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This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

The Kuva Bramma is a massive Kuva bow, firing arrows that produce a large Blast DamageDmgBlastSmall64.png Blast explosion on impact while also depositing cluster bombs, and is able to detonate mid-flight with Alternate Fire, but suffers from small ammo capacity.

Characteristics[]

This weapon deals primarily Blast DamageDmgBlastSmall64.png Blast damage.

Advantages:

Disadvantages:

  • Innate Blast DamageDmgBlastSmall64.png Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • Explosion and bomblets inflicts self-stagger.
  • Explosion has linear damage falloff from 100% to 10% from central impact.
  • Bomblets have linear damage falloff from 100% to 50% from central impact.
  • Explosion range cannot be increased with Amalgam Furax Body CountMod TT 20px.png Amalgam Furax Body Count.
  • Cannot fire unless fully charged.
  • Projectile has travel time with heavy arcing.
  • Relatively high spread, making aiming at distant targets inconsistent.
  • Smallest ammo reserve of all bows at 5 rounds.
  • Draws ammo from the rare sniper ammo pool.
  • Only restores one unit of ammunition per ammo pickup.
  • Alarming unlike most bows, making it ill-suited for stealth gameplay.

Acquisition[]

Kuva Bramma is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes[]

  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate Heat DamageDmgHeatSmall64.png Heat
(Tenet SpirexTenetSpirex.png Tenet Spirex)
Innate Cold DamageDmgColdSmall64.png Cold
(Tenet EnvoyTenetEnvoy.png Tenet Envoy)
Innate Electricity DamageDmgElectricitySmall64.png Electricity
(Tenet AgendusTenetAgendus.png Tenet Agendus)
Innate Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Cold DamageDmgColdSmall64.png Cold - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Heat DamageDmgHeatSmall64.png Heat + Modded Toxin DamageDmgToxinSmall64.png Toxin - Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Heat DamageDmgHeatSmall64.png Heat - - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Cold DamageDmgColdSmall64.png Cold - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Cold DamageDmgColdSmall64.png Cold + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Cold DamageDmgColdSmall64.png Cold - Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity -
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Electricity DamageDmgElectricitySmall64.png Electricity - - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin
Bonus Electricity DamageDmgElectricitySmall64.png Electricity + Modded Toxin DamageDmgToxinSmall64.png Toxin Gas DamageDmgGasSmall64.png Gas + Electricity DamageDmgElectricitySmall64.png Electricity Viral DamageDmgViralSmall64.png Viral + Electricity DamageDmgElectricitySmall64.png Electricity - -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Heat DamageDmgHeatSmall64.png Heat - Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Cold DamageDmgColdSmall64.png Cold Blast DamageDmgBlastSmall64.png Blast + Toxin DamageDmgToxinSmall64.png Toxin - Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin -
Bonus Toxin DamageDmgToxinSmall64.png Toxin + Modded Electricity DamageDmgElectricitySmall64.png Electricity Radiation DamageDmgRadiationSmall64.png Radiation + Toxin DamageDmgToxinSmall64.png Toxin Magnetic DamageDmgMagneticSmall64.png Magnetic + Toxin DamageDmgToxinSmall64.png Toxin - -
Element Progenitor Warframe*
Impact DamageDmgImpactSmall64.png Impact BaruukBaruukIcon272.png BaruukGaussGaussIcon272.png GaussGrendelGrendelIcon272.png GrendelRhinoRhinoIcon272.png RhinoSevagothSevagothIcon272.png SevagothWukongWukongIcon272.png WukongZephyrZephyrIcon272.png Zephyr
Heat DamageDmgHeatSmall64.png Heat ChromaChromaIcon272.png ChromaEmberEmberIcon272.png EmberInarosInarosIcon272.png InarosNezhaNezhaIcon272.png NezhaProteaProteaIcon272.png ProteaVaubanVaubanIcon272.png VaubanWispWispIcon272.png Wisp
Cold DamageDmgColdSmall64.png Cold FrostFrostIcon272.png FrostGaraGaraIcon272.png GaraHildrynHildrynIcon272.png HildrynRevenantRevenantIcon272.png RevenantTitaniaTitaniaIcon272.png TitaniaTrinityTrinityIcon272.png Trinity
Electricity DamageDmgElectricitySmall64.png Electricity BansheeBansheeIcon272.png BansheeExcaliburExcaliburIcon272.png ExcaliburLimboLimboIcon272.png LimboNovaNovaIcon272.png NovaValkyrValkyrIcon272.png ValkyrVoltVoltIcon272.png Volt
Toxin DamageDmgToxinSmall64.png Toxin AtlasAtlasIcon272.png AtlasIvaraIvaraIcon272.png IvaraKhoraKhoraIcon272.png KhoraNekrosNekrosIcon272.png NekrosNidusNidusIcon272.png NidusOberonOberonIcon272.png OberonSarynSarynIcon272.png Saryn
Magnetic DamageDmgMagneticSmall64.png Magnetic HarrowHarrowIcon272.png HarrowHydroidHydroidIcon272.png HydroidLavosLavosIcon272.png LavosMagMagIcon272.png MagMesaMesaIcon272.png MesaXakuXakuIcon272.png XakuYareliYareliIcon272.png Yareli
Radiation DamageDmgRadiationSmall64.png Radiation AshAshIcon272.png AshEquinoxEquinoxIcon272.png EquinoxGarudaGarudaIcon272.png GarudaLokiLokiIcon272.png LokiMirageMirageIcon272.png MirageNyxNyxIcon272.png NyxOctaviaOctaviaIcon272.png Octavia

