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|caption =
 
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{{Quote|Kitguns, blasters, plasma throwers! Whatever you need to do horrible things to horrible people!|[[Rude Zuud]]}}{{Clr}}
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{{Quote|Kitguns, blasters, plasma throwers! Whatever you need to do horrible things to horrible people!|[[Rude Zuud]]}}
  +
{{Clr}}
 
<section begin=intro />
 
<section begin=intro />
'''Kitguns''' are modular secondary firearms assembled by [[Rude Zuud]] in [[Fortuna]] on [[Venus]]. As modular weapons, Kitguns are formed from three different components that can be mixed and matched before assembly, allowing players to create different combinations of parts with the stats and abilities that they desire. Additionally, Kitguns can be given custom names when created to further personalize the weapon. Like [[Zaw]]s, gilded Kitguns can be further upgraded with [[Arcane Enhancement#Pax Arcanes|Pax Arcanes]].
+
'''Kitguns''' are modular primary and secondary firearms. As modular weapons, Kitguns are formed from three different components that can be mixed and matched before assembly, allowing players to create different combinations of parts with the stats and abilities that they desire. Additionally, Kitguns can be given custom names when created to further personalize the weapon. Like [[Zaw]]s, gilded Kitguns can be further upgraded with [[Arcane Enhancement#Pax Arcanes|Pax Arcanes]].
  +
  +
[[Rude Zuud]] of [[Solaris United]] sells [[Corpus]]-like Kitgun parts, while [[Father]] of the [[Entrati]] has [[Infested]]-like Kitgun parts.
  +
 
<section end=intro />
 
<section end=intro />
 
<div class="tabbertab"><tabber>Components =
 
<div class="tabbertab"><tabber>Components =
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===Chamber===
 
===Chamber===
The '''Chamber''' represents the primary component of the Kitgun that forms its barrel, which determines the form of the weapon's unique damage properties ranging from large energy projectiles to beams, as well as its trigger type. These are the components that earn [[Mastery Rank]] points for the weapon.
+
The '''Chamber''' represents the primary component of the Kitgun that forms its barrel, which determines the form of the weapon's unique damage properties ranging from large energy projectiles to beams, as well as its trigger type. These are the components that earn [[Mastery Rank]] points for the weapon.
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
 
KitgunChamberCatchmoon.png|'''[[Catchmoon]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Heat|text}}
 
KitgunChamberCatchmoon.png|'''[[Catchmoon]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Heat|text}}
KitgunChamberGaze.png|'''[[Gaze]]'''<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}
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KitgunChamberGaze.png|'''[[Gaze]]'''<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}<br>(secondary)<br>or<br>only {{Icon|Proc|Radiation|text}}<br>(primary)
 
KitgunChamberRattleguts.png|'''[[Rattleguts]]'''<br>{{Icon|Proc|Slash|text}}<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}
 
KitgunChamberRattleguts.png|'''[[Rattleguts]]'''<br>{{Icon|Proc|Slash|text}}<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}
  +
KitgunChamberSporelacer.png|'''[[Sporelacer]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Toxin|text}}
 
KitgunChamberTombfinger.png|'''[[Tombfinger]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}
 
KitgunChamberTombfinger.png|'''[[Tombfinger]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Radiation|text}}
  +
KitgunChamberVermisplicer.png|'''[[Vermisplicer]]'''<br>{{Icon|Proc|Impact|text}}<br>{{Icon|Proc|Puncture|text}}<br>{{Icon|Proc|Slash|text}}<br>{{Icon|Proc|Toxin|text}}
 
</gallery>
 
</gallery>
   
 
===Grip===
 
===Grip===
The '''Grip''' is a Kitgun component that forms the main handle, which determines the balance between the weapon's base damage, fire rate, and the amount of recoil, usually resulting in a tradeoff between these stats. For beam-type chambers like the [[Gaze]], the Grip will only determine the weapon's base damage and maximum range, and not the fire rate or recoil.
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The '''Grip''' is a Kitgun component that forms the main handle, which determines whether the weapon is a primary or a secondary type weapon, as well as the balance between the weapon's base damage, fire rate, and the amount of recoil, usually resulting in a tradeoff between these stats. For beam-type chambers like the [[Gaze]], the Grip will only determine the weapon's base damage and maximum range, and not the fire rate or recoil.
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
KitgunGripGibber.png|'''[[Gibber]]'''<br>-- Damage<br>++ Fire Rate<br>++ Beam Range<br>- Recoil
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KitgunGripBrash.png|'''[[Brash]]'''<br>-- Damage<br>++ Fire Rate<br>++ Beam Range<br>- Recoil<br>Primary
KitgunGripHaymaker.png|'''[[Haymaker]]'''<br>++ Damage<br>-- Fire Rate<br>-- Beam Range<br>++ Recoil
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KitgunGripGibber.png|'''[[Gibber]]'''<br>-- Damage<br>++ Fire Rate<br>++ Beam Range<br>- Recoil<br>Secondary
KitgunGripLovetap.png|'''[[Lovetap]]'''<br>+ Damage<br>- Fire Rate<br>- Beam Range<br>+ Recoil
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KitgunGripHaymaker.png|'''[[Haymaker]]'''<br>++ Damage<br>-- Fire Rate<br>-- Beam Range<br>++ Recoil<br>Secondary
KitgunGripRamble.png|'''[[Ramble]]'''<br>- Damage<br>+ Fire Rate<br>+ Beam Range
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KitgunGripLovetap.png|'''[[Lovetap]]'''<br>+ Damage<br>- Fire Rate<br>- Beam Range<br>+ Recoil<br>Secondary
  +
KitgunGripPalmaris.png|'''[[Palmaris]]'''<br>- Damage<br>+ Fire Rate<br>Primary
  +
KitgunGripRamble.png|'''[[Ramble]]'''<br>- Damage<br>+ Fire Rate<br>+ Beam Range<br>Secondary
  +
KitgunGripShrewd.png|'''[[Shrewd]]'''<br>- Damage<br>+ Fire Rate<br>+ Beam Range<br>- Recoil<br>Primary
  +
KitgunGripSteadyslam.png|'''[[Steadyslam]]'''<br>+ Damage<br>- Fire Rate<br>- Beam Range<br>+ Recoil<br>Primary
  +
KitgunGripTremor.png|'''[[Tremor]]'''<br>++ Damage<br>-- Fire Rate<br>-- Beam Range<br>++ Recoil<br>Primary
  +
KitgunGripUlnaris.png|'''[[Ulnaris]]'''<br>- Damage<br>+ Fire Rate<br>Secondary
 
</gallery>
 
</gallery>
   
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'''Loaders''' are tertiary components representing the Kitgun's receiver and magazine assembly, and is responsible for the balance of the weapon's secondary stats including [[Critical Hit]] and [[Status Effect]] stats, as well as magazine size and reload speeds.
 
'''Loaders''' are tertiary components representing the Kitgun's receiver and magazine assembly, and is responsible for the balance of the weapon's secondary stats including [[Critical Hit]] and [[Status Effect]] stats, as well as magazine size and reload speeds.
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
 
<gallery widths="150" hideaddbutton="true" captionalign="center" spacing="small" bordersize="none" bordercolor="transparent" position="center">
  +
KitgunLoaderArcroid.png|'''[[Arcroid]]'''<br>-- Magazine Capacity<br>++ Reload Speed<br>+ Critical Chance<br>+ Status Chance
 
KitgunLoaderBashrack.png|'''[[Bashrack]]'''<br>+ Magazine Capacity<br>- Reload Speed<br>+ Critical Chance<br>- Status Chance
 
KitgunLoaderBashrack.png|'''[[Bashrack]]'''<br>+ Magazine Capacity<br>- Reload Speed<br>+ Critical Chance<br>- Status Chance
 
KitgunLoaderBellows.png|'''[[Bellows]]'''<br>++ Magazine Capacity<br>-- Reload Speed
 
KitgunLoaderBellows.png|'''[[Bellows]]'''<br>++ Magazine Capacity<br>-- Reload Speed
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KitgunLoaderFlutterfire.png|'''[[Flutterfire]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>-- Critical Chance<br>++ Status Chance
 
KitgunLoaderFlutterfire.png|'''[[Flutterfire]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>-- Critical Chance<br>++ Status Chance
 
KitgunLoaderKillstream.png|'''[[Killstream]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>++ Critical Chance<br>-- Status Chance
 
KitgunLoaderKillstream.png|'''[[Killstream]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>++ Critical Chance<br>-- Status Chance
  +
KitgunLoaderMacroArcroid.png|'''[[Macro Arcroid]]'''<br>++ Magazine Capacity<br>-- Reload Speed<br>- Critical Chance<br>- Status Chance
  +
KitgunLoaderMacroThymoid.png|'''[[Macro Thymoid]]'''<br>+ Magazine Capacity<br>-- Reload Speed<br>+ Critical Chance<br>+ Status Chance
 
KitgunLoaderRamflare.png|'''[[Ramflare]]'''<br>+ Magazine Capacity<br>- Reload Speed<br>-- Critical Chance<br>++ Status Chance
 
KitgunLoaderRamflare.png|'''[[Ramflare]]'''<br>+ Magazine Capacity<br>- Reload Speed<br>-- Critical Chance<br>++ Status Chance
 
KitgunLoaderSlap.png|'''[[Slap]]'''<br>- Magazine Capacity<br>+ Reload Speed
 
KitgunLoaderSlap.png|'''[[Slap]]'''<br>- Magazine Capacity<br>+ Reload Speed
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KitgunLoaderSwiftfire.png|'''[[Swiftfire]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>- Critical Chance<br>+ Status Chance
 
KitgunLoaderSwiftfire.png|'''[[Swiftfire]]'''<br>- Magazine Capacity<br>+ Reload Speed<br>- Critical Chance<br>+ Status Chance
 
KitgunLoaderThunderdrum.png|'''[[Thunderdrum]]'''<br>++ Magazine Capacity<br>-- Reload Speed<br>- Critical Chance<br>+ Status Chance
 
KitgunLoaderThunderdrum.png|'''[[Thunderdrum]]'''<br>++ Magazine Capacity<br>-- Reload Speed<br>- Critical Chance<br>+ Status Chance
  +
KitgunLoaderThymoid.png|'''[[Thymoid]]'''<br>+ Magazine Capacity<br>- Reload Speed<br>- Critical Chance<br>- Status Chance
 
KitgunLoaderZip.png|'''[[Zip]]'''<br>-- Magazine Capacity<br>++ Reload Speed
 
KitgunLoaderZip.png|'''[[Zip]]'''<br>-- Magazine Capacity<br>++ Reload Speed
 
KitgunLoaderZipfire.png|'''[[Zipfire]]'''<br>-- Magazine Capacity<br>++ Reload Speed<br>- Critical Chance<br>+ Status Chance
 
KitgunLoaderZipfire.png|'''[[Zipfire]]'''<br>-- Magazine Capacity<br>++ Reload Speed<br>- Critical Chance<br>+ Status Chance
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|-|Crafting =
 
|-|Crafting =
Before players can craft a Kitgun, they must first purchase the blueprints for the parts they desire from Rude Zuud, which is available for [[Standing]], after which these parts must then be constructed at the [[Foundry]].
+
Before players can craft a Kitgun, they must first purchase the blueprints for the parts they desire from [[Rude Zuud]] or [[Father]], which is available for [[Standing]], after which these parts must then be constructed at the [[Foundry]].
   
Once the component parts have been crafted, players must return to Rude Zuud and select the '''Build Kitgun''' option. Here, players must choose the crafted components they have available to form the weapon. Once a Chamber, Grip, and Loader are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the '''Build Weapon''' action, which will instantly craft the weapon for {{cc|4,000}}. Players can also use the Build Kitgun screen to preview builds of Kitgun components they do not yet own.
+
Once the component parts have been crafted, players must return to Rude Zuud or Father and select the '''Build Kitgun''' option. Here, players must choose the crafted components they have available to form the weapon. Once a Chamber, Grip, and Loader are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the '''Build Weapon''' action, which will instantly craft the weapon for {{cc|4,000}}. Players can also use the Build Kitgun screen to preview builds of Kitgun components they do not yet own.
   
 
A newly built Kitgun cannot be renamed, customized, [[Polarization|Polarized]], upgraded with an [[Orokin Catalyst]], equipped with a [[Focus Lens]], have [[Arcane Enhancements#Exodia Arcanes|Exodia Arcanes]] installed, or earn Mastery Rank experience.
 
A newly built Kitgun cannot be renamed, customized, [[Polarization|Polarized]], upgraded with an [[Orokin Catalyst]], equipped with a [[Focus Lens]], have [[Arcane Enhancements#Exodia Arcanes|Exodia Arcanes]] installed, or earn Mastery Rank experience.
   
Once built, a Kitgun cannot be disasssembled to return its components parts.
+
Once built, a Kitgun cannot be disassembled to return its components parts.
   
 
===Gilding===
 
===Gilding===
In order to fully unlock all of a Kitgun's features, players must '''gild''' their weapon. To gild a weapon, players must have a reputation rank of at least '''Doer''' with [[Solaris United]], and the desired Kitgun must first be leveled up to Rank 30. Afterwards, players must return to Rude Zuud and select the ''Gild'' option under ''Other Services'', which will cost 10 [[Debt-Bond|Shelter Debt-Bonds]] and {{sc|5,000}}. Upon gilding the weapon, players will be asked to first add a [[Polarity]] to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.
+
In order to fully unlock all of a Kitgun's features, players must '''gild''' their weapon. To gild a weapon, players must have a reputation rank of at least '''Doer''' with [[Solaris United]], and the desired Kitgun must first be leveled up to Rank 30. Afterwards, players must return to Rude Zuud or Father and select the ''Gild'' option under ''Other Services'', which will cost 10 [[Debt-Bond|Shelter Debt-Bonds]] (Rude Zuud) or 25 [[Father Token]]s (Father) and {{sc|5,000}}. Upon gilding the weapon, players will be asked to first add a [[Polarity]] to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.
   
A Gilded Kitgun will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Kitgun. Gilded Kitguns are also able to earn [[Mastery Rank]] points.
+
A Gilded Kitgun will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Kitgun. You will only be able to earn Mastery Rank points once you Gild your Kitgun.
   
 
Visually, the Gilded Kitgun will have a modified appearance over a newly-built one.
 
Visually, the Gilded Kitgun will have a modified appearance over a newly-built one.
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==Stats==
 
==Stats==
  +
===Secondary===
{{CustomCollapsible|Kitgun Build Table|Stats}}
 
  +
{{CustomCollapsible|Kitgun Secondary Build Table|StatsSecondary}}
<tabber> Catchmoon ={{:Catchmoon/Table}}
 
|-|Gaze ={{:Gaze/Table}}
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<tabber> Catchmoon ={{#lsth:Catchmoon/Table|Secondary}}
|-|Rattleguts ={{:Rattleguts/Table}}
+
|-|Gaze ={{#lsth::Gaze/Table|Secondary}}
|-|Tombfinger ={{:Tombfinger/Table}}
+
|-|Rattleguts ={{#lsth::Rattleguts/Table|Secondary}}
  +
|-|Tombfinger ={{#lsth::Tombfinger/Table|Secondary}}
  +
|-|Sporelacer ={{#lsth::Sporelacer/Table|Secondary}}
  +
|-|Vermisplicer ={{#lsth::Vermisplicer/Table|Secondary}}
  +
</tabber>
  +
{{CustomCollapsible/End}}
  +
===Primary===
 
{{CustomCollapsible|Kitgun Primary Build Table|StatsPrimary}}
 
<tabber> Catchmoon ={{#lsth:Catchmoon/Table|Primary}}
  +
|-|Gaze ={{#lsth::Gaze/Table|Primary}}
  +
|-|Rattleguts ={{#lsth::Rattleguts/Table|Primary}}
  +
|-|Tombfinger ={{#lsth::Tombfinger/Table|Primary}}
  +
|-|Sporelacer ={{#lsth::Sporelacer/Table|Primary}}
  +
|-|Vermisplicer ={{#lsth::Vermisplicer/Table|Primary}}
 
</tabber>
 
</tabber>
 
{{CustomCollapsible/End}}
 
{{CustomCollapsible/End}}
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==Notes==
 
==Notes==
 
*Rude Zuud also sells fully assembled Gilded Kitguns on her '''Today's Special''' option for {{pc}}. The Chamber, Grip and Loader combinations on these weapons are randomized daily.
 
*Rude Zuud also sells fully assembled Gilded Kitguns on her '''Today's Special''' option for {{pc}}. The Chamber, Grip and Loader combinations on these weapons are randomized daily.
*Kitguns are incompatible with any [[:Category:Deluxe Skins|Deluxe Skins]].
+
*Kitguns are compatible with [[:Category:Deluxe Skins|Deluxe Skins]].
*Kitguns have to be gilded to earn [[Mastery Rank]] points, with their progression tied to the weapon's Chamber alone. For example, if a player levels up a Gilded Kitgun crafted with the Catchmoon Chamber to 30, any future Kitguns forged using the Kitgun Chamber will no longer provide Mastery regardless of what combination of Grips and Loaders they have.
+
*Kitguns have to be gilded to earn [[Mastery Rank]] points, with their progression tied to the weapon's Chamber alone. For example, if a player levels up a Gilded Kitgun crafted with the Catchmoon Chamber to 30, any future Kitguns forged using the Catchmoon Chamber will no longer provide Mastery regardless of what combination of Grips and Loaders they have.
**As there are four Chambers currently available, the maximum amount of Mastery Rank points that can be earned from Kitgun crafting is '''12,000'''.
+
**As there are six Chambers currently available, the maximum amount of Mastery Rank points that can be earned from Kitgun crafting is '''18,000'''.
  +
*Gilding a kitgun also gives the gun a polarity slot of the player's choice.
*With '''4''' Chambers, '''4''' Grips, and '''16''' Loaders, there are currently a total of '''256''' possible Kitgun combinations available.
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*With '''6''' Chambers, '''10''' Grips, and '''20''' Loaders, there are currently a total of '''1200 '''possible Kitgun combinations available.
 
*Rank 30 Kitguns or Gilded Kitguns can be donated to Rude Zuud in exchange for Solaris United Standing.
 
*Rank 30 Kitguns or Gilded Kitguns can be donated to Rude Zuud in exchange for Solaris United Standing.
 
*Kitguns can equip [[Riven Mods]], with the Riven Mods generated tied to the weapon's Chamber, e.g. ''Catchmoon Exi-Gelitis''.
 
*Kitguns can equip [[Riven Mods]], with the Riven Mods generated tied to the weapon's Chamber, e.g. ''Catchmoon Exi-Gelitis''.
  +
**The same Riven Mod may be equipped on any Kitgun, including both Primary and Secondary Kitguns, as long as they share the same Chamber.
 
*Custom names for Kitguns have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
 
*Custom names for Kitguns have a ''24'' character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
 
**Names can also not include any profanities such as swear words.
 
**Names can also not include any profanities such as swear words.
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==Tips==
 
==Tips==
*The Chamber determines the type of projectile fired by the Kitgun, fire rate, trigger type, base damage, base critical chance, base status chance and magazine capacity.
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*The Chamber determines the type of projectile fired by the Kitgun, fire rate, trigger type, base damage, base critical chance, base status chance and magazine capacity.
*The Grip modifies base damage, [[fire rate]], and the amount of [[recoil]]. Grips with higher base damage will have a slower fire rate with higher recoil, and vice-versa.
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*The Grip modifies base damage, [[fire rate]], and the amount of [[recoil]]. Grips with higher base damage will have a slower fire rate with higher recoil, and vice-versa.
**Although faster Grips have less recoil than slower Grips, faster Grips are more susceptible bullet spread depending on the [[Accuracy]] characteristics of the Chamber.
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**Although faster Grips have less recoil than slower Grips, faster Grips are more susceptible to bullet spread depending on the [[Accuracy]] characteristics of the Chamber.
**In case of [[Gaze]], which is a beam weapon, the maximum range of the beam will be modified instead of fire rate. Grips with higher damage will reduce the beam's total range, and vice-versa.
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**In the case of [[Gaze]], which is a beam weapon, the maximum range of the beam will be modified instead of fire rate. Grips with higher damage will reduce the beam's total range, and vice-versa.
 
*The Loader determines the base reload speed, and modifies critical chance, status chance and magazine capacity. There are 4 major types:
 
*The Loader determines the base reload speed, and modifies critical chance, status chance and magazine capacity. There are 4 major types:
**'''Quickest''' loaders have the shortest reload speed of '''0.9 seconds''' but give the lowest magazine capacity.
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**'''Quickest''' loaders have the shortest reload speed of '''0.9 seconds''' but give the lowest magazine capacity.
 
**'''Fast''' loaders have a short reload speed of '''1.3 seconds''' and low magazine capacity.
 
**'''Fast''' loaders have a short reload speed of '''1.3 seconds''' and low magazine capacity.
 
**'''High capacity''' loaders have a longer reload speed of '''1.7 seconds''' with a higher magazine capacity.
 
**'''High capacity''' loaders have a longer reload speed of '''1.7 seconds''' with a higher magazine capacity.
 
**'''Maximum capacity''' loaders have the longest reload speed at '''2.1 seconds''' but offer the highest magazine capacity.
 
