This Lich-variant semi-automatic hand cannon delivers a lot of punch in a small package. Higher fire rate, magazine capacity and reload speed.

The Kuva Brakk is the Kuva variant of the DEGrineerHandShotgun.pngBrakk shotgun pistol, featuring higher critical chance, status chance, fire rate, magazine capacity, and innate punch through, at the cost of overall base damage.

Characteristics[edit | edit source]

This weapon does primarily DmgImpactSmall64.pngImpact damage.


  • High DmgImpactSmall64.pngImpact damage – effective against shields.
  • Very high critical chance.
  • Highest overall status chance of all secondary shotguns.
  • Very fast reload speed.
  • Innate 0.5 meter punch through.
  • Innate multishot of 10 pellets.
  • Ammo efficient.
  • Innate Lua error in Module:Icon at line 78: attempt to concatenate global 'pol' (a nil value). and Lua error in Module:Icon at line 78: attempt to concatenate global 'pol' (a nil value). polarities.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.pngImpact, DmgFireSmall64.pngHeat, DmgColdSmall64.pngCold, DmgElectricitySmall64.pngElectricity, DmgToxinSmall64.pngToxin, DmgMagneticSmall64.pngMagnetic, or DmgRadiationSmall64.pngRadiation damage, based on the Kuva Lich's progenitor Warframe.


  • Low DmgPunctureSmall64.pngPuncture and DmgSlashSmall64.pngSlash damage – less effective against armor and health.
  • Has linear damage falloff from 100% to 4% from 10m to 20m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • High recoil.


  • Kuva Brakk, compared to Brakk:
    • Lower base damage (130.0 vs. 200.0)
      • Lower DmgImpactSmall64.pngImpact damage (58.5 vs. 90.0)
      • Lower DmgPunctureSmall64.pngPuncture damage (32.5 vs. 50.0)
      • Lower DmgSlashSmall64.pngSlash damage (39.0 vs. 60.0)
    • Higher critical chance (29% vs. 17%)
    • Higher status chance (11.1% vs. 5.1%)
    • Higher fire rate (5.83 rounds/sec vs. 5 rounds/sec)
    • Shorter range before damage falloff starts (10m vs. 11m)
    • Shorter range before damage falloff ends (20m vs. 22m)
    • Larger max damage reduction due to falloff (96% vs. 60%)
    • Larger magazine (11 rounds vs. 5 rounds)
    • Larger max ammo capacity (221 rounds vs. 210 rounds)
    • Slower reload speed (1.1 s vs. 1.05 s)
    • Higher Mastery Rank required (13 vs. 6)
    • Lower disposition (0.9 vs. 1.25)

Acquisition[edit | edit source]

The Kuva Brakk is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[edit | edit source]

  • As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Brakk).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Brakk.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
  • Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Element Progenitor Warframe*
DmgImpactSmall64.pngImpact BaruukIcon272.pngBaruukGaussIcon272.pngGaussGrendelIcon272.pngGrendelRhinoIcon272.pngRhinoSevagothIcon272.pngSevagothWukongIcon272.pngWukongZephyrIcon272.pngZephyr
DmgFireSmall64.pngHeat ChromaIcon272.pngChromaEmberIcon272.pngEmberInarosIcon272.pngInarosNezhaIcon272.pngNezhaProteaIcon272.pngProteaVaubanIcon272.pngVaubanWispIcon272.pngWisp
DmgColdSmall64.pngCold FrostIcon272.pngFrostGaraIcon272.pngGaraHildrynIcon272.pngHildrynRevenantIcon272.pngRevenantTitaniaIcon272.pngTitaniaTrinityIcon272.pngTrinity
DmgElectricitySmall64.pngElectricity BansheeIcon272.pngBansheeExcaliburIcon272.pngExcaliburLimboIcon272.pngLimboNovaIcon272.pngNovaValkyrIcon272.pngValkyrVoltIcon272.pngVolt
DmgToxinSmall64.pngToxin AtlasIcon272.pngAtlasIvaraIcon272.pngIvaraKhoraIcon272.pngKhoraNekrosIcon272.pngNekrosNidusIcon272.pngNidusOberonIcon272.pngOberonSarynIcon272.pngSaryn
DmgMagneticSmall64.pngMagnetic HarrowIcon272.pngHarrowHydroidIcon272.pngHydroidLavosIcon272.pngLavosMagIcon272.pngMagMesaIcon272.pngMesaXakuIcon272.pngXaku
DmgRadiationSmall64.pngRadiation AshIcon272.pngAshEquinoxIcon272.pngEquinoxGarudaIcon272.pngGarudaLokiIcon272.pngLokiMirageIcon272.pngMirageNyxIcon272.pngNyxOctaviaIcon272.pngOctavia

*Note that the Primed/Umbra version of a Warframe share the same element

Tips[edit | edit source]

  • It is recommended to bring a long-range primary, so you have an option for long-range engagements.
  • Fire close to the enemy for maximum damage.
  • This weapon is suitable for status and critical hybrid build
  • When hunting for Kuva Larvlings make sure to bring the right Warframe for which element you want.
  • Being projectile-based, Mod TT 20px.pngLethal Momentum and ZephyrIcon272.pngZephyr's Turbulence130xDark.pngTurbulence with the Mod TT 20px.pngJet Stream augment can be used to extend the fall-off distance, giving it more range before losing damage.

Trivia[edit | edit source]

  • This and the other Kuva weapons are the only weapons in the game which are built automatically without player input. 
  • The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the BallasSword.pngParacesis.

Media[edit | edit source]

Kuva Brakk Skins[edit | edit source]

Patch History[edit | edit source]

Update 27.2

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3.7% to 11.1%.

Update 26.0

  • Introduced.

See also[edit | edit source]

  • DEGrineerHandShotgun.pngBrakk, the normal counterpart of this weapon.
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