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(Third highest base damage because of Pangolin Prime) |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | |name = |
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+ | |||
+ | <!-- |
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---!!!!!---INSTRUCTIONS---!!!!!--- |
---!!!!!---INSTRUCTIONS---!!!!!--- |
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Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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+ | <!--Statistics--> |
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+ | |image = |
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+ | |slot = |
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+ | |type = |
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+ | |trigger = |
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+ | |||
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+ | <!--Utility--> |
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+ | |ammo type = |
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− | |normal damage = 217.0 ({{Icon|Proc|Slash}}70%) |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |disposition = |
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+ | |||
+ | <!--Normal Attacks--> |
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+ | |normal element = |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area slash = |
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+ | |area element = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Slam Melee Attacks--> |
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+ | |||
+ | |||
+ | <!--Heavy Melee Attacks--> |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |wall attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |exilus polarity = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|This hooked blade rewards critical hits to those skilled enough to strike with finesse.}} |
{{Codex|This hooked blade rewards critical hits to those skilled enough to strike with finesse.}} |
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− | The '''Krohkur''' is a standalone [[Grineer]] sword sporting high base damage, |
+ | The '''Krohkur''' is a standalone [[Grineer]] sword sporting high base damage, [[critical chance]] and [[critical multiplier]], and good [[status chance]], but with slow [[attack speed]]. The Krohkur was introduced in {{ver|Plains of Eidolon}}. |
This weapon is a {{Requisite Weapon}} (x2) for {{Weapon|Twin Krohkur}}. |
This weapon is a {{Requisite Weapon}} (x2) for {{Weapon|Twin Krohkur}}. |
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'''Advantages:''' |
'''Advantages:''' |
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+ | *Third highest base damage of all swords, behind {{Weapon|Dark Sword}} and {{Weapon|Pangolin Prime}}. |
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− | *Good base damage. |
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− | **High {{Icon|Proc|Slash|text}} damage – effective |
+ | **High {{Icon|Proc|Slash|text}} damage – effective against [[health]]. |
− | *High [[critical chance]]. |
+ | *High [[critical chance]], [[critical multiplier]], and [[status chance]]. |
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− | *Relatively high [[critical multiplier]], for a longsword. |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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− | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective |
+ | *Low {{Icon|Proc|Impact|Text}} and {{Icon|Proc|Puncture|Text}} damage – less effective against [[shield]]s and [[armor]]. |
*Low [[attack speed]]. |
*Low [[attack speed]]. |
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− | *[[Critical multiplier]], while high for its class, is still lower than average in general. |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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− | |||
− | ==Tips== |
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− | *It's highly suggested to use {{M|Berserker}} to take advantage of the weapon's high [[critical chance]] to alleviate its slow attack speed. |
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==Trivia== |
==Trivia== |
Revision as of 09:53, 2 April 2020
The Krohkur is a standalone Grineer sword sporting high base damage, critical chance and critical multiplier, and good status chance, but with slow attack speed. The Krohkur was introduced in Update 22.0 (2017-10-12).
This weapon is a requisite ingredient (x2) for Twin Krohkur.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
5 |
8 |
125 |
4,375 |
Time: 1 Day(s) |
Rush: 45 | |||||
Market Price: 150 | Blueprints Price:25,000 |
This weapon can be sold for 5,000.
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages:
- Third highest base damage of all swords, behind Dark Sword and Pangolin Prime.
- High Script error: The function "Proc" does not exist. damage – effective against health.
- High critical chance, critical multiplier, and status chance.
- Stance slot has Script error: The function "Pol" does not exist. polarity, matches Crimson Dervish, Swooping Falcon and Vengeful Revenant.
Disadvantages:
- Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective against shields and armor.
- Low attack speed.
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Trivia
- The Krohkur was first revealed during Warframe Partners Shul's and InexpensiveGamer's Twitch stream on October 4th, 2017, ahead of the update's release.
- 'Krohkur' is likely derived from the Old Norse and Icelandic word for 'hook', written as 'Krókur'.
- The Krohkur has "Head Splitter" written on it in Grineer language near the base of the blade.
Media
Krohkur Skins
Patch History
Update 26.0 (2019-10-31)
- Mastery Rank increased from 7 to 9.
- Damage increased from 70 to 217.
- Range increased from 1 to 2.5.
- Critical Damage increased from 1.7x to 2.3x.
- Slam Attack increased from 140 to 651.
- Slide Attack increased from 150 to 217.
- Parry Angle set to 55.
Hotfix 22.0.5 (2017-10-17)
- Increased the damage of the Krohkur in Conclave.
Hotfix 22.0.2 (2017-10-13)
- Krohkur damage decreased in Conclave.
Update 22.0 (2017-10-12)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See Also
- Twin Krohkur, dual version wielded by Grineer Tusk Predator.