Sweep aside hordes of enemies with the flaming fury of this powerful automatic grenade launcher.

The Kuva Ayanga is a Kuva Lich Arch-gun that rapidly fires explosive rounds which travel in an arc.

Characteristics[edit | edit source]

This weapon deals primarily DmgBlastSmall64.pngBlast damage.

Advantages:

Disadvantages:

  • Innate DmgBlastSmall64.pngBlast damage – less effective against Ferrite Armor and Infested Sinew.
  • No DmgPunctureSmall64.pngPuncture or DmgSlashSmall64.pngSlash damage – less effective against armor and health.
  • Second slowest fire rate of all arch-guns, after ArchLaunchGrenade.pngCorvas.
  • Projectiles have travel time.
  • Explosion inflicts self-stagger.
  • Explosion has linear damage falloff:
    • From 100% to 70% from central impact in Archwing mode.
    • From 100% to 50% from central impact in Atmospheric mode.

Acquisition[edit | edit source]

The Kuva Ayanga is obtained by vanquishing a Kuva Lich who generated with one equipped. After the Lich is vanquished it will be in the player's Foundry ready to claim.

While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.

Notes[edit | edit source]

  • As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
  • The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Ayanga).
  • The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
    • Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
    • Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
    • Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
      • Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ayanga.
      • After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
  • Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
Element Progenitor Warframe*
DmgImpactSmall64.pngImpact BaruukIcon272.pngBaruukGaussIcon272.pngGaussGrendelIcon272.pngGrendelRhinoIcon272.pngRhinoSevagothIcon272.pngSevagothWukongIcon272.pngWukongZephyrIcon272.pngZephyr
DmgFireSmall64.pngHeat ChromaIcon272.pngChromaEmberIcon272.pngEmberInarosIcon272.pngInarosNezhaIcon272.pngNezhaProteaIcon272.pngProteaVaubanIcon272.pngVaubanWispIcon272.pngWisp
DmgColdSmall64.pngCold FrostIcon272.pngFrostGaraIcon272.pngGaraHildrynIcon272.pngHildrynRevenantIcon272.pngRevenantTitaniaIcon272.pngTitaniaTrinityIcon272.pngTrinity
DmgElectricitySmall64.pngElectricity BansheeIcon272.pngBansheeExcaliburIcon272.pngExcaliburLimboIcon272.pngLimboNovaIcon272.pngNovaValkyrIcon272.pngValkyrVoltIcon272.pngVolt
DmgToxinSmall64.pngToxin AtlasIcon272.pngAtlasIvaraIcon272.pngIvaraKhoraIcon272.pngKhoraNekrosIcon272.pngNekrosNidusIcon272.pngNidusOberonIcon272.pngOberonSarynIcon272.pngSaryn
DmgMagneticSmall64.pngMagnetic HarrowIcon272.pngHarrowHydroidIcon272.pngHydroidLavosIcon272.pngLavosMagIcon272.pngMagMesaIcon272.pngMesaXakuIcon272.pngXaku
DmgRadiationSmall64.pngRadiation AshIcon272.pngAshEquinoxIcon272.pngEquinoxGarudaIcon272.pngGarudaLokiIcon272.pngLokiMirageIcon272.pngMirageNyxIcon272.pngNyxOctaviaIcon272.pngOctavia

*Note that the Primed/Umbra version of a Warframe share the same element


Trivia[edit | edit source]

  • Visually, as well as in terms of functionality (contact explosives with a minimum arming distance), the Kuva Ayanga's explosive rounds appear to be the same grenades fired by the GrnGrenadeLauncher.pngTonkor.
  • Ayanga comes from the Mongolian language word for Thunder, Ayanga (аянга)

Media[edit | edit source]

Bugs[edit | edit source]

  • When used in Atmosphere, a higher fire rate beyond more than a 10% increase such as from an un-upgraded Mod TT 20px.pngAutomatic Trigger, can cause projectiles to collide with each other and bounce back.

Patch History[edit | edit source]

Update 29.5

  • Removed Kuva Ayanga arming distance from projectiles.
  • Fixed the Kuva Ayanga dealing self damage.

Hotfix 28.2.1

  • Fixed the Kuva Ayanga missing its handle animations.

Hotfix 27.4.4

  • Fixed the Kuva Ayanga causing self-damage when out in space.

Update 27.4

  • Archwing Gun stats normalized - space combat now uses ground “Heavy Weapon” stats.
  • Ammo regen delay decreased from 1 sec to 0.7 secs.
  • Ammo regen rate increased from 10 to 66.
  • Fall Off min Damage increased from 120 to 137.

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Kuva Ayanga: 50%

Update 27.2

Self Damage Changes:

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Hotfix 27.0.11

  • Fixed Kuva Ayanga no longer having its Area Of Effect properties.

Hotfix 27.0.9

  • Fixed various issues with the Kuva Ayangya, including not firing sometimes in space.

Update 27.0

  • Increased projectile speed of the Kuva Ayanga while in space.

Hotfix 26.0.7

  • Fixed Kuva Lich weapons that do damage on both impact and explosion (Kuva Ogris, Kuva Ayanga, etc) doing significantly less overall damage than expected. This was due to the Elemental bonus only being applied to the "on impact" of the projectile itself and not the explosion.

Update 26.0

  • Introduced.

Last updated: Hotfix 26.0.7

Community content is available under CC-BY-SA unless otherwise noted.