The Kuva Chakkhurr is a unique Kuva flintlock-styled rifle. It fires explosive rounds that deal immense damage, even more so on headshots, at the expense of a low fire rate, slow reload speed, and limited ammo reserves.
- Highest base damage of all semi-automatic rifles.
- Highest critical chance of semi-automatic rifles, and tied with and for highest critical chance of all weapons.
- High critical multiplier.
- High status chance.
- Pinpoint accuracy when aiming.
- Shots explode in a 2.9 meter radius after impacting a surface or enemy.
- Deals 50% more headshot damage.
- Can benefit from ( ) and .
- Innate two polarities.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus , , , , , , or damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
- Explosion has innate damage – less effective against Ferrite Armor and Infested Sinew.
- Slowest fire rate of all semi-automatic rifles.
- Very slow reload speed.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 70% from central impact.
- Explosion range cannot be increased with .
- Projectiles have travel time with slight arcing.
- Draws from the rare sniper ammo pool.
- Inaccurate beyond short range when fired from the hip.
While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
- As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
- The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
- Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
- This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
- This bonus stat is considered a base damage type that is added after all elemental mods.
- If the weapon innately has a primary element type ( , , , ) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - > > > , or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
- For example, if the weapon innately has , using an progenitor Warframe to add base damage to the weapon will change the weapon's base element to .
- Because comes before in the HCET element order, will be placed second to last in the element combine order, and will be placed last.
- If the weapon is then modded with only , the elements will be arranged in the order , , , resulting in the weapon having + . If the weapon is instead modded with only , the elements will be arranged in the order , , , which will create + .
- If modded with and , the will be moved earlier in the combine order due to now being a modded element, so the new combine order will be , , , resulting in + . If modded with and , the combine order will be , , , , resulting in + .
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*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).
- is particularly well-suited for this weapon; can be used to hold enemies in place, can mitigate the Kuva Chakkurr's slow fire rate and reload speed, and the bonus critical chance from , particularity the quadrupled bonus on headshots, can make easy work of clustered enemies.
- A Kuva Chakkhurr with bonus is a good choice for Eidolon Teralyst hunts, though the slow fire rate will have to be compensated for via modding and/or .
- Because of its guaranteed procs and slow fire rate, the Kuva Chakhurr is well-suited to use .
- As mentioned above, the Kuva Chakkhurr is modeled after Flintlock firearms, which operated by striking a piece of flint on a steel plate, generating sparks that ignite gunpowder covered by the steel plate and discharging the round. Aspects of the Chakkhurr's design allude to this;
- The most obvious instances are two levers on the Chakkhurr's receiver that swing forward every time it is fired, analogous to a flintlock's hammer, which held the flint. The use of gunpowder is also reflected with copious amounts of smoke created every time the Chakkhurr is fired.
- The hook at the bottom of the barrel, which is largely ornamental, is based on the ramrod, which was used during reloading to compress both the round and the gunpowder to improve the likelihood of a successful discharge. Reloading a flintlock was also a time-consuming process; the gunpowder and round were loaded from the muzzle then the ramrod was pushed up the barrel. This serves as the basis of the Chakkhurr's slow reload speed.
- Some armies used paper cartridges, which had pre-measured amounts of gunpowder and had portions tied off with thread to speed up reloading, and these portions would be untied to first use the gunpowder. The Chakkhurr's reload animation consists of pulling the string to release the old magazine and pulling it again to secure the fresh magazine.
- Whenever the Kuva Chakkhurr is fired into a large enough space, such as a Landscape mission, the shot will be followed by the sound of a bullet cutting through the air; a feature currently unique to the Chakkhurr .
- If a shot is fired off at the same time when using Mesa's Peacemaker, then it will make the Kuva Chakkhurr automatically hit one target without having to aim.
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