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For Wild Kubrow, see Feral Kubrow.
For similarly name Conservation species, see Kubrodon.

Kubrows are terrain-restricted melee canine companions. Kubrows behave similarly to NPC allies (i.e. specters) as they will stay within close proximity of the player while fighting alongside them and will enter bleedout states when they are downed, from which they can be revived. Incubated Kubrows have variable permanent traits such as species, height, and eye color, as well as customizable features like fur color and fur pattern. There are currently 6 species of ownable Kubrows, each with different stats and abilities.


Lore[]

Kubrow

The Kubrow are a canine-like egg-laying species that originally served as companions and pets for the Orokin, and later as attack and guard animals for the Orokin elite.

After the downfall of the Orokin, surviving Kubrow on Earth became feral with only the most aggressive and ferocious surviving. Recent DNA-altering technologies have been unearthed that can allow them to once again be domesticated, to become loyal and protective companions to their new owner. This process however leaves the domesticated animals riddled with degenerative defects that are constantly repaired, however, they are intelligent and highly social, when domesticated. For the Tenno, a Kubrow can be a powerful and loyal ally; however, they are limited to melee attacks.

Types[]

HurasKubrow
Main article: Huras Kubrow
Prized for its ability to sneak up on unsuspecting prey, the Huras Kubrow were first used as hunting companions by the Orokin elite. Orokin Era Tenno soon adapted the strain for use in covert missions and assassinations.

RaksaKubrow
Main article: Raksa Kubrow
Designed by the Orokin to be the perfect companion, a Kubrow was never far from its master's side. Loyal and obedient, these creatures made ideal bodyguards. Equipped with shield generators for added protection, their fierce growl could paralyze any attacker with fear.

SahasaKubrow
Main article: Sahasa Kubrow
Enterprising Orokin genetic designers recognized that the Kubrow's affinity for games of fetch could be used for more serious endeavors. They soon developed a strain adept at reconnaissance and contraband recovery. Tenno often used the creatures to help resupply while in the field.

SunikaKubrow
Main article: Sunika Kubrow
Once the value of Orokin guard-pets had been realized, it was not long after the Orokin guard began experimenting with strains designed for combat. These were no longer household pets but superior war animals bred for ferocity and aggression.

ChesaKubrow
Main article: Chesa Kubrow
This Kubrow will disarm adversaries and retrieve the spoils of battle.

HelminthCharger
Main article: Helminth Charger
An Infested pet bred from the Helminth Cyst

VizierPredasite
Main article: Vizier Predasite
A skittish creature, the Vizier Predasite will unleash a spume of acid before scurrying away.

PharaohPredasite
Main article: Pharaoh Predasite
Easily frightened, this Predasite flees in the sight of danger, but not before hissing a geyser of parasitic sputum.

MedjayPredasite
Main article: Medjay Predasite
Not quite as flighty as its subspecies cousins, it will charge if it feels threatened.

Acquisition[]

Incubation[]

The HurasKubrow Huras Kubrow, RaksaKubrow Raksa Kubrow, SahasaKubrow Sahasa Kubrow, SunikaKubrow Sunika Kubrow, and ChesaKubrow Chesa Kubrow are acquired through Incubation. The process to breed a Kubrow is shown during the Howl of the Kubrow quest: the player must have a working Incubator segment, a Kubrow Egg, and an Incubator Power Core.

Once the player is able to meet the necessary requirements to begin incubation, the player is offered a choice between a random incubation or the use of Genetic Code Templates.

Random[]

As the name implies, a Random incubation offers no guarantees on the resulting Kubrow's Variant, height, gender, color, or fur pattern.

Genetic Code Template[]

An incubation utilizing Genetic Code Templates offers a much higher probability of the traits imprinted on the Template to be present in the resulting Kubrow, however, this is still not guaranteed, and certain Kubrow traits are not even imprinted on the Template in the first place. See the Genetic Code Template article for more information about the transferal of traits from one Kubrow to another when starting this type of incubation.

Drain Cyst[]

Additionally, when a player has a fully matured Helminth Cyst, there will be an option to drain cyst which will guarantee a HelminthCharger Helminth Charger. The drained cyst will eventually regrow.

Regardless of the type of incubation, once the process is started, it will require 48 hours (24 hours with an Incubator Upgrade Segment) to complete. This stage may, however, be rushed for Platinum64 15.

Maturity[]

When the incubation process completes, either naturally or by rushing, the player will be able to name their new Kubrow for free. Subsequent renaming is possible for Platinum64 15. Once named, the Kubrow will stay in puppy form as long as the players does not manually mature it. In order to take it out on missions, players must manually mature it in the incubator, which is instantaneous.

Genetic Age Regressing[]

Players can regress the age of their Kubrows back to their infant forms through the incubator. In their baby forms, they cannot be brought into missions to be used for combat or utility. Installed mods, Formas, and Orokin Reactors will still be intact if the player chooses to mature their Kubrows again.

