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Detonate heads with this slow-firing rifle that rewards precision.

The Kuva Chakkhurr is a unique Kuva flintlock-styled rifle. It fires explosive rounds that deal immense damage, even more so on headshots, at the expense of a low fire rate, slow reload speed, and limited ammo reserves.

Characteristics[]

This weapon deals primarily Impact DamageDmgImpactSmall64.png Impact damage.

Advantages:

Disadvantages:

Acquisition[]

Kuva Chakkhurr is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes[]

  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate Heat DamageDmgHeatSmall64.png Heat
(Tenet SpirexTenetSpirex.png Tenet Spirex)
Innate Cold DamageDmgColdSmall64.png Cold
(Tenet EnvoyTenetEnvoy.png Tenet Envoy)
Innate Electricity DamageDmgElectricitySmall64.png Electricity
(Tenet AgendusTenetAgendus.png Tenet Agendus)
Innate Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Cold DamageDmgColdSmall64.png Cold - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Toxin DamageDmgToxinSmall64.png Toxin - Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Heat DamageDmgHeatSmall64.png Heat - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold - Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity - -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin - -
Element Progenitor Warframe*
Impact DamageDmgImpactSmall64.png Impact BaruukBaruukIcon272.png BaruukGaussGaussIcon272.png GaussGrendelGrendelIcon272.png GrendelRhinoRhinoIcon272.png RhinoSevagothSevagothIcon272.png SevagothWukongWukongIcon272.png WukongZephyrZephyrIcon272.png Zephyr
Heat DamageDmgHeatSmall64.png Heat ChromaChromaIcon272.png ChromaEmberEmberIcon272.png EmberInarosInarosIcon272.png InarosNezhaNezhaIcon272.png NezhaProteaProteaIcon272.png ProteaVaubanVaubanIcon272.png VaubanWispWispIcon272.png Wisp
Cold DamageDmgColdSmall64.png Cold FrostFrostIcon272.png FrostGaraGaraIcon272.png GaraHildrynHildrynIcon272.png HildrynRevenantRevenantIcon272.png RevenantTitaniaTitaniaIcon272.png TitaniaTrinityTrinityIcon272.png Trinity
Electricity DamageDmgElectricitySmall64.png Electricity BansheeBansheeIcon272.png BansheeExcaliburExcaliburIcon272.png ExcaliburLimboLimboIcon272.png LimboNovaNovaIcon272.png NovaValkyrValkyrIcon272.png ValkyrVoltVoltIcon272.png Volt
Toxin DamageDmgToxinSmall64.png Toxin AtlasAtlasIcon272.png AtlasIvaraIvaraIcon272.png IvaraKhoraKhoraIcon272.png KhoraNekrosNekrosIcon272.png NekrosNidusNidusIcon272.png NidusOberonOberonIcon272.png OberonSarynSarynIcon272.png Saryn
Magnetic DamageDmgMagneticSmall64.png Magnetic HarrowHarrowIcon272.png HarrowHydroidHydroidIcon272.png HydroidLavosLavosIcon272.png LavosMagMagIcon272.png MagMesaMesaIcon272.png MesaXakuXakuIcon272.png XakuYareliYareliIcon272.png Yareli
Radiation DamageDmgRadiationSmall64.png Radiation AshAshIcon272.png AshEquinoxEquinoxIcon272.png EquinoxGarudaGarudaIcon272.png GarudaLokiLokiIcon272.png LokiMirageMirageIcon272.png MirageNyxNyxIcon272.png NyxOctaviaOctaviaIcon272.png Octavia

*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).

Tips[]

Trivia[]

  • As mentioned above, the Kuva Chakkhurr is modeled after Flintlock firearms, which operated by striking a piece of flint on a steel plate, generating sparks that ignite gunpowder covered by the steel plate and discharging the round. Aspects of the Chakkhurr's design allude to this;
    • The most obvious instances are two levers on the Chakkhurr's receiver that swing forward every time it is fired, analogous to a flintlock's hammer, which held the flint. The use of gunpowder is also reflected with copious amounts of smoke created every time the Chakkhurr is fired.
    • The hook at the bottom of the barrel, which is largely ornamental, is based on the ramrod, which was used during reloading to compress both the round and the gunpowder to improve the likelihood of a successful discharge. Reloading a flintlock was also a time-consuming process; the gunpowder and round were loaded from the muzzle then the ramrod was pushed up the barrel. This serves as the basis of the Chakkhurr's slow reload speed.
    • Some armies used paper cartridges, which had pre-measured amounts of gunpowder and had portions tied off with thread to speed up reloading, and these portions would be untied to first use the gunpowder. The Chakkhurr's reload animation consists of pulling the string to release the old magazine and pulling it again to secure the fresh magazine.
  • Whenever the Kuva Chakkhurr is fired into a large enough space, such as a Landscape mission, the shot will be followed by the sound of a bullet cutting through the air; a feature currently unique to the Chakkhurr [citation needed].

Bugs[]

  • If a shot is fired off at the same time when using Mesa's Peacemaker, then it will make the Kuva Chakkhurr automatically hit one target without having to aim. [citation needed]

Media[]

Patch History[]

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kuva Chakkhurr: 30%

Hotfix 27.2.1 (2020-03-05)

  • Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Kuva Chakkhurr

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 26.0.7 (2019-11-14)

  • Explosion damage changed from 106 Blast to 106 (50 Puncture, 36 Slash, and 20 Blast) (undocumented).
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

Update 26.0 (2019-10-31)

  • Introduced.
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