*Note that the Primed and Umbra versions of a Warframe share the same element (including altered, exalted, spectral or enhanced forms such as Atlas using Rumbled, Titania in Razorwing, or Sevagoth's Shadow).

Tips[]

Trivia[]

  • This weapon's name is derived from the Brahmastra, powerful weapons in Hindu Mythology said to have been forged by the deity Brahma. The Brahmastra are commonly depicted as arrows and are capable of utterly destroying whatever they hit.

Bugs[]

  • When using any arrow skin for the Kuva Bramma, the player will hold the arrows by the middle of their shaft rather than the end, causing the arrow tips to not even connect to the bow when fully charged. This bug also applies if the Bow Dryad Skin is equipped.
    • Having any arrow skin equipped also makes them stick out of the quiver partly instead of fitting correctly in.

Media[]

Patch History[]

Hotfix 29.6.5 (2021-01-09)

  • Fixed visual issues with the Oscira Bow Skin when equipped on the Kuva Bramma.

Hotfix 29.2.1 (2020-10-01)

  • Fixed the Oscira Bow Skin not applying correctly to the Kuva Bramma.

Update 28.3 (2020-08-12)

  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.

Update 28.0 (2020-06-11)
The Kuva Bramma has received balance changes to address it’s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once you’ve given it a try.

Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

  • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
  • Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
  • Increased cluster projectile radial attack size from 2.7m to 3.5m.
  • Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage.
  • Updated the Kuva Bramnma description to include these changes:
    • This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

Update 27.4 (2020-05-01)

  • Fixed the Kuva Bramma’s projectiles not getting pulled into Mag’s Magnetize and instead bouncing off of the area and yeeting into the sky.

Hotfix 27.2.2 (2020-03-06)

  • Removed unnecessary dud grenade FX on the Kuva Bramma cluster bombs.

Update 27.2 (2020-03-05)

Kuva Lich Changes & Fixes
  • Fixed the Kuva Bramma weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
  • Fixed small FX offset issues with the Kuva Bramma when reloading.
Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

General Changes
  • Removed camera shake and color correction for other players in your squad when firing the Kuva Bramma for less eye bleed!

Hotfix 27.1.2 (2020-02-18)

  • Optimized the Kuva Bramma cluster bombs with and without Mirage’s Hall of Mirrors, to address issues with crashing due to FX overload.
  • Fixed the Kuva Bramma multi shot sound FX spamming.

Hotfix 27.1.1 (2020-02-11)

  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.

Update 27.1 (2020-02-04)

  • Introduced.

See Also[]

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