Ring the death knell. Headshots briefly turn this scoped pistol into a rapid-fire, Critical Damage fiend that uses no ammo.

The Knell is HarrowIcon272.png Harrow's signature pistol that ultilizes its scope to more accurately land shots at long range. Although its magazine can only hold 1 round (2 rounds when equipped with Harrow), headshots grant it infinite ammunition and increased critical multiplier and status chance for a short duration, making it a "high risk, high reward" weapon.

Characteristics[edit | edit source]

This weapon primarily deals Puncture b.svg Puncture and Impact b.svg Impact damage.

Advantages

Disadvantages

  • Low Slash b.svg Slash damage – less effective against health.
  • Low base critical multiplier.
  • Very low base status chance.
  • Extremely low ammunition pool of only ten rounds.
  • Can only load one shot at a time (two when used by HarrowIcon272.png Harrow).
    • Impractical to use mods that increase pistol magazine size.

Acquisition[edit | edit source]

The Knell's blueprint can be purchased from the Market.

Manufacturing Requirements
Credits64.png
15,000
ArgonCrystal64.png
2
Rubedo64.png
5,200
Cryotic.png
3,800
Salvage64.png
20,000
Time: 12 hrs
Rush: Platinum64.png 35
MarketIcon.png Market Price: Platinum64.png 190 Blueprint2.svg Blueprints Price:Credits64.png20,000

Notes[edit | edit source]

  • When used by HarrowIcon272.png Harrow, the Knell's magazine size is increased by 1 round, for a total of 2 rounds.
  • Upon headshots, the pistol gets the 2-second Death Knell buff which allows it to consume no ammo while firing, bypassing the need to reload.
    • Stacks up to three times on consecutive headshots with each stack having its own duration.
    • Adds a flat crit multiplier bonus per stack:
      Crit Multiplier = 1.5 × (1 + Crit Damage Mods) + 0.5 × Number of Stacks
    • Also adds a flat status chance bonus of 20% per stack.
    • No weak spots other than actual heads activate the buff.
      • This also means that Lephantis Heads will not trigger the buff.
      • Headshots on invulnerable enemies will still grant the buff, but not with invulnerable bosses.
    • As an indication that this buff is active, the scope design while zoomed in will evolve, as well as showing the Death Knell buff in the UI.
      • The scope shows a 1.5x, 2.0x or 2.5x crit multiplier for the number of stacks respectively which does not represent the actual buff.

Tips[edit | edit source]

  • Synergizes well with Magnetize130xDark.png Magnetize, PriestSpearGun.png Scourge, HarrowIcon272.png Harrow, ArcanePrecision64x.pngArcane Precision, ArcaneAwakening64x.pngArcane Awakening, all other "On headshot" arcanes, Mod TT 20px.pngHydraulic Crosshairs, TeshinGlaive.png Orvius and Prowl130xDark.png Prowl (only if using Mod TT 20px.pngSuppress). This is due to it having a fast reload, extremely small magazine, and the focus on scoring headshots.
    • Harrow's Condemn130xDark.png Condemn, in particular, synergizes extremely well with Knell as chained enemies leave their heads very vulnerable to being shot at.
    • PriestSpearGun.png Scourge also works particularly well with Knell, as the Bullet Attractor-like fields caused by throwing the speargun are created over the enemies' heads, and make it easier to land headshots.
    • Orvius' charged attack holds enemies in the air where they are open to headshots.
    • Combining a maxed Mod TT 20px.pngPrimed Pistol Gambit with an maxed active Mod TT 20px.pngHydraulic Crosshairs will give a combined 322% crit chance bonus, bringing crit chance for the Knell to 84.4%.
  • Works surprisingly well in conjunction with NyxIcon272.png Nyx's MindControl130xDark.png Mind Control, as headshots on the controlled enemy will still trigger Death Knell, but they will not take damage until the ability ends. This way you can always have a big-headed-buddy of your choice nearby for easy activations.
  • Mod TT 20px.pngPressurized Magazine can be very beneficial on this weapon, as it will increase the fire rate during the infinite ammo buff considerably if you can score a headshot quickly after reloading.
  • Mod TT 20px.pngSeeker is also a viable mod for this pistol, especially when expecting enemies to spawn in a corridor such as the main hallway in a Void Defense mission, or when trying to score a headshot against an enemy hiding behind cover or Shield Lancers.

Weapon Loadouts[edit source]

Trivia[edit | edit source]

  • A knell is the sound made by a bell, specifically when rung to signify a death or a funeral.
  • When viewed from overhead Knell resembles a cross, possibly in reference to HarrowIcon272.png Harrow's priest/exorcist theme.
  • There is Tennobet engraved at the bottom of Knell's handle. This translates to "KUHT", which could mean "Cut".

Media[edit | edit source]

Patch History[edit | edit source]

Update 25.8

October 2019 Riven Disposition Change
  • Knell: 1.15->1.2

Hotfix 25.4.1

  • Fixed the Knell forcing a reload when empty even if you got a headshot.

Update 24.6

  • The Knell is now automatic.
  • Having a ‘signature’ weapon now actually benefits you!
    • Knell now has a 2 round mag when wielded by Harrow.
  • (Undocumented) Increased reload time from 1.0s to 2.0s.

Update 22.20

  • Fixed Knell gaining multiple procs for a single shot on Client.

Update 22.12

  • Death Knell buff also adds +20% status chance.

Hotfix 21.0.7

  • Fixed incorrect projectile sounds with the Knell.

Hotfix 21.0.3

  • Fixed the Knell's Penitence buff not removing when the duration was complete.
  • Fixed the Knell not displaying its Penitence buff icon in Conclave.
  • Fixed the Knell not updating it’s scope UI correctly in Conclave.

Hotfix 21.0.2

  • Fixed the Knell headshot buff having default icon and description.

Hotfix 21.0.1

  • Fixed a crash when hitting enemies with the Knell while zoomed (32-bit only).

Update 21.0

  • Introduced.

Last updated: Update 24.6

See Also[edit | edit source]

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