**'''Maximum capacity''' loaders have the longest reload speed at '''2.1 seconds''' but offer the highest magazine capacity.
*When Kitguns are equipped with the {{Arcane|Pax Charge}} Arcane, the base recharge delay is equal to base reload speed.
+
*When Kitguns are equipped with the {{Arcane|Pax Charge}} Arcane, the base recharge delay is equal to base reload speed.
   
==Media==
+
==Bugs==
  +
*Using the Vermisplicer chamber when under the effects of invisibility (such as Ivaras Prowl) will cause the tentacles to be completely invisible, making it difficult to track where they are aiming.
<gallery widths="400" position="center" type="slideshow">
 
  +
  +
  +
==Gallery==
 
<gallery widths="600" position="center" type="slideshow">
 
Kitgun 1.JPG
 
Kitgun 1.JPG
 
Kitgun 2.JPG
 
Kitgun 2.JPG
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==Media==
 
==Media==
<gallery widths="350" position="center" spacing="medium" columns="2" hideaddbutton="true">
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<gallery widths="300" position="center" spacing="small">
 
My First Fortuna Kitgun Did Not Disappoint! (3 Forma Tombfinger)
 
My First Fortuna Kitgun Did Not Disappoint! (3 Forma Tombfinger)
 
WARFRAME - Tombfinger Kitgun Builds and Synergies
 
WARFRAME - Tombfinger Kitgun Builds and Synergies
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==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|29.5.8}}
  +
*Removed the 25 Grandmother Token cost to Gild Items at Father and replaced with 25 Father Tokens as originally intended. A script will be run to refund those who were impacted by this change! '''UPDATE: Script complete!'''
  +
  +
{{ver|29.5.7}}
  +
*You can now Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
  +
*Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Vermisplicer and Sporelacer.
  +
  +
{{ver|29.5.6}}
  +
*Fixed force feedback not working properly with beam Kitguns.
  +
  +
{{ver|29.5.3}}
  +
*Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
  +
**''Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!''
  +
  +
{{ver|29.5}}
  +
;NEW INFESTED KITGUNS
  +
  +
Heart of Deimos brought forward the "Weapons Vendor" of the Entrati, Father, of whom we mentioned would bring Infested Kitguns - and here they are! Purchase these parts from Father and visit your friendly Rude Zuud in Fortuna to build!
  +
  +
;CHAMBERS:
  +
  +
'''''Vermisplicer'''''
  +
  +
Primary: Long-range proboscis attaches to a target and then splits off to attack up to five more enemies.
  +
  +
Secondary: Three short-range proboscises fiercely latch onto targets and maul them.
  +
  +
'''''Sporelacer'''''
  +
  +
Primary: Launches spore-sacs that explode with toxic mist on each bounce. Automatic trigger.
  +
  +
Secondary: Fires spore-sacs that rupture into three smaller toxic projectiles on impact. Semi-automatic trigger.
  +
  +
;GRIPS:
  +
  +
'''''Palmaris'''''
  +
  +
This secondary grip increases fire-rate while sacrificing little in the damage delivery.
  +
  +
'''''Ulnaris'''''
  +
  +
This primary grip increases fire-rate while sacrificing little in the damage delivery.
  +
  +
;LOADERS:
  +
  +
'''''Arcroid'''''
  +
  +
Small loader that contributes to both Critical Chance and Status Chance.
  +
  +
'''''Macro Arcroid'''''
  +
  +
Large loader that contributes to both Critical Chance and Status Chance.
  +
  +
'''''Thymoid'''''
  +
  +
A higher capacity small loader with a slower reload process.
  +
  +
'''''Macro Thymoid'''''
  +
  +
Massive capacity loader with a long, cumbersome reload.
  +
  +
'''''INFESTED KITGUN FEEDBACK THREAD: https://forums.warframe.com/topic/1236085-deimos-arcana-infested-kitguns-megathread/'''''
  +
  +
;FIXES:
  +
*Fixes towards improving wobble in reload animation for Primary Kitguns.
  +
*Fixed Primary Kitguns appearing unmastered in your Profile, as reported here: https://forums.warframe.com/topic/1225889-primary-kitguns-appearing-as-unmastered-in-profile/
  +
*Fixed inability to equip Skins on the Catchmoon Primary Kitgun.
  +
  +
{{ver|29.1.1}}
  +
*Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns - including Deluxe Shotgun Skins!
  +
**Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)
  +
  +
{{ver|29.0.5}}
  +
*Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub.
  +
  +
{{ver|28.0.5}}
  +
;Primary Kitgun changes
  +
Below are balance changes that affect Primary Kitguns only based on feedback.
  +
;Catchmoon
  +
*Projectile lifetime increased from 0.3secs to .42secs.
  +
*Fall Off increased from 12-24m to 20-40m.
  +
;Tombfinger
  +
*Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
  +
*Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
  +
*Charge time increased from 0.8secs to 1.4secs with Tremor Grip.
  +
;Gaze
  +
*Range increased from 18m to 30m with Brash Grip.
  +
*Range increased from 15m to 26m with Shrewd Grip.
  +
*Range increased from 12m to 20 with Steadyslam Grip.
  +
*Range increased from 9m to 16 with Tremor Grip.
  +
;Brash
  +
*Damage reduction lowered from -38 to -24 when used with Catchmoon Chamber.
  +
*Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
  +
*Damage reduction lowered from -6 to -2 when used with Rattleguts Chamber.
  +
;Shrewd
  +
*Damage reduction lowered from -19 to -12 when used with Catchmoon Chamber.
  +
*Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.
  +
*Damage reduction lowered from -3 to -1 when used with Rattleguts Chamber.
  +
  +
{{ver|28.0.3}}
  +
;Changes
  +
*Terminal Velocity can now be used with Primary Tombfinger Kitguns.
  +
;Fixes
  +
*Fixed Primary Kitguns crafted with the Gaze Chamber having very slow Ammo recharge rate when upgraded with max rank Pax Charge.
  +
  +
{{ver|28}}
  +
;PRIMARY KITGUNS
  +
Rude Zuud has expanded her inventory to bring you brand new Primary Kitgun Grips for all new lethal wombo combos!
  +
  +
;BRASH (Grip)
  +
Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.
  +
  +
;SHREWD (Grip)
  +
Trades lower Damage for faster Fire Rate and more controlled Recoil.
  +
  +
;STEADYSLAM (Grip)
  +
The weapon grip of the measured killer. Slower Fire Rate and lower Range for Beam Weapons. High Damage with Recoil to match.
  +
  +
;TREMOR (Grip)
  +
High Damage with Recoil to match. Slower Fire Rate.
  +
  +
;Fixes:
  +
*Fixed some issues with Kitguns having FX distortions and particles appearing square. As reported here: https://forums.warframe.com/topic/1190064-kitgun-distortion-effect/
  +
  +
{{ver|27.4.1}}
  +
*Fixed Primary Kitgun Grips being visible for preview at Rude Zuud's shop.
  +
**These are rescheduled for the Deadlock Protocol Update.
  +
  +
{{ver|27.4}}
  +
*Made updates and optimizations to several weapon FX including Kitguns.
  +
  +
{{ver|27.2}}
  +
*(Undocumented) Kitguns can now equip skins.
  +
  +
{{ver|27.0.7}}
  +
*Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.
  +
 
{{ver|25.8}}
 
{{ver|25.8}}
 
;October 2019 Riven Disposition Change
 
;October 2019 Riven Disposition Change

Revision as of 00:48, 11 June 2021

Kitguns, blasters, plasma throwers! Whatever you need to do horrible things to horrible people!

Kitguns are modular primary and secondary firearms. As modular weapons, Kitguns are formed from three different components that can be mixed and matched before assembly, allowing players to create different combinations of parts with the stats and abilities that they desire. Additionally, Kitguns can be given custom names when created to further personalize the weapon. Like Zaws, gilded Kitguns can be further upgraded with Pax Arcanes.

Rude Zuud of Solaris United sells Corpus-like Kitgun parts, while Father of the Entrati has Infested-like Kitgun parts.


A Kitgun consists of three different components, the Chamber, the Grip, and the Loader. Each component is centered around a particular aspect of the weapon, and these components can each have various parts to choose from, which changes the type of functionality that the component provides.

Chamber

The Chamber represents the primary component of the Kitgun that forms its barrel, which determines the form of the weapon's unique damage properties ranging from large energy projectiles to beams, as well as its trigger type. These are the components that earn Mastery Rank points for the weapon.

Grip

The Grip is a Kitgun component that forms the main handle, which determines whether the weapon is a primary or a secondary type weapon, as well as the balance between the weapon's base damage, fire rate, and the amount of recoil, usually resulting in a tradeoff between these stats. For beam-type chambers like the Gaze, the Grip will only determine the weapon's base damage and maximum range, and not the fire rate or recoil.

Loader

Loaders are tertiary components representing the Kitgun's receiver and magazine assembly, and is responsible for the balance of the weapon's secondary stats including Critical Hit and Status Effect stats, as well as magazine size and reload speeds.

Before players can craft a Kitgun, they must first purchase the blueprints for the parts they desire from Rude Zuud or Father, which is available for Standing, after which these parts must then be constructed at the Foundry.

Once the component parts have been crafted, players must return to Rude Zuud or Father and select the Build Kitgun option. Here, players must choose the crafted components they have available to form the weapon. Once a Chamber, Grip, and Loader are selected, the player will be shown a preview of the weapon's appearance, along with the weapon's stats. If the weapon is satisfactory, players can then proceed with the Build Weapon action, which will instantly craft the weapon for Credits64 4,000. Players can also use the Build Kitgun screen to preview builds of Kitgun components they do not yet own.

A newly built Kitgun cannot be renamed, customized, Polarized, upgraded with an Orokin Catalyst, equipped with a Focus Lens, have Exodia Arcanes installed, or earn Mastery Rank experience.

Once built, a Kitgun cannot be disassembled to return its components parts.

Gilding

In order to fully unlock all of a Kitgun's features, players must gild their weapon. To gild a weapon, players must have a reputation rank of at least Doer with Solaris United, and the desired Kitgun must first be leveled up to Rank 30. Afterwards, players must return to Rude Zuud or Father and select the Gild option under Other Services, which will cost 10 Shelter Debt-Bonds (Rude Zuud) or 25 Father Tokens (Father) and ReputationLarge 5,000. Upon gilding the weapon, players will be asked to first add a Polarity to the weapon, and then finally give it a custom name. This process will reset the weapon's level back to Rank 0.

A Gilded Kitgun will have all of the functionality available to other weapons, and it will have enhanced stats over the newly-built version of the Kitgun. You will only be able to earn Mastery Rank points once you Gild your Kitgun.

Visually, the Gilded Kitgun will have a modified appearance over a newly-built one.

Pax Arcanes

Gilded Kitguns can be further improved through the installation of Pax Arcanes, that grant special conditional abilities to the Kitgun. These can be bought from Rude Zuud once a player has achieved the rank of Old Mate with Solaris United.

Stats

Secondary

View Kitgun Secondary Build Table List

Grip Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 160 41 119 28% 2.1x 17% 3.17 11 1.7s
Gibber Bellows 160 41 119 21% 2x 21% 3.17 13 2.1s
Gibber Deepbreath 160 41 119 21% 2x 21% 3.17 11 1.7s
Gibber Flutterfire 160 41 119 13% 1.7x 35% 3.17 7 1.3s
Gibber Killstream 160 41 119 35% 2.3x 13% 3.17 7 1.3s
Gibber Ramflare 160 41 119 13% 1.7x 35% 3.17 11 1.7s
Gibber Slap 160 41 119 21% 2x 21% 3.17 7 1.3s
Gibber Slapneedle 160 41 119 28% 2.1x 17% 3.17 7 1.3s
Gibber Sparkfire 160 41 119 17% 1.9x 28% 3.17 11 1.7s
Gibber Splat 160 41 119 35% 2.3x 13% 3.17 11 1.7s
Gibber Stitch 160 41 119 28% 2.1x 17% 3.17 13 2.1s
Gibber Swiftfire 160 41 119 17% 1.9x 28% 3.17 7 1.3s
Gibber Thunderdrum 160 41 119 17% 1.9x 28% 3.17 13 2.1s
Gibber Zip 160 41 119 21% 2x 21% 3.17 5 0.9s
Gibber Zipfire 160 41 119 17% 1.9x 28% 3.17 5 0.9s
Gibber Zipneedle 160 41 119 28% 2.1x 17% 3.17 5 0.9s
Gibber Arcroid 160 41 119 24% 2x 24% 3.17 9 2.1s
Gibber Macro Arcroid 160 41 119 21% 2x 21% 3.17 39 3.1s
Gibber Macro Thymoid 160 41 119 24% 2x 24% 3.17 23 2.9s
Gibber Thymoid 160 41 119 21% 2x 21% 3.17 17 2.3s
Ramble Bashrack 208 65 143 28% 2.1x 17% 2.5 11 1.7s
Ramble Bellows 208 65 143 21% 2x 21% 2.5 13 2.1s
Ramble Deepbreath 208 65 143 21% 2x 21% 2.5 11 1.7s
Ramble Flutterfire 208 65 143 13% 1.7x 35% 2.5 7 1.3s
Ramble Killstream 208 65 143 35% 2.3x 13% 2.5 7 1.3s
Ramble Ramflare 208 65 143 13% 1.7x 35% 2.5 11 1.7s
Ramble Slap 208 65 143 21% 2x 21% 2.5 7 1.3s
Ramble Slapneedle 208 65 143 28% 2.1x 17% 2.5 7 1.3s
Ramble Sparkfire 208 65 143 17% 1.9x 28% 2.5 11 1.7s
Ramble Splat 208 65 143 35% 2.3x 13% 2.5 11 1.7s
Ramble Stitch 208 65 143 28% 2.1x 17% 2.5 13 2.1s
Ramble Swiftfire 208 65 143 17% 1.9x 28% 2.5 7 1.3s
Ramble Thunderdrum 208 65 143 17% 1.9x 28% 2.5 13 2.1s
Ramble Zip 208 65 143 21% 2x 21% 2.5 5 0.9s
Ramble Zipfire 208 65 143 17% 1.9x 28% 2.5 5 0.9s
Ramble Zipneedle 208 65 143 28% 2.1x 17% 2.5 5 0.9s
Ramble Arcroid 208 65 143 24% 2x 24% 2.5 9 2.1s
Ramble Macro Arcroid 208 65 143 21% 2x 21% 2.5 39 3.1s
Ramble Macro Thymoid 208 65 143 24% 2x 24% 2.5 23 2.9s
Ramble Thymoid 208 65 143 21% 2x 21% 2.5 17 2.3s
Lovetap Bashrack 358 140 218 28% 2.1x 17% 1.5 11 1.7s
Lovetap Bellows 358 140 218 21% 2x 21% 1.5 13 2.1s
Lovetap Deepbreath 358 140 218 21% 2x 21% 1.5 11 1.7s
Lovetap Flutterfire 358 140 218 13% 1.7x 35% 1.5 7 1.3s
Lovetap Killstream 358 140 218 35% 2.3x 13% 1.5 7 1.3s
Lovetap Ramflare 358 140 218 13% 1.7x 35% 1.5 11 1.7s
Lovetap Slap 358 140 218 21% 2x 21% 1.5 7 1.3s
Lovetap Slapneedle 358 140 218 28% 2.1x 17% 1.5 7 1.3s
Lovetap Sparkfire 358 140 218 17% 1.9x 28% 1.5 11 1.7s
Lovetap Splat 358 140 218 35% 2.3x 13% 1.5 11 1.7s
Lovetap Stitch 358 140 218 28% 2.1x 17% 1.5 13 2.1s
Lovetap Swiftfire 358 140 218 17% 1.9x 28% 1.5 7 1.3s
Lovetap Thunderdrum 358 140 218 17% 1.9x 28% 1.5 13 2.1s
Lovetap Zip 358 140 218 21% 2x 21% 1.5 5 0.9s
Lovetap Zipfire 358 140 218 17% 1.9x 28% 1.5 5 0.9s
Lovetap Zipneedle 358 140 218 28% 2.1x 17% 1.5 5 0.9s
Lovetap Arcroid 358 140 218 24% 2x 24% 1.5 9 2.1s
Lovetap Macro Arcroid 358 140 218 21% 2x 21% 1.5 39 3.1s
Lovetap Macro Thymoid 358 140 218 24% 2x 24% 1.5 23 2.9s
Lovetap Thymoid 358 140 218 21% 2x 21% 1.5 17 2.3s
Haymaker Bashrack 460 191 269 28% 2.1x 17% 1.17 11 1.7s
Haymaker Bellows 460 191 269 21% 2x 21% 1.17 13 2.1s
Haymaker Deepbreath 460 191 269 21% 2x 21% 1.17 11 1.7s
Haymaker Flutterfire 460 191 269 13% 1.7x 35% 1.17 7 1.3s
Haymaker Killstream 460 191 269 35% 2.3x 13% 1.17 7 1.3s
Haymaker Ramflare 460 191 269 13% 1.7x 35% 1.17 11 1.7s
Haymaker Slap 460 191 269 21% 2x 21% 1.17 7 1.3s
Haymaker Slapneedle 460 191 269 28% 2.1x 17% 1.17 7 1.3s
Haymaker Sparkfire 460 191 269 17% 1.9x 28% 1.17 11 1.7s
Haymaker Splat 460 191 269 35% 2.3x 13% 1.17 11 1.7s
Haymaker Stitch 460 191 269 28% 2.1x 17% 1.17 13 2.1s
Haymaker Swiftfire 460 191 269 17% 1.9x 28% 1.17 7 1.3s
Haymaker Thunderdrum 460 191 269 17% 1.9x 28% 1.17 13 2.1s
Haymaker Zip 460 191 269 21% 2x 21% 1.17 5 0.9s
Haymaker Zipfire 460 191 269 17% 1.9x 28% 1.17 5 0.9s
Haymaker Zipneedle 460 191 269 28% 2.1x 17% 1.17 5 0.9s
Haymaker Arcroid 460 191 269 24% 2x 24% 1.17 9 2.1s
Haymaker Macro Arcroid 460 191 269 21% 2x 21% 1.17 39 3.1s
Haymaker Macro Thymoid 460 191 269 24% 2x 24% 1.17 23 2.9s
Haymaker Thymoid 460 191 269 21% 2x 21% 1.17 17 2.3s
Ulnaris Bashrack 290 106 184 28% 2.1x 17% 1.83 11 1.7s
Ulnaris Bellows 290 106 184 21% 2x 21% 1.83 13 2.1s
Ulnaris Deepbreath 290 106 184 21% 2x 21% 1.83 11 1.7s
Ulnaris Flutterfire 290 106 184 13% 1.7x 35% 1.83 7 1.3s
Ulnaris Killstream 290 106 184 35% 2.3x 13% 1.83 7 1.3s
Ulnaris Ramflare 290 106 184 13% 1.7x 35% 1.83 11 1.7s
Ulnaris Slap 290 106 184 21% 2x 21% 1.83 7 1.3s
Ulnaris Slapneedle 290 106 184 28% 2.1x 17% 1.83 7 1.3s
Ulnaris Sparkfire 290 106 184 17% 1.9x 28% 1.83 11 1.7s
Ulnaris Splat 290 106 184 35% 2.3x 13% 1.83 11 1.7s
Ulnaris Stitch 290 106 184 28% 2.1x 17% 1.83 13 2.1s
Ulnaris Swiftfire 290 106 184 17% 1.9x 28% 1.83 7 1.3s
Ulnaris Thunderdrum 290 106 184 17% 1.9x 28% 1.83 13 2.1s
Ulnaris Zip 290 106 184 21% 2x 21% 1.83 5 0.9s
Ulnaris Zipfire 290 106 184 17% 1.9x 28% 1.83 5 0.9s
Ulnaris Zipneedle 290 106 184 28% 2.1x 17% 1.83 5 0.9s
Ulnaris Arcroid 290 106 184 24% 2x 24% 1.83 9 2.1s
Ulnaris Macro Arcroid 290 106 184 21% 2x 21% 1.83 39 3.1s
Ulnaris Macro Thymoid 290 106 184 24% 2x 24% 1.83 23 2.9s
Ulnaris Thymoid 290 106 184 21% 2x 21% 1.83 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 160 41 119 28% 2.1x 17% 3.17 11 1.7s
Bellows 160 41 119 21% 2x 21% 3.17 13 2.1s
Deepbreath 160 41 119 21% 2x 21% 3.17 11 1.7s
Flutterfire 160 41 119 13% 1.7x 35% 3.17 7 1.3s
Killstream 160 41 119 35% 2.3x 13% 3.17 7 1.3s
Ramflare 160 41 119 13% 1.7x 35% 3.17 11 1.7s
Slap 160 41 119 21% 2x 21% 3.17 7 1.3s
Slapneedle 160 41 119 28% 2.1x 17% 3.17 7 1.3s
Sparkfire 160 41 119 17% 1.9x 28% 3.17 11 1.7s
Splat 160 41 119 35% 2.3x 13% 3.17 11 1.7s
Stitch 160 41 119 28% 2.1x 17% 3.17 13 2.1s
Swiftfire 160 41 119 17% 1.9x 28% 3.17 7 1.3s
Thunderdrum 160 41 119 17% 1.9x 28% 3.17 13 2.1s
Zip 160 41 119 21% 2x 21% 3.17 5 0.9s
Zipfire 160 41 119 17% 1.9x 28% 3.17 5 0.9s
Zipneedle 160 41 119 28% 2.1x 17% 3.17 5 0.9s
Arcroid 160 41 119 24% 2x 24% 3.17 9 2.1s
Macro Arcroid 160 41 119 21% 2x 21% 3.17 39 3.1s
Macro Thymoid 160 41 119 24% 2x 24% 3.17 23 2.9s
Thymoid 160 41 119 21% 2x 21% 3.17 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 208 65 143 28% 2.1x 17% 2.5 11 1.7s
Bellows 208 65 143 21% 2x 21% 2.5 13 2.1s
Deepbreath 208 65 143 21% 2x 21% 2.5 11 1.7s
Flutterfire 208 65 143 13% 1.7x 35% 2.5 7 1.3s
Killstream 208 65 143 35% 2.3x 13% 2.5 7 1.3s
Ramflare 208 65 143 13% 1.7x 35% 2.5 11 1.7s
Slap 208 65 143 21% 2x 21% 2.5 7 1.3s
Slapneedle 208 65 143 28% 2.1x 17% 2.5 7 1.3s
Sparkfire 208 65 143 17% 1.9x 28% 2.5 11 1.7s
Splat 208 65 143 35% 2.3x 13% 2.5 11 1.7s
Stitch 208 65 143 28% 2.1x 17% 2.5 13 2.1s
Swiftfire 208 65 143 17% 1.9x 28% 2.5 7 1.3s
Thunderdrum 208 65 143 17% 1.9x 28% 2.5 13 2.1s
Zip 208 65 143 21% 2x 21% 2.5 5 0.9s
Zipfire 208 65 143 17% 1.9x 28% 2.5 5 0.9s
Zipneedle 208 65 143 28% 2.1x 17% 2.5 5 0.9s
Arcroid 208 65 143 24% 2x 24% 2.5 9 2.1s
Macro Arcroid 208 65 143 21% 2x 21% 2.5 39 3.1s
Macro Thymoid 208 65 143 24% 2x 24% 2.5 23 2.9s
Thymoid 208 65 143 21% 2x 21% 2.5 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 358 140 218 28% 2.1x 17% 1.5 11 1.7s
Bellows 358 140 218 21% 2x 21% 1.5 13 2.1s
Deepbreath 358 140 218 21% 2x 21% 1.5 11 1.7s
Flutterfire 358 140 218 13% 1.7x 35% 1.5 7 1.3s
Killstream 358 140 218 35% 2.3x 13% 1.5 7 1.3s
Ramflare 358 140 218 13% 1.7x 35% 1.5 11 1.7s
Slap 358 140 218 21% 2x 21% 1.5 7 1.3s
Slapneedle 358 140 218 28% 2.1x 17% 1.5 7 1.3s
Sparkfire 358 140 218 17% 1.9x 28% 1.5 11 1.7s
Splat 358 140 218 35% 2.3x 13% 1.5 11 1.7s
Stitch 358 140 218 28% 2.1x 17% 1.5 13 2.1s
Swiftfire 358 140 218 17% 1.9x 28% 1.5 7 1.3s
Thunderdrum 358 140 218 17% 1.9x 28% 1.5 13 2.1s
Zip 358 140 218 21% 2x 21% 1.5 5 0.9s
Zipfire 358 140 218 17% 1.9x 28% 1.5 5 0.9s
Zipneedle 358 140 218 28% 2.1x 17% 1.5 5 0.9s
Arcroid 358 140 218 24% 2x 24% 1.5 9 2.1s
Macro Arcroid 358 140 218 21% 2x 21% 1.5 39 3.1s
Macro Thymoid 358 140 218 24% 2x 24% 1.5 23 2.9s
Thymoid 358 140 218 21% 2x 21% 1.5 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 460 191 269 28% 2.1x 17% 1.17 11 1.7s
Bellows 460 191 269 21% 2x 21% 1.17 13 2.1s
Deepbreath 460 191 269 21% 2x 21% 1.17 11 1.7s
Flutterfire 460 191 269 13% 1.7x 35% 1.17 7 1.3s
Killstream 460 191 269 35% 2.3x 13% 1.17 7 1.3s
Ramflare 460 191 269 13% 1.7x 35% 1.17 11 1.7s
Slap 460 191 269 21% 2x 21% 1.17 7 1.3s
Slapneedle 460 191 269 28% 2.1x 17% 1.17 7 1.3s
Sparkfire 460 191 269 17% 1.9x 28% 1.17 11 1.7s
Splat 460 191 269 35% 2.3x 13% 1.17 11 1.7s
Stitch 460 191 269 28% 2.1x 17% 1.17 13 2.1s
Swiftfire 460 191 269 17% 1.9x 28% 1.17 7 1.3s
Thunderdrum 460 191 269 17% 1.9x 28% 1.17 13 2.1s
Zip 460 191 269 21% 2x 21% 1.17 5 0.9s
Zipfire 460 191 269 17% 1.9x 28% 1.17 5 0.9s
Zipneedle 460 191 269 28% 2.1x 17% 1.17 5 0.9s
Arcroid 460 191 269 24% 2x 24% 1.17 9 2.1s
Macro Arcroid 460 191 269 21% 2x 21% 1.17 39 3.1s
Macro Thymoid 460 191 269 24% 2x 24% 1.17 23 2.9s
Thymoid 460 191 269 21% 2x 21% 1.17 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 290 106 184 28% 2.1x 17% 1.83 11 1.7s
Bellows 290 106 184 21% 2x 21% 1.83 13 2.1s
Deepbreath 290 106 184 21% 2x 21% 1.83 11 1.7s
Flutterfire 290 106 184 13% 1.7x 35% 1.83 7 1.3s
Killstream 290 106 184 35% 2.3x 13% 1.83 7 1.3s
Ramflare 290 106 184 13% 1.7x 35% 1.83 11 1.7s
Slap 290 106 184 21% 2x 21% 1.83 7 1.3s
Slapneedle 290 106 184 28% 2.1x 17% 1.83 7 1.3s
Sparkfire 290 106 184 17% 1.9x 28% 1.83 11 1.7s
Splat 290 106 184 35% 2.3x 13% 1.83 11 1.7s
Stitch 290 106 184 28% 2.1x 17% 1.83 13 2.1s
Swiftfire 290 106 184 17% 1.9x 28% 1.83 7 1.3s
Thunderdrum 290 106 184 17% 1.9x 28% 1.83 13 2.1s
Zip 290 106 184 21% 2x 21% 1.83 5 0.9s
Zipfire 290 106 184 17% 1.9x 28% 1.83 5 0.9s
Zipneedle 290 106 184 28% 2.1x 17% 1.83 5 0.9s
Arcroid 290 106 184 24% 2x 24% 1.83 9 2.1s
Macro Arcroid 290 106 184 21% 2x 21% 1.83 39 3.1s
Macro Thymoid 290 106 184 24% 2x 24% 1.83 23 2.9s
Thymoid 290 106 184 21% 2x 21% 1.83 17 2.3s

