(reverted) |
(confirmed by rngd444) |
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'''Disadvantages:''' |
'''Disadvantages:''' |
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*Tied with [[Lega Prism]] for the lowest base damage of all prism parts. |
*Tied with [[Lega Prism]] for the lowest base damage of all prism parts. |
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− | + | *Innate {{Icon|Proc|Void|text}} damage – less effective against [[Damage/Cloned Flesh|Cloned Flesh]] and [[Damage/Fossilized|Fossilized]]. |
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*Low [[status chance]]. |
*Low [[status chance]]. |
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*Limited range of 13 meters. |
*Limited range of 13 meters. |
Revision as of 23:26, 8 March 2020
The Klamora Prism is an Amp component, available as a single-use blueprint from Little Duck. It alters the Operator's Void Beam to fire a short ranged but very wide beam of destructive energy.
The blueprint is sold by Little Duck for 3,000 standing and requires a rank of Instrument to purchase. It is also a possible rank-up reward for advancing to Instrument with Vox Solaris.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
5,000 |
5 |
5 |
5 |
"Entroplasma" wasn't found in Module:Resources/data 10 |
Time: 1 hrs |
Rush: 25 | |||||
Market Price: N/A | Blueprints Price: "standing" wasn't found in Module:Resources/data 3,000 |
Characteristics
This weapon deals exclusively Script error: The function "Proc" does not exist. damage.
Advantages:
- Innate Script error: The function "Proc" does not exist. damage – effective against Sentient-type enemies.
- Can reset any damage adaptation built up by Battalysts, Conculysts and Shadow Stalker.
- Can damage Teralyst, Gantulyst and Hydrolyst's impervious shields.
- Can destroy the otherwise impervious Vomvalyst's spectral form.
- Can change Profit-Taker Orb's shield weakness.
- Tied with Raplak Prism for the highest critical chance of all prism parts.
- High critical multiplier.
- Pinpoint accuracy.
- Very high fire rate.
- Beam has a thickness of 3 meters.
- Can immediately re-enter Void Mode after firing is stopped.
- Does not use ammo pickups; energy regenerates over time.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
- Regenerates 30 energy per second; takes 3.33 seconds to regenerate a fully depleted energy meter.
- Has a 2-second delay after the weapon stops firing before regenerating energy.
Disadvantages:
- Tied with Lega Prism for the lowest base damage of all prism parts.
- Innate Script error: The function "Proc" does not exist. damage – less effective against Cloned Flesh and Fossilized.
- Low status chance.
- Limited range of 13 meters.
- Very inefficient energy economy.
- Fast energy consumption, consumes 30 energy/second (ingame stats show 125/s but this is wrong).
Tips
- Works well with Plaga Brace because Klamora's energy pool depletes very fast and therefore the regeneration delay happens very frequently.
- Due to the beam's large width and punch-through, it is easily able to hit several limbs of Eidolons simultaneously for significant damage without much set-up.
Patch History
Hotfix 25.6.3 (2019-08-14)
- Fixed the Klamora Prism’s continuous fire being affected by framerate. As reported here.
Hotfix 25.5.1 (2019-08-02)
- More fixes towards the Klamora Prism appearing to be rotated in the Operator Amp building diorama.
Update 24.2 (2018-12-18)
- Introduced.
Amp Components | |
---|---|
Prisms (Xxx) | Raplak • Shwaak • Granmu • Rahn • Cantic • Lega • Klamora |
Scaffolds (xXx) | Pencha • Shraksun • Klebrik • Phahd • Exard • Dissic • Propa |
Braces (xxX) | Clapkra • Juttni • Lohrin • Anspatha • Suo • Plaga • Certus |
Amps | |
Premade | Mote Amp • Sirocco |