The Klamora Prism (or community-denoted as "7xx") is an Amp component, available as a single-use blueprint from Little Duck. It alters the Operator's Void Beam to fire a short ranged but very wide beam of destructive energy.
The blueprint is sold by Little Duck for 3,000 standing and requires a rank of Instrument to purchase. It is also a possible rank-up reward for advancing to Instrument with Vox Solaris.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
5,000 |
3 |
3 |
3 |
6 |
Time: 1 hrs |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price: 3,000 |
Characteristics[]
This weapon deals exclusively Void damage.
Advantages:
- Innate Void damage – effective against Sentient-type enemies.
- Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
- Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
- Can destroy the otherwise impervious Vomvalyst's spectral form.
- Can change Profit-Taker Orb's shield weakness.
- Tied with Raplak Prism for the highest critical chance of all prism parts.
- High critical multiplier.
- Pinpoint accuracy.
- Very high fire rate.
- Beam has a thickness of 2 meters.
- Innate Infinite Body Punch Through.
- Can immediately re-enter Void Mode after firing is stopped.
- Does not use ammo pickups; energy regenerates over time.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
- Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
Disadvantages:
- Tied with Lega Prism for the lowest base damage of all prism parts.
- Low status chance.
- Limited range of 14 meters.
- Very inefficient energy economy.
- Fast energy consumption, consumes 30 energy/second (ingame stats show 125/s but this is wrong).
Tips[]
- Works well with Plaga Brace because Klamora's energy pool depletes very fast and therefore the regeneration delay happens very frequently.
- Due to the beam's large width and punch-through, it is easily able to hit several limbs of Eidolons simultaneously for significant damage without much set-up.
Patch History[]
Update 30.9 (2021-11-11)
- Amp Recipe Reductions
This change is two fold: reduced crafting costs for Amp parts, and reduced Standing cost for purchasing parts. Our goal here is to make constructing an Amp more accessible to players by reducing resource demands. This is rooted firmly in the role upgrading your Amp plays in performing well in main quests like The Sacrifice as well as engaging in Focus Tree related content. Here are the changes below:
- Klamora
- Vega Toroid cost reduced from 5 to 3
- Tromyzon Entroplasma cost reduced from 10 to 6
- Gyromag Systems & Radiant Zodian cost reduced from 5 to 3
Hotfix 25.6.3 (2019-08-14)
- Fixed the Klamora Prism’s continuous fire being affected by framerate. As reported here.
Hotfix 25.5.1 (2019-08-02)
- More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.
Update 24.2 (2018-12-18)
- Introduced.
Amp Components | |
---|---|
Prisms (Xxx) | Raplak • Shwaak • Granmu • Rahn • Cantic • Lega • Klamora |
Scaffolds (xXx) | Pencha • Shraksun • Klebrik • Phahd • Exard • Dissic • Propa |
Braces (xxX) | Clapkra • Juttni • Lohrin • Anspatha • Suo • Plaga • Certus |
Amps | |
Premade | Mote Amp • Sirocco |