Grip Damage Impact Heat Fire Rate
Gibber 160 41 119 3.17
Ramble 208 65 143 2.5
Lovetap 358 140 218 1.5
Haymaker 460 191 269 1.17
Ulnaris 290 106 184 1.83

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 2.1x 17% 11 1.7s
Bellows 21% 2x 21% 13 2.1s
Deepbreath 21% 2x 21% 11 1.7s
Flutterfire 13% 1.7x 35% 7 1.3s
Killstream 35% 2.3x 13% 7 1.3s
Ramflare 13% 1.7x 35% 11 1.7s
Slap 21% 2x 21% 7 1.3s
Slapneedle 28% 2.1x 17% 7 1.3s
Sparkfire 17% 1.9x 28% 11 1.7s
Splat 35% 2.3x 13% 11 1.7s
Stitch 28% 2.1x 17% 13 2.1s
Swiftfire 17% 1.9x 28% 7 1.3s
Thunderdrum 17% 1.9x 28% 13 2.1s
Zip 21% 2x 21% 5 0.9s
Zipfire 17% 1.9x 28% 5 0.9s
Zipneedle 28% 2.1x 17% 5 0.9s
Arcroid 24% 2x 24% 9 2.1s
Macro Arcroid 21% 2x 21% 39 3.1s
Macro Thymoid 24% 2x 24% 23 2.9s
Thymoid 21% 2x 21% 17 2.3s

Grip Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Gibber Bashrack 16 6 10 32% 2.1x 21% 40 43 1.7s
Gibber Bellows 16 6 10 25% 2x 25% 40 51 2.1s
Gibber Deepbreath 16 6 10 25% 2x 25% 40 43 1.7s
Gibber Flutterfire 16 6 10 17% 1.7x 39% 40 31 1.3s
Gibber Killstream 16 6 10 39% 2.3x 17% 40 31 1.3s
Gibber Ramflare 16 6 10 17% 1.7x 39% 40 43 1.7s
Gibber Slap 16 6 10 25% 2x 25% 40 31 1.3s
Gibber Slapneedle 16 6 10 32% 2.1x 21% 40 31 1.3s
Gibber Sparkfire 16 6 10 21% 1.9x 32% 40 43 1.7s
Gibber Splat 16 6 10 39% 2.3x 17% 40 43 1.7s
Gibber Stitch 16 6 10 32% 2.1x 21% 40 51 2.1s
Gibber Swiftfire 16 6 10 21% 1.9x 32% 40 31 1.3s
Gibber Thunderdrum 16 6 10 21% 1.9x 32% 40 51 2.1s
Gibber Zip 16 6 10 25% 2x 25% 40 23 0.9s
Gibber Zipfire 16 6 10 21% 1.9x 32% 40 23 0.9s
Gibber Zipneedle 16 6 10 32% 2.1x 21% 40 23 0.9s
Gibber Arcroid 16 6 10 28% 2x 28% 40 37 2.1s
Gibber Macro Arcroid 16 6 10 25% 2x 25% 40 113 3.1s
Gibber Macro Thymoid 16 6 10 28% 2x 28% 40 85 2.9s
Gibber Thymoid 16 6 10 25% 2x 25% 40 49 2.3s
Ramble Bashrack 17 6.5 10.5 32% 2.1x 21% 37 43 1.7s
Ramble Bellows 17 6.5 10.5 25% 2x 25% 37 51 2.1s
Ramble Deepbreath 17 6.5 10.5 25% 2x 25% 37 43 1.7s
Ramble Flutterfire 17 6.5 10.5 17% 1.7x 39% 37 31 1.3s
Ramble Killstream 17 6.5 10.5 39% 2.3x 17% 37 31 1.3s
Ramble Ramflare 17 6.5 10.5 17% 1.7x 39% 37 43 1.7s
Ramble Slap 17 6.5 10.5 25% 2x 25% 37 31 1.3s
Ramble Slapneedle 17 6.5 10.5 32% 2.1x 21% 37 31 1.3s
Ramble Sparkfire 17 6.5 10.5 21% 1.9x 32% 37 43 1.7s
Ramble Splat 17 6.5 10.5 39% 2.3x 17% 37 43 1.7s
Ramble Stitch 17 6.5 10.5 32% 2.1x 21% 37 51 2.1s
Ramble Swiftfire 17 6.5 10.5 21% 1.9x 32% 37 31 1.3s
Ramble Thunderdrum 17 6.5 10.5 21% 1.9x 32% 37 51 2.1s
Ramble Zip 17 6.5 10.5 25% 2x 25% 37 23 0.9s
Ramble Zipfire 17 6.5 10.5 21% 1.9x 32% 37 23 0.9s
Ramble Zipneedle 17 6.5 10.5 32% 2.1x 21% 37 23 0.9s
Ramble Arcroid 17 6.5 10.5 28% 2x 28% 37 37 2.1s
Ramble Macro Arcroid 17 6.5 10.5 25% 2x 25% 37 113 3.1s
Ramble Macro Thymoid 17 6.5 10.5 28% 2x 28% 37 85 2.9s
Ramble Thymoid 17 6.5 10.5 25% 2x 25% 37 49 2.3s
Lovetap Bashrack 19 7.5 11.5 32% 2.1x 21% 24 43 1.7s
Lovetap Bellows 19 7.5 11.5 25% 2x 25% 24 51 2.1s
Lovetap Deepbreath 19 7.5 11.5 25% 2x 25% 24 43 1.7s
Lovetap Flutterfire 19 7.5 11.5 17% 1.7x 39% 24 31 1.3s
Lovetap Killstream 19 7.5 11.5 39% 2.3x 17% 24 31 1.3s
Lovetap Ramflare 19 7.5 11.5 17% 1.7x 39% 24 43 1.7s
Lovetap Slap 19 7.5 11.5 25% 2x 25% 24 31 1.3s
Lovetap Slapneedle 19 7.5 11.5 32% 2.1x 21% 24 31 1.3s
Lovetap Sparkfire 19 7.5 11.5 21% 1.9x 32% 24 43 1.7s
Lovetap Splat 19 7.5 11.5 39% 2.3x 17% 24 43 1.7s
Lovetap Stitch 19 7.5 11.5 32% 2.1x 21% 24 51 2.1s
Lovetap Swiftfire 19 7.5 11.5 21% 1.9x 32% 24 31 1.3s
Lovetap Thunderdrum 19 7.5 11.5 21% 1.9x 32% 24 51 2.1s
Lovetap Zip 19 7.5 11.5 25% 2x 25% 24 23 0.9s
Lovetap Zipfire 19 7.5 11.5 21% 1.9x 32% 24 23 0.9s
Lovetap Zipneedle 19 7.5 11.5 32% 2.1x 21% 24 23 0.9s
Lovetap Arcroid 19 7.5 11.5 28% 2x 28% 24 37 2.1s
Lovetap Macro Arcroid 19 7.5 11.5 25% 2x 25% 24 113 3.1s
Lovetap Macro Thymoid 19 7.5 11.5 28% 2x 28% 24 85 2.9s
Lovetap Thymoid 19 7.5 11.5 25% 2x 25% 24 49 2.3s
Haymaker Bashrack 20 8 12 32% 2.1x 21% 21 43 1.7s
Haymaker Bellows 20 8 12 25% 2x 25% 21 51 2.1s
Haymaker Deepbreath 20 8 12 25% 2x 25% 21 43 1.7s
Haymaker Flutterfire 20 8 12 17% 1.7x 39% 21 31 1.3s
Haymaker Killstream 20 8 12 39% 2.3x 17% 21 31 1.3s
Haymaker Ramflare 20 8 12 17% 1.7x 39% 21 43 1.7s
Haymaker Slap 20 8 12 25% 2x 25% 21 31 1.3s
Haymaker Slapneedle 20 8 12 32% 2.1x 21% 21 31 1.3s
Haymaker Sparkfire 20 8 12 21% 1.9x 32% 21 43 1.7s
Haymaker Splat 20 8 12 39% 2.3x 17% 21 43 1.7s
Haymaker Stitch 20 8 12 32% 2.1x 21% 21 51 2.1s
Haymaker Swiftfire 20 8 12 21% 1.9x 32% 21 31 1.3s
Haymaker Thunderdrum 20 8 12 21% 1.9x 32% 21 51 2.1s
Haymaker Zip 20 8 12 25% 2x 25% 21 23 0.9s
Haymaker Zipfire 20 8 12 21% 1.9x 32% 21 23 0.9s
Haymaker Zipneedle 20 8 12 32% 2.1x 21% 21 23 0.9s
Haymaker Arcroid 20 8 12 28% 2x 28% 21 37 2.1s
Haymaker Macro Arcroid 20 8 12 25% 2x 25% 21 113 3.1s
Haymaker Macro Thymoid 20 8 12 28% 2x 28% 21 85 2.9s
Haymaker Thymoid 20 8 12 25% 2x 25% 21 49 2.3s
Ulnaris Bashrack 18 7 11 32% 2.1x 21% 29 43 1.7s
Ulnaris Bellows 18 7 11 25% 2x 25% 29 51 2.1s
Ulnaris Deepbreath 18 7 11 25% 2x 25% 29 43 1.7s
Ulnaris Flutterfire 18 7 11 17% 1.7x 39% 29 31 1.3s
Ulnaris Killstream 18 7 11 39% 2.3x 17% 29 31 1.3s
Ulnaris Ramflare 18 7 11 17% 1.7x 39% 29 43 1.7s
Ulnaris Slap 18 7 11 25% 2x 25% 29 31 1.3s
Ulnaris Slapneedle 18 7 11 32% 2.1x 21% 29 31 1.3s
Ulnaris Sparkfire 18 7 11 21% 1.9x 32% 29 43 1.7s
Ulnaris Splat 18 7 11 39% 2.3x 17% 29 43 1.7s
Ulnaris Stitch 18 7 11 32% 2.1x 21% 29 51 2.1s
Ulnaris Swiftfire 18 7 11 21% 1.9x 32% 29 31 1.3s
Ulnaris Thunderdrum 18 7 11 21% 1.9x 32% 29 51 2.1s
Ulnaris Zip 18 7 11 25% 2x 25% 29 23 0.9s
Ulnaris Zipfire 18 7 11 21% 1.9x 32% 29 23 0.9s
Ulnaris Zipneedle 18 7 11 32% 2.1x 21% 29 23 0.9s
Ulnaris Arcroid 18 7 11 28% 2x 28% 29 37 2.1s
Ulnaris Macro Arcroid 18 7 11 25% 2x 25% 29 113 3.1s
Ulnaris Macro Thymoid 18 7 11 28% 2x 28% 29 85 2.9s
Ulnaris Thymoid 18 7 11 25% 2x 25% 29 49 2.3s

Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 16 6 10 32% 2.1x 21% 40 43 1.7s
Bellows 16 6 10 25% 2x 25% 40 51 2.1s
Deepbreath 16 6 10 25% 2x 25% 40 43 1.7s
Flutterfire 16 6 10 17% 1.7x 39% 40 31 1.3s
Killstream 16 6 10 39% 2.3x 17% 40 31 1.3s
Ramflare 16 6 10 17% 1.7x 39% 40 43 1.7s
Slap 16 6 10 25% 2x 25% 40 31 1.3s
Slapneedle 16 6 10 32% 2.1x 21% 40 31 1.3s
Sparkfire 16 6 10 21% 1.9x 32% 40 43 1.7s
Splat 16 6 10 39% 2.3x 17% 40 43 1.7s
Stitch 16 6 10 32% 2.1x 21% 40 51 2.1s
Swiftfire 16 6 10 21% 1.9x 32% 40 31 1.3s
Thunderdrum 16 6 10 21% 1.9x 32% 40 51 2.1s
Zip 16 6 10 25% 2x 25% 40 23 0.9s
Zipfire 16 6 10 21% 1.9x 32% 40 23 0.9s
Zipneedle 16 6 10 32% 2.1x 21% 40 23 0.9s
Arcroid 16 6 10 28% 2x 28% 40 37 2.1s
Macro Arcroid 16 6 10 25% 2x 25% 40 113 3.1s
Macro Thymoid 16 6 10 28% 2x 28% 40 85 2.9s
Thymoid 16 6 10 25% 2x 25% 40 49 2.3s

Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 17 6.5 10.5 32% 2.1x 21% 37 43 1.7s
Bellows 17 6.5 10.5 25% 2x 25% 37 51 2.1s
Deepbreath 17 6.5 10.5 25% 2x 25% 37 43 1.7s
Flutterfire 17 6.5 10.5 17% 1.7x 39% 37 31 1.3s
Killstream 17 6.5 10.5 39% 2.3x 17% 37 31 1.3s
Ramflare 17 6.5 10.5 17% 1.7x 39% 37 43 1.7s
Slap 17 6.5 10.5 25% 2x 25% 37 31 1.3s
Slapneedle 17 6.5 10.5 32% 2.1x 21% 37 31 1.3s
Sparkfire 17 6.5 10.5 21% 1.9x 32% 37 43 1.7s
Splat 17 6.5 10.5 39% 2.3x 17% 37 43 1.7s
Stitch 17 6.5 10.5 32% 2.1x 21% 37 51 2.1s
Swiftfire 17 6.5 10.5 21% 1.9x 32% 37 31 1.3s
Thunderdrum 17 6.5 10.5 21% 1.9x 32% 37 51 2.1s
Zip 17 6.5 10.5 25% 2x 25% 37 23 0.9s
Zipfire 17 6.5 10.5 21% 1.9x 32% 37 23 0.9s
Zipneedle 17 6.5 10.5 32% 2.1x 21% 37 23 0.9s
Arcroid 17 6.5 10.5 28% 2x 28% 37 37 2.1s
Macro Arcroid 17 6.5 10.5 25% 2x 25% 37 113 3.1s
Macro Thymoid 17 6.5 10.5 28% 2x 28% 37 85 2.9s
Thymoid 17 6.5 10.5 25% 2x 25% 37 49 2.3s

Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 19 7.5 11.5 32% 2.1x 21% 24 43 1.7s
Bellows 19 7.5 11.5 25% 2x 25% 24 51 2.1s
Deepbreath 19 7.5 11.5 25% 2x 25% 24 43 1.7s
Flutterfire 19 7.5 11.5 17% 1.7x 39% 24 31 1.3s
Killstream 19 7.5 11.5 39% 2.3x 17% 24 31 1.3s
Ramflare 19 7.5 11.5 17% 1.7x 39% 24 43 1.7s
Slap 19 7.5 11.5 25% 2x 25% 24 31 1.3s
Slapneedle 19 7.5 11.5 32% 2.1x 21% 24 31 1.3s
Sparkfire 19 7.5 11.5 21% 1.9x 32% 24 43 1.7s
Splat 19 7.5 11.5 39% 2.3x 17% 24 43 1.7s
Stitch 19 7.5 11.5 32% 2.1x 21% 24 51 2.1s
Swiftfire 19 7.5 11.5 21% 1.9x 32% 24 31 1.3s
Thunderdrum 19 7.5 11.5 21% 1.9x 32% 24 51 2.1s
Zip 19 7.5 11.5 25% 2x 25% 24 23 0.9s
Zipfire 19 7.5 11.5 21% 1.9x 32% 24 23 0.9s
Zipneedle 19 7.5 11.5 32% 2.1x 21% 24 23 0.9s
Arcroid 19 7.5 11.5 28% 2x 28% 24 37 2.1s
Macro Arcroid 19 7.5 11.5 25% 2x 25% 24 113 3.1s
Macro Thymoid 19 7.5 11.5 28% 2x 28% 24 85 2.9s
Thymoid 19 7.5 11.5 25% 2x 25% 24 49 2.3s

Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 20 8 12 32% 2.1x 21% 21 43 1.7s
Bellows 20 8 12 25% 2x 25% 21 51 2.1s
Deepbreath 20 8 12 25% 2x 25% 21 43 1.7s
Flutterfire 20 8 12 17% 1.7x 39% 21 31 1.3s
Killstream 20 8 12 39% 2.3x 17% 21 31 1.3s
Ramflare 20 8 12 17% 1.7x 39% 21 43 1.7s
Slap 20 8 12 25% 2x 25% 21 31 1.3s
Slapneedle 20 8 12 32% 2.1x 21% 21 31 1.3s
Sparkfire 20 8 12 21% 1.9x 32% 21 43 1.7s
Splat 20 8 12 39% 2.3x 17% 21 43 1.7s
Stitch 20 8 12 32% 2.1x 21% 21 51 2.1s
Swiftfire 20 8 12 21% 1.9x 32% 21 31 1.3s
Thunderdrum 20 8 12 21% 1.9x 32% 21 51 2.1s
Zip 20 8 12 25% 2x 25% 21 23 0.9s
Zipfire 20 8 12 21% 1.9x 32% 21 23 0.9s
Zipneedle 20 8 12 32% 2.1x 21% 21 23 0.9s
Arcroid 20 8 12 28% 2x 28% 21 37 2.1s
Macro Arcroid 20 8 12 25% 2x 25% 21 113 3.1s
Macro Thymoid 20 8 12 28% 2x 28% 21 85 2.9s
Thymoid 20 8 12 25% 2x 25% 21 49 2.3s

Loader Damage Puncture Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 18 7 11 32% 2.1x 21% 29 43 1.7s
Bellows 18 7 11 25% 2x 25% 29 51 2.1s
Deepbreath 18 7 11 25% 2x 25% 29 43 1.7s
Flutterfire 18 7 11 17% 1.7x 39% 29 31 1.3s
Killstream 18 7 11 39% 2.3x 17% 29 31 1.3s
Ramflare 18 7 11 17% 1.7x 39% 29 43 1.7s
Slap 18 7 11 25% 2x 25% 29 31 1.3s
Slapneedle 18 7 11 32% 2.1x 21% 29 31 1.3s
Sparkfire 18 7 11 21% 1.9x 32% 29 43 1.7s
Splat 18 7 11 39% 2.3x 17% 29 43 1.7s
Stitch 18 7 11 32% 2.1x 21% 29 51 2.1s
Swiftfire 18 7 11 21% 1.9x 32% 29 31 1.3s
Thunderdrum 18 7 11 21% 1.9x 32% 29 51 2.1s
Zip 18 7 11 25% 2x 25% 29 23 0.9s
Zipfire 18 7 11 21% 1.9x 32% 29 23 0.9s
Zipneedle 18 7 11 32% 2.1x 21% 29 23 0.9s
Arcroid 18 7 11 28% 2x 28% 29 37 2.1s
Macro Arcroid 18 7 11 25% 2x 25% 29 113 3.1s
Macro Thymoid 18 7 11 28% 2x 28% 29 85 2.9s
Thymoid 18 7 11 25% 2x 25% 29 49 2.3s

Grip Damage Puncture Radiation Beam Range
Gibber 16 6 10 40
Ramble 17 6.5 10.5 37
Lovetap 19 7.5 11.5 24
Haymaker 20 8 12 21
Ulnaris 18 7 11 29

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 32% 2.1x 21% 43 1.7s
Bellows 25% 2x 25% 51 2.1s
Deepbreath 25% 2x 25% 43 1.7s
Flutterfire 17% 1.7x 39% 31 1.3s
Killstream 39% 2.3x 17% 31 1.3s
Ramflare 17% 1.7x 39% 43 1.7s
Slap 25% 2x 25% 31 1.3s
Slapneedle 32% 2.1x 21% 31 1.3s
Sparkfire 21% 1.9x 32% 43 1.7s
Splat 39% 2.3x 17% 43 1.7s
Stitch 32% 2.1x 21% 51 2.1s
Swiftfire 21% 1.9x 32% 31 1.3s
Thunderdrum 21% 1.9x 32% 51 2.1s
Zip 25% 2x 25% 23 0.9s
Zipfire 21% 1.9x 32% 23 0.9s
Zipneedle 32% 2.1x 21% 23 0.9s
Arcroid 28% 2x 28% 37 2.1s
Macro Arcroid 25% 2x 25% 113 3.1s
Macro Thymoid 28% 2x 28% 85 2.9s
Thymoid 25% 2x 25% 49 2.3s

Grip Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 22 0 7 5 10 26% 2.1x 15% 11 64 1.7s
Gibber Bellows 22 0 7 5 10 19% 2x 19% 11 83 2.1s
Gibber Deepbreath 22 0 7 5 10 19% 2x 19% 11 64 1.7s
Gibber Flutterfire 22 0 7 5 10 11% 1.7x 33% 11 45 1.3s
Gibber Killstream 22 0 7 5 10 33% 2.3x 11% 11 45 1.3s
Gibber Ramflare 22 0 7 5 10 11% 1.7x 33% 11 64 1.7s
Gibber Slap 22 0 7 5 10 19% 2x 19% 11 45 1.3s
Gibber Slapneedle 22 0 7 5 10 26% 2.1x 15% 11 45 1.3s
Gibber Sparkfire 22 0 7 5 10 15% 1.9x 26% 11 64 1.7s
Gibber Splat 22 0 7 5 10 33% 2.3x 11% 11 64 1.7s
Gibber Stitch 22 0 7 5 10 26% 2.1x 15% 11 83 2.1s
Gibber Swiftfire 22 0 7 5 10 15% 1.9x 26% 11 45 1.3s
Gibber Thunderdrum 22 0 7 5 10 15% 1.9x 26% 11 83 2.1s
Gibber Zip 22 0 7 5 10 19% 2x 19% 11 29 0.9s
Gibber Zipfire 22 0 7 5 10 15% 1.9x 26% 11 29 0.9s
Gibber Zipneedle 22 0 7 5 10 26% 2.1x 15% 11 29 0.9s
Gibber Arcroid 22 0 7 5 10 22% 2x 22% 11 57 2.1s
Gibber Macro Arcroid 22 0 7 5 10 19% 2x 19% 11 153 3.1s
Gibber Macro Thymoid 22 0 7 5 10 22% 2x 22% 11 111 2.9s
Gibber Thymoid 22 0 7 5 10 19% 2x 19% 11 75 2.3s
Ramble Bashrack 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 64 1.7s
Ramble Bellows 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 83 2.1s
Ramble Deepbreath 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 64 1.7s
Ramble Flutterfire 27 0.5 8.5 6.5 11.5 11% 1.7x 33% 8.83 45 1.3s
Ramble Killstream 27 0.5 8.5 6.5 11.5 33% 2.3x 11% 8.83 45 1.3s
Ramble Ramflare 27 0.5 8.5 6.5 11.5 11% 1.7x 33% 8.83 64 1.7s
Ramble Slap 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 45 1.3s
Ramble Slapneedle 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 45 1.3s
Ramble Sparkfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 64 1.7s
Ramble Splat 27 0.5 8.5 6.5 11.5 33% 2.3x 11% 8.83 64 1.7s
Ramble Stitch 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 83 2.1s
Ramble Swiftfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 45 1.3s
Ramble Thunderdrum 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 83 2.1s
Ramble Zip 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 29 0.9s
Ramble Zipfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 29 0.9s
Ramble Zipneedle 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 29 0.9s
Ramble Arcroid 27 0.5 8.5 6.5 11.5 22% 2x 22% 8.83 57 2.1s
Ramble Macro Arcroid 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 153 3.1s
Ramble Macro Thymoid 27 0.5 8.5 6.5 11.5 22% 2x 22% 8.83 111 2.9s
Ramble Thymoid 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 75 2.3s
Lovetap Bashrack 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 64 1.7s
Lovetap Bellows 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 83 2.1s
Lovetap Deepbreath 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 64 1.7s
Lovetap Flutterfire 52 6.8 14.8 12.8 17.8 11% 1.7x 33% 5.17 45 1.3s
Lovetap Killstream 52 6.8 14.8 12.8 17.8 33% 2.3x 11% 5.17 45 1.3s
Lovetap Ramflare 52 6.8 14.8 12.8 17.8 11% 1.7x 33% 5.17 64 1.7s
Lovetap Slap 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 45 1.3s
Lovetap Slapneedle 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 45 1.3s
Lovetap Sparkfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 64 1.7s
Lovetap Splat 52 6.8 14.8 12.8 17.8 33% 2.3x 11% 5.17 64 1.7s
Lovetap Stitch 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 83 2.1s
Lovetap Swiftfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 45 1.3s
Lovetap Thunderdrum 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 83 2.1s
Lovetap Zip 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 29 0.9s
Lovetap Zipfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 29 0.9s
Lovetap Zipneedle 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 29 0.9s
Lovetap Arcroid 52 6.8 14.8 12.8 17.8 22% 2x 22% 5.17 57 2.1s
Lovetap Macro Arcroid 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 153 3.1s
Lovetap Macro Thymoid 52 6.8 14.8 12.8 17.8 22% 2x 22% 5.17 111 2.9s
Lovetap Thymoid 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 75 2.3s
Haymaker Bashrack 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 64 1.7s
Haymaker Bellows 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 83 2.1s
Haymaker Deepbreath 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 64 1.7s
Haymaker Flutterfire 71 11.5 19.5 17.5 22.5 11% 1.7x 33% 3.67 45 1.3s
Haymaker Killstream 71 11.5 19.5 17.5 22.5 33% 2.3x 11% 3.67 45 1.3s
Haymaker Ramflare 71 11.5 19.5 17.5 22.5 11% 1.7x 33% 3.67 64 1.7s
Haymaker Slap 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 45 1.3s
Haymaker Slapneedle 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 45 1.3s
Haymaker Sparkfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 64 1.7s
Haymaker Splat 71 11.5 19.5 17.5 22.5 33% 2.3x 11% 3.67 64 1.7s
Haymaker Stitch 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 83 2.1s
Haymaker Swiftfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 45 1.3s
Haymaker Thunderdrum 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 83 2.1s
Haymaker Zip 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 29 0.9s
Haymaker Zipfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 29 0.9s
Haymaker Zipneedle 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 29 0.9s
Haymaker Arcroid 71 11.5 19.5 17.5 22.5 22% 2x 22% 3.67 57 2.1s
Haymaker Macro Arcroid 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 153 3.1s
Haymaker Macro Thymoid 71 11.5 19.5 17.5 22.5 22% 2x 22% 3.67 111 2.9s
Haymaker Thymoid 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 75 2.3s
Ulnaris Bashrack 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 64 1.7s
Ulnaris Bellows 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 83 2.1s
Ulnaris Deepbreath 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 64 1.7s
Ulnaris Flutterfire 39 3.5 11.5 9.5 14.5 11% 1.7x 33% 6.67 45 1.3s
Ulnaris Killstream 39 3.5 11.5 9.5 14.5 33% 2.3x 11% 6.67 45 1.3s
Ulnaris Ramflare 39 3.5 11.5 9.5 14.5 11% 1.7x 33% 6.67 64 1.7s
Ulnaris Slap 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 45 1.3s
Ulnaris Slapneedle 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 45 1.3s
Ulnaris Sparkfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 64 1.7s
Ulnaris Splat 39 3.5 11.5 9.5 14.5 33% 2.3x 11% 6.67 64 1.7s
Ulnaris Stitch 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 83 2.1s
Ulnaris Swiftfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 45 1.3s
Ulnaris Thunderdrum 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 83 2.1s
Ulnaris Zip 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 29 0.9s
Ulnaris Zipfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 29 0.9s
Ulnaris Zipneedle 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 29 0.9s
Ulnaris Arcroid 39 3.5 11.5 9.5 14.5 22% 2x 22% 6.67 57 2.1s
Ulnaris Macro Arcroid 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 153 3.1s
Ulnaris Macro Thymoid 39 3.5 11.5 9.5 14.5 22% 2x 22% 6.67 111 2.9s
Ulnaris Thymoid 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 22 0 7 5 10 26% 2.1x 15% 11 64 1.7s
Bellows 22 0 7 5 10 19% 2x 19% 11 83 2.1s
Deepbreath 22 0 7 5 10 19% 2x 19% 11 64 1.7s
Flutterfire 22 0 7 5 10 11% 1.7x 33% 11 45 1.3s
Killstream 22 0 7 5 10 33% 2.3x 11% 11 45 1.3s
Ramflare 22 0 7 5 10 11% 1.7x 33% 11 64 1.7s
Slap 22 0 7 5 10 19% 2x 19% 11 45 1.3s
Slapneedle 22 0 7 5 10 26% 2.1x 15% 11 45 1.3s
Sparkfire 22 0 7 5 10 15% 1.9x 26% 11 64 1.7s
Splat 22 0 7 5 10 33% 2.3x 11% 11 64 1.7s
Stitch 22 0 7 5 10 26% 2.1x 15% 11 83 2.1s
Swiftfire 22 0 7 5 10 15% 1.9x 26% 11 45 1.3s
Thunderdrum 22 0 7 5 10 15% 1.9x 26% 11 83 2.1s
Zip 22 0 7 5 10 19% 2x 19% 11 29 0.9s
Zipfire 22 0 7 5 10 15% 1.9x 26% 11 29 0.9s
Zipneedle 22 0 7 5 10 26% 2.1x 15% 11 29 0.9s
Arcroid 22 0 7 5 10 22% 2x 22% 11 57 2.1s
Macro Arcroid 22 0 7 5 10 19% 2x 19% 11 153 3.1s
Macro Thymoid 22 0 7 5 10 22% 2x 22% 11 111 2.9s
Thymoid 22 0 7 5 10 19% 2x 19% 11 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 64 1.7s
Bellows 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 83 2.1s
Deepbreath 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 64 1.7s
Flutterfire 27 0.5 8.5 6.5 11.5 11% 1.7x 33% 8.83 45 1.3s
Killstream 27 0.5 8.5 6.5 11.5 33% 2.3x 11% 8.83 45 1.3s
Ramflare 27 0.5 8.5 6.5 11.5 11% 1.7x 33% 8.83 64 1.7s
Slap 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 45 1.3s
Slapneedle 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 45 1.3s
Sparkfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 64 1.7s
Splat 27 0.5 8.5 6.5 11.5 33% 2.3x 11% 8.83 64 1.7s
Stitch 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 83 2.1s
Swiftfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 45 1.3s
Thunderdrum 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 83 2.1s
Zip 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 29 0.9s
Zipfire 27 0.5 8.5 6.5 11.5 15% 1.9x 26% 8.83 29 0.9s
Zipneedle 27 0.5 8.5 6.5 11.5 26% 2.1x 15% 8.83 29 0.9s
Arcroid 27 0.5 8.5 6.5 11.5 22% 2x 22% 8.83 57 2.1s
Macro Arcroid 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 153 3.1s
Macro Thymoid 27 0.5 8.5 6.5 11.5 22% 2x 22% 8.83 111 2.9s
Thymoid 27 0.5 8.5 6.5 11.5 19% 2x 19% 8.83 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 64 1.7s
Bellows 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 83 2.1s
Deepbreath 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 64 1.7s
Flutterfire 52 6.8 14.8 12.8 17.8 11% 1.7x 33% 5.17 45 1.3s
Killstream 52 6.8 14.8 12.8 17.8 33% 2.3x 11% 5.17 45 1.3s
Ramflare 52 6.8 14.8 12.8 17.8 11% 1.7x 33% 5.17 64 1.7s
Slap 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 45 1.3s
Slapneedle 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 45 1.3s
Sparkfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 64 1.7s
Splat 52 6.8 14.8 12.8 17.8 33% 2.3x 11% 5.17 64 1.7s
Stitch 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 83 2.1s
Swiftfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 45 1.3s
Thunderdrum 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 83 2.1s
Zip 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 29 0.9s
Zipfire 52 6.8 14.8 12.8 17.8 15% 1.9x 26% 5.17 29 0.9s
Zipneedle 52 6.8 14.8 12.8 17.8 26% 2.1x 15% 5.17 29 0.9s
Arcroid 52 6.8 14.8 12.8 17.8 22% 2x 22% 5.17 57 2.1s
Macro Arcroid 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 153 3.1s
Macro Thymoid 52 6.8 14.8 12.8 17.8 22% 2x 22% 5.17 111 2.9s
Thymoid 52 6.8 14.8 12.8 17.8 19% 2x 19% 5.17 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 64 1.7s
Bellows 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 83 2.1s
Deepbreath 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 64 1.7s
Flutterfire 71 11.5 19.5 17.5 22.5 11% 1.7x 33% 3.67 45 1.3s
Killstream 71 11.5 19.5 17.5 22.5 33% 2.3x 11% 3.67 45 1.3s
Ramflare 71 11.5 19.5 17.5 22.5 11% 1.7x 33% 3.67 64 1.7s
Slap 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 45 1.3s
Slapneedle 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 45 1.3s
Sparkfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 64 1.7s
Splat 71 11.5 19.5 17.5 22.5 33% 2.3x 11% 3.67 64 1.7s
Stitch 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 83 2.1s
Swiftfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 45 1.3s
Thunderdrum 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 83 2.1s
Zip 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 29 0.9s
Zipfire 71 11.5 19.5 17.5 22.5 15% 1.9x 26% 3.67 29 0.9s
Zipneedle 71 11.5 19.5 17.5 22.5 26% 2.1x 15% 3.67 29 0.9s
Arcroid 71 11.5 19.5 17.5 22.5 22% 2x 22% 3.67 57 2.1s
Macro Arcroid 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 153 3.1s
Macro Thymoid 71 11.5 19.5 17.5 22.5 22% 2x 22% 3.67 111 2.9s
Thymoid 71 11.5 19.5 17.5 22.5 19% 2x 19% 3.67 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 64 1.7s
Bellows 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 83 2.1s
Deepbreath 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 64 1.7s
Flutterfire 39 3.5 11.5 9.5 14.5 11% 1.7x 33% 6.67 45 1.3s
Killstream 39 3.5 11.5 9.5 14.5 33% 2.3x 11% 6.67 45 1.3s
Ramflare 39 3.5 11.5 9.5 14.5 11% 1.7x 33% 6.67 64 1.7s
Slap 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 45 1.3s
Slapneedle 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 45 1.3s
Sparkfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 64 1.7s
Splat 39 3.5 11.5 9.5 14.5 33% 2.3x 11% 6.67 64 1.7s
Stitch 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 83 2.1s
Swiftfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 45 1.3s
Thunderdrum 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 83 2.1s
Zip 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 29 0.9s
Zipfire 39 3.5 11.5 9.5 14.5 15% 1.9x 26% 6.67 29 0.9s
Zipneedle 39 3.5 11.5 9.5 14.5 26% 2.1x 15% 6.67 29 0.9s
Arcroid 39 3.5 11.5 9.5 14.5 22% 2x 22% 6.67 57 2.1s
Macro Arcroid 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 153 3.1s
Macro Thymoid 39 3.5 11.5 9.5 14.5 22% 2x 22% 6.67 111 2.9s
Thymoid 39 3.5 11.5 9.5 14.5 19% 2x 19% 6.67 75 2.3s

Grip Damage Impact Puncture Slash Radiation Fire Rate
Gibber 22 0 7 5 10 11
Ramble 27 0.5 8.5 6.5 11.5 8.83
Lovetap 52 6.8 14.8 12.8 17.8 5.17
Haymaker 71 11.5 19.5 17.5 22.5 3.67
Ulnaris 39 3.5 11.5 9.5 14.5 6.67

