The Komorex is an Amalgam sniper rifle produced by the Corpus that incorporates
Sentient technology in its design. Featuring a large magazine, high status chance, fast fire rate, two unique zoom modes for reduced recoil on the lowest zoom or boosted
Viral damage explosion at max zoom, and innate
Sniper Ammo Mutation, but suffers from having the lowest base damage and second lowest critical chance of any sniper rifle.
Characteristics[edit | edit source]
This weapon deals primarily Slash damage.
Advantages:
- High
Slash and
Puncture damage – effective against health and armor.
- Good critical chance.
- Above average critical multiplier.
- Second highest status chance of all sniper rifles, behind
Sporothrix.
- Fastest base fire rate of all sniper rifles.
- Largest magazine size of all sniper rifles.
- Innate
Sniper Ammo Mutation effect.
- Pinpoint accuracy while zoomed in; shots will hit exactly on the reticle dot, perfect for headshots.
- Two zoom modes:
- First zoom has 2.0x zoom distance, -50% recoil, and 2 meter punch through.
- Second zoom has 3.5x zoom distance, +100% additional damage, causes shots to explode in a 3.5 meter radius dealing
Viral damage, and -75% fire rate.
- Innate
Viral damage – effective against Flesh and Cloned Flesh.
- Innate
- Can benefit from
Cautious Shot.
Disadvantages:
- Lowest base damage of all sniper rifles.
- Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by Projectile Speed).
- Second lowest critical chance of all sniper rifles, after
Sporothrix.
- Tied with
Vectis Prime for the largest shot combo requirement of all sniper rifles.
- Second zoom explosion does not affect combo counter.
- Slow reload speed.
- Lowest zoom distance of all sniper rifles.
- Extremely inaccurate when fired from the hip.
- Projectiles have travel time.
- Second zoom explosion inflicts self-stagger.
- Second zoom explosion has linear damage falloff from 100% to 60% from central impact.
- Second zoom explosion range cannot be increased with
Firestorm (
Primed) and
Amalgam Furax Body Count.
Acquisition[edit | edit source]
The Komorex's blueprint can be researched from the Energy Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 5 |
![]() 6,200 |
![]() 300 |
![]() 1 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Energy Lab Research ![]() | |||||
![]() 10,000 |
![]() 60 |
![]() 850 |
![]() 1,300 |
![]() 10 |
Time: 72 hrs |
Prereq: Cyanex | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[edit | edit source]
- The damage of the main shot is doubled when on the second zoom option, but also has an explosion of ~66
Viral damage in a 3.5m radius around the area of the impact.
- If punch through is added via mods, the projectile explodes only when it hits a target it can't penetrate.
Combo Counter Bonus Tier | Total Base Damage Multiplier | Minimum Consecutive
Hits Required |
---|---|---|
1 | 1.5x | 5 |
2 | 2.0x | 15 |
3 | 2.5x | 45 |
4 | 3.0x | 135 |
5 | 3.5x | 405 |
6 | 4.0x | 1215 |
7 | 4.5x | 3645 |
8 | 5.0x | 10935 |
Tips[edit | edit source]
- The innate
Viral damage added on the max zoom option can allow it to more quickly deal with higher level Grineer and Corpus enemies, by modding the weapon with
Corrosive or
Toxin damage respectively. This will allow the viral damage to scale faster against armored enemies, and decimate Corpus through shields.
Trivia[edit | edit source]
- The Komorex's name may be a portmanteau of the words Komo (Hawaiian word for "enter", "go into", and "penetrate") and Rex (Latin word for "king").
- Alternatively, "Komorex" could be a portmanteau of Komodo dragon and tyrannosaurus rex. This is because a side view of the weapon has a faint resemblance to the profile of a reptilian head with jaws agape.
- The Komorex and
Cyanex are the only two Energy Lab Research weapons with a 12 hour build time.
- Komorex has a unique reload animation where the Warframe grips the barrel and holds the gun vertically while folding the rod to eject the magazine, then holds the weapon at its base and adds a new clip which causes the gun to twirl twice.
Media[edit | edit source]
Patch History[edit | edit source]
- Fixed Xakuās Xataās Whisper sometimes not applying its damage buff or Void Status Effect when using the Komorex.
Hotfix 27.2.2
Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:
- Komorex: 40%
- Self Damage Changes
We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, itās now āStaggerā. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or āStaggerā - to varying degrees if you arenāt careful.
The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.
With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing āJumpā at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.
In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.
This is no longer accurate after continued testing. What we are doing now is:
No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.
Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place thatās conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the gameās most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.
- Fixed inability to equip the Terminal Velocity Mod on the Komorex.
- Fixed the Komorex light FX being too intense.
- Fixed the Komorexās Energy color persisting as default.
- Introduced.
Last updated: Update 24.5
See also[edit | edit source]
Cyanex, the secondary counterpart to this weapon.
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