Kubrows are terrain-restricted melee canine companions. Kubrows behave similarly to NPC allies (i.e. specters) as they will stay within close proximity of the player while fighting alongside them and will enter bleedout states when they are downed, from which they can be revived. Incubated Kubrows have variable permanent traits such as species, height, and eye color, as well as customizable features like fur color and fur pattern. There are currently 6 species of ownable Kubrows, each with different stats and abilities.
The Kubrow are a canine-like egg-laying species that originally served as companions and pets for the Orokin, and later as attack and guard animals for the Orokin elite.
After the downfall of the Orokin, surviving Kubrow on Earth became feral with only the most aggressive and ferocious surviving. Recent DNA-altering technologies have been unearthed that can allow them to once again be domesticated, to become loyal and protective companions to their new owner. This process however leaves the domesticated animals riddled with degenerative defects that can be constantly repaired. Intelligent and highly social, domesticated Kubrow also require regular interaction by those they have imprinted upon to remain at peak efficiency.
For the Tenno, a Kubrow can be a powerful and loyal ally; however, they are limited to melee attacks.
Prized for its ability to sneak up on unsuspecting prey, the Huras Kubrow were first used as hunting companions by the Orokin elite. Orokin Era Tenno soon adapted the strain for use in covert missions and assassinations.
Hunt Allows the Huras Kubrow to perform lunging attacks.
Stalk Allows the Huras Kubrow to cloak itself and its master.
Designed by the Orokin to be the perfect companion, a Kubrow was never far from its master's side. Loyal and obedient, these creatures made ideal bodyguards. Equipped with shield generators for added protection, their fierce growl could paralyze any attacker with fear.
Howl Allows the Raksa Kubrow to growl, frightening nearby opponents.
Protect Allows the Raksa Kubrow to replenish its master's shields when they are depleted.
Enterprising Orokin genetic designers recognized that the Kubrow's affinity for games of fetch could be used for more serious endeavors. They soon developed a strain adept at reconnaissance and contraband recovery. Tenno often used the creatures to help resupply while in the field.
Dig Allows the Sahasa Kubrow to sniff out and dig up buried items.
Ferocity Allows the Sahasa Kubrow to perform Finisher attacks on enemies.
Once the value of Orokin guard-pets had been realized, it was not long after the Orokin guard began experimenting with strains designed for combat. These were no longer household pets but superior war animals bred for ferocity and aggression.
Savagery Allows the Sunika Kubrow to use Finisher attacks on enemies.
Unleashed Allows Sunika Kubrows to knock down VIP targets.
Once the player is able to meet the necessary requirements to begin incubation, the player is offered a choice between a random incubation or the use of Genetic Code Templates.
As the name implies, a Random incubation offers no guarantees on the resulting Kubrow's Variant, height, gender, color, or fur pattern.
Genetic Code Template
An incubation utilizing Genetic Code Templates offers a much higher probability of the traits imprinted on the Template to be present in the resulting Kubrow, however, this is still not guaranteed, and certain Kubrow traits are not even imprinted on the Template in the first place. See the Genetic Code Template article for more information about the transferal of traits from one Kubrow to another when starting this type of incubation.
Additionally, when a player has a fully matured Helminth Cyst, there will be an option to drain cyst which will guarantee a Helminth Charger. The drained cyst will eventually regrow.
Regardless of the type of incubation, once the process is started, it will require 48 hours (24 hours with an Incubator Upgrade Segment) to complete. This stage may, however, be rushed for 15 Platinum 15.
When the incubation process completes, either naturally or by rushing, the player will be able to name their new Kubrow for free, subsequent renaming is possible for 15 Platinum 15. Once named, the Kubrow will stay in puppy form as long as the players does not manually mature it. In order to take it out on missions, players have to manually mature it in the incubator, which is instantaneous.
Genetic Age Regressing
Players can regress the age of their Kubrows back to their infant forms through the incubator. In their baby forms, they cannot be brought into missions to be used for combat or utility. Installed mods, Formas, and Orokin Reactors will still be intact if the player chooses to mature their Kubrows again.
Strain Fever: Helminth Charger gains increased damage per cyst.
Physical appearance (size, fur pattern, and coloration) has no impact on a Kubrow's stats.
Incubation takes two days to complete, unless the player owns an Incubator Upgrade Segment, which lowers the incubation time to one day. This can be rushed with 15 Platinum 15.
Players can choose to keep their Kubrow in puppy form indefinitely or to mature them for combat upon hatching. Players will have to mature their first Kubrow manually to finish the Howl of the Kubrow Quest and begin the mission for the collar.
It is only necessary to obtain the collar once. After the defense task during the Howl of the Kubrow Quest for your first Kubrow, you will always have a collar for any additional Kubrow you nurture, without having to embark on another set of defense waves.
Only 2 imprints can be made per Kubrow.
A Kubrow cannot be used while imprinting. Imprinting takes 1.5 hours, but can be rushed with 10 Platinum 10. While imprinting, there is no way you can cancel the process.
Kubrow, like their Feral kindred, are normally passive towards their masters' enemies and will only attack when their masters attack or are struck.