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 26% 2.1x 15% 64 1.7s
Bellows 19% 2x 19% 83 2.1s
Deepbreath 19% 2x 19% 64 1.7s
Flutterfire 11% 1.7x 33% 45 1.3s
Killstream 33% 2.3x 11% 45 1.3s
Ramflare 11% 1.7x 33% 64 1.7s
Slap 19% 2x 19% 45 1.3s
Slapneedle 26% 2.1x 15% 45 1.3s
Sparkfire 15% 1.9x 26% 64 1.7s
Splat 33% 2.3x 11% 64 1.7s
Stitch 26% 2.1x 15% 83 2.1s
Swiftfire 15% 1.9x 26% 45 1.3s
Thunderdrum 15% 1.9x 26% 83 2.1s
Zip 19% 2x 19% 29 0.9s
Zipfire 15% 1.9x 26% 29 0.9s
Zipneedle 26% 2.1x 15% 29 0.9s
Arcroid 22% 2x 22% 57 2.1s
Macro Arcroid 19% 2x 19% 153 3.1s
Macro Thymoid 22% 2x 22% 111 2.9s
Thymoid 19% 2x 19% 75 2.3s

Grip Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 36 8 1 27 31% 2.1x 20% 4.5 23 1.7s
Gibber Bellows 36 8 1 27 24% 2x 24% 4.5 29 2.1s
Gibber Deepbreath 36 8 1 27 24% 2x 24% 4.5 23 1.7s
Gibber Flutterfire 36 8 1 27 16% 1.7x 38% 4.5 15 1.3s
Gibber Killstream 36 8 1 27 38% 2.3x 16% 4.5 15 1.3s
Gibber Ramflare 36 8 1 27 16% 1.7x 38% 4.5 23 1.7s
Gibber Slap 36 8 1 27 24% 2x 24% 4.5 15 1.3s
Gibber Slapneedle 36 8 1 27 31% 2.1x 20% 4.5 15 1.3s
Gibber Sparkfire 36 8 1 27 20% 1.9x 31% 4.5 23 1.7s
Gibber Splat 36 8 1 27 38% 2.3x 16% 4.5 23 1.7s
Gibber Stitch 36 8 1 27 31% 2.1x 20% 4.5 29 2.1s
Gibber Swiftfire 36 8 1 27 20% 1.9x 31% 4.5 15 1.3s
Gibber Thunderdrum 36 8 1 27 20% 1.9x 31% 4.5 29 2.1s
Gibber Zip 36 8 1 27 24% 2x 24% 4.5 9 0.9s
Gibber Zipfire 36 8 1 27 20% 1.9x 31% 4.5 9 0.9s
Gibber Zipneedle 36 8 1 27 31% 2.1x 20% 4.5 9 0.9s
Gibber Arcroid 36 8 1 27 27% 2x 27% 4.5 19 2.1s
Gibber Macro Arcroid 36 8 1 27 24% 2x 24% 4.5 49 3.1s
Gibber Macro Thymoid 36 8 1 27 27% 2x 27% 4.5 35 2.9s
Gibber Thymoid 36 8 1 27 24% 2x 24% 4.5 31 2.3s
Ramble Bashrack 60 12 5 43 31% 2.1x 20% 3.67 23 1.7s
Ramble Bellows 60 12 5 43 24% 2x 24% 3.67 29 2.1s
Ramble Deepbreath 60 12 5 43 24% 2x 24% 3.67 23 1.7s
Ramble Flutterfire 60 12 5 43 16% 1.7x 38% 3.67 15 1.3s
Ramble Killstream 60 12 5 43 38% 2.3x 16% 3.67 15 1.3s
Ramble Ramflare 60 12 5 43 16% 1.7x 38% 3.67 23 1.7s
Ramble Slap 60 12 5 43 24% 2x 24% 3.67 15 1.3s
Ramble Slapneedle 60 12 5 43 31% 2.1x 20% 3.67 15 1.3s
Ramble Sparkfire 60 12 5 43 20% 1.9x 31% 3.67 23 1.7s
Ramble Splat 60 12 5 43 38% 2.3x 16% 3.67 23 1.7s
Ramble Stitch 60 12 5 43 31% 2.1x 20% 3.67 29 2.1s
Ramble Swiftfire 60 12 5 43 20% 1.9x 31% 3.67 15 1.3s
Ramble Thunderdrum 60 12 5 43 20% 1.9x 31% 3.67 29 2.1s
Ramble Zip 60 12 5 43 24% 2x 24% 3.67 9 0.9s
Ramble Zipfire 60 12 5 43 20% 1.9x 31% 3.67 9 0.9s
Ramble Zipneedle 60 12 5 43 31% 2.1x 20% 3.67 9 0.9s
Ramble Arcroid 60 12 5 43 27% 2x 27% 3.67 19 2.1s
Ramble Macro Arcroid 60 12 5 43 24% 2x 24% 3.67 49 3.1s
Ramble Macro Thymoid 60 12 5 43 27% 2x 27% 3.67 35 2.9s
Ramble Thymoid 60 12 5 43 24% 2x 24% 3.67 31 2.3s
Lovetap Bashrack 132 24 17 91 31% 2.1x 20% 2.5 23 1.7s
Lovetap Bellows 132 24 17 91 24% 2x 24% 2.5 29 2.1s
Lovetap Deepbreath 132 24 17 91 24% 2x 24% 2.5 23 1.7s
Lovetap Flutterfire 132 24 17 91 16% 1.7x 38% 2.5 15 1.3s
Lovetap Killstream 132 24 17 91 38% 2.3x 16% 2.5 15 1.3s
Lovetap Ramflare 132 24 17 91 16% 1.7x 38% 2.5 23 1.7s
Lovetap Slap 132 24 17 91 24% 2x 24% 2.5 15 1.3s
Lovetap Slapneedle 132 24 17 91 31% 2.1x 20% 2.5 15 1.3s
Lovetap Sparkfire 132 24 17 91 20% 1.9x 31% 2.5 23 1.7s
Lovetap Splat 132 24 17 91 38% 2.3x 16% 2.5 23 1.7s
Lovetap Stitch 132 24 17 91 31% 2.1x 20% 2.5 29 2.1s
Lovetap Swiftfire 132 24 17 91 20% 1.9x 31% 2.5 15 1.3s
Lovetap Thunderdrum 132 24 17 91 20% 1.9x 31% 2.5 29 2.1s
Lovetap Zip 132 24 17 91 24% 2x 24% 2.5 9 0.9s
Lovetap Zipfire 132 24 17 91 20% 1.9x 31% 2.5 9 0.9s
Lovetap Zipneedle 132 24 17 91 31% 2.1x 20% 2.5 9 0.9s
Lovetap Arcroid 132 24 17 91 27% 2x 27% 2.5 19 2.1s
Lovetap Macro Arcroid 132 24 17 91 24% 2x 24% 2.5 49 3.1s
Lovetap Macro Thymoid 132 24 17 91 27% 2x 27% 2.5 35 2.9s
Lovetap Thymoid 132 24 17 91 24% 2x 24% 2.5 31 2.3s
Haymaker Bashrack 180 32 25 123 31% 2.1x 20% 2.17 23 1.7s
Haymaker Bellows 180 32 25 123 24% 2x 24% 2.17 29 2.1s
Haymaker Deepbreath 180 32 25 123 24% 2x 24% 2.17 23 1.7s
Haymaker Flutterfire 180 32 25 123 16% 1.7x 38% 2.17 15 1.3s
Haymaker Killstream 180 32 25 123 38% 2.3x 16% 2.17 15 1.3s
Haymaker Ramflare 180 32 25 123 16% 1.7x 38% 2.17 23 1.7s
Haymaker Slap 180 32 25 123 24% 2x 24% 2.17 15 1.3s
Haymaker Slapneedle 180 32 25 123 31% 2.1x 20% 2.17 15 1.3s
Haymaker Sparkfire 180 32 25 123 20% 1.9x 31% 2.17 23 1.7s
Haymaker Splat 180 32 25 123 38% 2.3x 16% 2.17 23 1.7s
Haymaker Stitch 180 32 25 123 31% 2.1x 20% 2.17 29 2.1s
Haymaker Swiftfire 180 32 25 123 20% 1.9x 31% 2.17 15 1.3s
Haymaker Thunderdrum 180 32 25 123 20% 1.9x 31% 2.17 29 2.1s
Haymaker Zip 180 32 25 123 24% 2x 24% 2.17 9 0.9s
Haymaker Zipfire 180 32 25 123 20% 1.9x 31% 2.17 9 0.9s
Haymaker Zipneedle 180 32 25 123 31% 2.1x 20% 2.17 9 0.9s
Haymaker Arcroid 180 32 25 123 27% 2x 27% 2.17 19 2.1s
Haymaker Macro Arcroid 180 32 25 123 24% 2x 24% 2.17 49 3.1s
Haymaker Macro Thymoid 180 32 25 123 27% 2x 27% 2.17 35 2.9s
Haymaker Thymoid 180 32 25 123 24% 2x 24% 2.17 31 2.3s
Ulnaris Bashrack 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 23 1.7s
Ulnaris Bellows 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 29 2.1s
Ulnaris Deepbreath 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 23 1.7s
Ulnaris Flutterfire 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 15 1.3s
Ulnaris Killstream 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 15 1.3s
Ulnaris Ramflare 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 23 1.7s
Ulnaris Slap 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 15 1.3s
Ulnaris Slapneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 15 1.3s
Ulnaris Sparkfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 23 1.7s
Ulnaris Splat 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 23 1.7s
Ulnaris Stitch 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 29 2.1s
Ulnaris Swiftfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 15 1.3s
Ulnaris Thunderdrum 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 29 2.1s
Ulnaris Zip 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 9 0.9s
Ulnaris Zipfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 9 0.9s
Ulnaris Zipneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 9 0.9s
Ulnaris Arcroid 100.1 18.7 11.7 69.7 27% 2x 27% 2.83 19 2.1s
Ulnaris Macro Arcroid 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 49 3.1s
Ulnaris Macro Thymoid 100.1 18.7 11.7 69.7 27% 2x 27% 2.83 35 2.9s
Ulnaris Thymoid 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 36 8 1 27 31% 2.1x 20% 4.5 23 1.7s
Bellows 36 8 1 27 24% 2x 24% 4.5 29 2.1s
Deepbreath 36 8 1 27 24% 2x 24% 4.5 23 1.7s
Flutterfire 36 8 1 27 16% 1.7x 38% 4.5 15 1.3s
Killstream 36 8 1 27 38% 2.3x 16% 4.5 15 1.3s
Ramflare 36 8 1 27 16% 1.7x 38% 4.5 23 1.7s
Slap 36 8 1 27 24% 2x 24% 4.5 15 1.3s
Slapneedle 36 8 1 27 31% 2.1x 20% 4.5 15 1.3s
Sparkfire 36 8 1 27 20% 1.9x 31% 4.5 23 1.7s
Splat 36 8 1 27 38% 2.3x 16% 4.5 23 1.7s
Stitch 36 8 1 27 31% 2.1x 20% 4.5 29 2.1s
Swiftfire 36 8 1 27 20% 1.9x 31% 4.5 15 1.3s
Thunderdrum 36 8 1 27 20% 1.9x 31% 4.5 29 2.1s
Zip 36 8 1 27 24% 2x 24% 4.5 9 0.9s
Zipfire 36 8 1 27 20% 1.9x 31% 4.5 9 0.9s
Zipneedle 36 8 1 27 31% 2.1x 20% 4.5 9 0.9s
Arcroid 36 8 1 27 27% 2x 27% 4.5 19 2.1s
Macro Arcroid 36 8 1 27 24% 2x 24% 4.5 49 3.1s
Macro Thymoid 36 8 1 27 27% 2x 27% 4.5 35 2.9s
Thymoid 36 8 1 27 24% 2x 24% 4.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 60 12 5 43 31% 2.1x 20% 3.67 23 1.7s
Bellows 60 12 5 43 24% 2x 24% 3.67 29 2.1s
Deepbreath 60 12 5 43 24% 2x 24% 3.67 23 1.7s
Flutterfire 60 12 5 43 16% 1.7x 38% 3.67 15 1.3s
Killstream 60 12 5 43 38% 2.3x 16% 3.67 15 1.3s
Ramflare 60 12 5 43 16% 1.7x 38% 3.67 23 1.7s
Slap 60 12 5 43 24% 2x 24% 3.67 15 1.3s
Slapneedle 60 12 5 43 31% 2.1x 20% 3.67 15 1.3s
Sparkfire 60 12 5 43 20% 1.9x 31% 3.67 23 1.7s
Splat 60 12 5 43 38% 2.3x 16% 3.67 23 1.7s
Stitch 60 12 5 43 31% 2.1x 20% 3.67 29 2.1s
Swiftfire 60 12 5 43 20% 1.9x 31% 3.67 15 1.3s
Thunderdrum 60 12 5 43 20% 1.9x 31% 3.67 29 2.1s
Zip 60 12 5 43 24% 2x 24% 3.67 9 0.9s
Zipfire 60 12 5 43 20% 1.9x 31% 3.67 9 0.9s
Zipneedle 60 12 5 43 31% 2.1x 20% 3.67 9 0.9s
Arcroid 60 12 5 43 27% 2x 27% 3.67 19 2.1s
Macro Arcroid 60 12 5 43 24% 2x 24% 3.67 49 3.1s
Macro Thymoid 60 12 5 43 27% 2x 27% 3.67 35 2.9s
Thymoid 60 12 5 43 24% 2x 24% 3.67 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 132 24 17 91 31% 2.1x 20% 2.5 23 1.7s
Bellows 132 24 17 91 24% 2x 24% 2.5 29 2.1s
Deepbreath 132 24 17 91 24% 2x 24% 2.5 23 1.7s
Flutterfire 132 24 17 91 16% 1.7x 38% 2.5 15 1.3s
Killstream 132 24 17 91 38% 2.3x 16% 2.5 15 1.3s
Ramflare 132 24 17 91 16% 1.7x 38% 2.5 23 1.7s
Slap 132 24 17 91 24% 2x 24% 2.5 15 1.3s
Slapneedle 132 24 17 91 31% 2.1x 20% 2.5 15 1.3s
Sparkfire 132 24 17 91 20% 1.9x 31% 2.5 23 1.7s
Splat 132 24 17 91 38% 2.3x 16% 2.5 23 1.7s
Stitch 132 24 17 91 31% 2.1x 20% 2.5 29 2.1s
Swiftfire 132 24 17 91 20% 1.9x 31% 2.5 15 1.3s
Thunderdrum 132 24 17 91 20% 1.9x 31% 2.5 29 2.1s
Zip 132 24 17 91 24% 2x 24% 2.5 9 0.9s
Zipfire 132 24 17 91 20% 1.9x 31% 2.5 9 0.9s
Zipneedle 132 24 17 91 31% 2.1x 20% 2.5 9 0.9s
Arcroid 132 24 17 91 27% 2x 27% 2.5 19 2.1s
Macro Arcroid 132 24 17 91 24% 2x 24% 2.5 49 3.1s
Macro Thymoid 132 24 17 91 27% 2x 27% 2.5 35 2.9s
Thymoid 132 24 17 91 24% 2x 24% 2.5 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 180 32 25 123 31% 2.1x 20% 2.17 23 1.7s
Bellows 180 32 25 123 24% 2x 24% 2.17 29 2.1s
Deepbreath 180 32 25 123 24% 2x 24% 2.17 23 1.7s
Flutterfire 180 32 25 123 16% 1.7x 38% 2.17 15 1.3s
Killstream 180 32 25 123 38% 2.3x 16% 2.17 15 1.3s
Ramflare 180 32 25 123 16% 1.7x 38% 2.17 23 1.7s
Slap 180 32 25 123 24% 2x 24% 2.17 15 1.3s
Slapneedle 180 32 25 123 31% 2.1x 20% 2.17 15 1.3s
Sparkfire 180 32 25 123 20% 1.9x 31% 2.17 23 1.7s
Splat 180 32 25 123 38% 2.3x 16% 2.17 23 1.7s
Stitch 180 32 25 123 31% 2.1x 20% 2.17 29 2.1s
Swiftfire 180 32 25 123 20% 1.9x 31% 2.17 15 1.3s
Thunderdrum 180 32 25 123 20% 1.9x 31% 2.17 29 2.1s
Zip 180 32 25 123 24% 2x 24% 2.17 9 0.9s
Zipfire 180 32 25 123 20% 1.9x 31% 2.17 9 0.9s
Zipneedle 180 32 25 123 31% 2.1x 20% 2.17 9 0.9s
Arcroid 180 32 25 123 27% 2x 27% 2.17 19 2.1s
Macro Arcroid 180 32 25 123 24% 2x 24% 2.17 49 3.1s
Macro Thymoid 180 32 25 123 27% 2x 27% 2.17 35 2.9s
Thymoid 180 32 25 123 24% 2x 24% 2.17 31 2.3s

Loader Damage Impact Puncture Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 23 1.7s
Bellows 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 29 2.1s
Deepbreath 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 23 1.7s
Flutterfire 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 15 1.3s
Killstream 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 15 1.3s
Ramflare 100.1 18.7 11.7 69.7 16% 1.7x 38% 2.83 23 1.7s
Slap 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 15 1.3s
Slapneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 15 1.3s
Sparkfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 23 1.7s
Splat 100.1 18.7 11.7 69.7 38% 2.3x 16% 2.83 23 1.7s
Stitch 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 29 2.1s
Swiftfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 15 1.3s
Thunderdrum 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 29 2.1s
Zip 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 9 0.9s
Zipfire 100.1 18.7 11.7 69.7 20% 1.9x 31% 2.83 9 0.9s
Zipneedle 100.1 18.7 11.7 69.7 31% 2.1x 20% 2.83 9 0.9s
Arcroid 100.1 18.7 11.7 69.7 27% 2x 27% 2.83 19 2.1s
Macro Arcroid 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 49 3.1s
Macro Thymoid 100.1 18.7 11.7 69.7 27% 2x 27% 2.83 35 2.9s
Thymoid 100.1 18.7 11.7 69.7 24% 2x 24% 2.83 31 2.3s

Grip Damage Impact Puncture Radiation Fire Rate
Gibber 36 8 1 27 4.5
Ramble 60 12 5 43 3.67
Lovetap 132 24 17 91 2.5
Haymaker 180 32 25 123 2.17
Ulnaris 100.1 18.7 11.7 69.7 2.83

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 31% 2.1x 20% 23 1.7s
Bellows 24% 2x 24% 29 2.1s
Deepbreath 24% 2x 24% 23 1.7s
Flutterfire 16% 1.7x 38% 15 1.3s
Killstream 38% 2.3x 16% 15 1.3s
Ramflare 16% 1.7x 38% 23 1.7s
Slap 24% 2x 24% 15 1.3s
Slapneedle 31% 2.1x 20% 15 1.3s
Sparkfire 20% 1.9x 31% 23 1.7s
Splat 38% 2.3x 16% 23 1.7s
Stitch 31% 2.1x 20% 29 2.1s
Swiftfire 20% 1.9x 31% 15 1.3s
Thunderdrum 20% 1.9x 31% 29 2.1s
Zip 24% 2x 24% 9 0.9s
Zipfire 20% 1.9x 31% 9 0.9s
Zipneedle 31% 2.1x 20% 9 0.9s
Arcroid 27% 2x 27% 19 2.1s
Macro Arcroid 24% 2x 24% 49 3.1s
Macro Thymoid 27% 2x 27% 35 2.9s
Thymoid 24% 2x 24% 31 2.3s

