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Sweep aside hordes of enemies with the flaming fury of this powerful automatic grenade launcher.

The Kuva Ayanga is a unique Kuva Arch-gun that rapidly fires explosive rounds which travel in an arc.

Characteristics[]

This weapon deals primarily DmgBlastSmall64.png Blast damage.

Advantages:

  • Innate DmgBlastSmall64.png Blast damage – effective against Machinery and Fossilized.
  • High DmgImpactSmall64.png Impact damage – effective against shields.
  • Very high critical chance.
  • High status chance.
  • Grenades explode after impacting a surface or enemy:
    • 9 meter radius in Archwing mode.
    • 6 meter radius in Atmospheric mode.
    • Initial hit and explosion apply status separately.
    • Explosion does not need direct line of sight to deal damage and will penetrate walls.
  • Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
  • Comes with an additional bonus DmgImpactSmall64.png Impact, DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin, DmgMagneticSmall64.png Magnetic, or DmgRadiationSmall64.png Radiation damage, based on the Kuva Lich's progenitor Warframe, which increases the listed base damage of the weapon by 25%-60%.

Disadvantages:

  • Innate DmgBlastSmall64.png Blast damage – less effective against Ferrite Armor and Infested Sinew.
  • No DmgPunctureSmall64.png Puncture or DmgSlashSmall64.png Slash damage – less effective against armor and health.
  • Second slowest fire rate of all arch-guns, after ArchLaunchGrenade.png Corvas.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff:
    • From 100% to 70% from central impact in Archwing mode.
    • From 100% to 50% from central impact in Atmospheric mode.

Acquisition[]

Kuva Ayanga is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.


Notes[]

Kuva/Tenet notes[]

  • As with all Kuva and Tenet weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich or Sister carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Lich/Sister it was acquired from (e.g. Odizrigg Agekk Kuva Kohm).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives 100 Mastery Rank experience, giving 4,000 points in total at level 40.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the weapon.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
        • Legendary Mastery Rank increases the minimum mod capacity for such weapons, without the weapon needing to be rank 31 and above. For example, Legendary 1 increases the minimum capacity to 31 (62 with an Orokin Catalyst).
  • Comes with an additional damage stat, dependent on the Warframe that summoned the Lich/Sister.
    • This damage stat ranges between 25%-60%, and is randomly generated by the Lich/Sister. It can be brought up to its maximum value with Valence Fusion using another copy of the weapon.
    • This bonus stat is considered a base damage type that is added after all elemental mods.
  View detailed explanation about element merging  
    • If the weapon innately has a primary element type (DmgHeatSmall64.png Heat, DmgColdSmall64.png Cold, DmgElectricitySmall64.png Electricity, DmgToxinSmall64.png Toxin) AND has a different primary element as its bonus stat, the elements on the weapon will combine in a unique way: Whichever of the two primary elements comes first in this element order - DmgHeatSmall64.png Heat > DmgColdSmall64.png Cold > DmgElectricitySmall64.png Electricity > DmgToxinSmall64.png Toxin, or "HCET" for short - will be placed second to last in the element combine order, while the other primary element will be placed last in the combine order. This order can be subsequently shifted based on the order of the equipped mods.
    • For example, if the weapon innately has DmgColdSmall64.png Cold, using an DmgElectricitySmall64.png Electricity progenitor Warframe to add base DmgElectricitySmall64.png Electricity damage to the weapon will change the weapon's base element to DmgMagneticSmall64.png Magnetic.
HCET Damage Priority Results
Bonus Element + Modded Element / Innate Element Innate DmgHeatSmall64.png Heat
(TenetSpirex.png Tenet Spirex)
Innate DmgColdSmall64.png Cold
(TenetEnvoy.png Tenet Envoy)
Innate DmgElectricitySmall64.png Electricity
(TenetAgendus.png Tenet Agendus)
Innate DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgColdSmall64.png Cold - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgHeatSmall64.png Heat + Modded DmgToxinSmall64.png Toxin - DmgGasSmall64.png Gas + DmgColdSmall64.png Cold DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity -
Bonus DmgColdSmall64.png Cold + Modded DmgHeatSmall64.png Heat - - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgColdSmall64.png Cold - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgColdSmall64.png Cold + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgColdSmall64.png Cold - DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity -
Bonus DmgElectricitySmall64.png Electricity + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgElectricitySmall64.png Electricity - - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin
Bonus DmgElectricitySmall64.png Electricity + Modded DmgToxinSmall64.png Toxin DmgGasSmall64.png Gas + DmgElectricitySmall64.png Electricity DmgViralSmall64.png Viral + DmgElectricitySmall64.png Electricity - -
Bonus DmgToxinSmall64.png Toxin + Modded DmgHeatSmall64.png Heat - DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgColdSmall64.png Cold DmgBlastSmall64.png Blast + DmgToxinSmall64.png Toxin - DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin -
Bonus DmgToxinSmall64.png Toxin + Modded DmgElectricitySmall64.png Electricity DmgRadiationSmall64.png Radiation + DmgToxinSmall64.png Toxin DmgMagneticSmall64.png Magnetic + DmgToxinSmall64.png Toxin - -


