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This Lich-variant semi-automatic hand cannon delivers a lot of punch in a small package. Higher fire rate, magazine capacity and reload speed.

The Kuva Brakk is the Kuva variant of the Brakk.png Brakk shotgun pistol, featuring higher critical chance, status chance, fire rate, magazine capacity, and innate punch through, at the cost of overall base damage and heavy damage falloff at long ranges.

Characteristics[]

  • This weapon does primarily DmgImpactSmall64.png Impact damage.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgFireSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.
  • Innate Madurai Pol.svg and Naramon Pol.svg polarities.

Advantages:

  • Highest overall status chance of all secondary shotguns.
  • Innate 0.5 meter punch through.
  • Innate multishot of 10 pellets.
  • Ammo efficient.
  • Normal Attack
    • Second highest average number of procs per shot behind Kompressa.png Kompressa
    • Highest average number of crits per shot
    • Third highest multishot behind Pyrana.png Pyrana
    • High crit chance
    • Above average reload speed
    • Above average max ammo

Disadvantages:

  • Has linear damage falloff from 100% to 4% from 10m to 20m target distance (distances are affected by Projectile Speed).
  • Wide pellet spread cone makes the weapon ineffective beyond medium range.
  • High recoil.
  • Normal Attack
    • Below average magazine
    • Very low damage
    • Below average status chance
    • Very low disposition

Comparisons:

  • Kuva Brakk (Normal Attack), compared to Brakk (Normal Attack):
    • Lower base damage per projectile (13 vs. 20) (individual damage types below exclude any Progenitor bonus)
      • Lower DmgImpactSmall64.png Impact damage (5.85 vs. 9)
      • Lower DmgPunctureSmall64.png Puncture damage (3.25 vs. 5)
      • Lower DmgSlashSmall64.png Slash damage (3.9 vs. 6)
    • Higher total damage (using max +60% Progenitor bonus if applicable) (208 vs. 200)
    • Higher base critical chance (29.00% vs. 17.00%)
    • Higher base status chance (11.10% vs. 5.10%)
    • Higher average damage per tap (using max +60% Progenitor bonus if applicable) (268.32 vs. 234)
    • Higher burst DPS (using max +60% Progenitor bonus if applicable) (1564.30 vs. 1170)
    • Higher sustained DPS (using max +60% Progenitor bonus if applicable) (988.19 vs. 570.73)
    • Closer starting damage falloff distance (10.0m vs. 11.0m)
    • Closer max damage falloff distance (20.0m vs. 22.0m)
    • Greater max damage reduction at ending falloff distance (96.00% vs. 60.00%)
    • Higher fire rate (5.83 vs. 5)
    • Larger magazine (11 vs. 5)
    • Larger max ammo capacity (221 vs. 210)
    • Slower reload time (1.1 vs. 1.05)
    • Higher Mastery Rank required (13 vs. 6)
    • Lower disposition (●●○○○ (0.85x) vs. ●●●●○ (1.25x))

Acquisition[]

Kuva Brakk is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[]

Main article: Lich System#Notes (edit)

Kuva/Tenet Notes[]

  • For weapons obtained from vanquishing the Kuva Lich or Sister:
    • The player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Lich/Sister carrying it has been vanquished.
    • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. a Kuva Kohm might be called "Odizrigg Agekk Kuva Kohm").
  • Refraining from Mercy killing a lich candidate will remove their weapon from the pool of potential lich weapons until each has been refused, but only if the mission is completed. Weapons rejected from aborted missions will remain in the current cycle.
  • For weapons obtained from Ergo Glast's shop:
    • The player must meet the Mastery Rank displayed to obtain this weapon, as it is claimed from an NPC shop rather than the foundry.
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat.
    • For Lich/Sister-obtained weapons this is dependent on the Warframe that summoned the Lich/Sister.
    • For Ergo Glast shop a random bonus stat will be offered for each weapon and changed every 4 days (96 hours).
    • This damage stat randomly ranges between 25%-60%. It can be upgraded up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type and will be applied after all elemental mods for the purposes of elemental combinations.
  View detailed explanation about element merging  
  • Weapons with an innate primary element and a different primary element provided by the progenitor both behave as innate elements and combine with each other. They will also recombine with modded elements in the following order:
    • Mod slot 1 → Mod slot 2 → ... → Mod slot 8 → Innate DmgFireSmall64.png Heat → Innate DmgColdSmall64.png Cold → Innate DmgElectricitySmall64.png Electricity → Innate DmgToxinSmall64.png Toxin
HCET Priority Results from Modding an Element
Bonus Element + Modded Element Innate DmgFireSmall64.png Heat
E.g. TenetSpirex.png Tenet Spirex
Innate DmgColdSmall64.png Cold
E.g. TenetEnvoy.png Tenet Envoy
Innate DmgElectricitySmall64.png Electricity
E.g. TenetAgendus.png Tenet Agendus
Innate DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgFireSmall64.png Heat + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgGasSmall64.png Gas
Bonus DmgColdSmall64.png Cold + Modded DmgFireSmall64.png Heat DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgViralSmall64.png Viral DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral
Bonus DmgElectricitySmall64.png Electricity + Modded DmgFireSmall64.png Heat DmgRadiationSmall64.png Radiation DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Bonus DmgToxinSmall64.png Toxin + Modded DmgFireSmall64.png Heat DmgGasSmall64.png Gas DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgViralSmall64.png Viral
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin DmgCorrosiveSmall64.png Corrosive DmgCorrosiveSmall64.png Corrosive
Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgFireSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburGyreIcon272.png GyreLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Tips[]

  • It is recommended to bring a long-range primary, so you have an option for long-range engagements.
  • Fire close to the enemy for maximum damage.
  • This weapon is suitable for status and critical hybrid build
  • When hunting for Kuva Larvlings make sure to bring the right Warframe for which element you want.
  • Being projectile-based, Mod TT 20px.png Lethal Momentum and ZephyrIcon272.png Zephyr's Turbulence130xDark.png Turbulence with the Mod TT 20px.png Jet Stream augment can be used to extend the fall-off distance, giving it more range before losing damage.

Trivia[]

  • This and the other Kuva weapons are the only weapons in the game which are built automatically without player input. 
  • The characteristic to reach past the normal level cap of 30 is only shared with the other weapons in this set and the Paracesis.png Paracesis.

Media[]


Kuva Brakk Skins[]

Patch History[]

Update 27.2 (2020-03-05)

Greater than 100% Status having meaning

Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.

Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.

  • (Undocumented) Status chance per projectile increased from 3.7% to 11.1%.

Update 26.0 (2019-10-31)

  • Introduced.

See also[]

  • Brakk.png Brakk, the normal counterpart of this weapon.
  • TenetDetron.png Tenet Detron, the Tenet equivalent of this weapon.
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