Grip Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Gibber Bashrack 103 0 103 28% 3.1x 17% 3.17 11 1.7s
Gibber Bellows 103 0 103 21% 3x 21% 3.17 13 2.1s
Gibber Deepbreath 103 0 103 21% 3x 21% 3.17 11 1.7s
Gibber Flutterfire 103 0 103 13% 2.7x 35% 3.17 7 1.3s
Gibber Killstream 103 0 103 35% 3.3x 13% 3.17 7 1.3s
Gibber Ramflare 103 0 103 13% 2.7x 35% 3.17 11 1.7s
Gibber Slap 103 0 103 21% 3x 21% 3.17 7 1.3s
Gibber Slapneedle 103 0 103 28% 3.1x 17% 3.17 7 1.3s
Gibber Sparkfire 103 0 103 17% 2.9x 28% 3.17 11 1.7s
Gibber Splat 103 0 103 35% 3.3x 13% 3.17 11 1.7s
Gibber Stitch 103 0 103 28% 3.1x 17% 3.17 13 2.1s
Gibber Swiftfire 103 0 103 17% 2.9x 28% 3.17 7 1.3s
Gibber Thunderdrum 103 0 103 17% 2.9x 28% 3.17 13 2.1s
Gibber Zip 103 0 103 21% 3x 21% 3.17 5 0.9s
Gibber Zipfire 103 0 103 17% 2.9x 28% 3.17 5 0.9s
Gibber Zipneedle 103 0 103 28% 3.1x 17% 3.17 5 0.9s
Gibber Arcroid 103 0 103 24% 3x 24% 3.17 9 2.1s
Gibber Macro Arcroid 103 0 103 21% 3x 21% 3.17 39 3.1s
Gibber Macro Thymoid 103 0 103 24% 3x 24% 3.17 23 2.9s
Gibber Thymoid 103 0 103 21% 3x 21% 3.17 17 2.3s
Ramble Bashrack 160 9 151 28% 3.1x 17% 2.5 11 1.7s
Ramble Bellows 160 9 151 21% 3x 21% 2.5 13 2.1s
Ramble Deepbreath 160 9 151 21% 3x 21% 2.5 11 1.7s
Ramble Flutterfire 160 9 151 13% 2.7x 35% 2.5 7 1.3s
Ramble Killstream 160 9 151 35% 3.3x 13% 2.5 7 1.3s
Ramble Ramflare 160 9 151 13% 2.7x 35% 2.5 11 1.7s
Ramble Slap 160 9 151 21% 3x 21% 2.5 7 1.3s
Ramble Slapneedle 160 9 151 28% 3.1x 17% 2.5 7 1.3s
Ramble Sparkfire 160 9 151 17% 2.9x 28% 2.5 11 1.7s
Ramble Splat 160 9 151 35% 3.3x 13% 2.5 11 1.7s
Ramble Stitch 160 9 151 28% 3.1x 17% 2.5 13 2.1s
Ramble Swiftfire 160 9 151 17% 2.9x 28% 2.5 7 1.3s
Ramble Thunderdrum 160 9 151 17% 2.9x 28% 2.5 13 2.1s
Ramble Zip 160 9 151 21% 3x 21% 2.5 5 0.9s
Ramble Zipfire 160 9 151 17% 2.9x 28% 2.5 5 0.9s
Ramble Zipneedle 160 9 151 28% 3.1x 17% 2.5 5 0.9s
Ramble Arcroid 160 9 151 24% 3x 24% 2.5 9 2.1s
Ramble Macro Arcroid 160 9 151 21% 3x 21% 2.5 39 3.1s
Ramble Macro Thymoid 160 9 151 24% 3x 24% 2.5 23 2.9s
Ramble Thymoid 160 9 151 21% 3x 21% 2.5 17 2.3s
Lovetap Bashrack 460 159 301 28% 3.1x 17% 1.5 11 1.7s
Lovetap Bellows 460 159 301 21% 3x 21% 1.5 13 2.1s
Lovetap Deepbreath 460 159 301 21% 3x 21% 1.5 11 1.7s
Lovetap Flutterfire 460 159 301 13% 2.7x 35% 1.5 7 1.3s
Lovetap Killstream 460 159 301 35% 3.3x 13% 1.5 7 1.3s
Lovetap Ramflare 460 159 301 13% 2.7x 35% 1.5 11 1.7s
Lovetap Slap 460 159 301 21% 3x 21% 1.5 7 1.3s
Lovetap Slapneedle 460 159 301 28% 3.1x 17% 1.5 7 1.3s
Lovetap Sparkfire 460 159 301 17% 2.9x 28% 1.5 11 1.7s
Lovetap Splat 460 159 301 35% 3.3x 13% 1.5 11 1.7s
Lovetap Stitch 460 159 301 28% 3.1x 17% 1.5 13 2.1s
Lovetap Swiftfire 460 159 301 17% 2.9x 28% 1.5 7 1.3s
Lovetap Thunderdrum 460 159 301 17% 2.9x 28% 1.5 13 2.1s
Lovetap Zip 460 159 301 21% 3x 21% 1.5 5 0.9s
Lovetap Zipfire 460 159 301 17% 2.9x 28% 1.5 5 0.9s
Lovetap Zipneedle 460 159 301 28% 3.1x 17% 1.5 5 0.9s
Lovetap Arcroid 460 159 301 24% 3x 24% 1.5 9 2.1s
Lovetap Macro Arcroid 460 159 301 21% 3x 21% 1.5 39 3.1s
Lovetap Macro Thymoid 460 159 301 24% 3x 24% 1.5 23 2.9s
Lovetap Thymoid 460 159 301 21% 3x 21% 1.5 17 2.3s
Haymaker Bashrack 664 261 403 28% 3.1x 17% 1.17 11 1.7s
Haymaker Bellows 664 261 403 21% 3x 21% 1.17 13 2.1s
Haymaker Deepbreath 664 261 403 21% 3x 21% 1.17 11 1.7s
Haymaker Flutterfire 664 261 403 13% 2.7x 35% 1.17 7 1.3s
Haymaker Killstream 664 261 403 35% 3.3x 13% 1.17 7 1.3s
Haymaker Ramflare 664 261 403 13% 2.7x 35% 1.17 11 1.7s
Haymaker Slap 664 261 403 21% 3x 21% 1.17 7 1.3s
Haymaker Slapneedle 664 261 403 28% 3.1x 17% 1.17 7 1.3s
Haymaker Sparkfire 664 261 403 17% 2.9x 28% 1.17 11 1.7s
Haymaker Splat 664 261 403 35% 3.3x 13% 1.17 11 1.7s
Haymaker Stitch 664 261 403 28% 3.1x 17% 1.17 13 2.1s
Haymaker Swiftfire 664 261 403 17% 2.9x 28% 1.17 7 1.3s
Haymaker Thunderdrum 664 261 403 17% 2.9x 28% 1.17 13 2.1s
Haymaker Zip 664 261 403 21% 3x 21% 1.17 5 0.9s
Haymaker Zipfire 664 261 403 17% 2.9x 28% 1.17 5 0.9s
Haymaker Zipneedle 664 261 403 28% 3.1x 17% 1.17 5 0.9s
Haymaker Arcroid 664 261 403 24% 3x 24% 1.17 9 2.1s
Haymaker Macro Arcroid 664 261 403 21% 3x 21% 1.17 39 3.1s
Haymaker Macro Thymoid 664 261 403 24% 3x 24% 1.17 23 2.9s
Haymaker Thymoid 664 261 403 21% 3x 21% 1.17 17 2.3s
Ulnaris Bashrack 324 91 233 28% 3.1x 17% 1.83 11 1.7s
Ulnaris Bellows 324 91 233 21% 3x 21% 1.83 13 2.1s
Ulnaris Deepbreath 324 91 233 21% 3x 21% 1.83 11 1.7s
Ulnaris Flutterfire 324 91 233 13% 2.7x 35% 1.83 7 1.3s
Ulnaris Killstream 324 91 233 35% 3.3x 13% 1.83 7 1.3s
Ulnaris Ramflare 324 91 233 13% 2.7x 35% 1.83 11 1.7s
Ulnaris Slap 324 91 233 21% 3x 21% 1.83 7 1.3s
Ulnaris Slapneedle 324 91 233 28% 3.1x 17% 1.83 7 1.3s
Ulnaris Sparkfire 324 91 233 17% 2.9x 28% 1.83 11 1.7s
Ulnaris Splat 324 91 233 35% 3.3x 13% 1.83 11 1.7s
Ulnaris Stitch 324 91 233 28% 3.1x 17% 1.83 13 2.1s
Ulnaris Swiftfire 324 91 233 17% 2.9x 28% 1.83 7 1.3s
Ulnaris Thunderdrum 324 91 233 17% 2.9x 28% 1.83 13 2.1s
Ulnaris Zip 324 91 233 21% 3x 21% 1.83 5 0.9s
Ulnaris Zipfire 324 91 233 17% 2.9x 28% 1.83 5 0.9s
Ulnaris Zipneedle 324 91 233 28% 3.1x 17% 1.83 5 0.9s
Ulnaris Arcroid 324 91 233 24% 3x 24% 1.83 9 2.1s
Ulnaris Macro Arcroid 324 91 233 21% 3x 21% 1.83 39 3.1s
Ulnaris Macro Thymoid 324 91 233 24% 3x 24% 1.83 23 2.9s
Ulnaris Thymoid 324 91 233 21% 3x 21% 1.83 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 103 0 103 28% 3.1x 17% 3.17 11 1.7s
Bellows 103 0 103 21% 3x 21% 3.17 13 2.1s
Deepbreath 103 0 103 21% 3x 21% 3.17 11 1.7s
Flutterfire 103 0 103 13% 2.7x 35% 3.17 7 1.3s
Killstream 103 0 103 35% 3.3x 13% 3.17 7 1.3s
Ramflare 103 0 103 13% 2.7x 35% 3.17 11 1.7s
Slap 103 0 103 21% 3x 21% 3.17 7 1.3s
Slapneedle 103 0 103 28% 3.1x 17% 3.17 7 1.3s
Sparkfire 103 0 103 17% 2.9x 28% 3.17 11 1.7s
Splat 103 0 103 35% 3.3x 13% 3.17 11 1.7s
Stitch 103 0 103 28% 3.1x 17% 3.17 13 2.1s
Swiftfire 103 0 103 17% 2.9x 28% 3.17 7 1.3s
Thunderdrum 103 0 103 17% 2.9x 28% 3.17 13 2.1s
Zip 103 0 103 21% 3x 21% 3.17 5 0.9s
Zipfire 103 0 103 17% 2.9x 28% 3.17 5 0.9s
Zipneedle 103 0 103 28% 3.1x 17% 3.17 5 0.9s
Arcroid 103 0 103 24% 3x 24% 3.17 9 2.1s
Macro Arcroid 103 0 103 21% 3x 21% 3.17 39 3.1s
Macro Thymoid 103 0 103 24% 3x 24% 3.17 23 2.9s
Thymoid 103 0 103 21% 3x 21% 3.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 160 9 151 28% 3.1x 17% 2.5 11 1.7s
Bellows 160 9 151 21% 3x 21% 2.5 13 2.1s
Deepbreath 160 9 151 21% 3x 21% 2.5 11 1.7s
Flutterfire 160 9 151 13% 2.7x 35% 2.5 7 1.3s
Killstream 160 9 151 35% 3.3x 13% 2.5 7 1.3s
Ramflare 160 9 151 13% 2.7x 35% 2.5 11 1.7s
Slap 160 9 151 21% 3x 21% 2.5 7 1.3s
Slapneedle 160 9 151 28% 3.1x 17% 2.5 7 1.3s
Sparkfire 160 9 151 17% 2.9x 28% 2.5 11 1.7s
Splat 160 9 151 35% 3.3x 13% 2.5 11 1.7s
Stitch 160 9 151 28% 3.1x 17% 2.5 13 2.1s
Swiftfire 160 9 151 17% 2.9x 28% 2.5 7 1.3s
Thunderdrum 160 9 151 17% 2.9x 28% 2.5 13 2.1s
Zip 160 9 151 21% 3x 21% 2.5 5 0.9s
Zipfire 160 9 151 17% 2.9x 28% 2.5 5 0.9s
Zipneedle 160 9 151 28% 3.1x 17% 2.5 5 0.9s
Arcroid 160 9 151 24% 3x 24% 2.5 9 2.1s
Macro Arcroid 160 9 151 21% 3x 21% 2.5 39 3.1s
Macro Thymoid 160 9 151 24% 3x 24% 2.5 23 2.9s
Thymoid 160 9 151 21% 3x 21% 2.5 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 460 159 301 28% 3.1x 17% 1.5 11 1.7s
Bellows 460 159 301 21% 3x 21% 1.5 13 2.1s
Deepbreath 460 159 301 21% 3x 21% 1.5 11 1.7s
Flutterfire 460 159 301 13% 2.7x 35% 1.5 7 1.3s
Killstream 460 159 301 35% 3.3x 13% 1.5 7 1.3s
Ramflare 460 159 301 13% 2.7x 35% 1.5 11 1.7s
Slap 460 159 301 21% 3x 21% 1.5 7 1.3s
Slapneedle 460 159 301 28% 3.1x 17% 1.5 7 1.3s
Sparkfire 460 159 301 17% 2.9x 28% 1.5 11 1.7s
Splat 460 159 301 35% 3.3x 13% 1.5 11 1.7s
Stitch 460 159 301 28% 3.1x 17% 1.5 13 2.1s
Swiftfire 460 159 301 17% 2.9x 28% 1.5 7 1.3s
Thunderdrum 460 159 301 17% 2.9x 28% 1.5 13 2.1s
Zip 460 159 301 21% 3x 21% 1.5 5 0.9s
Zipfire 460 159 301 17% 2.9x 28% 1.5 5 0.9s
Zipneedle 460 159 301 28% 3.1x 17% 1.5 5 0.9s
Arcroid 460 159 301 24% 3x 24% 1.5 9 2.1s
Macro Arcroid 460 159 301 21% 3x 21% 1.5 39 3.1s
Macro Thymoid 460 159 301 24% 3x 24% 1.5 23 2.9s
Thymoid 460 159 301 21% 3x 21% 1.5 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 664 261 403 28% 3.1x 17% 1.17 11 1.7s
Bellows 664 261 403 21% 3x 21% 1.17 13 2.1s
Deepbreath 664 261 403 21% 3x 21% 1.17 11 1.7s
Flutterfire 664 261 403 13% 2.7x 35% 1.17 7 1.3s
Killstream 664 261 403 35% 3.3x 13% 1.17 7 1.3s
Ramflare 664 261 403 13% 2.7x 35% 1.17 11 1.7s
Slap 664 261 403 21% 3x 21% 1.17 7 1.3s
Slapneedle 664 261 403 28% 3.1x 17% 1.17 7 1.3s
Sparkfire 664 261 403 17% 2.9x 28% 1.17 11 1.7s
Splat 664 261 403 35% 3.3x 13% 1.17 11 1.7s
Stitch 664 261 403 28% 3.1x 17% 1.17 13 2.1s
Swiftfire 664 261 403 17% 2.9x 28% 1.17 7 1.3s
Thunderdrum 664 261 403 17% 2.9x 28% 1.17 13 2.1s
Zip 664 261 403 21% 3x 21% 1.17 5 0.9s
Zipfire 664 261 403 17% 2.9x 28% 1.17 5 0.9s
Zipneedle 664 261 403 28% 3.1x 17% 1.17 5 0.9s
Arcroid 664 261 403 24% 3x 24% 1.17 9 2.1s
Macro Arcroid 664 261 403 21% 3x 21% 1.17 39 3.1s
Macro Thymoid 664 261 403 24% 3x 24% 1.17 23 2.9s
Thymoid 664 261 403 21% 3x 21% 1.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 324 91 233 28% 3.1x 17% 1.83 11 1.7s
Bellows 324 91 233 21% 3x 21% 1.83 13 2.1s
Deepbreath 324 91 233 21% 3x 21% 1.83 11 1.7s
Flutterfire 324 91 233 13% 2.7x 35% 1.83 7 1.3s
Killstream 324 91 233 35% 3.3x 13% 1.83 7 1.3s
Ramflare 324 91 233 13% 2.7x 35% 1.83 11 1.7s
Slap 324 91 233 21% 3x 21% 1.83 7 1.3s
Slapneedle 324 91 233 28% 3.1x 17% 1.83 7 1.3s
Sparkfire 324 91 233 17% 2.9x 28% 1.83 11 1.7s
Splat 324 91 233 35% 3.3x 13% 1.83 11 1.7s
Stitch 324 91 233 28% 3.1x 17% 1.83 13 2.1s
Swiftfire 324 91 233 17% 2.9x 28% 1.83 7 1.3s
Thunderdrum 324 91 233 17% 2.9x 28% 1.83 13 2.1s
Zip 324 91 233 21% 3x 21% 1.83 5 0.9s
Zipfire 324 91 233 17% 2.9x 28% 1.83 5 0.9s
Zipneedle 324 91 233 28% 3.1x 17% 1.83 5 0.9s
Arcroid 324 91 233 24% 3x 24% 1.83 9 2.1s
Macro Arcroid 324 91 233 21% 3x 21% 1.83 39 3.1s
Macro Thymoid 324 91 233 24% 3x 24% 1.83 23 2.9s
Thymoid 324 91 233 21% 3x 21% 1.83 17 2.3s

Grip Damage Impact Toxin Fire Rate
Gibber 103 0 103 3.17
Ramble 160 9 151 2.5
Lovetap 460 159 301 1.5
Haymaker 664 261 403 1.17
Ulnaris 324 91 233 1.83

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 3.1x 17% 11 1.7s
Bellows 21% 3x 21% 13 2.1s
Deepbreath 21% 3x 21% 11 1.7s
Flutterfire 13% 2.7x 35% 7 1.3s
Killstream 35% 3.3x 13% 7 1.3s
Ramflare 13% 2.7x 35% 11 1.7s
Slap 21% 3x 21% 7 1.3s
Slapneedle 28% 3.1x 17% 7 1.3s
Sparkfire 17% 2.9x 28% 11 1.7s
Splat 35% 3.3x 13% 11 1.7s
Stitch 28% 3.1x 17% 13 2.1s
Swiftfire 17% 2.9x 28% 7 1.3s
Thunderdrum 17% 2.9x 28% 13 2.1s
Zip 21% 3x 21% 5 0.9s
Zipfire 17% 2.9x 28% 5 0.9s
Zipneedle 28% 3.1x 17% 5 0.9s
Arcroid 24% 3x 24% 9 2.1s
Macro Arcroid 21% 3x 21% 39 3.1s
Macro Thymoid 24% 3x 24% 23 2.9s
Thymoid 21% 3x 21% 17 2.3s

