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Detonate heads with this slow-firing rifle that rewards precision.

The Kuva Chakkhurr is a unique Kuva flintlock-styled rifle. It fires explosive rounds that deal immense damage, even more so on headshots, at the expense of a low fire rate, slow reload speed, and limited ammo reserves.

Characteristics[]

This weapon deals primarily DmgImpactSmall64.png Impact damage.

Advantages:

  • Highest base damage of all semi-automatic rifles.
  • Highest critical chance of semi-automatic rifles, and tied with Dread2.png Dread and Lenz.png Lenz for highest critical chance of all weapons.
  • High critical multiplier.
  • High status chance.
  • Pinpoint accuracy when aiming.
  • Shots explode in a 2.9 meter radius after impacting a surface or enemy.
    • Both initial hit and explosion have guaranteed DmgImpactSmall64.png Impact proc.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Deals 50% more headshot damage.
  • Can benefit from Mod TT 20px.png Firestorm (Mod TT 20px.png Primed) and Mod TT 20px.png Cautious Shot.
  • Innate two Madurai Pol.svg polarities.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

Disadvantages:

  • Explosion has innate DmgBlastSmall64.png Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Slowest fire rate of all semi-automatic rifles.
  • Very slow reload speed.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 70% from central impact.
  • Explosion range cannot be increased with Mod TT 20px.png Amalgam Furax Body Count.
  • Projectiles have travel time with slight arcing.
  • Draws from the rare sniper ammo pool.
  • Inaccurate beyond short range when fired from the hip.

Acquisition[]

Kuva Chakkhurr is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes[]

  • The +50% bonus damage on headshots is additive to other sources of +bonus damage on headshot such as PrimaryDeadhead64x.png Primary Deadhead and Prowl130xDark.png Prowl.

Kuva/Tenet notes[]

  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
    • If the weapon innately has a primary element type (DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - DmgHeatSmall64.png Heat > DmgColdSmall64.png Cold > DmgElectricitySmall64.png Electricity > DmgToxinSmall64.png Toxin, or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
    • For example, if the weapon innately has DmgColdSmall64.png Cold, using an DmgElectricitySmall64.png Electricity progenitor Warframe to add base DmgElectricitySmall64.png Electricity damage to the weapon will change the weapon's base element to DmgMagneticSmall64.png Magnetic.
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate DmgHeatSmall64.png Heat
(TenetSpirex.png Tenet Spirex)
Innate DmgColdSmall64.png Cold
(TenetEnvoy.png Tenet Envoy)
Innate DmgElectricitySmall64.png Electricity
(TenetAgendus.png Tenet Agendus)
Innate DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgColdSmall64.png Cold - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgToxinSmall64.png Toxin - DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity -
Bonus DmgColdSmall64.png Cold + Modded DmgHeatSmall64.png Heat - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold - DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity -
Bonus DmgElectricitySmall64.png Electricity + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity - -
Bonus DmgToxinSmall64.png Toxin + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin - -


Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgHeatSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

  • HarrowIcon272.png Harrow is particularly well-suited for this weapon; Condemn130xDark.png Condemn can be used to hold enemies in place, Penance130xDark.png Penance can mitigate the Kuva Chakkurr's slow fire rate and reload speed, and the bonus critical chance from Covenant130xDark.png Covenant, particularity the quadrupled bonus on headshots, can make easy work of clustered enemies.
  • A Kuva Chakkhurr with bonus DmgRadiationSmall64.png Radiation is a good choice for Eidolon Teralyst hunts, though the slow fire rate will have to be compensated for via modding and/or ArcaneAcceleration64x.png Arcane Acceleration.
  • Because of its guaranteed DmgImpactSmall64.png Impact procs and slow fire rate, the Kuva Chakhurr is well-suited to use Mod TT 20px.png Internal Bleeding.

Trivia[]

  • As mentioned above, the Kuva Chakkhurr is modeled after Flintlock firearms, which operated by striking a piece of flint on a steel plate, generating sparks that ignite gunpowder covered by the steel plate and discharging the round. Aspects of the Chakkhurr's design allude to this;
    • The most obvious instances are two levers on the Chakkhurr's receiver that swing forward every time it is fired, analogous to a flintlock's hammer, which held the flint. The use of gunpowder is also reflected with copious amounts of smoke created every time the Chakkhurr is fired.
    • The hook at the bottom of the barrel, which is largely ornamental, is based on the ramrod, which was used during reloading to compress both the round and the gunpowder to improve the likelihood of a successful discharge. Reloading a flintlock was also a time-consuming process; the gunpowder and round were loaded from the muzzle then the ramrod was pushed up the barrel. This serves as the basis of the Chakkhurr's slow reload speed.
    • Some armies used paper cartridges, which had pre-measured amounts of gunpowder and had portions tied off with thread to speed up reloading, and these portions would be untied to first use the gunpowder. The Chakkhurr's reload animation consists of pulling the string to release the old magazine and pulling it again to secure the fresh magazine.
  • Whenever the Kuva Chakkhurr is fired into a large enough space, such as a Landscape mission, the shot will be followed by the sound of a bullet cutting through the air; a feature currently unique to the Chakkhurr [citation needed].

Bugs[]

  • If a shot is fired off at the same time when using Mesa's Peacemaker, then it will make the Kuva Chakkhurr automatically hit one target without having to aim. [citation needed]

Media[]

Patch History[]

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kuva Chakkhurr: 30%

Hotfix 27.2.1 (2020-03-05)

  • Decreased the distance to point of impact that Self Stagger is inflicted with the Shedu due to having a large AoE range.

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In addition to Self Damage being removed, some of the more powerful AOE weapons without Self Damage presently will have the Stagger added, but it should only be noticeable in cases of extreme inaccuracy on the player’s part. The Weapons include:

  • Kuva Chakkhurr

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 26.0.7 (2019-11-14)

  • Explosion damage changed from 106 Blast to 106 (50 Puncture, 36 Slash, and 20 Blast) (undocumented).
  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

Update 26.0 (2019-10-31)

  • Introduced.
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