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Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add punch through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion.

The Komorex is an Amalgam sniper rifle produced by the Corpus that incorporates Sentient technology in its design. Featuring a large magazine, high status chance, fast fire rate, two unique zoom modes for reduced recoil on the lowest zoom or boosted Viral b Viral damage explosion at max zoom, and innate Mod TT 20pxSniper Ammo Mutation, but suffers from having the lowest base damage and critical chance of any sniper rifle. It can be researched from the Energy Lab in the dojo.

Manufacturing Requirements
Credits64
20,000
Fieldron64
5
Ferrite64
6,200
Hexenon64
300
Forma64
1
Time: 12 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64 225 Blueprint2 Blueprints Price:Credits6415,000
Energy Lab Research ClanAffinity64 3,000
Credits64
10,000
FieldronSample64
60
PolymerBundle64
850
AlloyPlate64
1,300
Gallium64
10
Time: 72 hrs
Prereq: Cyanex
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

Disadvantages:

  • Lowest base damage of all sniper rifles.
  • Has linear damage falloff from 100% to 50% from 400m to 600m target distance (distances are affected by projectile flight speed).
  • Lowest critical chance of all sniper rifles.
  • Slow reload speed.
  • Only sniper rifle with no base Punch Through when fired from the hip.
  • Lowest zoom distance of all sniper rifles.
  • Extremely inaccurate when fired from the hip.
  • Projectiles have travel time.
  • Second zoom explosion does not affect combo counter.
  • Second zoom explosion inflicts self-stagger.
  • Second zoom explosion has linear damage falloff from 100% to 60% from central impact.

NotesEdit

  • The damage of the main shot is doubled when on the second zoom option, but also has an explosion of ~66 Viral b Viral damage in a 3.5m radius around the area of the impact.
    • If Punch Through is added via mods, the projectile explodes only when it hits a target it can't penetrate.
Combo Counter Bonus Tier Total Base Damage Multiplier Minimum Consecutive

Hits Required

1 1.5x 5
2 2.0x 15
3 2.5x 45
4 3.0x 135
5 3.5x 405
6 4.0x 1215
7 4.5x 3645
8 5.0x 10935

TipsEdit

  • The innate Viral b Viral damage added on the max zoom option can allow it to more quickly deal with higher level Grineer and Corpus enemies, by modding the weapon with Corrosive b Corrosive or Toxin b Toxin damage respectively. This will allow the viral damage to scale faster against armored enemies, and decimate Corpus through shields.

TriviaEdit

  • The Komorex's name may be a portmanteau of the words Komo (Hawaiian word for "enter", "go into", and "penetrate") and Rex (Latin word for "king").
  • The Komorex and Cyanex Cyanex are the only two Energy Lab Research weapons with a 12 hour build time.
  • Komorex has a unique reload animation where the Warframe grips the barrel and holds the gun vertically while folding the rod to eject the magazine, then holds the weapon at its base and adds a new clip which causes the gun to twirl twice.

MediaEdit

Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)

Warframe - All Corpus Primaries - Weapon Animations & Sounds (2012 - 2019)

Patch HistoryEdit

Hotfix 27.2.2

Reduced the following AoE weapons Radial Damage Falloff from central impact that were all previously 90%:

  • Komorex: 40%

Update 27.2

Self Damage Changes

We are getting rid of Self Damage and replacing it with something else: instead of Self Damage, it’s now ‘Stagger’. This change completely removes the chance of killing yourself, and instead now creates scenarios where you will interrupt yourself - or ‘Stagger’ - to varying degrees if you aren’t careful.

The degrees of Self-Interrupt start with a small stumble all the way to full knockdown depending on how close you are to the center of explosion. Any Mods referring to Self Damage will be converted to acknowledge Stagger.

With this Self-Interrupt system, we have added dozens of new recovery animations that harness a ninja-like recovery experience. By pressing ‘Jump’ at the correct time, you can execute a ninja-skill-based knockdown recovery to ALL in-game knockdowns. This ninja recovery window is indicated by a glowing FX on your Warframe.

In the original Dev Workshop, we said:
As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

This is no longer accurate after continued testing. What we are doing now is:

No damage buffs have been added, but any weapons with AOE are receiving ~20% increase in Radius. Additionally, AOE weapons are receiving a 90% Radial Damage Falloff from central impact. This means on the very outer section of the explosion Radius 10% of the Damage will be dealt. Tactics will be deadly - aim true, Tenno.

Why: Several players brought up the history of the Tonkor and we want to make sure we ship this change in a place that’s conservative in its starting point from a balance perspective. The complete removal of Self Damage does change the pace of destruction with some of the game’s most powerful weapons, so we want to make sure we can iterate upwardly instead of releasing a bonanza of explosions with no other choices.

Update 25.7

  • Fixed inability to equip the Terminal Velocity Mod on the Komorex.

Hotfix 25.0.8

  • Fixed the Komorex light FX being too intense.

Hotfix 25.0.5

  • Fixed the Komorex’s Energy color persisting as default.

Update 25.0

  • Introduced.

Last updated: Update 24.5

See alsoEdit

  • Cyanex Cyanex, the secondary counterpart to this weapon.
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