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{{WeaponInfoboxAutomatic
 
{{WeaponInfoboxAutomatic
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
 
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
|name =
+
|name = <!--
 
<!--
 
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
---!!!!!---INSTRUCTIONS---!!!!!---
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
 
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
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-->
 
-->
 
<!--Statistics-->
 
<!--Statistics-->
 
|trigger = <!--Utility-->
|image =
 
 
|melee range = 2.50
|mastery level =
 
 
|block angle = 55.0
|slot =
 
  +
|follow through = 0.6
|type =
 
 
|disposition = <!--Normal Attacks-->
|trigger =
 
 
|normal impact = 26.0
 
 
|normal puncture = 39.1
<!--Utility-->
 
 
|normal slash = 151.9
|ammo type =
 
 
|normal critical damage = 2.3
|flight speed =
 
 
|normal ammo cost = <!--Charge Attacks-->
|range =
 
 
|charge ammo cost = <!--Area Attacks-->
|noise level =
 
 
|area ammo cost = <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
|fire rate =
 
 
|secondaryarea falloff = <!--Secondary Attacks-->
|spool =
 
 
|secondary ammo cost = <!--Throw Attacks (for Glaives)-->
|accuracy =
 
 
|throw charge time = <!--Charged Throw Attacks (for Glaives)-->
|magazine =
 
 
|charged throw charge time = <!--Other Melee Attacks-->
|max ammo =
 
 
|slam attack = 651.0
|reload =
 
  +
|slam radial damage = 217.0
|zoom =
 
|combo reset =
+
|slam radius = 7.0
  +
|heavy attack = 1085
|combo min =
 
  +
|heavy attack windup = 0.6
|finisher damage =
 
  +
|heavy slam attack = 868.0
|channel damage =
 
  +
|heavy slam radial damage = 868.0
|block resist =
 
 
|heavy slam radius = 8.0
|disposition =
 
 
|slide attack = 217.0
 
 
|channel damage =
<!--Normal Attacks-->
 
|normal impact =
+
|block resist =
|normal puncture =
+
|charge element =
 
|charge status chance =
|normal slash =
 
|normal element =
+
|area element =
|normal damage =
 
|normal pellet count =
 
|normal burst count =
 
|normal critical chance =
 
|normal critical damage =
 
|normal status chance =
 
|normal punchthrough =
 
|normal radius =
 
|normal duration =
 
|normal falloff =
 
|normal ammo cost =
 
 
<!--Charge Attacks-->
 
|charge impact =
 
|charge puncture =
 
|charge slash =
 
|charge element =
 
|charge damage =
 
|charge time =
 
|charge pellet count =
 
|charge burst count =
 
|charge critical chance =
 
|charge critical damage =
 
|charge status chance =
 
|charge punchthrough =
 
|charge radius =
 
|charge duration =
 
|charge falloff =
 
|charge ammo cost =
 
 
<!--Area Attacks-->
 
|area impact =
 
|area puncture =
 
|area slash =
 
|area element =
 
|area damage =
 
|area pellet count =
 
|area critical chance =
 
|area critical damage =
 
|area status chance =
 
|area radius =
 
|area duration =
 
|area falloff =
 
|area ammo cost =
 
 
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
 
|secondaryarea impact =
 
|secondaryarea puncture =
 
|secondaryarea slash =
 
|secondaryarea element =
 
|secondaryarea damage =
 
|secondaryarea pellet count =
 
|secondaryarea critical chance =
 
|secondaryarea critical damage =
 
|secondaryarea status chance =
 
|secondaryarea radius =
 
|secondaryarea duration =
 
|secondaryarea falloff =
 
 
<!--Secondary Attacks-->
 
|secondary impact =
 
|secondary puncture =
 
|secondary slash =
 
|secondary element =
 
|secondary damage =
 
|secondary pellet count =
 
|secondary burst count =
 
|secondary critical chance =
 
|secondary critical damage =
 
|secondary status chance =
 
|secondary punchthrough =
 
|secondary radius =
 
|secondary duration =
 
|secondary falloff =
 
|secondary charge time =
 
|secondary fire rate =
 
|secondary trigger =
 
|secondary ammo cost =
 
 
<!--Throw Attacks (for Glaives)-->
 
|throw impact =
 
|throw puncture =
 
|throw slash =
 
|throw element =
 
|throw damage =
 
|throw critical chance =
 
|throw critical damage =
 
|throw status chance =
 
|throw punchthrough =
 
|throw falloff =
 
|throw charge time =
 
 
<!--Charged Throw Attacks (for Glaives)-->
 
|charged throw impact =
 
|charged throw puncture =
 
|charged throw slash =
 
|charged throw element =
 
|charged throw damage =
 
|charged throw critical chance =
 
|charged throw critical damage =
 
|charged throw status chance =
 
|charged throw punchthrough =
 
|charged throw falloff =
 
|charged throw charge time =
 
 
<!--Other Melee Attacks-->
 
|slam attack =
 
|slam radius =
 
|slide attack =<!--Miscellaneous-->
 
|syndicate effect =
 
|augments =
 
|polarities =
 
|stance polarity =
 
|users =
 
|introduced =
 
 
}}
 
}}
 
{{Codex|This hooked blade rewards critical hits to those skilled enough to strike with finesse.}}
 
{{Codex|This hooked blade rewards critical hits to those skilled enough to strike with finesse.}}

Revision as of 23:49, 13 November 2019

This hooked blade rewards critical hits to those skilled enough to strike with finesse.

The Krohkur is a Grineer sword, introduced in Update 22.0 (2017-10-12).

This weapon is a requisite ingredient for TwinKrohkur Twin Krohkur(x2).


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
20,000
Tellurium
5
Morphics
8
Oxium
125
AlloyPlate
4,375
Time: 1 Day(s)
Rush: PlatinumLarge 45
MarketIcon Market Price: PlatinumLarge 150 Blueprint2 Blueprints Price:Credits25,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages:

Disadvantages:

  • Low Script error: The function "Proc" does not exist. and Script error: The function "Proc" does not exist. damage – less effective versus shields and armor.
  • Low attack speed.
  • Critical multiplier, while high for its class, is still lower than average in general.
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Tips

Trivia

  • The Krohkur was first revealed during Warframe Partners Shul's and InexpensiveGamer's Twitch stream on October 4th, 2017, ahead of the update's release.
  • 'Krohkur' is likely derived from the Old Norse and Icelandic word for 'hook', written as 'Krókur'.
  • The Krokhur has "Head Splitter" written on it in Grineer language near the base of the blade.

Media

Krohkur Skins

Edit

Patch History

Hotfix 22.0.5 (2017-10-17)

  • Increased the damage of the Krohkur in Conclave.

Hotfix 22.0.2 (2017-10-13)

  • Krohkur damage decreased in Conclave.

Update 22.0 (2017-10-12)

  • Introduced.

Last updated: Hotfix 22.16.3 (2018-03-16)

See Also