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WARFRAME Wiki

Passive[]

All melee weapons equipped by Kullervo gain +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed, in addition to a stylized Melee Combo Counter permanently displayed above his ability icons.

Kullervo's melee combo counter is passively increased by the following abilities:

  •  Recompense successful hits on enemies add 1 melee combo per dagger, excluding missed daggers striking Kullervo himself.
  • Melee weapon attacks and ability dagger hits spread by  Collective Curse add 1 melee combo per hit.
  •  Storm of Ukko's direct damage adds 1 melee combo per tick.

Melee combo count, gain, and reduction are affected by various equipped melee Mods. It is not reduced or removed by entering an ability nullification zone or by Kullervo falling out of bounds.

If Kullervo does not have a melee weapon equipped, he will not be able to build melee combo and his unique counter UI will simply display a 1x multiplier.

Unlike most Warframes, when Kullervo ranks up he receives a special set of rank bonuses which are indicated at the middle-left of the Warframe Upgrade screen:

  • +20 Health every three ranks, starting at rank 1.
  • +10 Armor every three ranks, starting at rank 2.
  • +5 Energy Capacity every three ranks, starting at rank 3.

At rank 30, this results in a total of:

  • +200 Health
  • +100 Armor
  • +50 Energy Capacity

Abilities[]

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This section is transcluded from Wrathful Advance . To change it, please edit the transcluded page.

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25
Wrathful Advance

(TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.

(HOLD) Teleport to any marked location.


Introduced in Update 33.5 (2023-06-21)

 Strength:+ 50 / 100 / 150 / 200 % melee final critical chance
 Duration:7 / 8 / 9 / 10 s melee crit buff duration
 Range:20 / 22 / 23 / 25 m teleport distance

Misc: 1 s Cooldown
Invulnerable during wind up
Refresh Maneuvers on teleport

Subsumable to Helminth
Expand/Collapse
This section is transcluded from Recompense . To change it, please edit the transcluded page.

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Recompense

Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.


Introduced in Update 33.5 (2023-06-21)

 Strength:200 / 300 / 400 / 500  Slash damage per dagger hit
+ 250 / ? / ? / 350 HP or Overguard per dagger hit
- 20 / 25 / 30 / 35 Overguard or HP drained per missed dagger
10,000 max Overguard
 Duration:N/A
 Range:5 / 6 / 7 / 8 m dagger orbit radius

Misc: 10 daggers
5 s dagger airtime
1 s invulnerability time
3 daggers max per enemy
 Slash and  Stagger status on hit
3 HP self damage threshold
+1 melee combo per dagger hit on enemy

Expand/Collapse
This section is transcluded from Collective Curse . To change it, please edit the transcluded page.

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Collective Curse

Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.


Introduced in Update 33.5 (2023-06-21)

 Strength:20 / 30 / 40 / 50 % damage redirection
 Duration:10 / 15 / 20 / 25 s
 Range:20 / 22 / 23 / 25 m wave distance

Misc: 65° cone angle
 Stagger and  Knockback on hit
100% dmg redirection cap
+1 melee combo per melee attack or dagger hit via spread

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This section is transcluded from Storm of Ukko . To change it, please edit the transcluded page.

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Storm of Ukko

The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.


Introduced in Update 33.5 (2023-06-21)

 Strength:1,000 / 1,500 / 2,000 / 2,500  Slash damage per second
 Duration:10 / 12 / 13 / 15 s
 Range:7 / 8 / 9 / 10 m radius

Misc: 1 storm limit
2 damage ticks per second
 Slash status on hit
?% chance for large  Stagger per hit
+1 melee combo per hit

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Strength Mods

Duration Mods

Range Mods



See Also[]