Korumm is the signature polearm of Archon Boreal. Blocking Combo is replaced by a Tactical Combo that slams the trident into the ground and then pulls it out to release a shower of Electricity.
Characteristics[]
- This weapon deals primarily Puncture and Slash damage.
- Unique Block Combo thrusts the weapon into the ground, then pulls it out to release a 11 meter shockwave that deals Electricity damage.
- Initial thrust has a guaranteed Electricity and Knockdown proc.
- Pulling out the weapon deals another melee hit that Ragdolls and inflicts a guaranteed Slash proc.
- Shockwave slam has a guaranteed Impact proc and a chance for another Electricity proc.
- Innate polarity.
- Stance slot has polarity, matching Shimmering Blight and Argent Scourge (Conclave only) stance.
Advantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Above average crit chance (24.00%)
- High total damage (260)
- High attack range (2.90 m)
- Above average status chance (30.00%)
- Above average crit multiplier (2.20x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Below average disposition (●●●○○ (1.10x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition
Korumm's blueprint is acquired from Narmer Bounties after completion of The New War.
Item | Source | Chance | Expected | Nearly Guaranteed |
---|---|---|---|---|
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 4 / C | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 5 / C | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Fortuna Bounty Lvl 50-70 Stage 5 / C | 7.50% | ~ 13 Stages | 88 ± 29 Stages |
Blueprint | Narmer Cetus Bounty Lvl 50-70 Stage 4 / C | 5.45% | ~ 18 Stages | 123 ± 41 Stages |
All drop rates data is obtained from DE's official drop tables.
See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information,
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Manufacturing Requirements | |||||
---|---|---|---|---|---|
20,000 |
Narmer Isoplast 16 |
Radiant Zodian 6 |
Coprite Alloy 60 |
Rubedo 3,200 |
Time: 12 Hour(s) |
Rush: 25 | |||||
Market Price: 180 | Blueprints Price:N/A |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Block (While Blocking) |
Korumm Block (unofficial) | 120.5%/s | 4.2s | |||||||||||||||||||||
Default "Sweep" Attack • 360°/Spin Attack • Direct and Radial Slam Attack • Ranged Attack • "Thrust" Attack
|
Notes[]
- The final slam hit has a chance for a second electric proc in addition to the guaranteed one on the first hit. This proc does not adopt modded elemental types and is not affected by modded status chance on the weapon.
- The Slam hit on the special combo has a ~10m radius, 400% slam damage and no radial falloff. However like all slam attacks, it is only affected by slam bonuses such as Seismic Wave.
Trivia[]
- Korumm's coding is based in the Sydon. Due to this, when it was first released, it was also compatible with Sydon-exclusive Riven Mods.
Bugs[]
- Will alert enemies in a massive radius (~30 meters) on every single attack of the weapon, whether or not it hits anything, even slam attacks making it ill suited for stealth gameplay. The only exceptions are standing finishers.
- Interrupting the Tactical Combo partway through causes the static effect to remain until it is fully finished.
- Since the weapon coding is based on Vaykor Sydon's (Sydon) code, it can build up the Charges through blocking as well, to create a Radial Blind, but since that mechanic shouldn't apply to the Korumm, it's usage is greatly unreliable, with it only working in squads (doesn't work in Solo).
Media[]
Patch History[]
Update 31.5 (2022-04-27)
- Fixed Korumm using Vaykor Sydon VFX and HUD icons when blocking.
Hotfix 31.0.7 (2022-01-07)
- Fixed ability to put Sydon Rivens on the Korumm.
Hotfix 31.0.4 (2021-12-21)
- Removed Trading eligibility for the Korumm.
Update 31.0 (2021-12-15)
- Introduced.