m ("Approximately" followed next by "a couple seconds" is pretty redundant. If someone had timed it to ~3 seconds "approximately 3 seconds" would work, but as is...not really.) Tags: Visual edit apiedit |
mNo edit summary Tag: sourceedit |
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*[[Rhino|Rhino's]] [[Rhino Charge]] and [[Rhino Stomp]] |
*[[Rhino|Rhino's]] [[Rhino Charge]] and [[Rhino Stomp]] |
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*[[Zephyr|Zephyr's]] [[Tail Wind]] and [[Dive Bomb]] |
*[[Zephyr|Zephyr's]] [[Tail Wind]] and [[Dive Bomb]] |
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− | *[[Valkyr |
+ | *[[Valkyr]]'s [[Paralysis]] with [[Prolonged Paralysis]] mod |
===Weapons=== |
===Weapons=== |
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*{{Icon|Proc|Blast|Text}} [[proc]] |
*{{Icon|Proc|Blast|Text}} [[proc]] |
Revision as of 17:35, 30 November 2015
Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple seconds, leaving them vulnerable to any attacks. A player's open Esc menu will be abruptly closed if knocked down.
Sources of Knockdown
Abilities
- Banshee's Sonic Boom
- Hydroid's Tempest Barrage, Tidal Surge, and Undertow
- Limbo's Banish
- Loki's Radial Disarm against Infested enemies
- Nyx's Absorb
- Oberon's Smite and Reckoning
- Rhino's Rhino Charge and Rhino Stomp
- Zephyr's Tail Wind and Dive Bomb
- Valkyr's Paralysis with Prolonged Paralysis mod
Weapons
Enemies
- Ancient Healer, Ancient Disrupter, Toxic Ancient, and Scorpion's Harpoon
- Ancient Healer, Ancient Disrupter, and Toxic Ancient's hand slap
- Anti MOA's, Shockwave MOA, Swarm-Mutalist MOA, and Tar-Mutalist MOA's Rippling Shockwave
- Bombard, Heavy Gunner, and Napalm's Seismic Shockwave
- Bombard's AT Ogris
- Hellion's Missiles
- Leaper's Tackle
- Shield Lancer's Shield