The Kohmak, similar to the larger Kohm, is a hand-shotgun that doubles its volley with every successive shot. It can be researched from the Chem Lab in the dojo.
This weapon can be sold for 5,000; it is also a requisite ingredient for
Twin Kohmak (x2).
Characteristics[edit | edit source]
This weapon deals primarily Slash damage.
Advantages:
- High
Slash damage – effective against health.
- High overall status chance.
- Second largest magazine size of all shotgun secondaries, behind
Twin Kohmak.
- Good fire rate.
- Innate 1.5 meters punch through.
- Innate multishot that increases with auto-spool, each consecutive shot adds an additional pellet, up to a maximum of 5 pellets.
- Innate
polarity.
Disadvantages:
- Tied with
Twin Kohmak for lowest base damage of all shotgun secondaries.
- Has linear damage falloff from 100% to 66.67% from 12m to 24m target distance (distances are affected by Projectile Speed).
- Low critical chance.
- Requires a spool-up of 4 rounds before reaching optimal fire rate.
- Consumes 1.67 ammo per shot at full spool-up.
- Accuracy decreases during spool-up.
Comparisons:
- Kohmak, compared to Twin Kohmak:
- Lower fire rate (5 rounds/sec vs. 6.67 rounds/sec)
- Smaller magazine (40 rounds vs. 80 rounds)
- Faster reload speed (2 s vs. 2.2 s)
- Faster spool-up (4 rounds vs. 11 rounds)
- More accurate (8 vs. 6)
- Lower Mastery Rank required (5 vs. 10)
- Higher disposition (1.35 vs. 1.25)
Acquisition[edit | edit source]
The Kohmak's blueprint can be researched from the Chem Lab in the dojo.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 5,000 |
![]() 5,000 |
![]() 1 |
Time: 24 hrs |
Rush: ![]() | |||||
![]() ![]() |
![]() | ||||
Chem Lab Research ![]() | |||||
![]() 5,000 |
![]() 10 |
![]() 400 |
![]() 500 |
![]() 2 |
Time: 72 hrs |
Prereq: Marelok | |||||
![]() ![]() ![]() ![]() ![]() |
Notes[edit | edit source]
- The Kohmak fires an increasing number of pellets the longer it is fired, until it reaches its maximum pellet count of five pellets per shot. It will also consume 1.6667(5/3) ammo per shot at maximum spool.
- With its base magazine size and fired from rest to full spool, the Kohmak can effectively fire 25 shots, with one round left in the magazine. The number of shots per magazine can be increased by firing the Kohmak slowly to prevent spool-up, allowing it to fire its maximum of 40 shots, but at the cost of effective damage.
Tips[edit | edit source]
Bugs[edit | edit source]
- The arsenal does not display the damage, multishot, and status chance after spool-up.
Media[edit | edit source]
Patch History[edit | edit source]
- Greater than 100% Status having meaning
Shotguns have a unique Role here based on a very patch-work history with how they interact with Status Chance. A Shotgun that shoots 99% Status Chance would give you 35% (roughly) status per pellet. 100% Status Gives you 100% Status per pellet. This huge jump in performance happens with just a 1% gain - why? Well, to answer that we have to look at our choice to make what the UI conveys reality. It would feel broken to shoot a Shotgun with 100% Status and not see a perfect spread of Effects. In reality, to make Status consistent we have to treat Shotguns as a special case.
Shotguns as a special case means we have buffed the Status Chance of all Shotguns by x3 or greater. The UI now behaves to show the reality that you are determining Status Chance per pellet.
- (Undocumented) Status chance of first projectile increased from 23% to 69% (subsequent projectiles will have their individual status chance divided evenly by this value, as it was in the case before this update).
- Increased the accuracy of the Kohmak/Twin Kohmak.
- Mastery Rank decreased from 10 to 5.
- Status chance increased from 10% to 23%.
- Critical chance increased from 5% to 11%.
- Damage decreased from 17 to 15.
- Damage increased from 8 to 17.
- Damage fall off reduced to 12m and ending at 24 with a minimum damage of 5.
- Mastery Rank 10 required.
- Fixed minor reloading animation issues on the Kohmak.
- Fixed the Kohmak muzzle flash always being default white.
- Introduced.
Last updated: Hotfix 23.2.1
See also[edit | edit source]
Kohm, the primary counterpart.
Twin Kohmak, the dual counterpart.
Weapons • Damage • Compare All • Cosmetics | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|