Predasite[]

Predasites are modular companions created through a process called Revivification with Son, using Mutagens and Antigens purchased from him along with finding wild Predasite in Cambion Drift, Deimos via Conservation that have been weakened by hostile Infested.

Mods[]

Main article: Category:Kubrow Mods

Currently, most Kubrow Mods are dropped by Feral Kubrow or granted once a Kubrow begins incubation. A few mods are:

Notes[]

  • Physical appearance (size, fur pattern, and coloration) has no impact on a Kubrow's stats.
  • Incubation takes 48 hours to complete, unless the player owns an Incubator Upgrade Segment, which lowers the incubation time to one day. This can be rushed with Platinum64 15.
  • Players can choose to keep their Kubrow in puppy form indefinitely or to mature them for combat upon hatching. Players will have to mature their first Kubrow manually to finish the Howl of the Kubrow Quest and begin the mission for the collar.
  • It is only necessary to obtain the collar once. After the defense task during the Howl of the Kubrow Quest for your first Kubrow, you will always have a collar for any additional Kubrow you nurture, without having to embark on another set of defense waves.
  • Only 2 imprints can be made per Kubrow.
  • A Kubrow cannot be used while imprinting. Imprinting takes 1.5 hours, but can be rushed with Platinum64 10. While imprinting, there is no way you can cancel the process.
  • Like Warframes, their base health and shields increase as their rank does.
  • Kubrow benefit from the Mod TT 20px Rejuvenation mod's healing aura.
  • Kubrows are affected by OberonIcon272 Oberon's Renewal130xWhite Renewal.
  • Kubrow, like their Feral kindred, are normally passive towards their masters' enemies and will only attack when their masters attack or are struck.
    • Once there are no enemies nearby, their aggressive state lasts roughly 5 seconds before returning to their passive state.
  • When breeding, the dominant trait takes over. Even with two imprints you do not have a 100% success rate of getting the same exact Kubrow. Sex and height have the highest chances of being completely different.
  • Although Kubrow have a specific look in the Codex, they may have a look of a completely different breed of Kubrow. e.g. A Huras Kubrow looking like a Sunika Kubrow.
  • A Kubrow's eyes and energy color share the same color.
    • Currently, there is no option to change a Kubrow's energy color.
  • A Kubrow can be MindControl130xWhite Mind Controlled by a NyxIcon272 Nyx under the effects of a DmgRadiationSmall64 Radiation proc. The duration of the Mind Control is tied to the duration of the DmgRadiationSmall64 Radiation proc, but the controlled Kubrow will exclusively attack its owner and no other allies.
  • An active Kubrow can be removed from your inventory permanently by clicking "consign to the Lotus" and paying Credits64 25,000. If the consign button is unresponsive, check if you have a genetic template waiting to be claimed - the "consign to the Lotus" button will appear to do nothing when clicked on if a genetic template is awaiting collection, but no error messages are displayed to indicate why.
  • Before Update 28.0 (2020-06-11), it was possible to put Kubrows/Kavats into Stasis to avoid DNA and Loyalty degradation, and they used Stasis slots instead of Companion ones. This is no longer the case.
  • Kubrows sometimes play around with Roller Floofs.

Comparison to Other Companions[]

Advantages:

  • Generally much better survivability.
    • Larger potential maximum hit points, shields and armor.
    • Easier to maintain in combat via Mod TT 20px Pack Leader.
    • Takes area of effect damage almost separately to the owner.
    • Immune to Orokin laser traps.
  • High single-target attack power.
  • High DmgSlashSmall64 Slash damage.
    • Helminth chargers deal small amounts of DmgToxinSmall64 Toxin damage as well as high DmgSlashSmall64 Slash, making them highly effective in combat.
    • Base damage of 120.
  • Attacks enemies independently, even those the player cannot attack due to intervening obstacles.
  • Can be manually revived if downed.
  • Variant-specific abilities are used more extensively, such as Raksa Kubrow's Mod TT 20px Protect over a Sentinel's Mod TT 20px Guardian or a Huras Kubrow's Mod TT 20px Stalk over the Shade Sentinel's Mod TT 20px Ghost.

Disadvantages:

  • Effectiveness restricted by terrain and AI.
    • Kubrows make no effort to stay alive, meaning they will accidentally down themselves very frequently.
    • Have been known to get stuck and left behind by terrain, leaving their Tenno alone and vulnerable.
  • Short range melee-only attacks, prevent it from attacking airborne enemies, and reduces its effectiveness against ranged enemies.
  • Difficult to acquire, requiring numerous rare resources to create.
  • Slow at attacking and switching targets, making them less effective against groups of enemies.
  • Slow attack speed makes its DPS lower than that of a fully modded Sentinel weapon.
  • Suffers damage from Environmental Hazards such as fire, as they normally touch the floor like players and their ground-borne enemies.
  • Higher threat level.