Grip Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Gibber Bashrack 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 43 1.7s
Gibber Bellows 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 51 2.1s
Gibber Deepbreath 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 43 1.7s
Gibber Flutterfire 14 1.5 3.5 4.5 4.5 17% 1.7x 39% 31 31 1.3s
Gibber Killstream 14 1.5 3.5 4.5 4.5 39% 2.3x 17% 31 31 1.3s
Gibber Ramflare 14 1.5 3.5 4.5 4.5 17% 1.7x 39% 31 43 1.7s
Gibber Slap 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 31 1.3s
Gibber Slapneedle 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 31 1.3s
Gibber Sparkfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 43 1.7s
Gibber Splat 14 1.5 3.5 4.5 4.5 39% 2.3x 17% 31 43 1.7s
Gibber Stitch 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 51 2.1s
Gibber Swiftfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 31 1.3s
Gibber Thunderdrum 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 51 2.1s
Gibber Zip 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 23 0.9s
Gibber Zipfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 23 0.9s
Gibber Zipneedle 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 23 0.9s
Gibber Arcroid 14 1.5 3.5 4.5 4.5 28% 2x 28% 31 37 2.1s
Gibber Macro Arcroid 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 113 3.1s
Gibber Macro Thymoid 14 1.5 3.5 4.5 4.5 28% 2x 28% 31 85 2.9s
Gibber Thymoid 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 49 2.3s
Ramble Bashrack 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 43 1.7s
Ramble Bellows 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 51 2.1s
Ramble Deepbreath 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 43 1.7s
Ramble Flutterfire 15.2 1.8 3.8 4.8 4.8 17% 1.7x 39% 28 31 1.3s
Ramble Killstream 15.2 1.8 3.8 4.8 4.8 39% 2.3x 17% 28 31 1.3s
Ramble Ramflare 15.2 1.8 3.8 4.8 4.8 17% 1.7x 39% 28 43 1.7s
Ramble Slap 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 31 1.3s
Ramble Slapneedle 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 31 1.3s
Ramble Sparkfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 43 1.7s
Ramble Splat 15.2 1.8 3.8 4.8 4.8 39% 2.3x 17% 28 43 1.7s
Ramble Stitch 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 51 2.1s
Ramble Swiftfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 31 1.3s
Ramble Thunderdrum 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 51 2.1s
Ramble Zip 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 23 0.9s
Ramble Zipfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 23 0.9s
Ramble Zipneedle 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 23 0.9s
Ramble Arcroid 15.2 1.8 3.8 4.8 4.8 28% 2x 28% 28 37 2.1s
Ramble Macro Arcroid 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 113 3.1s
Ramble Macro Thymoid 15.2 1.8 3.8 4.8 4.8 28% 2x 28% 28 85 2.9s
Ramble Thymoid 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 49 2.3s
Lovetap Bashrack 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 43 1.7s
Lovetap Bellows 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 51 2.1s
Lovetap Deepbreath 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 43 1.7s
Lovetap Flutterfire 17.2 2.3 4.3 5.3 5.3 17% 1.7x 39% 15 31 1.3s
Lovetap Killstream 17.2 2.3 4.3 5.3 5.3 39% 2.3x 17% 15 31 1.3s
Lovetap Ramflare 17.2 2.3 4.3 5.3 5.3 17% 1.7x 39% 15 43 1.7s
Lovetap Slap 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 31 1.3s
Lovetap Slapneedle 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 31 1.3s
Lovetap Sparkfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 43 1.7s
Lovetap Splat 17.2 2.3 4.3 5.3 5.3 39% 2.3x 17% 15 43 1.7s
Lovetap Stitch 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 51 2.1s
Lovetap Swiftfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 31 1.3s
Lovetap Thunderdrum 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 51 2.1s
Lovetap Zip 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 23 0.9s
Lovetap Zipfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 23 0.9s
Lovetap Zipneedle 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 23 0.9s
Lovetap Arcroid 17.2 2.3 4.3 5.3 5.3 28% 2x 28% 15 37 2.1s
Lovetap Macro Arcroid 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 113 3.1s
Lovetap Macro Thymoid 17.2 2.3 4.3 5.3 5.3 28% 2x 28% 15 85 2.9s
Lovetap Thymoid 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 49 2.3s
Haymaker Bashrack 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 43 1.7s
Haymaker Bellows 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 51 2.1s
Haymaker Deepbreath 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 43 1.7s
Haymaker Flutterfire 18 2.5 4.5 5.5 5.5 17% 1.7x 39% 12 31 1.3s
Haymaker Killstream 18 2.5 4.5 5.5 5.5 39% 2.3x 17% 12 31 1.3s
Haymaker Ramflare 18 2.5 4.5 5.5 5.5 17% 1.7x 39% 12 43 1.7s
Haymaker Slap 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 31 1.3s
Haymaker Slapneedle 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 31 1.3s
Haymaker Sparkfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 43 1.7s
Haymaker Splat 18 2.5 4.5 5.5 5.5 39% 2.3x 17% 12 43 1.7s
Haymaker Stitch 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 51 2.1s
Haymaker Swiftfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 31 1.3s
Haymaker Thunderdrum 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 51 2.1s
Haymaker Zip 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 23 0.9s
Haymaker Zipfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 23 0.9s
Haymaker Zipneedle 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 23 0.9s
Haymaker Arcroid 18 2.5 4.5 5.5 5.5 28% 2x 28% 12 37 2.1s
Haymaker Macro Arcroid 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 113 3.1s
Haymaker Macro Thymoid 18 2.5 4.5 5.5 5.5 28% 2x 28% 12 85 2.9s
Haymaker Thymoid 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 49 2.3s
Ulnaris Bashrack 16 2 4 5 5 32% 2.1x 21% 21 43 1.7s
Ulnaris Bellows 16 2 4 5 5 25% 2x 25% 21 51 2.1s
Ulnaris Deepbreath 16 2 4 5 5 25% 2x 25% 21 43 1.7s
Ulnaris Flutterfire 16 2 4 5 5 17% 1.7x 39% 21 31 1.3s
Ulnaris Killstream 16 2 4 5 5 39% 2.3x 17% 21 31 1.3s
Ulnaris Ramflare 16 2 4 5 5 17% 1.7x 39% 21 43 1.7s
Ulnaris Slap 16 2 4 5 5 25% 2x 25% 21 31 1.3s
Ulnaris Slapneedle 16 2 4 5 5 32% 2.1x 21% 21 31 1.3s
Ulnaris Sparkfire 16 2 4 5 5 21% 1.9x 32% 21 43 1.7s
Ulnaris Splat 16 2 4 5 5 39% 2.3x 17% 21 43 1.7s
Ulnaris Stitch 16 2 4 5 5 32% 2.1x 21% 21 51 2.1s
Ulnaris Swiftfire 16 2 4 5 5 21% 1.9x 32% 21 31 1.3s
Ulnaris Thunderdrum 16 2 4 5 5 21% 1.9x 32% 21 51 2.1s
Ulnaris Zip 16 2 4 5 5 25% 2x 25% 21 23 0.9s
Ulnaris Zipfire 16 2 4 5 5 21% 1.9x 32% 21 23 0.9s
Ulnaris Zipneedle 16 2 4 5 5 32% 2.1x 21% 21 23 0.9s
Ulnaris Arcroid 16 2 4 5 5 28% 2x 28% 21 37 2.1s
Ulnaris Macro Arcroid 16 2 4 5 5 25% 2x 25% 21 113 3.1s
Ulnaris Macro Thymoid 16 2 4 5 5 28% 2x 28% 21 85 2.9s
Ulnaris Thymoid 16 2 4 5 5 25% 2x 25% 21 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 43 1.7s
Bellows 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 51 2.1s
Deepbreath 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 43 1.7s
Flutterfire 14 1.5 3.5 4.5 4.5 17% 1.7x 39% 31 31 1.3s
Killstream 14 1.5 3.5 4.5 4.5 39% 2.3x 17% 31 31 1.3s
Ramflare 14 1.5 3.5 4.5 4.5 17% 1.7x 39% 31 43 1.7s
Slap 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 31 1.3s
Slapneedle 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 31 1.3s
Sparkfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 43 1.7s
Splat 14 1.5 3.5 4.5 4.5 39% 2.3x 17% 31 43 1.7s
Stitch 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 51 2.1s
Swiftfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 31 1.3s
Thunderdrum 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 51 2.1s
Zip 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 23 0.9s
Zipfire 14 1.5 3.5 4.5 4.5 21% 1.9x 32% 31 23 0.9s
Zipneedle 14 1.5 3.5 4.5 4.5 32% 2.1x 21% 31 23 0.9s
Arcroid 14 1.5 3.5 4.5 4.5 28% 2x 28% 31 37 2.1s
Macro Arcroid 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 113 3.1s
Macro Thymoid 14 1.5 3.5 4.5 4.5 28% 2x 28% 31 85 2.9s
Thymoid 14 1.5 3.5 4.5 4.5 25% 2x 25% 31 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 43 1.7s
Bellows 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 51 2.1s
Deepbreath 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 43 1.7s
Flutterfire 15.2 1.8 3.8 4.8 4.8 17% 1.7x 39% 28 31 1.3s
Killstream 15.2 1.8 3.8 4.8 4.8 39% 2.3x 17% 28 31 1.3s
Ramflare 15.2 1.8 3.8 4.8 4.8 17% 1.7x 39% 28 43 1.7s
Slap 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 31 1.3s
Slapneedle 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 31 1.3s
Sparkfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 43 1.7s
Splat 15.2 1.8 3.8 4.8 4.8 39% 2.3x 17% 28 43 1.7s
Stitch 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 51 2.1s
Swiftfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 31 1.3s
Thunderdrum 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 51 2.1s
Zip 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 23 0.9s
Zipfire 15.2 1.8 3.8 4.8 4.8 21% 1.9x 32% 28 23 0.9s
Zipneedle 15.2 1.8 3.8 4.8 4.8 32% 2.1x 21% 28 23 0.9s
Arcroid 15.2 1.8 3.8 4.8 4.8 28% 2x 28% 28 37 2.1s
Macro Arcroid 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 113 3.1s
Macro Thymoid 15.2 1.8 3.8 4.8 4.8 28% 2x 28% 28 85 2.9s
Thymoid 15.2 1.8 3.8 4.8 4.8 25% 2x 25% 28 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 43 1.7s
Bellows 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 51 2.1s
Deepbreath 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 43 1.7s
Flutterfire 17.2 2.3 4.3 5.3 5.3 17% 1.7x 39% 15 31 1.3s
Killstream 17.2 2.3 4.3 5.3 5.3 39% 2.3x 17% 15 31 1.3s
Ramflare 17.2 2.3 4.3 5.3 5.3 17% 1.7x 39% 15 43 1.7s
Slap 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 31 1.3s
Slapneedle 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 31 1.3s
Sparkfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 43 1.7s
Splat 17.2 2.3 4.3 5.3 5.3 39% 2.3x 17% 15 43 1.7s
Stitch 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 51 2.1s
Swiftfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 31 1.3s
Thunderdrum 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 51 2.1s
Zip 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 23 0.9s
Zipfire 17.2 2.3 4.3 5.3 5.3 21% 1.9x 32% 15 23 0.9s
Zipneedle 17.2 2.3 4.3 5.3 5.3 32% 2.1x 21% 15 23 0.9s
Arcroid 17.2 2.3 4.3 5.3 5.3 28% 2x 28% 15 37 2.1s
Macro Arcroid 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 113 3.1s
Macro Thymoid 17.2 2.3 4.3 5.3 5.3 28% 2x 28% 15 85 2.9s
Thymoid 17.2 2.3 4.3 5.3 5.3 25% 2x 25% 15 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 43 1.7s
Bellows 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 51 2.1s
Deepbreath 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 43 1.7s
Flutterfire 18 2.5 4.5 5.5 5.5 17% 1.7x 39% 12 31 1.3s
Killstream 18 2.5 4.5 5.5 5.5 39% 2.3x 17% 12 31 1.3s
Ramflare 18 2.5 4.5 5.5 5.5 17% 1.7x 39% 12 43 1.7s
Slap 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 31 1.3s
Slapneedle 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 31 1.3s
Sparkfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 43 1.7s
Splat 18 2.5 4.5 5.5 5.5 39% 2.3x 17% 12 43 1.7s
Stitch 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 51 2.1s
Swiftfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 31 1.3s
Thunderdrum 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 51 2.1s
Zip 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 23 0.9s
Zipfire 18 2.5 4.5 5.5 5.5 21% 1.9x 32% 12 23 0.9s
Zipneedle 18 2.5 4.5 5.5 5.5 32% 2.1x 21% 12 23 0.9s
Arcroid 18 2.5 4.5 5.5 5.5 28% 2x 28% 12 37 2.1s
Macro Arcroid 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 113 3.1s
Macro Thymoid 18 2.5 4.5 5.5 5.5 28% 2x 28% 12 85 2.9s
Thymoid 18 2.5 4.5 5.5 5.5 25% 2x 25% 12 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 16 2 4 5 5 32% 2.1x 21% 21 43 1.7s
Bellows 16 2 4 5 5 25% 2x 25% 21 51 2.1s
Deepbreath 16 2 4 5 5 25% 2x 25% 21 43 1.7s
Flutterfire 16 2 4 5 5 17% 1.7x 39% 21 31 1.3s
Killstream 16 2 4 5 5 39% 2.3x 17% 21 31 1.3s
Ramflare 16 2 4 5 5 17% 1.7x 39% 21 43 1.7s
Slap 16 2 4 5 5 25% 2x 25% 21 31 1.3s
Slapneedle 16 2 4 5 5 32% 2.1x 21% 21 31 1.3s
Sparkfire 16 2 4 5 5 21% 1.9x 32% 21 43 1.7s
Splat 16 2 4 5 5 39% 2.3x 17% 21 43 1.7s
Stitch 16 2 4 5 5 32% 2.1x 21% 21 51 2.1s
Swiftfire 16 2 4 5 5 21% 1.9x 32% 21 31 1.3s
Thunderdrum 16 2 4 5 5 21% 1.9x 32% 21 51 2.1s
Zip 16 2 4 5 5 25% 2x 25% 21 23 0.9s
Zipfire 16 2 4 5 5 21% 1.9x 32% 21 23 0.9s
Zipneedle 16 2 4 5 5 32% 2.1x 21% 21 23 0.9s
Arcroid 16 2 4 5 5 28% 2x 28% 21 37 2.1s
Macro Arcroid 16 2 4 5 5 25% 2x 25% 21 113 3.1s
Macro Thymoid 16 2 4 5 5 28% 2x 28% 21 85 2.9s
Thymoid 16 2 4 5 5 25% 2x 25% 21 49 2.3s

Grip Damage Impact Puncture Slash Toxin Beam Range
Gibber 14 1.5 3.5 4.5 4.5 31
Ramble 15.2 1.8 3.8 4.8 4.8 28
Lovetap 17.2 2.3 4.3 5.3 5.3 15
Haymaker 18 2.5 4.5 5.5 5.5 12
Ulnaris 16 2 4 5 5 21

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 32% 2.1x 21% 43 1.7s
Bellows 25% 2x 25% 51 2.1s
Deepbreath 25% 2x 25% 43 1.7s
Flutterfire 17% 1.7x 39% 31 1.3s
Killstream 39% 2.3x 17% 31 1.3s
Ramflare 17% 1.7x 39% 43 1.7s
Slap 25% 2x 25% 31 1.3s
Slapneedle 32% 2.1x 21% 31 1.3s
Sparkfire 21% 1.9x 32% 43 1.7s
Splat 39% 2.3x 17% 43 1.7s
Stitch 32% 2.1x 21% 51 2.1s
Swiftfire 21% 1.9x 32% 31 1.3s
Thunderdrum 21% 1.9x 32% 51 2.1s
Zip 25% 2x 25% 23 0.9s
Zipfire 21% 1.9x 32% 23 0.9s
Zipneedle 32% 2.1x 21% 23 0.9s
Arcroid 28% 2x 28% 37 2.1s
Macro Arcroid 25% 2x 25% 113 3.1s
Macro Thymoid 28% 2x 28% 85 2.9s
Thymoid 25% 2x 25% 49 2.3s

Primary

View Kitgun Primary Build Table List

Grip Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 110 37 73 28% 2.1x 17% 5.67 11 1.7s
Brash Bellows 110 37 73 21% 2x 21% 5.67 13 2.1s
Brash Deepbreath 110 37 73 21% 2x 21% 5.67 11 1.7s
Brash Flutterfire 110 37 73 13% 1.7x 35% 5.67 7 1.3s
Brash Killstream 110 37 73 35% 2.3x 13% 5.67 7 1.3s
Brash Ramflare 110 37 73 13% 1.7x 35% 5.67 11 1.7s
Brash Slap 110 37 73 21% 2x 21% 5.67 7 1.3s
Brash Slapneedle 110 37 73 28% 2.1x 17% 5.67 7 1.3s
Brash Sparkfire 110 37 73 17% 1.9x 28% 5.67 11 1.7s
Brash Splat 110 37 73 35% 2.3x 13% 5.67 11 1.7s
Brash Stitch 110 37 73 28% 2.1x 17% 5.67 13 2.1s
Brash Swiftfire 110 37 73 17% 1.9x 28% 5.67 7 1.3s
Brash Thunderdrum 110 37 73 17% 1.9x 28% 5.67 13 2.1s
Brash Zip 110 37 73 21% 2x 21% 5.67 5 0.9s
Brash Zipfire 110 37 73 17% 1.9x 28% 5.67 5 0.9s
Brash Zipneedle 110 37 73 28% 2.1x 17% 5.67 5 0.9s
Brash Arcroid 110 37 73 24% 2x 24% 5.67 9 2.1s
Brash Macro Arcroid 110 37 73 21% 2x 21% 5.67 39 3.1s
Brash Macro Thymoid 110 37 73 24% 2x 24% 5.67 23 2.9s
Brash Thymoid 110 37 73 21% 2x 21% 5.67 17 2.3s
Shrewd Bashrack 122 43 79 28% 2.1x 17% 4.67 11 1.7s
Shrewd Bellows 122 43 79 21% 2x 21% 4.67 13 2.1s
Shrewd Deepbreath 122 43 79 21% 2x 21% 4.67 11 1.7s
Shrewd Flutterfire 122 43 79 13% 1.7x 35% 4.67 7 1.3s
Shrewd Killstream 122 43 79 35% 2.3x 13% 4.67 7 1.3s
Shrewd Ramflare 122 43 79 13% 1.7x 35% 4.67 11 1.7s
Shrewd Slap 122 43 79 21% 2x 21% 4.67 7 1.3s
Shrewd Slapneedle 122 43 79 28% 2.1x 17% 4.67 7 1.3s
Shrewd Sparkfire 122 43 79 17% 1.9x 28% 4.67 11 1.7s
Shrewd Splat 122 43 79 35% 2.3x 13% 4.67 11 1.7s
Shrewd Stitch 122 43 79 28% 2.1x 17% 4.67 13 2.1s
Shrewd Swiftfire 122 43 79 17% 1.9x 28% 4.67 7 1.3s
Shrewd Thunderdrum 122 43 79 17% 1.9x 28% 4.67 13 2.1s
Shrewd Zip 122 43 79 21% 2x 21% 4.67 5 0.9s
Shrewd Zipfire 122 43 79 17% 1.9x 28% 4.67 5 0.9s
Shrewd Zipneedle 122 43 79 28% 2.1x 17% 4.67 5 0.9s
Shrewd Arcroid 122 43 79 24% 2x 24% 4.67 9 2.1s
Shrewd Macro Arcroid 122 43 79 21% 2x 21% 4.67 39 3.1s
Shrewd Macro Thymoid 122 43 79 24% 2x 24% 4.67 23 2.9s
Shrewd Thymoid 122 43 79 21% 2x 21% 4.67 17 2.3s
Steadyslam Bashrack 175 69.5 105.5 28% 2.1x 17% 3.33 11 1.7s
Steadyslam Bellows 175 69.5 105.5 21% 2x 21% 3.33 13 2.1s
Steadyslam Deepbreath 175 69.5 105.5 21% 2x 21% 3.33 11 1.7s
Steadyslam Flutterfire 175 69.5 105.5 13% 1.7x 35% 3.33 7 1.3s
Steadyslam Killstream 175 69.5 105.5 35% 2.3x 13% 3.33 7 1.3s
Steadyslam Ramflare 175 69.5 105.5 13% 1.7x 35% 3.33 11 1.7s
Steadyslam Slap 175 69.5 105.5 21% 2x 21% 3.33 7 1.3s
Steadyslam Slapneedle 175 69.5 105.5 28% 2.1x 17% 3.33 7 1.3s
Steadyslam Sparkfire 175 69.5 105.5 17% 1.9x 28% 3.33 11 1.7s
Steadyslam Splat 175 69.5 105.5 35% 2.3x 13% 3.33 11 1.7s
Steadyslam Stitch 175 69.5 105.5 28% 2.1x 17% 3.33 13 2.1s
Steadyslam Swiftfire 175 69.5 105.5 17% 1.9x 28% 3.33 7 1.3s
Steadyslam Thunderdrum 175 69.5 105.5 17% 1.9x 28% 3.33 13 2.1s
Steadyslam Zip 175 69.5 105.5 21% 2x 21% 3.33 5 0.9s
Steadyslam Zipfire 175 69.5 105.5 17% 1.9x 28% 3.33 5 0.9s
Steadyslam Zipneedle 175 69.5 105.5 28% 2.1x 17% 3.33 5 0.9s
Steadyslam Arcroid 175 69.5 105.5 24% 2x 24% 3.33 9 2.1s
Steadyslam Macro Arcroid 175 69.5 105.5 21% 2x 21% 3.33 39 3.1s
Steadyslam Macro Thymoid 175 69.5 105.5 24% 2x 24% 3.33 23 2.9s
Steadyslam Thymoid 175 69.5 105.5 21% 2x 21% 3.33 17 2.3s
Tremor Bashrack 216 90 126 28% 2.1x 17% 3 11 1.7s
Tremor Bellows 216 90 126 21% 2x 21% 3 13 2.1s
Tremor Deepbreath 216 90 126 21% 2x 21% 3 11 1.7s
Tremor Flutterfire 216 90 126 13% 1.7x 35% 3 7 1.3s
Tremor Killstream 216 90 126 35% 2.3x 13% 3 7 1.3s
Tremor Ramflare 216 90 126 13% 1.7x 35% 3 11 1.7s
Tremor Slap 216 90 126 21% 2x 21% 3 7 1.3s
Tremor Slapneedle 216 90 126 28% 2.1x 17% 3 7 1.3s
Tremor Sparkfire 216 90 126 17% 1.9x 28% 3 11 1.7s
Tremor Splat 216 90 126 35% 2.3x 13% 3 11 1.7s
Tremor Stitch 216 90 126 28% 2.1x 17% 3 13 2.1s
Tremor Swiftfire 216 90 126 17% 1.9x 28% 3 7 1.3s
Tremor Thunderdrum 216 90 126 17% 1.9x 28% 3 13 2.1s
Tremor Zip 216 90 126 21% 2x 21% 3 5 0.9s
Tremor Zipfire 216 90 126 17% 1.9x 28% 3 5 0.9s
Tremor Zipneedle 216 90 126 28% 2.1x 17% 3 5 0.9s
Tremor Arcroid 216 90 126 24% 2x 24% 3 9 2.1s
Tremor Macro Arcroid 216 90 126 21% 2x 21% 3 39 3.1s
Tremor Macro Thymoid 216 90 126 24% 2x 24% 3 23 2.9s
Tremor Thymoid 216 90 126 21% 2x 21% 3 17 2.3s
Palmaris Bashrack 116 40 76 28% 2.1x 17% 5.17 11 1.7s
Palmaris Bellows 116 40 76 21% 2x 21% 5.17 13 2.1s
Palmaris Deepbreath 116 40 76 21% 2x 21% 5.17 11 1.7s
Palmaris Flutterfire 116 40 76 13% 1.7x 35% 5.17 7 1.3s
Palmaris Killstream 116 40 76 35% 2.3x 13% 5.17 7 1.3s
Palmaris Ramflare 116 40 76 13% 1.7x 35% 5.17 11 1.7s
Palmaris Slap 116 40 76 21% 2x 21% 5.17 7 1.3s
Palmaris Slapneedle 116 40 76 28% 2.1x 17% 5.17 7 1.3s
Palmaris Sparkfire 116 40 76 17% 1.9x 28% 5.17 11 1.7s
Palmaris Splat 116 40 76 35% 2.3x 13% 5.17 11 1.7s
Palmaris Stitch 116 40 76 28% 2.1x 17% 5.17 13 2.1s
Palmaris Swiftfire 116 40 76 17% 1.9x 28% 5.17 7 1.3s
Palmaris Thunderdrum 116 40 76 17% 1.9x 28% 5.17 13 2.1s
Palmaris Zip 116 40 76 21% 2x 21% 5.17 5 0.9s
Palmaris Zipfire 116 40 76 17% 1.9x 28% 5.17 5 0.9s
Palmaris Zipneedle 116 40 76 28% 2.1x 17% 5.17 5 0.9s
Palmaris Arcroid 116 40 76 24% 2x 24% 5.17 9 2.1s
Palmaris Macro Arcroid 116 40 76 21% 2x 21% 5.17 39 3.1s
Palmaris Macro Thymoid 116 40 76 24% 2x 24% 5.17 23 2.9s
Palmaris Thymoid 116 40 76 21% 2x 21% 5.17 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 110 37 73 28% 2.1x 17% 5.67 11 1.7s
Bellows 110 37 73 21% 2x 21% 5.67 13 2.1s
Deepbreath 110 37 73 21% 2x 21% 5.67 11 1.7s
Flutterfire 110 37 73 13% 1.7x 35% 5.67 7 1.3s
Killstream 110 37 73 35% 2.3x 13% 5.67 7 1.3s
Ramflare 110 37 73 13% 1.7x 35% 5.67 11 1.7s
Slap 110 37 73 21% 2x 21% 5.67 7 1.3s
Slapneedle 110 37 73 28% 2.1x 17% 5.67 7 1.3s
Sparkfire 110 37 73 17% 1.9x 28% 5.67 11 1.7s
Splat 110 37 73 35% 2.3x 13% 5.67 11 1.7s
Stitch 110 37 73 28% 2.1x 17% 5.67 13 2.1s
Swiftfire 110 37 73 17% 1.9x 28% 5.67 7 1.3s
Thunderdrum 110 37 73 17% 1.9x 28% 5.67 13 2.1s
Zip 110 37 73 21% 2x 21% 5.67 5 0.9s
Zipfire 110 37 73 17% 1.9x 28% 5.67 5 0.9s
Zipneedle 110 37 73 28% 2.1x 17% 5.67 5 0.9s
Arcroid 110 37 73 24% 2x 24% 5.67 9 2.1s
Macro Arcroid 110 37 73 21% 2x 21% 5.67 39 3.1s
Macro Thymoid 110 37 73 24% 2x 24% 5.67 23 2.9s
Thymoid 110 37 73 21% 2x 21% 5.67 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 122 43 79 28% 2.1x 17% 4.67 11 1.7s
Bellows 122 43 79 21% 2x 21% 4.67 13 2.1s
Deepbreath 122 43 79 21% 2x 21% 4.67 11 1.7s
Flutterfire 122 43 79 13% 1.7x 35% 4.67 7 1.3s
Killstream 122 43 79 35% 2.3x 13% 4.67 7 1.3s
Ramflare 122 43 79 13% 1.7x 35% 4.67 11 1.7s
Slap 122 43 79 21% 2x 21% 4.67 7 1.3s
Slapneedle 122 43 79 28% 2.1x 17% 4.67 7 1.3s
Sparkfire 122 43 79 17% 1.9x 28% 4.67 11 1.7s
Splat 122 43 79 35% 2.3x 13% 4.67 11 1.7s
Stitch 122 43 79 28% 2.1x 17% 4.67 13 2.1s
Swiftfire 122 43 79 17% 1.9x 28% 4.67 7 1.3s
Thunderdrum 122 43 79 17% 1.9x 28% 4.67 13 2.1s
Zip 122 43 79 21% 2x 21% 4.67 5 0.9s
Zipfire 122 43 79 17% 1.9x 28% 4.67 5 0.9s
Zipneedle 122 43 79 28% 2.1x 17% 4.67 5 0.9s
Arcroid 122 43 79 24% 2x 24% 4.67 9 2.1s
Macro Arcroid 122 43 79 21% 2x 21% 4.67 39 3.1s
Macro Thymoid 122 43 79 24% 2x 24% 4.67 23 2.9s
Thymoid 122 43 79 21% 2x 21% 4.67 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 175 69.5 105.5 28% 2.1x 17% 3.33 11 1.7s
Bellows 175 69.5 105.5 21% 2x 21% 3.33 13 2.1s
Deepbreath 175 69.5 105.5 21% 2x 21% 3.33 11 1.7s
Flutterfire 175 69.5 105.5 13% 1.7x 35% 3.33 7 1.3s
Killstream 175 69.5 105.5 35% 2.3x 13% 3.33 7 1.3s
Ramflare 175 69.5 105.5 13% 1.7x 35% 3.33 11 1.7s
Slap 175 69.5 105.5 21% 2x 21% 3.33 7 1.3s
Slapneedle 175 69.5 105.5 28% 2.1x 17% 3.33 7 1.3s
Sparkfire 175 69.5 105.5 17% 1.9x 28% 3.33 11 1.7s
Splat 175 69.5 105.5 35% 2.3x 13% 3.33 11 1.7s
Stitch 175 69.5 105.5 28% 2.1x 17% 3.33 13 2.1s
Swiftfire 175 69.5 105.5 17% 1.9x 28% 3.33 7 1.3s
Thunderdrum 175 69.5 105.5 17% 1.9x 28% 3.33 13 2.1s
Zip 175 69.5 105.5 21% 2x 21% 3.33 5 0.9s
Zipfire 175 69.5 105.5 17% 1.9x 28% 3.33 5 0.9s
Zipneedle 175 69.5 105.5 28% 2.1x 17% 3.33 5 0.9s
Arcroid 175 69.5 105.5 24% 2x 24% 3.33 9 2.1s
Macro Arcroid 175 69.5 105.5 21% 2x 21% 3.33 39 3.1s
Macro Thymoid 175 69.5 105.5 24% 2x 24% 3.33 23 2.9s
Thymoid 175 69.5 105.5 21% 2x 21% 3.33 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 216 90 126 28% 2.1x 17% 3 11 1.7s
Bellows 216 90 126 21% 2x 21% 3 13 2.1s
Deepbreath 216 90 126 21% 2x 21% 3 11 1.7s
Flutterfire 216 90 126 13% 1.7x 35% 3 7 1.3s
Killstream 216 90 126 35% 2.3x 13% 3 7 1.3s
Ramflare 216 90 126 13% 1.7x 35% 3 11 1.7s
Slap 216 90 126 21% 2x 21% 3 7 1.3s
Slapneedle 216 90 126 28% 2.1x 17% 3 7 1.3s
Sparkfire 216 90 126 17% 1.9x 28% 3 11 1.7s
Splat 216 90 126 35% 2.3x 13% 3 11 1.7s
Stitch 216 90 126 28% 2.1x 17% 3 13 2.1s
Swiftfire 216 90 126 17% 1.9x 28% 3 7 1.3s
Thunderdrum 216 90 126 17% 1.9x 28% 3 13 2.1s
Zip 216 90 126 21% 2x 21% 3 5 0.9s
Zipfire 216 90 126 17% 1.9x 28% 3 5 0.9s
Zipneedle 216 90 126 28% 2.1x 17% 3 5 0.9s
Arcroid 216 90 126 24% 2x 24% 3 9 2.1s
Macro Arcroid 216 90 126 21% 2x 21% 3 39 3.1s
Macro Thymoid 216 90 126 24% 2x 24% 3 23 2.9s
Thymoid 216 90 126 21% 2x 21% 3 17 2.3s

