- Not to be confused with Knockback, caused by Impact procs.
Knockdown is a status debuff that knocks down targets, inflicted targets are incapacitated for a couple seconds, leaving them vulnerable to any attacks and Ground Finishers. A player's open menu will be abruptly closed if knocked down.
Sources of KnockdownEdit
- Banshee's Sonic Boom
- Ember's World On Fire with Firequake mod
- Excalibur's Exalted Blade with slam attacks
- Hydroid's Tempest Barrage, Tidal Surge, and Undertow
- Limbo's Banish
- Loki's Radial Disarm against Infested enemies
- Nyx's Absorb
- Oberon's Smite and Reckoning
- Rhino's Rhino Charge and Rhino Stomp
- Zephyr's Tail Wind and Dive Bomb
- Valkyr's Paralysis with Prolonged Paralysis mod and Hysteria with slam attacks
- Blast proc
- A Tenno's Divekick
- Ceramic Dagger, Dark Sword, Dual Kamas (Prime), Fang (Prime), Fragor, Furax (MK1), Galatine, Glaive (Prime), Gram, Hate, Jat Kittag, Kama, Lecta, Mios, Silva & Aegis, and Scindo (Prime) with jump attacks
- Ancient Healer, Ancient Disruptor, Toxic Ancient (swing attack), and Scorpion's Harpoon
- Anti MOA's, Shockwave MOA, Swarm-Mutalist MOA, and Tar-Mutalist MOA's Rippling Shockwave
- Bombard, Heavy Gunner, and Napalm's Seismic Shockwave
- Bombard's AT Ogris
- Hellion's Missiles
- Leaper's Tackle
- Shield Lancer's Shield
Sources of Knockdown ResistanceEdit
Create a protective ring of fire, that also stuns and damage enemies who get too close.
|Strength:500 / 650 / 800 / 1000 (base health)|
50 / 75 / 100 / 125 (damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
2.5x (absorption multiplier)
|Range:1.25 / 1.5 / 1.75 / 2 m|
|Misc:3 s (invulnerability duration)|
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
|Strength:25 / 50 / 75 / 100 (damage)|
5 / 10 / 12 / 15% (status chance)
|Duration:10 / 15 / 17 / 20 s|
|Range:90 / 100 / 120 / 180° (angle)|
8 / 10 / 12 / 15 m (radius)
Rhino hardens his skin, insulating himself from all damage.
|Strength:400 / 600 / 800 / 1200 (base health)|
? / 1.25 / 1.75 / 2.50x (armor multiplier)
|Misc:1.5 / 2 / 3 / 3 s (invulnerability duration)|
Enemies fumble their weapons as they tumble into the air. Nearby allies become immune to Status Effects.
|Duration:10 / 12 / 14 / 16 s|
|Range:1 / 3 / 3 / 5 m (ability radius)|
20 / 30 / 40 / 50 m (cast range)
Any damage taken while Link is active will be channeled to a nearby enemy.
|Duration:6 / 8 / 10 / 12 s|
|Range:12 / 14 / 17 / 20 m|
|Misc:50% / 60% / 70% / 75% (damage reduction)|
1 / 2 / 2 / 3 (affected enemies)
Valkyr is imbued with energy and becomes a ball of vicious rage, capable of unleashing a torrent of deadly claw attacks on unsuspecting foes.
Minimum Energy Drain: 2.5 s-1
|Strength:100 / 125 / 200 / 250 (damage)|
|Misc:1% / 2% / 4% / 5% (lifesteal)|
5-20 m (aura radius)