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This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

The Kuva Bramma is a massive Kuva bow, firing arrows that produce a large DmgBlastSmall64.png Blast explosion on impact while also depositing cluster bombs, and is able to detonate mid-flight with Alternate Fire, but suffers from small ammo capacity.

Characteristics[]

  • This weapon deals primarily DmgBlastSmall64.png Blast damage.
  • Cannot fire unless fully charged.
  • Shots explode in a 8.3 meter radius on impact with a surface or enemy, then splits into 3 smaller bomblets that rain down on the point of impact which explode in a 3.5 meter radius.
    • Alternate Fire prematurely detonates the arrow, and any bomblets, mid-flight.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
    • Explosion and bomblets inflicts self-stagger.
    • Explosion has linear damage falloff from 100% to 10% from central impact.
    • Bomblets have linear damage falloff from 100% to 50% from central impact.
    • Explosion range cannot be increased with Mod TT 20px.png Amalgam Furax Body Count.
  • Can equip the bow-exclusive Mod TT 20px.png Thunderbolt mod.
  • Can benefit from Mod TT 20px.png Firestorm (Mod TT 20px.png Primed) and Mod TT 20px.png Cautious Shot.
  • Mod TT 20px.png Heavy Caliber's accuracy penalty is minimal on this weapon.
  • Fire rate mods apply double their bonuses.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgFireSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
  • Innate Madurai Pol.svg polarity.

Advantages:

  • Highest base damage of all bows.
  • Second fastest charge speed of all bows, behind RaktaCernos.png Rakta Cernos.
  • Charged Shot
    • Very high crit chance
    • Above average damage
    • Very high reload speed
    • Above average crit multiplier
  • Radial Attack
    • High crit chance
    • Very high damage
    • Very high reload speed
  • Cluster Bomb Contact
    • Second highest average number of procs per shot behind KuvaZarr.png Kuva Zarr
    • Highest average number of crits per shot
    • Third highest reload speed behind Phantasma.png Phantasma
    • Second highest multishot behind Zarr.png Zarr
    • High crit chance
    • Above average crit multiplier
  • Cluster Bomb Explosion
    • Third highest crit chance behind Trumna.png Trumna
    • Second highest average number of crits per shot behind Zarr.png Zarr
    • Second highest reload speed behind Phantasma.png Phantasma
    • Third highest multishot behind Phantasma.png Phantasma

Disadvantages:

  • Projectile has travel time with heavy arcing.
  • Relatively high spread, making aiming at distant targets inconsistent.
  • Smallest ammo reserve of all bows at 5 rounds.
  • Draws ammo from the rare sniper ammo pool.
  • Only restores one unit of ammunition per ammo pickup.
  • Alarming unlike most bows, making it ill-suited for stealth gameplay.
  • Charged Shot
    • Very low magazine
    • Very low effective fire rate
    • Very low max ammo
    • Very low disposition
  • Radial Attack
    • Very low magazine
    • Very low effective fire rate
    • Very low max ammo
    • Below average status chance
    • Very low disposition
  • Cluster Bomb Contact
    • Very low magazine
    • Low damage
    • Low effective fire rate
    • Very low max ammo
    • Below average multishot
    • Low status chance
    • Very low disposition
  • Cluster Bomb Explosion
    • Very low magazine
    • Low damage
    • Very low effective fire rate
    • Below average average number of procs per shot
    • Very low max ammo
    • Below average multishot
    • Very low status chance
    • Very low disposition

Acquisition[]

Kuva Bramma is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[]

Main article: Lich System#Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64.png Heat → Innate DmgColdSmall64.png Cold → Innate DmgElectricitySmall64.png Electricity → Innate DmgToxinSmall64.png Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64.png Heat
E.g. TenetSpirex.png Tenet Spirex
Innate DmgColdSmall64.png Cold
E.g. TenetEnvoy.png Tenet Envoy
Innate DmgElectricitySmall64.png Electricity
E.g. TenetAgendus.png Tenet Agendus
Innate DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgGasSmall64.png Gas
Bonus DmgColdSmall64.png Cold + Modded DmgFireSmall64.png Heat DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgViralSmall64.png Viral DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral
Bonus DmgElectricitySmall64.png Electricity + Modded DmgFireSmall64.png Heat DmgRadiationSmall64.png Radiation DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Bonus DmgToxinSmall64.png Toxin + Modded DmgFireSmall64.png Heat DmgGasSmall64.png Gas DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgFireSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburGyreIcon272.png GyreLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

Trivia[]

  • This weapon's name is derived from the Brahmastra, powerful weapons in Hindu Mythology said to have been forged by the deity Brahma. The Brahmastra are commonly depicted as arrows and are capable of utterly destroying whatever they hit.

Bugs[]

  • When using any arrow skin for the Kuva Bramma, the player will hold the arrows by the middle of their shaft rather than the end, causing the arrow tips to not even connect to the bow when fully charged. This bug also applies if the Bow Dryad Skin is equipped.
    • Having any arrow skin equipped also makes them stick out of the quiver partly instead of fitting correctly in.

Media[]

Patch History[]

Update 31.5 (2022-04-27)

  • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly.

Hotfix 29.6.5 (2021-01-09)

  • Fixed visual issues with the Oscira Bow Skin when equipped on the Kuva Bramma.

Hotfix 29.2.1 (2020-10-01)

  • Fixed the Oscira Bow Skin not applying correctly to the Kuva Bramma.

Update 28.3 (2020-08-12)

  • Fixed arrows being misplaced when equipping the Dryad Bow Skin on the Kuva Bramma.

Update 28.0 (2020-06-11)
The Kuva Bramma has received balance changes to address it’s overwhelming chart topping usage. The Kuva Bramma still goes boom, and we look forward to your feedback once you’ve given it a try.

Full detail can be found here: https://forums.warframe.com/topic/1199010-kuva-bramma-changes-explanation-and-timeline/

  • It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere.
  • Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through.
  • Increased cluster projectile radial attack size from 2.7m to 3.5m.
  • Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage.
  • Updated the Kuva Bramnma description to include these changes:
    • This Grineer bow delivers vengeance in the form of cluster bomb-tipped arrows that can be detonated mid-air or on impact. Low quiver capacity, arrows are recovered singly.

Update 27.4 (2020-05-01)

  • Fixed the Kuva Bramma’s projectiles not getting pulled into Mag’s Magnetize and instead bouncing off of the area and yeeting into the sky.

Hotfix 27.2.2 (2020-03-06)

  • Removed unnecessary dud grenade FX on the Kuva Bramma cluster bombs.

Update 27.2 (2020-03-05)

Kuva Lich Changes & Fixes
  • Fixed the Kuva Bramma weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
  • Fixed small FX offset issues with the Kuva Bramma when reloading.
Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

General Changes
  • Removed camera shake and color correction for other players in your squad when firing the Kuva Bramma for less eye bleed!

Hotfix 27.1.2 (2020-02-18)

  • Optimized the Kuva Bramma cluster bombs with and without Mirage’s Hall of Mirrors, to address issues with crashing due to FX overload.
  • Fixed the Kuva Bramma multi shot sound FX spamming.

Hotfix 27.1.1 (2020-02-11)

  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.

Update 27.1 (2020-02-04)

  • Introduced.

See Also[]

  • Kulstar.png Kulstar, a secondary launcher with similar functionality.
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