(→Abilities: added oberon and titania) |
m (Grammar) |
||
(4 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
:''Not to be confused with [[Impact|Knockback]], caused by Impact procs.'' |
:''Not to be confused with [[Impact|Knockback]], caused by Impact procs.'' |
||
− | '''Knockdown''' is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple seconds, leaving them vulnerable to any attacks and [[Finisher#Ground Finisher|Ground Finishers]]. A player's open {{Key|Esc}} menu will be abruptly closed if knocked down. |
+ | {{Icon|Proc|Knockdown}} '''Knockdown''' is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple of seconds, leaving them vulnerable to any attacks and [[Finisher#Ground Finisher|Ground Finishers]]. A player's open {{Key|Esc}} menu will be abruptly closed if knocked down. |
==Sources of Knockdown== |
==Sources of Knockdown== |
||
===Abilities=== |
===Abilities=== |
||
*{{WF|Banshee}}'s {{A|Sonic Boom}} |
*{{WF|Banshee}}'s {{A|Sonic Boom}} |
||
− | *{{WF|Ember}}'s {{A|World On Fire}} with {{M|Firequake}} mod |
||
*{{WF|Excalibur}}'s {{A|Exalted Blade}} with slam attacks |
*{{WF|Excalibur}}'s {{A|Exalted Blade}} with slam attacks |
||
*{{WF|Hydroid}}'s {{A|Tempest Barrage}}, {{A|Tidal Surge}}, and {{A|Undertow}} |
*{{WF|Hydroid}}'s {{A|Tempest Barrage}}, {{A|Tidal Surge}}, and {{A|Undertow}} |
||
Line 13: | Line 12: | ||
*{{WF|Nyx}}'s {{A|Absorb}} |
*{{WF|Nyx}}'s {{A|Absorb}} |
||
*{{WF|Oberon}}'s {{A|Smite}} and {{A|Reckoning}} |
*{{WF|Oberon}}'s {{A|Smite}} and {{A|Reckoning}} |
||
− | *{{WF|Rhino}}'s {{A|Rhino Charge}} |
+ | *{{WF|Rhino}}'s {{A|Rhino Charge}}, {{A|Rhino Stomp}}, and {{A|Roar}} with {{M|Piercing Roar}} augment |
− | *{{WF|Zephyr}}'s {{A|Tail Wind}} |
+ | *{{WF|Zephyr}}'s {{A|Tail Wind}} |
− | *{{WF|Valkyr}}'s {{A|Paralysis}} with {{M|Prolonged Paralysis}} |
+ | *{{WF|Valkyr}}'s {{A|Paralysis}} with {{M|Prolonged Paralysis}} augment and {{A|Hysteria}} with slam attacks |
===Weapons=== |
===Weapons=== |
||
*{{Icon|Proc|Blast|Text}} [[proc]] |
*{{Icon|Proc|Blast|Text}} [[proc]] |
||
− | *A Tenno's [[Maneuvers# |
+ | *A Tenno's [[Maneuvers#Jump Kick|Jump Kick]] |
*{{Weapon|Ceramic Dagger}}, {{Weapon|Dark Sword}}, {{Weapon|Dual Kamas}} ([[Dual Kamas Prime|Prime]]), {{Weapon|Fang}} ([[Fang Prime|Prime]]), {{Weapon|Fragor}}, {{Weapon|Furax}} ([[MK1-Furax|MK1]]), {{Weapon|Galatine}}, {{Weapon|Glaive}} ([[Glaive Prime|Prime]]), {{Weapon|Gram}}, {{Weapon|Hate}}, {{Weapon|Jat Kittag}}, {{Weapon|Kama}}, {{Weapon|Lecta}}, {{Weapon|Mios}}, {{Weapon|Silva & Aegis}}, and {{Weapon|Scindo}} ([[Scindo Prime|Prime]]) with jump attacks |
*{{Weapon|Ceramic Dagger}}, {{Weapon|Dark Sword}}, {{Weapon|Dual Kamas}} ([[Dual Kamas Prime|Prime]]), {{Weapon|Fang}} ([[Fang Prime|Prime]]), {{Weapon|Fragor}}, {{Weapon|Furax}} ([[MK1-Furax|MK1]]), {{Weapon|Galatine}}, {{Weapon|Glaive}} ([[Glaive Prime|Prime]]), {{Weapon|Gram}}, {{Weapon|Hate}}, {{Weapon|Jat Kittag}}, {{Weapon|Kama}}, {{Weapon|Lecta}}, {{Weapon|Mios}}, {{Weapon|Silva & Aegis}}, and {{Weapon|Scindo}} ([[Scindo Prime|Prime]]) with jump attacks |
||
Line 61: | Line 60: | ||
{{:Hysteria|cardonly}} |
{{:Hysteria|cardonly}} |
||
}} |
}} |
||
+ | |||
+ | ===Augments=== |
||
+ | <gallery captionposition="below" hideaddbutton="true" spacing="small" navigation="true" position="center" bordersize="none" bordercolor="#FFFFFF" perrow="3"> |
||
+ | NegationSwarmMod.png|link=Negation Swarm |
||
+ | </gallery> |
||
===Mods=== |
===Mods=== |
Revision as of 22:56, 25 December 2019
- Not to be confused with Knockback, caused by Impact procs.
