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Knockdown b Knockdown is a Status Effect that causes enemies to be knocked prone to the ground, leaving them vulnerable to any attacks and Ground Finishers. A player's open Esc  menu will be abruptly closed if knocked down. After receiving a knockdown, inputting a jump will trigger a neutral getup, while directional keys will cause the Warframe to roll in that direction.

Right after being knocked down, the Warframe will flash in their energy colors briefly. Jumping or rolling during the flash will allow the Warframe to stand up or roll more quickly, allowing players to act earlier.

Knockdown and stagger animations will not be played when a player successfully resists a knockdown or stagger. Knockdown resistance can be obtained through any of the means mentioned in the section on sources of knockdown resistance.

Sources of Knockdown[]

Abilities[]


Weapons[]

Enemies[]

Misc[]

Sources of Knockdown Resistance[]

Passives[]

Abilities[]

KineticPlatingModx256 KineticPlating130xWhite
2
EnergyOrb50
Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, DmgFireSmall64Heat, DmgColdSmall64Cold, and DmgBlastSmall64Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:N/A

Misc: 1 - 5% (battery drain per hit)
1% (battery drain per second)
0.25% (battery charge per melee attack)
2 / 3 / 4 / 5 % (energy restore per hit)
50% (damage reduction cap at empty battery)
100% (damage reduction cap at full battery)
100% (DmgSlashSmall64 Slash status chance for Mach Rush)
100% (base melee damage bonus and stagger chance from Redline)

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WardingHaloModx256 WardingHalo130xWhite
3
EnergyOrb75
Warding Halo

Create a protective ring of fire that also stuns and damage enemies who get too close.


Introduced in Update 18.1 (2015-12-16)

AbilityStrengthBuff Strength:500 / 650 / 800 / 1000 (base health)
50 / 75 / 100 / 125 (DmgSlashSmall64 Slash damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:1.25 / 1.5 / 1.75 / 2 m

Misc: 3 s (invulnerability duration)
90% (damage reduction)

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ParasiticLinkModx256 ParasiticLink130xWhite
3
Parasitic Link

Bind to a target with a parasitic link. For allies, both the host and Nidus gain increased Ability Strength. Linked enemies take the damage inflicted on Nidus.


Introduced in Update 19.5 (2016-12-22)

AbilityStrengthBuff Strength:10% / 15% / 20% / 25% (strength bonus)
10% / 15% / 20% / 25% (damage bonus)
20% / 30% / 40% / 50% (damage redirection)
AbilityDurationBuff Duration:30 / 35 / 45 / 60 s
AbilityRangeBuff Range:24 / 28 / 34 / 40 m (ally link)
10 / 13 / 16 / 20 m (enemy link)

HallowedGroundModx256 HallowedGround130xWhite
2
EnergyOrb50
Hallowed Ground

Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.


Introduced in Update 11.5 (2013-12-19)

AbilityStrengthBuff Strength:25 / 50 / 75 / 100 (DmgRadiationSmall64 Radiation damage)

5 / 10 / 12 / 15% (Status Chance)

AbilityDurationBuff Duration:10 / 15 / 17 / 20 s
AbilityRangeBuff Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

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IronSkinModx256 IronSkin130xWhite
2
EnergyOrb50
Iron Skin

Rhino hardens his skin, insulating himself from all damage.


Introduced in Vanilla (2012-10-25)

AbilityStrengthBuff Strength:400 / 600 / 800 / 1200 (base health)
? / 1.25 / 1.75 / 2.50x (armor multiplier)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1.5 / 2 / 3 / 3 s (invulnerability duration)

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SpellbindModx256 Spellbind130xWhite
1
EnergyOrb25
Spellbind

Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects.


Introduced in Update: The Silver Grove (2016-08-19)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 12 / 14 / 16 s
AbilityRangeBuff Range:1 / 3 / 3 / 5 m (area radius)
20 / 30 / 40 / 50 m (cast range)

Misc: 100 % (status cleanse and immunity)

Subsumable to Helminth
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LinkModx256 Link130xWhite
3
EnergyOrb75
Link

Any damage taken while Link is active will be channeled to a nearby enemy.


Introduced in Update 4 (2012-11-02)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:6 / 8 / 10 / 12 s
AbilityRangeBuff Range:12 / 14 / 17 / 20 m

Misc: 1 / 2 / 2 / 3 (affected enemies)
50% / 60% / 70% / 75% (damage reduction)
100% (damage and status transfer)

HysteriaModx256 Hysteria130xWhite
4
EnergyOrb25
+2.5-15/s
Hysteria

Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.


Introduced in Update 11.0 (2013-11-20)

AbilityStrengthBuff Strength:100 / 125 / 200 / 250 (damage)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 1% / 2% / 4% / 5% (lifesteal)
5-20 m (aura radius)

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MerulinaModx256 Merulina130xWhite
2
EnergyOrb25
Merulina

Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.


Introduced in Update 30.5 (2021-07-06)

Strength: N/A
Duration: N/A
Range: N/A
Misc:4 s initial invuln. time
Secondary only restriction
Ragdoll immunity
Stagger & knockdown resistance
1.5 s dismount invuln. time

Strength: 3,000 / 4,500 / 6,000 / 7,500 HP health pool
Duration: N/A
Range: N/A
Misc:90% damage redirection
∞ duration
18 m/s move speed
21 m/s boost speed
3 m jump height
12 m double jump height
1.25 s jump charge time
17 m charged jump height
10 m dash distance
1,000 DmgImpactSmall64 Impact damage on landing
5 DmgImpactSmall64 Impact damage on slam shockwave
2 m slam shockwave radius

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Augments[]

Mods[]

Miscellaneous[]

Patch History[]

Update 32.0 (2022-09-07)

  • Increased recovery window for self-knockdowns and self-staggers.

Update 27.2 (2020-03-05)

  • (Undocumented) Removed the blocking animation that used to occur when resisting a knockdown.
  • (Undocumented) Knockdown resistance now also works against staggers.

Hotfix 9.4.1 (2013-08-02)

  • Fixes for Constitution mod and Fortitude mod not working as intended.

Update 9.0 (2013-07-13)

  • Introduced


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