Trivia[]

  • Cuberow is an alternative English name for the Ethiopian wolf deriving from the Amharic name, ቀይ ቀበሮ ("ky kebero", literally, "red jackal").
  • The name of each breed of Kubrow is derived from Sanskrit, which is usually relevant to the breed's specialty;
  • It can be assumed that Kubrow pets are hatched from genetically modified feral Kubrow eggs.
    • Though we never see the genetic manipulation of the egg, it would be impossible to simply have a modern feral Kubrow egg hatch into variants of Orokin Kubrow without some sort of genetic template to reverse the evolution.
    • An Orokin Kubrow contained in a stasis cell found in the Clan Dojo's Orokin Lab could explain where the genetic templates were produced from.
    • This could also explain the reasoning behind the DNA degradation.
  • Although Kubrow have a gender of male or female, and the process in the UI is labeled as "breeding", Tenno are currently not able to actually breed their Kubrow or create eggs on their own.
  • Many of the first batch of Kubrow who matured after Update 14.0 (2014-07-18)'s release were inadvertently killed permanently due to a bug during the quest to obtain their collar. In the notes for the hotfix which fixed the bug, DERebecca posted, "501 of the first cloned Kubrow have been lost, but never forgotten. 20/07/2014." Those who lost a Kubrow from the bug received the Kubrow Start Kit, a full set of Kubrow Mods, a new Kubrow Egg, a Kubrow Incubator, Kubrow Food, a Kubrow Stasis Slot, a Kubrow blank Trait Print and 10 x Kubrow Mods.
    • Kubrow Food was a feature for kubrows but was removed from the game which was replaced by the DNA stabilisers, which have also been removed from the game, as well as the Kubrow slots; Kubrows now use companion slots
  • Ordis has a particular distaste for Kubrows, frequently expressing it before correcting himself.
  • There is speculation that the Kubrow nose is an Easter egg due to its resemblance to a cat's head (this holds true across all breeds, including Feral Kubrow and Drahk). Though the width and height may change, the shape and details stay the same, regardless of the multitude of other differences between Kubrow breeds.
  • It used to be possible, due to a bug. To revive Kubrows by picking up health orbs.
  • The Challenge "Tenno and Hooch" is a reference to the 1989 Tom Hanks movie "Turner and Hooch". This might also explain some of Ordis's objections to the creatures.

Patch History[]

Update 35.0 (2023-12-13)

  • Fixed Host and Clients experiencing performance issues caused by Kubrow with the Duplex Bond Mod and a Collar equipped.

Update 34.0 (2023-10-18)

COMPANION REWORK (PHASE 1)

This section covers the following topics (in order):

  • Companion Immortality
  • Companion Stat Changes
  • Companion Healing
  • Companion Mod Changes & Additions
  • And more!

Your furry, robotic, fleshy, and everything in between pals have received a rework! Read on to learn how the way you use, Mod, and interact with your Companions has changed in this first phase of the Companion system overhaul.

Our high-level objectives for this Companion rework are:

1. Make Companions more viable in high-level gameplay by making them immortal.
Companions can no longer die! This avoids frustrating scenarios where you are relying on your Companion to provide some feature or bonus only to have them get removed from play. The base stats of Companions have also been increased significantly to help them in difficult missions.

2. Introduce more interactive Mods that offer ways to play alongside your Companion instead of it being mostly autonomous like a specter.

3. Changes to many Companion Mods, mostly to support the first two goals of removing death states and improving basic survivability.
Some Mods were inconsistent in their naming or stats, and we have improved this. We have rebalanced some Mods that players felt were not good enough, or ones that we've observed are SO good that they are considered "essential."

COMPANION IMMORTALITY

We've all seen the memes with people giving their Companions funny names, only to see the message over and over every few minutes: "Your Companion is down!" Dying Kavats and Kubrows have been demanding attention on your HUD, and spontaneously combusting Sentinels have been robbing you of your Vacuum and Animal Instinct for years.

All that changes with this update. Going forward, Companions will still have Health and Shield values, and they can be knocked out, but they will not die if you fail to revive them. When they reach zero Health, Companions will instead become Incapacitated for a base duration of 60 seconds. All Companions will automatically revive at the end of their Incapacitate period, and there is no limit to the number of times this can happen. Upon reviving all Companions have 5 seconds of invulnerability to get back on their feet safely!

Here are the specifics to how each Companion behaves while Incapacitation:

  • Kubrows will now collapse on the ground and can be, optionally, manually revived to get them back into action quicker.
  • Worth noting that Vacuum and Animal Instinct work while the Companion is Incapacitated.
  • With Incapacitation, Companions can now recover from being downed in Arbitration missions, instead of staying dead for the duration of the mission.

Several Mods have been modified or introduced that also change when or how your Companion deals with Incapacitation - see the “Companion Mod Changes & Additions” section below for specifics.

