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(Stat update and code cleanup, use of Visual WeaponInfoBox editor is advised for future stat edits)
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{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}}
 
{{Top|Lotus|Tenno|Tenno|Weapon|Weapons|Weapons|Prime|Prime|Prime}}
 
{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
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<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name =
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|name = <!--
 
<!--
 
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
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<!--Statistics-->
 
<!--Statistics-->
 
|melee range = 2.5
|image =
 
  +
|block angle = 60°
|mastery level =
 
 
|normal impact = 21.2
|slot =
 
 
|normal puncture = 21.2
|type =
 
 
|normal slash = 169.6
|trigger =
 
  +
|normal damage = 212.0 ({{Icon|Proc|Slash}}80%)
 
 
|normal critical chance = 22.0
<!--Utility-->
 
 
|normal critical damage = 2.0
|ammo type =
 
 
|normal status chance = 34.0
|flight speed =
 
 
|slam attack = 424.0
|range =
 
  +
|slam radial damage = 212.0
|noise level =
 
 
|slam radius = 8.0 m
|fire rate =
 
 
|heavy attack = 424.0 x2
|spool =
 
  +
|heavy slam attack = 848.0
|accuracy =
 
  +
|heavy slam radial damage = 848.0
|magazine =
 
  +
|heavy slam radius = 9.0 m
|max ammo =
 
 
|slide attack = 424.0
|reload =
 
|zoom =
 
|combo reset =
 
|combo min =
 
|finisher damage =
 
|channel damage =
 
|disposition =
 
 
<!--Normal Attacks-->
 
|normal impact =
 
|normal puncture =
 
|normal slash =
 
|normal element =
 
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =
 
|slide attack =
 
 
<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
}}
 
{{Codex|Ancient blades, perfected for today’s combat.}}
 
{{Codex|Ancient blades, perfected for today’s combat.}}

Revision as of 16:41, 6 December 2019

AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Kronen Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

Ancient blades, perfected for today’s combat.

The Kronen Prime is the Prime version of the Kronen Kronen tonfas, acting as a direct upgrade. Kronen Prime was released along with Zephyr PrimeIcon272 Zephyr Prime and TiberonPrime Tiberon Prime.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
GenericWeaponPrimeBlade
2
GenericWeaponPrimeHilt
2
OrokinCell
15
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

    • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.

Comparisons:

  • KronenPrime Kronen Prime (Normal Attack), compared to Kronen Kronen (Normal Attack):
    • Higher base damage (212.00 vs. 130.00)
      • Higher DmgImpactSmall64 Impact damage (DmgImpactSmall64 21.2 vs. DmgImpactSmall64 13)
      • Higher DmgPunctureSmall64 Puncture damage (DmgPunctureSmall64 21.2 vs. DmgPunctureSmall64 13)
      • Higher DmgSlashSmall64 Slash damage (DmgSlashSmall64 169.6 vs. DmgSlashSmall64 104)
    • Higher total damage (212 vs. 130)
    • Higher base critical chance (22.00% vs. 10.00%)
    • Higher base critical multiplier (2.00x vs. 1.50x)
    • Higher base status chance (34.00% vs. 20.00%)
    • Higher attack speed (1.17x animation speed vs. 1.08x animation speed)
    • Higher Mastery Rank required (13 vs. 3)
    • Lower disposition (●○○○○ (0.60x) vs. ●●●●● (1.43x))
Lotusiconsmall
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Trivia

  • The Kronen Prime is the second of DE's Community Melee Weapons Contest designs, which are comprised of fan-submitted weapons, to receive a Prime version.
  • The Kronen Prime is the first Tonfa melee weapon to receive a primed variant.

Media

Kronen Prime Skins

Edit

Patch History

Update 26.0 (2019-10-31)

  • Mastery Rank increased from 8 to 13.
  • Damage increased from 66 to 212.
  • Range increased from 1 to 2.5.
  • Status Chance increased from 24% to 34%.
  • Critical Chance increased from 12% to 22%.
  • Slam Attack increased from 132 to 424.
  • Slide Attack increased from 396 to 424.
  • Parry Angle set to 60.

Update 25.7 (2019-08-29)

  • Fixed holster issues with the Kronen Prime on numerous Warframes.

Hotfix 22.16.4 (2018-03-20)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See Also

  • Kronen Kronen, the regular variant.