. 5)
- Lower disposition (●●●○○ (1.10x) vs. ●●●●● (1.40x))
Acquisition[]
Kuva Drakgoon is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
Notes[]
Kuva/Tenet Notes[]
- For weapons obtained from vanquishing the Kuva Lich or Sister:
- The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
- Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
- For weapons obtained from Ergo Glast's shop:
- The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat.
- For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
- For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
- This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
- Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate
Heat → Innate
Cold → Innate
Electricity → Innate
Toxin
- Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate
Element | Progenitor Warframe* |
---|---|
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*Note that the Primed or Umbra version of a Warframe share the same element
- Despite the lower base damage, with the minimum elemental damage bonus of 25%, and increased critical stats, the Kuva Drakgoon will deal more damage on average for charged shots than the original Drakgoon. And a damage bonus of over 42.1723% will cause the uncharged shot to deal more damage on average as well. This is accounting only for base critical hit stats; the higher status chance will also increase status-based damage.
- Any mods that enhance critical hit chance or damage will increase the advantage of the Kuva Drakgoon over the original.
- Because the Kuva Drakgoon has the same status chance for charged vs uncharged shots and the Drakgoon has a lower status chance on uncharged shots, the uncharged shot on the Kuva Drakgoon will deal more status-based damage.
- Important to note however is due to a lower Riven disposition, Damage and Multishot riven mods will allow the standard Drakgoon to obtain significantly higher base damage, though lacking the critical power of the Kuva version, making non crit shots deal more damage on the normal variant.
Trivia[]
- The Grineer text on the right side of the weapon reads "WRECK". It is mirrored on the left side.
Media[]
Patch History[]
Hotfix 29.6.6 (2021-01-12)
- Fixed equipping Unreal Skins to Kuva weapons overriding their stats to perform like their base version.
Update 27.2 (2020-03-05)
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance per projectile increased from 3% to 9%.
Update 26.0 (2019-10-31)
- Introduced.
See also[]
Drakgoon, the normal counterpart of this weapon.