COMPANION STAT CHANGES

Two broad changes have been made with regard to your Companion's base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board.
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Revised Kubrow Stats:

  • Huras Kubrow: 560 Health (from 150), 490 Shield (from 125), 200 Armor (from 50)
  • Raksa Kubrow: 750 Health (from 200), 390 Shield (from 100), 200 Armor (from 50)
  • Sahasa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50)
  • Sunika Kubrow: 830 Health (from 220), 350 Shield (from 90), 200 Armor (from 50)
  • Chesa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50)
  • Helminth Charger: 710 Health (from 190), 330 Shield (from 85), 200 Armor (from 50)
CONSISTENCY IN COMPANION HEALING

Previously, the Mod “Link Health” could cause your Companions to gain some of the healing that your Warframe did. This invisible feature was not indicated by the card, and it was never explained what forms of healing worked or why. Additionally, Companions were using some of the same mechanics that things like mission objectives did, which limited the effects of some healing or defensive powers. We've decided to remove both of these obscure mechanics and restrictions.

Companions will no longer gain Health when your Warframe does if using certain Health-absorbing powers together with the Mod “Link Vitality” (formerly Link Health). The restrictions of the following abilities and features, as they apply to granting Health, Shields, or Damage Resistance to Companions have been removed:

  • Nezha’s Warding Halo
  • Trinity’s Blessing
  • Ember’s Immolation
  • Garuda’s Blood Altar
  • Gara’s Splinter Storm
  • Styanax’ Intrepid Stand
  • Mirage’s Eclipse
  • Volt’s Discharge
  • Baruuk’s Desolate Hands
  • Harrow’s Penance
  • Harrow’s Thurible
  • Equinox’ Mend & Maim
  • Sancti Magistar’s Heavy Attack Heal
  • Vazarin’s Protective Sling
COMPANION MOD CHANGES & ADDITIONS

Changes To Existing Mods
Several Mods have been modified to interact with how your Companion deals with Incapacitation.

Stats below are shown at Max Rank.

Companion Survivability Mod Changes:

  • Link Health has been renamed to Link Vitality, and changed from max 165% of your Warframe's Health shared with Companion, to max 125% shared Health.
  • Link Shields has been renamed to Link Redirection, and changed from max 110% of your Warframe's Shield shared with Companion, to max 125% shared Shield.
  • Link Armor has been renamed to Link Fiber, and changed from max 110% of your Warframe's Armor shared with Companion, to max 125% shared Armor.
  • Medi-Pet Kit has been changed from providing your Companion with 6 Health per second and 72% Bleedout Reduction, to providing 12 Health per second and reducing Incapacitation time by 15 seconds.
  • Accelerated Deflection (+90% Shield Recharge) has been changed from being only equipped on Sentinels, to the Robotic category, which means it is now also compatible with Hounds and MOAs. Additionally, it also provides -45% Shield Recharge Delay.

Other Companion Mod Changes:

  • Pack Leader has been changed. Instead of healing your Companion by 36% of melee damage inflicted, it now restores 100 Health per melee hit. Excess healing becomes Overguard instead, with a maximum of 1200 Overguard.
  • Primed Pack Leader increases Pack Leader effect to 183 Health restored per hit, and increases Overguard cap to 2200.
    • Pack Leader's healing was so strong that, functionally, any upgraded melee weapon would fully heal your Companion in a single hit. You would hit an enemy for several thousand damage, and your Companion would proportionately receive thousands of Health. This change tries to make the healing values more sensible so that you can heal your Companion efficiently but not *instantly*. By letting you overflow into Overguard, it also provides some extra ability to tank large hits.
  • Sentinel Sanctuary and Companion Shelter Mods have been improved. The shield globe, while the player is performing a revive, has been increased from 600 Health to 1800 Health.
  • Self Destruct has been modified. Formerly this would cause Sentinels to cause 600 Blast damage in an 18-meter radius on death. Now Sentinels cause radial damage on Incapacitation instead.
  • Loyal Companion has been reworked entirely. Formerly it provided a 90% Bleedout-Link so that your Companion had a longer period of time where it could be revived. Since Companion death is no longer a factor: Loyal Companion applies 75% Damage Resistance to your Warframe for 10 seconds, and causes your Companion to become invulnerable and taunt enemies to draw fire to itself for 30 seconds, if your Warframe falls below 35% Health. There is a 60-second cooldown between activations.
  • (Parazon) Hard Reset: Changed from instantly reviving your Companion if you achieved 3 Mercy Kills within 40 seconds, to reducing your Companion's Incapacitation time by 15 seconds on each Mercy Kill.
    • We found that this was fairly difficult to achieve. Changing it to allow incremental progress makes it more reliably beneficial to use this.
New Companion Mods

Referring back to the introduction, one of our goals with the Companion rework is to add opportunities for the player to work together with the Companion. Instead of a Mod that only affects your Companion, we looked for ways that you and your Companion could amplify each other.

The following new Mods aim to do just that!

These Mods are available to acquire at the Conservation vendors in Cetus (Master Teasonai), Fortuna (The Business), and the Necralisk (Son).

