While the weapon itself is not tradeable, a converted Kuva Lich generated with the weapon can be traded to another player. The trade is performed inside a Clan Dojo's Crimson Branch room, and the recipient must not have any active Lich. Once traded, the recipient must fight and vanquish the Lich to claim its weapon.
This weapon deals primarily Blast damage.
- Innate Blast damage – effective against Machinery and Fossilized.
- High Impact damage – effective against shields.
- Very high critical chance.
- High status chance.
- Grenades explode in a 5 meter radius after impacting a surface or enemy.
- Grenades have a minimum arming distance of 10 meters, mitigating self-stagger.
- Polarizing the weapon increases its max rank by 2, capping at rank 40 after 5 polarizations, granting the weapon additional mod capacity.
- Comes with an additional bonus Impact, Heat, Cold, Electricity, Toxin, Magnetic, or Radiation damage, based on the Kuva Lich's progenitor Warframe.
- Innate Blast damage – less effective against Ferrite Armor and Infested Sinew.
- No Puncture or Slash damage – less effective against armor and health.
- Second slowest fire rate of all arch-guns, after Corvas.
- Projectiles have travel time.
- Explosion inflicts self-stagger.
- Explosion has linear damage falloff from 100% to 50% from central impact.
- As with all Kuva weapons, the player does not have to meet the Mastery Rank displayed to obtain this weapon. It can simply be claimed from the foundry after the Kuva Lich carrying it has been vanquished.
- The weapon will have a prefix of the name of the Kuva Lich it was acquired from (e.g. Odizrigg Agekk Kuva Ayanga).
- The weapon's max rank caps at 40 after 5 polarizations (max rank increases by 2 per Forma added).
- Additional polarizations can be added when the weapon reaches its new max rank at that polarization level.
- Each additional rank also gives Mastery Rank Experience, giving 4,000 points in total.
- Mod capacity scales with the additional ranks, and can reach a total of 80 at rank 40 with an Orokin Catalyst installed.
- Without an Orokin Catalyst, the max is 40. Combined with the five polarized mod slots required to reach that point, an Orokin Catalyst might not be required to finish modding the Kuva Ayanga.
- After polarizing a weapon, any additional mod capacity above 30 (60 with an Orokin Catalyst) will not take effect until the weapon's rank reaches 31 and above.
- Comes with an additional bonus damage stat, dependent on the Warframe that summoned the Lich.
|Impact||Baruuk • Gauss • Grendel • Rhino • Wukong • Zephyr|
|Heat||Chroma • Ember • Inaros • Nezha • Protea • Vauban • Wisp|
|Cold||Frost • Gara • Hildryn • Revenant • Titania • Trinity|
|Electricity||Banshee • Excalibur • Limbo • Nova • Valkyr • Volt|
|Toxin||Atlas • Ivara • Khora • Nekros • Nidus • Oberon • Saryn|
|Magnetic||Harrow • Hydroid • Mag • Mesa|
|Radiation||Ash • Equinox • Garuda • Loki • Mirage • Nyx • Octavia|
*Note that the Primed/Umbra version of a Warframe share the same element
- Visually, as well as in terms of functionality (contact explosives with a minimum arming distance), the Kuva Ayanga's explosive rounds appear to be the same grenades fired by the Tonkor.
- Ayanga comes from the Mongolian language word for Thunder, Ayanga (аянга)
- Currently deals self-damage with armed projectiles.
Last updated: Hotfix 26.0.7
|Archwing • Compare All|
|Archwings||Amesha • Elytron • Itzal • Odonata (Prime)|
|Arch-guns|| Corvas • Cyngas • Dual Decurion • Fluctus • Grattler|
Imperator ( Vandal) • Kuva Ayanga • Larkspur • Phaedra • Velocitus
|Arch-melees|| Agkuza • Centaur • Kaszas • Knux|
Onorix • Rathbone • Veritux ( Prisma)