WARFRAME Wiki
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'''Disadvantages:'''
 
'''Disadvantages:'''
 
*Tied with [[Lega Prism]] for the lowest base damage of all prism parts.
 
*Tied with [[Lega Prism]] for the lowest base damage of all prism parts.
**Innate {{Icon|Proc|Void|text}} damage – less effective against [[Cloned Flesh]], [[Machinery]], and [[Fossilized]].
+
*Innate {{Icon|Proc|Void|text}} damage – less effective against [[Damage/Cloned Flesh|Cloned Flesh]] and [[Damage/Fossilized|Fossilized]].
 
*Low [[status chance]].
 
*Low [[status chance]].
 
*Limited range of 13 meters.
 
*Limited range of 13 meters.

Revision as of 23:26, 8 March 2020

Short range, wide-angle energy release
—In-game Description

The Klamora Prism is an Amp component, available as a single-use blueprint from Little Duck. It alters the Operator's Void Beam to fire a short ranged but very wide beam of destructive energy.

The ​blueprint is sold by Little Duck for ReputationLarge 3,000 standing and requires a rank of Instrument to purchase. It is also a possible rank-up reward for advancing to ​Instrument​ with Vox Solaris.

Manufacturing Requirements
Credits64
5,000
VegaToroid
5
RadiantZodian
5
GyromagSystems
5
"Entroplasma" wasn't found in Module:Resources/data
10
Time: 1 hrs
Rush: Platinum64 25
MarketIcon Market Price: N/A Blueprint2 Blueprints Price: "standing" wasn't found in Module:Resources/data 3,000

Characteristics

This weapon deals exclusively Script error: The function "Proc" does not exist. damage.

Advantages:

  • Innate Script error: The function "Proc" does not exist. damage – effective against Sentient-type enemies.
  • Tied with Raplak Prism for the highest critical chance of all prism parts.
  • High critical multiplier.
  • Pinpoint accuracy.
  • Very high fire rate.
  • Beam has a thickness of 3 meters.
  • Can immediately re-enter Void Mode after firing is stopped.
  • Does not use ammo pickups; energy regenerates over time.
    • Has a 2-second delay after the weapon stops firing before regenerating energy.
      • Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.

Disadvantages:

  • Tied with Lega Prism for the lowest base damage of all prism parts.
  • Innate Script error: The function "Proc" does not exist. damage – less effective against Cloned Flesh and Fossilized.
  • Low status chance.
  • Limited range of 13 meters.
  • Very inefficient energy economy.
  • Fast energy consumption, consumes 30 energy/second (ingame stats show 125/s but this is wrong).

Tips

  • Works well with Plaga Brace because Klamora's energy pool depletes very fast and therefore the regeneration delay happens very frequently.
  • Due to the beam's large width and punch-through, it is easily able to hit several limbs of Eidolons simultaneously for significant damage without much set-up.

Patch History

Hotfix 25.6.3 (2019-08-14)

  • Fixed the Klamora Prism’s continuous fire being affected by framerate. As reported here.

Hotfix 25.5.1 (2019-08-02)

  • More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.

Update 24.2 (2018-12-18)

  • Introduced.