*Stats below are shown at Max Rank.

Available In Master Teasonai’s Offerings (Cetus):

Tandem Bond
Companion melee hits increase your combo by 6. Heavy Attacks increase Companion melee damage by 30% of melee damage multiplied by your combo multiplier for 30s.

Covert Bond
Finisher and Mercy Kills grant your Companion 10s of stealth that attacks will not disrupt, up to 60s.

Mystic Bond
After your Companion uses Abilities with cooldowns 5 times, you may cast a Warframe Ability without expending Energy.

Restorative Bond
Health Orbs restore 60 more Health and reduce Companion Recovery by 3s.

Manifold Bond (Robotic)*

Companion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s.

*Work is still ongoing for this mod, we are aware of some Robotic Companion Precepts which do not trigger the bonus Status Effects.

Available In The Business’ Offerings (Fortuna):

Aerial Bond
Airborne kills decrease Companion Recovery timer by 3s and 9s for headshot kills. Companion creates a field of Cold that increases up to 35% Status chance and 10m radius while Warframe is airborne, lasting for 3s after returning to the ground.

Astral Bond
Damage dealt by Operator or Drifter grants 120% Void damage to your Companion’s attacks for 10s. Companion Void damage adds +30% Amp and Energy Efficiency to Operator or Drifter for 5s.

Momentous Bond
Killing Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery by 12s.

Reinforced Bond
If the Companion exceeds 1200 maximum shields or Overshields, then your fire rate is increased by 60%. Reloading restores 150 Overshields to your Companion.

Tenacious Bond
Headshot kills reduce Companion Recovery timer by 3s. If the Companion’s Critical Chance is over 50% then you gain +0.6x Final Critical Damage Multiplier.

Available In Son’s Offerings (Necralisk):

Duplex Bond
Companion will clone itself each time you expend 100 Energy, up to 3 Clones. Clones live for 30s and their kills have a 50% chance of dropping Energy Orbs.

Seismic Bond
While a channeled Ability is active, Companion melee attacks create a 4m shockwave for 30% of their melee damage. Damage dealt by your Companion increases your Ability Efficiency by 3% for 12 seconds. Max 10 stacks.

Vicious Bond
Companion melee attacks strip 15% of enemy armor. Melee attacks on enemies recently damaged by Abilities apply the effect in a 9m radius.

Contagious Bond
When your Companion kills an enemy afflicted with a Status Effect, 50% of the Status Effect spreads to other enemies within 9m.

FURTHER COMPANION QUALITY-OF-LIFE CHANGES

A few further changes that are worth mentioning:

  • The improvement to Shield Gating where it now scales with maximum Shield strength and fully resets as long as you have any Shield charge at all, also applies to Companions.
  • Companions can now gain Overguard (behaves the same as player Overguard) and Overshield.
  • Added map icons for each Companion type to help identify their location.
  • Improved Companion HUD information:
    • Removed notifications for when other players’ Companions are downed (Incapacitated) to reduce HUD noise. You will now only get notified for your own Companion.
    • Your Companion now has its very own icon in the HUD.
  • Updated the Imprints error message to be more accurate:
    • Was: "Cannot make imprints of pets when they have not yet matured. Wait for active pet to become an adult before creating imprint."
    • Now: "Cannot make imprints of pets when they have not yet matured. Mature to an adult before creating imprint."
  • Oberon's Passive now applies to all Companion Types.
    • Previously only Kavats, Kubrows, Predasites, and Vulpaphylas would receive +25% Health, Armor, and Shield links, plus the 1 instant revive per mission.
  • Companions are no longer able to be staggered!
    • Because staggering would often stop your pets in-place, it opened them up to being re-staggered, which then often led to their swift demise. This should fix that issue, and allow your furry and not-so-furry friends to have more impact in-mission.
General Fixes:
  • Fixed the Little Helper Hat not sitting correctly on Kubrows with the Fabled Kubrow Fur Pattern equipped.

Hotfix 33.6.4 (2023-08-15)

  • Fixes towards being unable to chat link several Kubrow Fur Patterns.

Hotfix 31.7.2 (2022-08-17)

  • Fixed inconsistent casing (some words being proper and others being all caps) when hatching a Kubrow.

Hotfix 31.5.2 (2022-04-28)

  • Fixed script error when Mod linking Kubrow.

Update 31.1 (2022-02-09)

  • Fixed equipped Kubrow lifting us its forelimb when swapping between Pets.

Update 30.5 (2021-07-06)

COMPANION SYSTEM SIMPLIFICATION

The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely - the list goes on!

The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:

Genetic Aging Regressing

Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!

Stability & Loyalty Removal

We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!

Hotfix 29.0.7 (2020-09-03)

  • Fixed inability to log into Warframe if you didn’t own a Kubrow Companion.
    • This was hotdropped live Tuesday night!

