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For the Machete stance, see Cyclone Kraken.

The Kraken is a heavy pistol of Grineer design that fires two quick shots with a single pull of the trigger. Skilled marksmen will appreciate the value in this deadly accurate weapon.

The Kraken is a Grineer burst pistol that fires two shots with one trigger pull, and is highly accurate at range. It is deadly in the hands of the Seeker or a Dargyn Pilot as its high Impact DamageDmgImpactSmall64.png Impact can easily destroy player shields in a single burst.

This weapon can be sold for Credits64.png 5,000; it is also a requisite ingredient for KulstarGrnTorpedoPistol.png Kulstar.

Characteristics[]

This weapon deals primarily Impact DamageDmgImpactSmall64.png Impact damage.

Advantages

Disadvantages

Comparisons:

Acquisition[]

The Kraken's blueprint can be purchased from the Market. Alternatively, it can be acquired from completing the Mars to Phobos Junction.

Manufacturing Requirements
Credits64.png
25,000
Neurode64.png
2
AlloyPlate64.png
200
Salvage64.png
750
PolymerBundle64.png
120
Time: 24 hrs
Rush: Platinum64.png 30
MarketIcon.png Market Price: Platinum64.png 120 Blueprint2.svg Blueprints Price:Credits64.png20,000

Notes[]

  • Due to it being of Grineer design, the weapon is most effective against the Corpus as the high impact has a +25% bonus to basic shields, allowing a pure Toxin DamageDmgToxinSmall64.png Toxin build to be viable.

Tips[]

  • Kraken shoots two bullets in quick succession. Practice is recommended to fully master this weapon. Increasing the weapons rate of fire also decreases the gap between the bullets' firings.
  • One can drop their aim to negate the kick on the second shot. With practice it is possible to snipe ranged targets, hitting with all bullets. If the first shot is aimed for the chest region, the recoil will knock the second bullet up, resulting in a headshot.
  • Steady Hands12?cb=20190608095452 Steady Hands can be used to negate the weapon's recoil, tightening the weapon's shot grouping per burst resulting in better accuracy at range. This can be beneficial for landing both shots in each burst.
  • Like the SicarusSicarus.png Sicarus pistol which also fires in bursts, timing is key to acquire maximum fire rate. Do not spam the fire button as the fire rate will be nearly half of what it should be. Instead, time your clicks accordingly to get the hang of when to correctly press the fire button.
  • There is a small delay after firing where reloading can occur, unlike most weapons, so usually tapping the reload button after firing will not work and you must either double tap or wait a moment before reloading. This can be very annoying, and it is the same for the Sicarus as well.
  • Kraken's average critical chance is alleviated by having a high critical multiplier. Although the weapon is not ideal for a critically focused build, it rewards players who get consistent headshots.

Trivia[]

  • The Kraken is a massive sea monster in Norse mythology, which is said to dwell off the coasts of Norway and Greenland.
  • The large bulb in the front of the weapon with a cable running to it might be a flashlight of some sort, or possibly an infrared bulb. It could also be part of a targeting system, possibly connected to the Seekers visor.

Media[]

Kraken Skins Edit

Patch History[]

Update 23.3 (2018-08-09)

  • Fixed Kraken sounds not being muffled correctly during stealth effects.

Update 22.20 (2018-05-17)

  • PBR treatment.

Update 22.12 (2018-02-09)

  • Damage increased from 45 to 49.
  • Status chance increased from 10% to 13%.
  • Recoil decreased while aiming.

Update: The Silver Grove (2016-08-19)

  • Conclave skin added for the Kraken.

Update 16.4 (2015-04-23)

  • The Kraken has now been balanced for use in Conclave.

Hotfix 11.0.1 (2013-11-20)

  • Fixed Kraken dealing 0 damage.

Update 9.5 (2013-08-09)

  • Camo skin added for the Kraken.
  • Added custom reload animations for Kraken.
  • Added custom reload sound for Kraken.

Update 7.x Weapon Balance (2013-03-22)

  • Slight tweaks to base fire rate and/or recoil following the queued firing issue being fixed.
  • Reload time now 2.1, was 2 / Damage now 45, was 50 / Crit Chance now 2.5%, was 5%.

Update 6.3 (2013-02-14)

  • Introduced.

Last updated: Update 23.3 (2018-08-09)

See also[]