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Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add punch through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.

The Komorex is an Amalgam sniper rifle produced by the IconCorpusOn.png Corpus that incorporates SentientFactionIcon.png Sentient technology in its design. Featuring a large magazine, high status chance, fast fire rate, two unique zoom modes for reduced recoil on the lowest zoom or boosted DmgViralSmall64.png Viral damage explosion at max zoom, and innate Mod TT 20px.png Sniper Ammo Mutation, but suffers from having the lowest base damage and second lowest critical chance of any sniper rifle.

Characteristics[]

  • This weapon deals primarily DmgSlashSmall64.png Slash damage.
  • Innate Ammo Mutation effect, slightly lower than Mod TT 20px.png Sniper Ammo Mutation.
  • Two zoom modes:
    • First zoom has 2.0x zoom distance, -50% recoil, and 2 meter punch through.
    • Second zoom has 3.5x zoom distance, +100% additional damage, causes shots to explode in a 3.5 meter radius dealing DmgViralSmall64.png Viral damage, and -75% fire rate.
      • Initial hit and explosion apply status separately.
      • Explosion does not need direct line of sight to deal damage and will penetrate walls.
      • Can benefit from Mod TT 20px.png Cautious Shot.
  • Second zoom explosion range cannot be increased with Mod TT 20px.png Firestorm (Mod TT 20px.png Primed) and Mod TT 20px.png Amalgam Furax Body Count.

Advantages:

  • Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
  • Unzoomed
    • High status chance
    • Above average crit multiplier
  • 2x Zoom
    • High effective fire rate
    • High status chance
  • 3.5x Zoom Mode
    • Above average status chance
    • Above average crit multiplier
  • 3.5x Zoom Radial Attack
    • Third highest status chance behind Phantasma.png Phantasma

Disadvantages:

  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Tied with VectisPrime.png Vectis Prime for the largest shot combo requirement of all sniper rifles.
    • Second zoom explosion does not affect combo counter.
  • Lowest zoom distance of all sniper rifles.
  • Extremely inaccurate when fired from the hip.
  • Projectiles have travel time.
  • Second zoom explosion inflicts self-stagger.
  • Second zoom explosion has linear damage falloff from 100% to 60% from central impact.
  • Unzoomed
    • Below average crit chance
    • Below average magazine
    • Very low max ammo
    • Low reload speed
    • Below average disposition
  • 2x Zoom
    • Below average crit chance
    • Very low max ammo
    • Low damage
    • Low reload speed
  • 3.5x Zoom Mode
    • Below average crit chance
    • Below average effective fire rate
    • Very low max ammo
    • Below average damage
    • Low reload speed
  • 3.5x Zoom Radial Attack
    • Below average crit chance
    • Below average effective fire rate
    • Very low max ammo
    • Low damage
    • Low reload speed

Acquisition[]

The Komorex's blueprint can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
CreditsLarge.png
20,000
Fieldron.png
5
Ferrite.png
6,200
Hexenon.png
300
Forma2.png
1
Time: 12 hrs
Rush: PlatinumLarge.png 35
MarketIcon.png Market Price: PlatinumLarge.png 225 Blueprint2.svg Blueprints Price:CreditsLarge.png15,000
Energy Lab ResearchClanAffinity64.png3,000
CreditsLarge.png
10,000
FieldronSample.png
60
PolymerBundle.png
850
AlloyPlate.png
1,300
Gallium.png
10
Time: 72 hrs
Prereq: Cyanex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[]

  • The +100% damage from the 3.5x zoom bonus is actually +87 damage, not +100% base damage. This bonus damage is unaffected by elemental mods, such as Mod TT 20px.png Hellfire, and physical damage mods, such as Mod TT 20px.png Fanged Fusillade.
    • Example: If you use Mod TT 20px.png Hellfire, an un-scoped Komorex will do 87 + 87 * 0.9 = 165.3 damage, of which 78.3 is DmgFireSmall64.png Heat. This results in a DmgFireSmall64.png Heat proc damage of ~83 damage.
    • Using the 3.5x Zoom will only result in 87 + 87 * 0.9 + 87 = 252.3 damage, of which only 78.3 is DmgFireSmall64.png Heat. This results in a DmgFireSmall64.png Heat proc damage of ~126.
    • Damage added matches the base damage distribution before mods.
  • If punch through is added via mods, the explosion from the 3.5x zoom bonus will trigger only when the projectile hits a target it can't penetrate.
  • Cannot equip Mod TT 20px.png Sniper Ammo Mutation or Mod TT 20px.png Primed Sniper Ammo Mutation.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 5
2 2.0x 15
3 2.5x 45
4 3.0x 135
5 3.5x 405
6 4.0x 1215
7 4.5x 3645
8 5.0x 10935

Tips[]

  • The innate DmgViralSmall64.png Viral damage added on the max zoom option can allow it to more quickly deal with higher level Grineer and Corpus enemies, by modding the weapon with DmgCorrosiveSmall64.png Corrosive or DmgToxinSmall64.png Toxin damage respectively. This will allow the viral damage to scale faster against armored enemies, and decimate Corpus through shields.

Trivia[]

  • The Komorex's name may be a portmanteau of the words Komo (Hawaiian word for "enter", "go into", and "penetrate") and Rex (Latin word for "king").
  • Alternatively, "Komorex" could be a portmanteau of Komodo dragon and tyrannosaurus rex. This is because a side view of the weapon has a faint resemblance to the profile of a reptilian head with jaws agape.
  • The Komorex and Cyanex.png Cyanex are the only two Energy Lab Research weapons with a 12 hour build time.
  • Komorex has a unique reload animation where the Warframe grips the barrel and holds the gun vertically while folding the rod to eject the magazine, then holds the weapon at its base and adds a new clip which causes the gun to twirl twice.

Media[]

Warframe_-_All_Corpus_Primaries_-_Weapon_Animations_&_Sounds_(2012_-_2019)

Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)

Patch History[]

Update 31.6 (2022-06-09)

  • Updated the muzzle flash position on the Komorex.

Update 31.5 (2022-04-27)

  • Fixed Sniper Rifles with multishot projectiles (Komorex) behaving differently than hitscan Sniper Rifles and only counting bullets that cause damage for combo counting.
    • Essentially, fixed projectile-based rifles counting every bullet individually for shot-combo mechanics when it comes to hits and misses. They now use the same rules as hitscan rifles which give you a combo stack for every bullet in your shot regardless of whether that bullet causes damage or not.

Update 29.5 (2020-11-19)

  • Fixed Xaku’s Xata’s Whisper sometimes not applying its damage buff or Void Status Effect when using the Komorex.

Hotfix 27.2.2 (2020-03-06)
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Komorex: 40%

Update 27.2 (2020-03-05)

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.7 (2019-08-29)

  • Fixed inability to equip the Terminal Velocity Mod on the Komorex.

Hotfix 25.0.8 (2019-05-31)

  • Fixed the Komorex light FX being too intense.

Hotfix 25.0.5 (2019-05-28)

  • Fixed the Komorex’s Energy color persisting as default.

Update 25.0 (2019-05-22)

  • Introduced.

Last updated: Update 24.5 (2019-03-14)

See also[]

  • Cyanex.png Cyanex, the secondary counterpart to this weapon.
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