Element Progenitor Warframe*
DmgImpactSmall64.png Impact BaruukIcon272.png BaruukGaussIcon272.png GaussGrendelIcon272.png GrendelRhinoIcon272.png RhinoSevagothIcon272.png SevagothWukongIcon272.png WukongZephyrIcon272.png Zephyr
DmgHeatSmall64.png Heat ChromaIcon272.png ChromaEmberIcon272.png EmberInarosIcon272.png InarosNezhaIcon272.png NezhaProteaIcon272.png ProteaVaubanIcon272.png VaubanWispIcon272.png Wisp
DmgColdSmall64.png Cold FrostIcon272.png FrostGaraIcon272.png GaraHildrynIcon272.png HildrynRevenantIcon272.png RevenantTitaniaIcon272.png TitaniaTrinityIcon272.png Trinity
DmgElectricitySmall64.png Electricity BansheeIcon272.png BansheeCalibanIcon.png CalibanExcaliburIcon272.png ExcaliburLimboIcon272.png LimboNovaIcon272.png NovaValkyrIcon272.png ValkyrVoltIcon272.png Volt
DmgToxinSmall64.png Toxin AtlasIcon272.png AtlasIvaraIcon272.png IvaraKhoraIcon272.png KhoraNekrosIcon272.png NekrosNidusIcon272.png NidusOberonIcon272.png OberonSarynIcon272.png Saryn
DmgMagneticSmall64.png Magnetic HarrowIcon272.png HarrowHydroidIcon272.png HydroidLavosIcon272.png LavosMagIcon272.png MagMesaIcon272.png MesaXakuIcon272.png XakuYareliIcon272.png Yareli
DmgRadiationSmall64.png Radiation AshIcon272.png AshEquinoxIcon272.png EquinoxGarudaIcon272.png GarudaLokiIcon272.png LokiMirageIcon272.png MirageNyxIcon272.png NyxOctaviaIcon272.png Octavia

*Note that the Primed or Umbra version of a Warframe share the same element

Trivia[]

  • Visually, as well as in terms of functionality (contact explosives with a minimum arming distance), the Kuva Ayanga's explosive rounds appear to be the same grenades fired by the GrnGrenadeLauncher.png Tonkor.
  • Ayanga comes from the Mongolian language word for Thunder, Ayanga (аянга).

Media[]

Patch History[]

Hotfix 30.7.5 (2021-09-16)

  • Fixed Kuva Ayanga firing projectiles back on the player with maximum Fire Rate.

Update 29.5 (2020-11-19)

  • Removed Kuva Ayanga arming distance from projectiles.
  • Fixed the Kuva Ayanga dealing self damage.

Hotfix 28.2.1 (2020-08-01)

  • Fixed the Kuva Ayanga missing its handle animations.

Hotfix 27.4.4 (2020-05-07)

  • Fixed the Kuva Ayanga causing self-damage when out in space.

Update 27.4 (2020-05-01)

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Ammo regen delay decreased from 1 sec to 0.7 secs.
  • Ammo regen rate increased from 10 to 66.
  • Fall Off min Damage increased from 120 to 137.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kuva Ayanga: 50%

Update 27.2 (2020-03-05)

Self Damage Changes:

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 27.0.11 (2020-01-16)

  • Fixed Kuva Ayanga no longer having its Area Of Effect properties.

Hotfix 27.0.9 (2020-01-09)

  • Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.

Update 27.0 (2019-12-13)

  • Increased projectile speed of the Kuva Ayanga while in space.

Hotfix 26.0.7 (2019-11-14)

  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

Update 26.0 (2019-10-31)

  • Introduced.

Last updated: Hotfix 26.0.7 (2019-11-14)

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