(Added a note on Rhino and Rhino Prime's knockdown immunity while Iron Skin is active.) Tags: Visual edit apiedit rollback |
(nav) |
||
(47 intermediate revisions by 26 users not shown) | |||
Line 1: | Line 1: | ||
− | '''Knockdown''' is a status debuff that knocks down targets, inflicted targets are incapacitated for |
+ | {{Icon|Proc|Knockdown}} '''Knockdown''' is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple of seconds, leaving them vulnerable to any attacks and [[Finisher#Ground Finisher|Ground Finishers]]. A player's open {{Key|Esc}} menu will be abruptly closed if knocked down. |
⚫ | |||
− | As an added note, the [http://warframe.wikia.com/wiki/Atlas_(Warframe) Atlas] warframe (introduced in [http://warframe.wikia.com/wiki/Update_17#Update_17.5 Update 17.5]) is completely immune to knockdown effects. This is in line with Atlas's earth elemental theme. [http://warframe.wikia.com/wiki/Rhino Rhino] and [http://warframe.wikia.com/wiki/Rhino/Prime Rhino Prime] are also immune to knockdown as long as their [http://warframe.wikia.com/wiki/Iron_Skin Iron Skin] ability is active. |
||
− | |||
⚫ | |||
===Abilities=== |
===Abilities=== |
||
− | * |
+ | *{{WF|Banshee}}'s {{A|Sonic Boom}} |
+ | *{{WF|Excalibur}}'s {{A|Exalted Blade}} with slam attacks |
||
− | * |
+ | *{{WF|Hydroid}}'s {{A|Tempest Barrage}}, {{A|Tidal Surge}}, and {{A|Undertow}} |
− | * |
+ | *{{WF|Limbo}}'s {{A|Banish}} |
− | * |
+ | *{{WF|Loki}}'s {{A|Radial Disarm}} against Infested enemies |
− | * |
+ | *{{WF|Nyx}}'s {{A|Absorb}} |
− | * |
+ | *{{WF|Oberon}}'s {{A|Smite}} and {{A|Reckoning}} |
− | *[[Rhino|Rhino's]] [[Rhino Charge]] and [[Rhino Stomp]] |
||
+ | *{{WF|Rhino}}'s {{A|Rhino Charge}}, {{A|Rhino Stomp}}, and {{A|Roar}} with {{M|Piercing Roar}} augment |
||
− | *[[Zephyr|Zephyr's]] [[Tail Wind]] and [[Dive Bomb]] |
||
+ | *{{WF|Zephyr}}'s {{A|Tail Wind}} |
||
+ | *{{WF|Valkyr}}'s {{A|Paralysis}} with {{M|Prolonged Paralysis}} augment and {{A|Hysteria}} with slam attacks |
||
+ | |||
===Weapons=== |
===Weapons=== |
||
⚫ | |||
− | *{{Icon|Proc|Blast|Text}} [[proc]] |
||
+ | *{{Weapon|Ceramic Dagger}}, {{Weapon|Dark Sword}}, {{Weapon|Dual Kamas}} ({{Weapon|Dual Kamas Prime|Prime}}), {{Weapon|Fang}} ({{Weapon|Fang Prime|Prime}}), {{Weapon|Fragor}}, {{Weapon|Furax}} ({{Weapon|MK1-Furax|MK1}}), {{Weapon|Galatine}}, {{Weapon|Glaive}} ({{Weapon|Glaive Prime|Prime}}), {{Weapon|Gram}}, {{Weapon|Hate}}, {{Weapon|Jat Kittag}}, {{Weapon|Kama}}, {{Weapon|Lecta}}, {{Weapon|Mios}}, {{Weapon|Silva & Aegis}}, and {{Weapon|Scindo}} ({{Weapon|Scindo Prime|Prime}}) with jump attacks |
||
⚫ | |||
+ | |||
===Enemies=== |
===Enemies=== |
||
− | *[[Ancient Healer]], [[Ancient |
+ | *[[Ancient Healer]], [[Ancient Disruptor]], [[Toxic Ancient]] (swing attack), and [[Scorpion]]'s Harpoon |
+ | *[[Anti MOA]]'s, [[Shockwave MOA]], [[Swarm-Mutalist MOA]], and [[Tar-Mutalist MOA]]'s [[Rippling Shockwave]] |
