Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add punch through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.

The Komorex is an Amalgam sniper rifle produced by the IconCorpusB.svgCorpus that incorporates SentientFactionIcon b.pngSentient technology in its design. Featuring a large magazine, high status chance, fast fire rate, two unique zoom modes for reduced recoil on the lowest zoom or boosted DmgViralSmall64.pngViral damage explosion at max zoom, and innate Mod TT 20px.pngSniper Ammo Mutation, but suffers from having the lowest base damage and second lowest critical chance of any sniper rifle.

Characteristics[edit | edit source]

This weapon deals primarily DmgSlashSmall64.pngSlash damage.



  • Lowest base damage of all sniper rifles.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
  • Second lowest critical chance of all sniper rifles, after Sporothrix.pngSporothrix.
  • Tied with VectisPrime.pngVectis Prime for the largest shot combo requirement of all sniper rifles.
    • Second zoom explosion does not affect combo counter.
  • Slow reload speed.
  • Lowest zoom distance of all sniper rifles.
  • Extremely inaccurate when fired from the hip.
  • Projectiles have travel time.
  • Second zoom explosion inflicts self-stagger.
  • Second zoom explosion has linear damage falloff from 100% to 60% from central impact.
  • Second zoom explosion range cannot be increased with Mod TT 20px.pngFirestorm (Mod TT 20px.pngPrimed) and Mod TT 20px.pngAmalgam Furax Body Count.

Acquisition[edit | edit source]

The Komorex's blueprint can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 225 Blueprint2.svg Blueprints Price:Credits64.png15,000
Energy Lab Research ClanAffinity64.png 3,000
Time: 72 hrs
Prereq: Cyanex
Ghost Clan x1   Shadow Clan x3   Storm Clan x10   Mountain Clan x30   Moon Clan x100

Notes[edit | edit source]

  • The damage of the main shot is doubled when on the second zoom option, but also has an explosion of ~66 DmgViralSmall64.pngViral damage in a 3.5m radius around the area of the impact.
    • If punch through is added via mods, the projectile explodes only when it hits a target it can't penetrate.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 5
2 2.0x 15
3 2.5x 45
4 3.0x 135
5 3.5x 405
6 4.0x 1215
7 4.5x 3645
8 5.0x 10935

Tips[edit | edit source]

  • The innate DmgViralSmall64.pngViral damage added on the max zoom option can allow it to more quickly deal with higher level Grineer and Corpus enemies, by modding the weapon with DmgCorrosiveSmall64.pngCorrosive or DmgToxinSmall64.pngToxin damage respectively. This will allow the viral damage to scale faster against armored enemies, and decimate Corpus through shields.

Trivia[edit | edit source]

  • The Komorex's name may be a portmanteau of the words Komo (Hawaiian word for "enter", "go into", and "penetrate") and Rex (Latin word for "king").
  • Alternatively, "Komorex" could be a portmanteau of Komodo dragon and tyrannosaurus rex. This is because a side view of the weapon has a faint resemblance to the profile of a reptilian head with jaws agape.
  • The Komorex and Cyanex.pngCyanex are the only two Energy Lab Research weapons with a 12 hour build time.
  • Komorex has a unique reload animation where the Warframe grips the barrel and holds the gun vertically while folding the rod to eject the magazine, then holds the weapon at its base and adds a new clip which causes the gun to twirl twice.

Media[edit | edit source]


Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)

Patch History[edit | edit source]

Update 29.5

  • Fixed Xaku’s Xata’s Whisper sometimes not applying its damage buff or Void Status Effect when using the Komorex.

Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Komorex: 40%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.7

  • Fixed inability to equip the Terminal Velocity Mod on the Komorex.

Hotfix 25.0.8

  • Fixed the Komorex light FX being too intense.

Hotfix 25.0.5

  • Fixed the Komorex’s Energy color persisting as default.

Update 25.0

  • Introduced.

Last updated: Update 24.5

See also[edit | edit source]

  • Cyanex.pngCyanex, the secondary counterpart to this weapon.
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