Hotfix 28.0.5 (2020-06-17)

  • Kubrows that do not have a Collar cannot be equipped for missions, but they can now be set to roam the Orbiter from the Arsenal.
    • This fixes not being able to complete the Howl of the Kubrow Quest.

Update 28.0 (2020-06-11)

Pet Companion Stasis Removal

All Stasis slots have been converted into Companion slots. All your Kubrows and Kavats are now listed upon equipping a Companion in the Arsenal!

Due to no longer having Stasis, if you currently have a pup Companion (not yet Matured), upon equipping it in the Arsenal the UI will prompt you to either Mature or let it roam your Orbiter. The option to let it roam is only available if you don't have a proper Kubrow/Kavat equipped. When starting an Incubation your current roaming Companion will be put away.

  • The ‘Nutrio Incubator Update Segment’ now entirely disables DNA degradation!
  • The Pets Breed is now displayed beside the Pets name in the description when viewing in the Arsenal.
Fixes
  • Fixed numerous Kubrow Armors clipping into large boned Kubrows.

Hotfix 27.1.1 (2020-02-11)

Hotfix 27.0.10 (2020-01-11)

  • Fixed incorrect Kubrow eye glow color when using the Metus Fur Pattern.

Hotfix 25.7.4.1 (2019-09-05)

  • When previewing Kubrow/Kavat Armor that cannot be equipped on your current Kubrow/Kavat (Hyekka, Moonless, etc) it will now display the compatible Kubrow/Kavat Skin.

Update 25.7 (2019-08-29)

  • Fixed previewing Kubrow Armor in the Market with a Kavat active resulting in the default preview Kubrow’s fur clipping through the Armor.
  • Fixed Amphatz Kubrow armor clipping into bulkier Kubrows.
  • Fixed textures on the leg plates of the Amphatz Kubrow Armor stretching during idle animations.
  • Fixed being able to collide with Kubrows in the Orbiter.
  • Fixed Kubrow Amphatz Armor not lighting properly in-mission.
  • Fixed your Kubrow’s head twisting into ungodly positions upon petting it.

Hotfix 25.5.2 (2019-08-02)

  • Fixed Kubrow’s being a little more shy towards Roller Floofs compared to Kavats.

Update 25.5 (2019-07-31)

  • Adjusted the Emblem offset on the Helminth Charger, Drahk Pattern, and Underbrush Pattern Kubrows to fix them disappearing completely.

Hotfix 25.3.3 (2019-07-16)

  • Fixed an issue serverside with accounts being unable to incubate Kubrows.

Hotfix 24.5.7 (2019-03-28)

Pet Incubator Changes

Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.

Hotfix 19.5.4 (2017-01-03)

  • Fixed Kubrows not having their collar automatically equipped after being matured.

Update 18.5 (2016-03-04)

  • Kubrow have received various improvements to their movements and pathing to help make their speed, movement, and general navigation much smoother.
  • Kubrow should no longer become stuck under stairs when following a player.
  • Kubrow should now ‘duck’ when close to the player, reducing the chance that the Kubrow will block the player’s line of fire.

Update 15.0 (2014-10-24)

  • Added the ability to rush Kubrow stasis recovery from the Arsenal.
  • Added Kubrow information to Profile stats!
  • Fixed an issue where Kubrows could spawn into a mission dead.
  • Fixed an issue where pet Kubrows would remain on damage-dealing surfaces like electric water. Kubrows now jump off these surfaces!

Hotfix 14.9.2 (2014-10-03)

  • Fixed Kubrow color customization.

Hotfix 14.9.1 (2014-10-02)

  • Fixed Kubrows performing "struggle" attacks on Lephantis.

Update 14.9 (2014-10-01)

  • Fixed an issue where a player’s Kubrow performing finisher on Jackal could cause the Jackal to cease operations.
  • Fixed an issue with Kubrow size discrepancies between host and client.

Hotfix 14.7.1 (2014-09-18)

  • Fixed game freeze/crash that would occur at end of mission if a Sentinel or Kubrow is killed during the mission.

Update 14.7 (2014-09-17)

  • Improved the loading performance of the Kubrow customization menus.

Hotfix 14.6.1 (2014-09-11)

  • Removed Kubrow roaming in Liset until further notice.
  • Fixed navigation issues that prevented faithful Kubrow from joining in the fight against Lephantis.

Update 14.6 (2014-09-11)

  • A new dissolve effect has been added for dead Kubrows.
  • Kubrow and equipped Auras will now be displayed when hovering a squad members information.

Hotfix 14.5.2 (2014-09-03)

  • Fixed an issue with Kubrow Eggs not appearing as purchased in the Market.

Hotfix 14.5.1 (2014-08-30)

  • Added missing Kubrow sounds.
  • Removed blur from Kubrow claiming screen.

Hotfix 14.5.0.1 (2014-08-28)

  • Fixed Kubrow puppy running away when attempting to claim.