||
− | *Ancient Healer, Ancient Disrupter, and Toxic Ancient's hand slap |
||
− | *[[ |
+ | *[[Bombard]], [[Heavy Gunner]], and [[Napalm]]'s [[Seismic Shockwave]] |
− | *[[Bombard]], [[Heavy Gunner]], and [[Napalm|Napalm's]] [[Seismic Shockwave]] |
||
*Bombard's [[AT Ogris]] |
*Bombard's [[AT Ogris]] |
||
− | *[[Hellion |
+ | *[[Hellion]]'s Missiles |
− | *[[Leaper |
+ | *[[Leaper]]'s Tackle |
− | *[[Shield Lancer |
+ | *[[Shield Lancer]]'s Shield |
+ | *[[Mine Osprey]] |
||
− | ==Knockdown |
+ | ==Sources of Knockdown Resistance== |
+ | ===Passives=== |
||
⚫ | |||
+ | *Immovable – [[Atlas/Abilities|Atlas]] |
||
⚫ | |||
+ | *Nimble – [[Valkyr/Abilities|Valkyr]] |
||
⚫ | |||
+ | |||
⚫ | |||
+ | ===Abilities=== |
||
⚫ | |||
+ | {{#tag:tabber| |
||
− | HandspringModU145.png|link=Handspring |
||
+ | Gauss = |
||
+ | {{:Kinetic Plating|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Nezha = |
||
+ | {{:Warding Halo|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Oberon = |
||
+ | {{:Hallowed Ground|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Rhino = |
||
+ | {{:Iron Skin|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Titania = |
||
+ | {{:Spellbind|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Trinity = |
||
+ | {{:Link|cardonly}} |
||
+ | {{!}}-{{!}} |
||
+ | |||
+ | Valkyr = |
||
+ | {{:Hysteria|cardonly}} |
||
+ | }} |
||
+ | |||
+ | ===Augments=== |
||
⚫ | |||
+ | IcyAvalancheMod.png|link=Icy Avalanche|{{M|Icy Avalanche}} |
||
+ | NegationSwarmMod.png|link=Negation Swarm|{{M|Negation Swarm}} |
||
+ | PurifyingFlames.png|link=Purifying Flames|{{M|Purifying Flames}} |
||
+ | Rumbled.png|link=Rumbled|{{M|Rumbled}} |
||
+ | ShieldOfShadows2.png|link=Shield of Shadows|{{M|Shield of Shadows}} |
||
</gallery> |
</gallery> |
||
+ | |||
+ | ===Mods=== |
||
+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
||
⚫ | |||
⚫ | |||
+ | Primed Sure Footed.png|link=Primed Sure Footed|{{M|Primed Sure Footed}} |
||
⚫ | |||
⚫ | |||
+ | HandspringMod.png|link=Handspring|{{M|Handspring|}} |
||
+ | PowerDriftMod.png|link=Power Drift|{{M|Power Drift}} |
||
+ | </gallery> |
||
+ | |||
+ | ===Miscellaneous=== |
||
+ | <gallery captionposition="below" captionalign="center" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
||
+ | HealerAncientDE.png|link=Ancient Healer|Ancient Healer [[Specter]] |
||
+ | </gallery> |
||
+ | |||
+ | {{DamageNav}} |
||
+ | [[es:Derribo]] |
||
[[Category:Mechanics]] |
[[Category:Mechanics]] |
||
− | [[Category:Blast Damage]] |
||
[[Category:Status]] |
[[Category:Status]] |
Revision as of 20:24, 22 July 2020
Script error: The function "Proc" does not exist. Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple of seconds, leaving them vulnerable to any attacks and Ground Finishers. A player's open Esc menu will be abruptly closed if knocked down.