Script error: The function "Proc" does not exist. Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple of seconds, leaving them vulnerable to any attacks and Ground Finishers. A player's open Esc menu will be abruptly closed if knocked down.
Sources of Knockdown
Abilities
- Banshee's Sonic Boom
- Excalibur's Exalted Blade with slam attacks
- Hydroid's Tempest Barrage, Tidal Surge, and Undertow
- Limbo's Banish
- Loki's Radial Disarm against Infested enemies
- Nyx's Absorb
- Oberon's Smite and Reckoning
- Rhino's Rhino Charge, Rhino Stomp, and Roar with Piercing Roar augment
- Zephyr's Tail Wind
- Valkyr's Paralysis with Prolonged Paralysis augment and Hysteria with slam attacks
Weapons
- Script error: The function "Proc" does not exist. proc
- A Tenno's Jump Kick
- Ceramic Dagger, Dark Sword, Dual Kamas (Prime), Fang (Prime), Fragor, Furax (MK1), Galatine, Glaive (Prime), Gram, Hate, Jat Kittag, Kama, Lecta, Mios, Silva & Aegis, and Scindo (Prime) with jump attacks
Enemies
- Ancient Healer, Ancient Disruptor, Toxic Ancient (swing attack), and Scorpion's Harpoon
- Anti MOA's, Shockwave MOA, Swarm-Mutalist MOA, and Tar-Mutalist MOA's Rippling Shockwave
- Bombard, Heavy Gunner, and Napalm's Seismic Shockwave
- Bombard's AT Ogris
- Hellion's Missiles
- Leaper's Tackle
- Shield Lancer's Shield
Sources of Knockdown Resistance
Passives
Abilities
3 75 |
Warding Halo Create a protective ring of fire that also stuns and damage enemies who get too close. Introduced in Update 18.1 (2015-12-16) |
Strength:500 / 650 / 800 / 1000 (base health) 50 / 75 / 100 / 125 ( Slash damage per second) 1.15x / 1.25x / 1.75x / 2.50x (armor multiplier) 2.5x (absorption multiplier) | |
Duration:N/A | |||
Range:1.25 / 1.5 / 1.75 / 2 m | |||
Misc:
3 s (invulnerability duration on cast) |
2 50 |
Hallowed Ground Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames. Introduced in Update 11.5 (2013-12-19) |
Strength:25 / 50 / 75 / 100 ( Radiation damage) 5 / 10 / 12 / 15% (Status Chance) | |
Duration:10 / 15 / 17 / 20 s | |||
Range:90 / 100 / 120 / 180° (angle) 8 / 10 / 12 / 15 m (radius) |
2 50 |
Iron Skin Rhino hardens his skin, insulating himself from all damage. Introduced in Vanilla (2012-10-25) |
Strength:400 / 600 / 800 / 1200 (base health) ? / 1.25 / 1.75 / 2.50x (armor multiplier) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration) |
1 25 |
Spellbind Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects. Introduced in Update: The Silver Grove (2016-08-19) |
Strength:N/A | |
Duration:10 / 12 / 14 / 16 s | |||
Range:1 / 3 / 3 / 5 m (area radius) 20 / 30 / 40 / 50 m (cast range) | |||
Misc: 100 % (status cleanse and immunity) | |||
Subsumable to Helminth |
3 75 |
Link Any damage taken while Link is active will be channeled to a nearby enemy. Introduced in Update 4 (2012-11-02) |
Strength:N/A | |
Duration:6 / 8 / 10 / 12 s | |||
Range:12 / 14 / 17 / 20 m | |||
Misc:
1 / 2 / 2 / 3 (affected enemies) |
4 25 +2.5-15/s |
Hysteria Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes. Introduced in Update 11.0 (2013-11-20) |
Strength:100 / 125 / 200 / 250 (damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc:
1% / 2% / 4% / 5% (lifesteal) |