Update 14.5 (2014-08-28)

Kubrow Additions and Changes
  • Added new Colour Customization options available through 2 new packs! These packs are brand new colours that can be applied to your current Kubrow patterns!
  • Added a base palette pack that includes 5 colors you can play with for 100K credits!
  • Kubrows are now in free-roam mode on the Liset!
  • Price of DNA Stabilizers reduced from 100k to 75k credits.
  • Added a “Consign to the Lotus” button for unwanted Kubrows. Fear not, the Lotus shall take care of them!
  • Additional animations for Kubrow Cubs!
  • Added Kubrow filters for Mods.
  • Fixed for Kubrow pet spawning behind player for intro cinematic when spawning in a mission.
  • Fixed issues where Kubrow loyalty would not be restored if the pet interaction did not play.
  • Fixed issues with long Kubrow names clipping outside stasis slots.

Update 14.2 (2014-08-13)

  • Added in a Kubrow Category for Kubrow specific mods.
  • Fixed an issue with the Sunika Kubrow erroneously changing sizes when performing a finisher.
  • Fixed an issue with Sentinels and Kubrows being attracted towards loot containers affected by Sleight of Hand.
  • Fixed an issue with Sentinel precepts being applied to Kubrow's on the Liset.
  • Fixed Kubrow bleedout marker not disappearing on Kubrow death.

Hotfix 14.1.4 (2014-08-06)

  • Improved multiple Kubrow animations!
  • Tweaked the Kubrow/Kubrow puppy sound effects in the Liset.

Hotfix 14.1.3 (2014-08-02)

  • DNA Decay rate for Kubrows has been halved. This should better accommodate concerns about upkeep costs and requirements to tend to your Kubrow.

Update 14.1 (2014-07-30)

  • Tweaked a number of Kubrow animations.
  • The Kubrow ‘Dig’ ability has been altered so as to allow for both Health and Energy orbs to drop from a single usage of the ability, however this will only occur when the criteria for this event are met, i.e the owners health, energy, or ammo levels are low. Other loot will not be restricted by these criteria. In addition, any success chance over 100% will cause a second roll items, including Health/Energy orbs, to occur. Additionally, we’ve received clarification on the ‘Dig’ ability is as follows. The Dig ability generates items based on your needs at the time, and the amount of needed items increases as the mod is ranked. Which is to say, if you are low on health, the Dig ability will favour generating a Health orb at the time.
  • Tweaked a number of Kubrow sound effects.
  • Fixed an issue with Kubrow's not scaling in size correctly after performing a finisher.
  • Fixed an issue with Arc Traps targeting Kubrows and Sentinels. They should not be targeted moving forward.

Hotfix 14.0.11 (2014-07-30)

  • Kubrows now have their own minimap marker and will appear on the minimap when you bring them along in missions!
  • Tweaked the animations on Kubrow puppies.
  • Fixed an issue with players being unable to interact with Kubrows while having a melee weapon equipped.
  • Fixed an issue with pet loyalty not being regained correctly when Kubrow interactions fail for whatever reason.

Hotfix 14.0.9 (2014-07-26)

  • Added more idle animations for Kubrow Puppies.
  • Tweaked wording to add clarity to Stasis message for Kubrow.
  • Added number of remaining interactions to Kubrow menu.
  • Sentinels and Kubrows are no longer able to spawn in Mastery Rank tests. These tests are for the Tenno to prove their worth, not the pets!
Kubrows' changes & fixes
  • You may notice dramatic colour changes of your Kubrow - this is related to the above “Warframe Colour Customization Changes”.
  • Kubrows are now immune to Orokin laser traps.
  • Fixed an awkward floating animation that would occur when a bleeding out Kubrow was affected by 'Link Health'.
  • Tweaked the range of 'Howl' to prevent enemies behind walls getting affected.
  • Fixed Kubrow finishers dealing double damage. They will now do the same damage as their normal melee damage. The next step here is getting the Kubrow Damage values displaying in the UI, and we’ll get this up and running as soon as we can. Sorry for the disconnect.
  • Fixed Kubrow size/appearance discrepancies on Client in sessions.
  • Fixed 'Scavenge' causing permanent freezing when multiple Kubrow's tried to interact with the same locker. If there are multiple Kubrows in a mission, no more than one can target the same locker.
  • Fixed typo in the ‘Howl’ Kubrow mod.
  • Fixed crashes caused by low-level low-integrity Kubrows instantly entering bleedout.
  • Fixed Kubrow collar mission not being completable.
  • Fixed an issue with Friendly NPCs, including Kubrows, being affected by the Sleight of Hand blind effect.
  • Fixed some awkward wording in a string about the Sunika Kubrow.
  • Fixed the Carrier sentinel being seemingly 1 hit killed by enemy Kubrows and Volatile Infested.