Sources of Knockdown
Abilities
- Banshee's Sonic Boom
- Excalibur's Exalted Blade with slam attacks
- Hydroid's Tempest Barrage, Tidal Surge, and Undertow
- Limbo's Banish
- Loki's Radial Disarm against Infested enemies
- Nyx's Absorb
- Oberon's Smite and Reckoning
- Rhino's Rhino Charge, Rhino Stomp, and Roar with Piercing Roar augment
- Zephyr's Tail Wind
- Valkyr's Paralysis with Prolonged Paralysis augment and Hysteria with slam attacks
Weapons
- A Tenno's Jump Kick
- Ceramic Dagger, Dark Sword, Dual Kamas ( Prime), Fang ( Prime), Fragor, Furax ( MK1), Galatine, Glaive ( Prime), Gram, Hate, Jat Kittag, Kama, Lecta, Mios, Silva & Aegis, and Scindo ( Prime) with jump attacks
Enemies
- Ancient Healer, Ancient Disruptor, Toxic Ancient (swing attack), and Scorpion's Harpoon
- Anti MOA's, Shockwave MOA, Swarm-Mutalist MOA, and Tar-Mutalist MOA's Rippling Shockwave
- Bombard, Heavy Gunner, and Napalm's Seismic Shockwave
- Bombard's AT Ogris
- Hellion's Missiles
- Leaper's Tackle
- Shield Lancer's Shield
- Mine Osprey
Sources of Knockdown Resistance
Passives
Abilities
2 50 |
Kinetic Plating Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level. Introduced in Update 25.7 (2019-08-29) |
Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction) | |
Duration:15 / 20 / 25 / 30 s (duration) | |||
Range:N/A | |||
Misc:
0.1% (battery drain per hit) |
3 75 |
Warding Halo Create a protective ring of fire that also stuns and damage enemies who get too close. Introduced in Update 18.1 (2015-12-16) |
Strength:500 / 650 / 800 / 1000 (base health) 50 / 75 / 100 / 125 ( Slash damage per second) 1.15x / 1.25x / 1.75x / 2.50x (armor multiplier) 2.5x (absorption multiplier) | |
Duration:N/A | |||
Range:1.25 / 1.5 / 1.75 / 2 m | |||
Misc:
3 s (invulnerability duration on cast) |
2 50 |
Hallowed Ground Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. Introduced in Update 11.5 (2013-12-19) |
Strength:25 / 50 / 75 / 100 ( Radiation damage) 5 / 10 / 12 / 15% (Status Chance) | |
Duration:10 / 15 / 17 / 20 s | |||
Range:90 / 100 / 120 / 180° (angle) 8 / 10 / 12 / 15 m (radius) |
2 50 |
Iron Skin Rhino hardens his skin, insulating himself from all damage. Introduced in Vanilla (2012-10-25) |
Strength:400 / 600 / 800 / 1200 (base health) ? / 1.25 / 1.75 / 2.50x (armor multiplier) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration) |
1 25 |
Spellbind Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:N/A | |
Duration:10 / 12 / 14 / 16 s | |||
Range:1 / 3 / 3 / 5 m (area radius) 20 / 30 / 40 / 50 m (cast range) | |||
Misc: 100 % (status cleanse and immunity) | |||
Subsumable to Helminth |
3 75 |
Link Any damage taken while Link is active will be channeled to a nearby enemy. Introduced in Update 4 (2012-11-02) |
Strength:N/A | |
Duration:6 / 8 / 10 / 12 s | |||
Range:12 / 14 / 17 / 20 m | |||
Misc:
1 / 2 / 2 / 3 (affected enemies) |
4 25 +2.5-15/s |
Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
1% / 2% / 4% / 5% (lifesteal) |
Augments
Mods
Miscellaneous