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Kumihimo Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect. Introduced in Update 36.0 (2024-06-18) |
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![]() 15 m (threads length) 5 / 8 / 10 / 15 (threads formed) | |||
Misc:
? m/s (star travel speed) |
Info
- Koumei expends
25 Energy to guide a Weaver Star toward the reticle over a distance of
10 / 15 / 20 / 30 meters, weaving
5 / 8 / 10 / 15 threads of destiny in the environment as the star soars. Each thread of destiny spans a length of
15 meters and remains active for
6 / 8 / 10 / 12 seconds. Kumihimo threads inflict randomized elemental Status Effect on contact with enemies; damage is equal to
10 / 15 / 20 / 25 multipied by the total dice roll number from Koumei's Passive between 1 and 30, evenly split between
Impact,
Puncture, and
Slash.
- Eligible status effects inflicted by Kumihimo include:
- Kumihimo cannot apply the following:
- Weaver star flies toward the reticle direction on cast until reaching its maximum range, allowing threads to form in open air. If cast toward the ground, the weaver star floats along the horizontal surface and accounts for terrain elevation difference.
- Weaver star does whatever damage type it procs to each hit enemy.
- Threads attempt to adhere to the walls and floors with a distance of 2 meters between each thread, but will try to catch enemies in their path as the threads form when possible.
- Threads are positioned diagonally, with each subsequent thread flipped opposite to the previous thread. Threads do not have collision and can phase through walls.
- Upon reaching a wall the star will stop adhering to the floor and ricochet.
- Each thread deals its damage and status only once per physical contact. To reapply the damage the enemy must first move away from the thread then touch it again.
Ragdolled enemies will rapidly take damage as long as they are touching the thread potentially causing hundreds of damage instances within a few seconds.
- Threads constantly emit different primary elemental particle visual effects and become briefly invisible when players aim their weapons.
- Number of maximum threads is capped at 30, achievable with multiple casts or from a single cast with 600% / 375% / 300% / 200%
Ability Range. Creating additional threads will remove the oldest thread active, even if it was created within the same cast.
- Ability Synergy:
- When Koumei's Passive Five Fates dice roll score triple sixes, Kumihimo's threads of destiny become silver threads that inflict 1 stack of all types of elemental status effects to enemies on contact.
Tips & Tricks
- Due to the hard to control ricochet and thread limit, builds with high range can potentially cause threads to form very far from the player and/or at high elevations(such as n the ceilings of tall rooms) where enemies will not be caught by them.