Hotfix 14.0.8 (2014-07-24)

  • Kubrow abilities now give XP when used.
  • Kubrow Mod ‘Hunt’ now scales with damage Mods, but has had it's base damage reduced to compensate.
  • Kubrows no longer die after the player has died, and will instead remain in combat.
  • Tweaked the Kubrow bleedout animation.
  • Feral Kubrow have had their armor and their charge attack damage reduced.
  • Improved the Kubrow follow behavior which should alleviate most of the“circling” issue.
  • Fixed an issue with the Kubrow Quest ‘Howl of the Kubrow’ being incompletable.
  • Fixed an issue with Kubrows spawning incorrectly behind the player during intro cinematics.
  • Fixed an issue with players being able to interact with incubating Kubrow puppies in their domes.
  • Fixed an issue with Kubrow legs not animating properly when they are in their laying down pose.
  • Unlisted 14.0.7 fix: Fixed Kubrow Starter Packs not giving 6 DNA Stabilizers, but only giving 1. Anyone who purchased a Kubrow Starter Pack before this hotfix is being retroactively compensated in a script. This Script will add 5 DNA Stabilizers for every 1 Kubrow Starter Pack purchased.
  • Fixed an issue with Banshee's Immortal Skin always appearing white.

Hotfix 14.0.7 (2014-07-22)

  • Reduced the delays on Kubrow's Scavenge ability.
  • The Kubrow Bite mod has been added to feral Kubrow drop tables, it was not intended to only be available through transmutation, it’s meant to be a drop.
  • The Kubrow Hunt and Howl abilities will no longer trigger when enemies are not alerted.
  • Fixed an issue with the player's hand clipping into the Kubrow when playing certain interaction animations.

Hotfix 14.0.6 (2014-07-22)

  • A new visual effect has been added when a Kubrow Egg is picked up.
  • Altered the name of the Kubrow Bleed Out modifier Mod to better describe the functionality.
  • Increased the Bleedout duration of Kubrow's without the Loyal Companion mod to 3 seconds, please note you will now observe the bleed-out system working as intended as of this hotfix.
  • Kubrows now display the see-through glow as other allies do.

Hotfix 14.0.5 (2014-07-21)

  • Added clarity on Kubrow Loyalty message: 3 times a day!
  • We have disabled the Kubrow Genetic Scrambler while we consider feedback on it.
  • Adjusted Kubrow Mod ‘Thief’ values to be display-friendly instead of rounded percents and rewrote Kubrow Thief description to include the % value detail.
  • Kubrow Breeding now only uses dominant traits (no surprises recessive genes anymore)!
  • Reduced the amount of voice over repletion heard during the Kubrow quest.
  • Fixed certain mods not working as intended on Kubrows.
  • Kubrow quest - Only play Lotus "you need to find an egg" transmission after Incubator install, not on every retry attempt. Fix for Lotus "you found an egg" transmission never playing.
  • Fixed grammar errors in the Kubrow Quest intercepted message.
  • Fixed crazy Kubrow colors when switching to an unused config in Arsenal.
  • Fixed an issue with Sunika Kubrows not coming with their proper Mods when purchased.
  • Fixed Second Kubrow spawning after Host Migration has taken place.
  • Fixed issues with Kubrows can not going into ‘Pre-Death’ aka a Revive-able state.
  • Fixed game hang when you have a Kubrow waiting to be claimed.
  • Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.
  • PSA: A script is in progress to give mods to those account affected by the Sunika Kubrows not coming with the proper mods.
  • Fixed trade breaking when you try and trade Kubrow Imprints but don’t actually have any.

Hotfix 14.0.4 (2014-07-21)

  • Fixed issues with Kubrow Loyalty. Firstly, added better descriptions to explain Loyalty overall. Secondly, fixed issue where players could ‘use up’ all their loyalty interactions even if the Kubrow was at 100% loyalty, resulting in wasted interactions. Lastly, Kubrow won’t ‘happy react’ if their loyalty is at 100%, they simply cannot be any happier and this should indicate action is having no effect on the loyalty.

Hotfix 14.0.3 (2014-07-20)

Kubrow PSA

501 of the first cloned Kubrow have been lost, but never forgotten. 20/07/2014. All owners of these fallen Kubrow have received:

  • The Kubrow Start Kit and a full set of Kubrow Mods.
  • A new Kubrow Egg.
  • A Kubrow Incubator
  • Kubrow Food
  • A Kubrow Stasis Slot
  • A Kubrow blank Trait Print
  • 10x Kubrow Mods.
  • Kubrows are no longer subject to permadeath if they die on a mission without a Collar. This fix was done serverside.

Hotfix 14.0.2 (2014-07-19)

  • Fixed potentially infinite Kubrow spawns on Earth after Host Migration.
  • Fixed Ordis Kubrow dialogue spam.
  • Fixed false 'you got an Egg!' lines in the Howl of the Kubrow quest when you had not received an egg.

Hotfix 14.0.1 (2014-07-18)

  • Fixed an animation issue with the Kubrow diorama.

Update 14.0 (2014-07-18)

  • Introduced.

See also[]


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