Once there are no enemies nearby, their aggressive state lasts roughly 5 seconds before returning to their passive state.
When breeding, the dominant trait takes over. Even with two imprints you do not have a 100% success rate of getting the same exact Kubrow. Sex and height have the highest chances of being completely different.
Although Kubrow have a specific look in the Codex, they may have a look of a completely different breed of Kubrow. e.g. A Huras Kubrow looking like a Sunika Kubrow.
A Kubrow's eyes and energy color share the same color.
Currently, there is no option to change a Kubrow's energy color.
A Kubrow can be Mind Controlled by a Nyx under the effects of a Radiation proc. The duration of the Mind Control is tied to the duration of the Radiation proc, but the controlled Kubrow will exclusively attack its owner and no other allies.
An active Kubrow can be removed from your inventory permanently by clicking "consign to the Lotus" and paying 25,000 Credits 25,000. If the consign button is unresponsive, check if you have a genetic template waiting to be claimed - the "consign to the Lotus" button will appear to do nothing when clicked on if a genetic template is awaiting collection, but no error messages are displayed to indicate why.
Before Update 28.0 (2020-06-11), it was possible to put Kubrows/Kavats into Stasis to avoid DNA and Loyalty degradation, and they used Stasis slots instead of Companion ones. This is no longer the case.
It can be assumed that Kubrow pets are hatched from genetically modified feral Kubrow eggs.
Though we never see the genetic manipulation of the egg, it would be impossible to simply have a modern feral Kubrow egg hatch into variants of Orokin Kubrow without some sort of genetic template to reverse the evolution.
An Orokin Kubrow contained in a stasis cell found in the Clan Dojo's Orokin Lab could explain where the genetic templates were produced from.
This could also explain the reasoning behind the DNA degradation.
Although Kubrow have a gender of male or female, and the process in the UI is labeled as "breeding", Tenno are currently not able to actually breed their Kubrow or create eggs on their own.
Many of the first batch of Kubrow who matured after Update 14.0 (2014-07-18)'s release were inadvertently killed permanently due to a bug during the quest to obtain their collar. In the notes for the hotfix which fixed the bug, DERebecca posted, "501 of the first cloned Kubrow have been lost, but never forgotten. 20/07/2014." Those who lost a Kubrow from the bug received the Kubrow Start Kit, a full set of Kubrow Mods, a new Kubrow Egg, a Kubrow Incubator, Kubrow Food, a Kubrow Stasis Slot, a Kubrow blank Trait Print and 10 x Kubrow Mods.
Kubrow Food was a feature for kubrows but was removed from the game which was replaced by the DNA stabilisers, which have also been removed from the game, as well as the Kubrow slots; Kubrows now use companion slots
Ordis has a particular distaste for Kubrows, frequently expressing it before correcting himself.
There is speculation that the Kubrow nose is an Easter egg due to its resemblance to a cat's head (this holds true across all breeds, including Feral Kubrow and Drahk). Though the width and height may change, the shape and details stay the same, regardless of the multitude of other differences between Kubrow breeds.
It used to be possible, due to a bug. To revive Kubrows by picking up health orbs.
The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely - the list goes on!
The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:
Genetic Aging Regressing
Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!
Stability & Loyalty Removal
We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!
All Stasis slots have been converted into Companion slots. All your Kubrows and Kavats are now listed upon equipping a Companion in the Arsenal!
Due to no longer having Stasis, if you currently have a pup Companion (not yet Matured), upon equipping it in the Arsenal the UI will prompt you to either Mature or let it roam your Orbiter. The option to let it roam is only available if you don't have a proper Kubrow/Kavat equipped. When starting an Incubation your current roaming Companion will be put away.
The ‘Nutrio Incubator Update Segment’ now entirely disables DNA degradation!
The Pets Breed is now displayed beside the Pets name in the description when viewing in the Arsenal.
Fixed numerous Kubrow Armors clipping into large boned Kubrows.
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.
Tweaked a number of Kubrow sound effects.
Fixed an issue with Kubrow's not scaling in size correctly after performing a finisher.
Fixed an issue with Arc Traps targeting Kubrows and Sentinels. They should not be targeted moving forward.
Tweaked wording to add clarity to Stasis message for Kubrow.
Added number of remaining interactions to Kubrow menu.
Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!
Kubrows' changes & fixes
You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”.
Kubrows are now immune to Orokin laser traps.
Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'.
Tweaked the range of 'Howl' to prevent enemies behind walls getting affected.
Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect.
Fixed Kubrow size/appearance discrepancies on Client in sessions.
Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker.
Fixed typo in the ‘Howl’ Kubrow mod.
Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout.
Fixed Kubrow collar mission not being completable.
Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect.
Fixed some awkward wording in a string about the Sunika Kubrow.
Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested.
Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.
Kubrows no longer die after the player has died, and will instead remain in combat.
Tweaked the Kubrow bleedout animation.
Feral Kubrow have had their armor and their charge attack damage reduced.
Improved the Kubrow follow behavior which should alleviate most of the“circling” issue.
Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.
Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.
Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.
Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.
Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.
Fixed an issue with Banshee's Immortal Skin always appearing white.
Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.