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This Grineer bow delivers vengeance in the form of clusterbomb-tipped arrows that can be detonated mid-air or on impact.

The Kuva Bramma is a massive Grineer bow wielded by Kuva Liches, firing arrows that produce a large Blast b Blast explosion on impact while also depositing cluster bombs, and is able to detonate mid-flight with Alternate Fire.

AcquisitionEdit

The Kuva Bramma is obtained by vanquishing a Kuva Lich who was generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

CharacteristicsEdit

This weapon deals primarily Blast b Blast damage.

Advantages:

Disadvantages:

  • Innate Blast b Blast damage – less effective against Ferrite Armor and Infested Sinew.
    • Damage cannot be increased with Puncture b Puncture or Slash b Slash mods.
      • Physical contact with the arrow deals only Impact b Impact damage, while explosions themselves deal only Blast b Blast damage, therefore the explosion does not benefit from any physical damage mods.
  • Explosion and bomblets inflicts self-stagger.
  • Explosion and bomblets have linear damage falloff from 100% to 10% from central impact.
  • Projectile has travel time with heavy arcing.
  • Small magazine size.
  • Draws ammo from the rare sniper ammo pool.
  • Alarming for a bow, making it ill-suited for stealth gameplay.
  • Relatively high spread, making aiming at distant targets inconsistent.

NotesEdit

  • Arrows fired by MirageIcon272 Mirage's HallOfMirrors130xDark Hall Of Mirrors cannot detonate prematurely with Alternate Fire.
  • When used with IvaraIcon272 Ivara's Navigator130xDark Navigator only the main hit and the radial damage get the damage multiplier, the droplets do not.[potential bug]
  • As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Omm Omlobuh Kuva Bramma).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Bramma.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
  • Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Element Progenitor Warframe*
Impact b Impact BaruukIcon272 BaruukGaussIcon272 GaussGrendelIcon272 GrendelRhinoIcon272 RhinoWukongIcon272 WukongZephyrIcon272 Zephyr
Heat b Heat ChromaIcon272 ChromaEmberIcon272 EmberInarosIcon272 InarosNezhaIcon272 NezhaVaubanIcon272 VaubanWispIcon272 Wisp
Cold b Cold FrostIcon272 FrostGaraIcon272 GaraHildrynIcon272 HildrynRevenantIcon272 RevenantTitaniaIcon272 TitaniaTrinityIcon272 Trinity
Electricity b Electricity BansheeIcon272 BansheeExcaliburIcon272 ExcaliburLimboIcon272 LimboNovaIcon272 NovaValkyrIcon272 ValkyrVoltIcon272 Volt
Toxin b Toxin AtlasIcon272 AtlasIvaraIcon272 IvaraKhoraIcon272 KhoraNekrosIcon272 NekrosNidusIcon272 NidusOberonIcon272 OberonSarynIcon272 Saryn
Magnetic b Magnetic HarrowIcon272 HarrowHydroidIcon272 HydroidMagIcon272 MagMesaIcon272 Mesa
Radiation b Radiation AshIcon272 AshEquinoxIcon272 EquinoxGarudaIcon272 GarudaLokiIcon272 LokiMirageIcon272 MirageNyxIcon272 NyxOctaviaIcon272 Octavia

*Note that the Primed/Umbra version of a Warframe share the same element


TriviaEdit

  • This weapon's name is derived from the Brahmastra, powerful weapons in Hindu Mythology said to have been forged by the deity Brahma. The Brahmastra are commonly depicted as arrows and are capable of utterly destroying whatever they hit.

BugsEdit

  • When using any arrow skin for the Kuva Bramma, the player will hold the arrows by the middle of their shaft rather than the end, causing the arrow tips to not even connect to the bow when fully charged. This bug also applies if the Bow Dryad Skin is equipped.
  • Having any arrow skin equipped also makes them stick out of the quiver partly instead of fitting correctly in.

MediaEdit

Patch HistoryEdit

Update 27.4
  • Fixed the Kuva Bramma’s projectiles not getting pulled into Mag’s Magnetize and instead bouncing off of the area and yeeting into the sky.

Hotfix 27.2.2

  • Removed unnecessary dud grenade FX on the Kuva Bramma cluster bombs.

Update 27.2

Kuva Lich Changes & Fixes
  • Fixed the Kuva Bramma weapon progression showing as complete in the Codex when at Rank 30 instead of it’s true completed Rank of 40.
  • Fixed small FX offset issues with the Kuva Bramma when reloading.
Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

General Changes
  • Removed camera shake and color correction for other players in your squad when firing the Kuva Bramma for less eye bleed!

Hotfix 27.1.2

  • Optimized the Kuva Bramma cluster bombs with and without Mirage’s Hall of Mirrors, to address issues with crashing due to FX overload.
  • Fixed the Kuva Bramma multi shot sound FX spamming.

Hotfix 27.1.1

  • Removed the Kuva Bramma from Conclave eligibility due to not being Conclave balanced yet.
  • Fixed Kuva Bramma explosion and projectile sounds being too loud for non local players.

Update 27.1

  • Introduced.

See AlsoEdit

  • GrnTorpedoPistol Kulstar, a secondary launcher with similar functionality.
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