Loader Damage Impact Heat Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 116 40 76 28% 2.1x 17% 5.17 11 1.7s
Bellows 116 40 76 21% 2x 21% 5.17 13 2.1s
Deepbreath 116 40 76 21% 2x 21% 5.17 11 1.7s
Flutterfire 116 40 76 13% 1.7x 35% 5.17 7 1.3s
Killstream 116 40 76 35% 2.3x 13% 5.17 7 1.3s
Ramflare 116 40 76 13% 1.7x 35% 5.17 11 1.7s
Slap 116 40 76 21% 2x 21% 5.17 7 1.3s
Slapneedle 116 40 76 28% 2.1x 17% 5.17 7 1.3s
Sparkfire 116 40 76 17% 1.9x 28% 5.17 11 1.7s
Splat 116 40 76 35% 2.3x 13% 5.17 11 1.7s
Stitch 116 40 76 28% 2.1x 17% 5.17 13 2.1s
Swiftfire 116 40 76 17% 1.9x 28% 5.17 7 1.3s
Thunderdrum 116 40 76 17% 1.9x 28% 5.17 13 2.1s
Zip 116 40 76 21% 2x 21% 5.17 5 0.9s
Zipfire 116 40 76 17% 1.9x 28% 5.17 5 0.9s
Zipneedle 116 40 76 28% 2.1x 17% 5.17 5 0.9s
Arcroid 116 40 76 24% 2x 24% 5.17 9 2.1s
Macro Arcroid 116 40 76 21% 2x 21% 5.17 39 3.1s
Macro Thymoid 116 40 76 24% 2x 24% 5.17 23 2.9s
Thymoid 116 40 76 21% 2x 21% 5.17 17 2.3s

Grip Damage Impact Heat Fire Rate
Brash 110 37 73 5.67
Shrewd 122 43 79 4.67
Steadyslam 175 69.5 105.5 3.33
Tremor 216 90 126 3
Palmaris 116 40 76 5.17

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 2.1x 17% 11 1.7s
Bellows 21% 2x 21% 13 2.1s
Deepbreath 21% 2x 21% 11 1.7s
Flutterfire 13% 1.7x 35% 7 1.3s
Killstream 35% 2.3x 13% 7 1.3s
Ramflare 13% 1.7x 35% 11 1.7s
Slap 21% 2x 21% 7 1.3s
Slapneedle 28% 2.1x 17% 7 1.3s
Sparkfire 17% 1.9x 28% 11 1.7s
Splat 35% 2.3x 13% 11 1.7s
Stitch 28% 2.1x 17% 13 2.1s
Swiftfire 17% 1.9x 28% 7 1.3s
Thunderdrum 17% 1.9x 28% 13 2.1s
Zip 21% 2x 21% 5 0.9s
Zipfire 17% 1.9x 28% 5 0.9s
Zipneedle 28% 2.1x 17% 5 0.9s
Arcroid 24% 2x 24% 9 2.1s
Macro Arcroid 21% 2x 21% 39 3.1s
Macro Thymoid 24% 2x 24% 23 2.9s
Thymoid 21% 2x 21% 17 2.3s

Grip Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Brash Bashrack 29 29 32% 2.1x 21% 30 43 1.7s
Brash Bellows 29 29 25% 2x 25% 30 51 2.1s
Brash Deepbreath 29 29 25% 2x 25% 30 43 1.7s
Brash Flutterfire 29 29 17% 1.7x 39% 30 31 1.3s
Brash Killstream 29 29 39% 2.3x 17% 30 31 1.3s
Brash Ramflare 29 29 17% 1.7x 39% 30 43 1.7s
Brash Slap 29 29 25% 2x 25% 30 31 1.3s
Brash Slapneedle 29 29 32% 2.1x 21% 30 31 1.3s
Brash Sparkfire 29 29 21% 1.9x 32% 30 43 1.7s
Brash Splat 29 29 39% 2.3x 17% 30 43 1.7s
Brash Stitch 29 29 32% 2.1x 21% 30 51 2.1s
Brash Swiftfire 29 29 21% 1.9x 32% 30 31 1.3s
Brash Thunderdrum 29 29 21% 1.9x 32% 30 51 2.1s
Brash Zip 29 29 25% 2x 25% 30 23 0.9s
Brash Zipfire 29 29 21% 1.9x 32% 30 23 0.9s
Brash Zipneedle 29 29 32% 2.1x 21% 30 23 0.9s
Brash Arcroid 29 29 28% 2x 28% 30 37 2.1s
Brash Macro Arcroid 29 29 25% 2x 25% 30 113 3.1s
Brash Macro Thymoid 29 29 28% 2x 28% 30 85 2.9s
Brash Thymoid 29 29 25% 2x 25% 30 49 2.3s
Shrewd Bashrack 31 31 32% 2.1x 21% 26 43 1.7s
Shrewd Bellows 31 31 25% 2x 25% 26 51 2.1s
Shrewd Deepbreath 31 31 25% 2x 25% 26 43 1.7s
Shrewd Flutterfire 31 31 17% 1.7x 39% 26 31 1.3s
Shrewd Killstream 31 31 39% 2.3x 17% 26 31 1.3s
Shrewd Ramflare 31 31 17% 1.7x 39% 26 43 1.7s
Shrewd Slap 31 31 25% 2x 25% 26 31 1.3s
Shrewd Slapneedle 31 31 32% 2.1x 21% 26 31 1.3s
Shrewd Sparkfire 31 31 21% 1.9x 32% 26 43 1.7s
Shrewd Splat 31 31 39% 2.3x 17% 26 43 1.7s
Shrewd Stitch 31 31 32% 2.1x 21% 26 51 2.1s
Shrewd Swiftfire 31 31 21% 1.9x 32% 26 31 1.3s
Shrewd Thunderdrum 31 31 21% 1.9x 32% 26 51 2.1s
Shrewd Zip 31 31 25% 2x 25% 26 23 0.9s
Shrewd Zipfire 31 31 21% 1.9x 32% 26 23 0.9s
Shrewd Zipneedle 31 31 32% 2.1x 21% 26 23 0.9s
Shrewd Arcroid 31 31 28% 2x 28% 26 37 2.1s
Shrewd Macro Arcroid 31 31 25% 2x 25% 26 113 3.1s
Shrewd Macro Thymoid 31 31 28% 2x 28% 26 85 2.9s
Shrewd Thymoid 31 31 25% 2x 25% 26 49 2.3s
Steadyslam Bashrack 35 35 32% 2.1x 21% 20 43 1.7s
Steadyslam Bellows 35 35 25% 2x 25% 20 51 2.1s
Steadyslam Deepbreath 35 35 25% 2x 25% 20 43 1.7s
Steadyslam Flutterfire 35 35 17% 1.7x 39% 20 31 1.3s
Steadyslam Killstream 35 35 39% 2.3x 17% 20 31 1.3s
Steadyslam Ramflare 35 35 17% 1.7x 39% 20 43 1.7s
Steadyslam Slap 35 35 25% 2x 25% 20 31 1.3s
Steadyslam Slapneedle 35 35 32% 2.1x 21% 20 31 1.3s
Steadyslam Sparkfire 35 35 21% 1.9x 32% 20 43 1.7s
Steadyslam Splat 35 35 39% 2.3x 17% 20 43 1.7s
Steadyslam Stitch 35 35 32% 2.1x 21% 20 51 2.1s
Steadyslam Swiftfire 35 35 21% 1.9x 32% 20 31 1.3s
Steadyslam Thunderdrum 35 35 21% 1.9x 32% 20 51 2.1s
Steadyslam Zip 35 35 25% 2x 25% 20 23 0.9s
Steadyslam Zipfire 35 35 21% 1.9x 32% 20 23 0.9s
Steadyslam Zipneedle 35 35 32% 2.1x 21% 20 23 0.9s
Steadyslam Arcroid 35 35 28% 2x 28% 20 37 2.1s
Steadyslam Macro Arcroid 35 35 25% 2x 25% 20 113 3.1s
Steadyslam Macro Thymoid 35 35 28% 2x 28% 20 85 2.9s
Steadyslam Thymoid 35 35 25% 2x 25% 20 49 2.3s
Tremor Bashrack 37 37 32% 2.1x 21% 16 43 1.7s
Tremor Bellows 37 37 25% 2x 25% 16 51 2.1s
Tremor Deepbreath 37 37 25% 2x 25% 16 43 1.7s
Tremor Flutterfire 37 37 17% 1.7x 39% 16 31 1.3s
Tremor Killstream 37 37 39% 2.3x 17% 16 31 1.3s
Tremor Ramflare 37 37 17% 1.7x 39% 16 43 1.7s
Tremor Slap 37 37 25% 2x 25% 16 31 1.3s
Tremor Slapneedle 37 37 32% 2.1x 21% 16 31 1.3s
Tremor Sparkfire 37 37 21% 1.9x 32% 16 43 1.7s
Tremor Splat 37 37 39% 2.3x 17% 16 43 1.7s
Tremor Stitch 37 37 32% 2.1x 21% 16 51 2.1s
Tremor Swiftfire 37 37 21% 1.9x 32% 16 31 1.3s
Tremor Thunderdrum 37 37 21% 1.9x 32% 16 51 2.1s
Tremor Zip 37 37 25% 2x 25% 16 23 0.9s
Tremor Zipfire 37 37 21% 1.9x 32% 16 23 0.9s
Tremor Zipneedle 37 37 32% 2.1x 21% 16 23 0.9s
Tremor Arcroid 37 37 28% 2x 28% 16 37 2.1s
Tremor Macro Arcroid 37 37 25% 2x 25% 16 113 3.1s
Tremor Macro Thymoid 37 37 28% 2x 28% 16 85 2.9s
Tremor Thymoid 37 37 25% 2x 25% 16 49 2.3s
Palmaris Bashrack 30 30 32% 2.1x 21% 28 43 1.7s
Palmaris Bellows 30 30 25% 2x 25% 28 51 2.1s
Palmaris Deepbreath 30 30 25% 2x 25% 28 43 1.7s
Palmaris Flutterfire 30 30 17% 1.7x 39% 28 31 1.3s
Palmaris Killstream 30 30 39% 2.3x 17% 28 31 1.3s
Palmaris Ramflare 30 30 17% 1.7x 39% 28 43 1.7s
Palmaris Slap 30 30 25% 2x 25% 28 31 1.3s
Palmaris Slapneedle 30 30 32% 2.1x 21% 28 31 1.3s
Palmaris Sparkfire 30 30 21% 1.9x 32% 28 43 1.7s
Palmaris Splat 30 30 39% 2.3x 17% 28 43 1.7s
Palmaris Stitch 30 30 32% 2.1x 21% 28 51 2.1s
Palmaris Swiftfire 30 30 21% 1.9x 32% 28 31 1.3s
Palmaris Thunderdrum 30 30 21% 1.9x 32% 28 51 2.1s
Palmaris Zip 30 30 25% 2x 25% 28 23 0.9s
Palmaris Zipfire 30 30 21% 1.9x 32% 28 23 0.9s
Palmaris Zipneedle 30 30 32% 2.1x 21% 28 23 0.9s
Palmaris Arcroid 30 30 28% 2x 28% 28 37 2.1s
Palmaris Macro Arcroid 30 30 25% 2x 25% 28 113 3.1s
Palmaris Macro Thymoid 30 30 28% 2x 28% 28 85 2.9s
Palmaris Thymoid 30 30 25% 2x 25% 28 49 2.3s

Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 29 29 32% 2.1x 21% 30 43 1.7s
Bellows 29 29 25% 2x 25% 30 51 2.1s
Deepbreath 29 29 25% 2x 25% 30 43 1.7s
Flutterfire 29 29 17% 1.7x 39% 30 31 1.3s
Killstream 29 29 39% 2.3x 17% 30 31 1.3s
Ramflare 29 29 17% 1.7x 39% 30 43 1.7s
Slap 29 29 25% 2x 25% 30 31 1.3s
Slapneedle 29 29 32% 2.1x 21% 30 31 1.3s
Sparkfire 29 29 21% 1.9x 32% 30 43 1.7s
Splat 29 29 39% 2.3x 17% 30 43 1.7s
Stitch 29 29 32% 2.1x 21% 30 51 2.1s
Swiftfire 29 29 21% 1.9x 32% 30 31 1.3s
Thunderdrum 29 29 21% 1.9x 32% 30 51 2.1s
Zip 29 29 25% 2x 25% 30 23 0.9s
Zipfire 29 29 21% 1.9x 32% 30 23 0.9s
Zipneedle 29 29 32% 2.1x 21% 30 23 0.9s
Arcroid 29 29 28% 2x 28% 30 37 2.1s
Macro Arcroid 29 29 25% 2x 25% 30 113 3.1s
Macro Thymoid 29 29 28% 2x 28% 30 85 2.9s
Thymoid 29 29 25% 2x 25% 30 49 2.3s

Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 31 31 32% 2.1x 21% 26 43 1.7s
Bellows 31 31 25% 2x 25% 26 51 2.1s
Deepbreath 31 31 25% 2x 25% 26 43 1.7s
Flutterfire 31 31 17% 1.7x 39% 26 31 1.3s
Killstream 31 31 39% 2.3x 17% 26 31 1.3s
Ramflare 31 31 17% 1.7x 39% 26 43 1.7s
Slap 31 31 25% 2x 25% 26 31 1.3s
Slapneedle 31 31 32% 2.1x 21% 26 31 1.3s
Sparkfire 31 31 21% 1.9x 32% 26 43 1.7s
Splat 31 31 39% 2.3x 17% 26 43 1.7s
Stitch 31 31 32% 2.1x 21% 26 51 2.1s
Swiftfire 31 31 21% 1.9x 32% 26 31 1.3s
Thunderdrum 31 31 21% 1.9x 32% 26 51 2.1s
Zip 31 31 25% 2x 25% 26 23 0.9s
Zipfire 31 31 21% 1.9x 32% 26 23 0.9s
Zipneedle 31 31 32% 2.1x 21% 26 23 0.9s
Arcroid 31 31 28% 2x 28% 26 37 2.1s
Macro Arcroid 31 31 25% 2x 25% 26 113 3.1s
Macro Thymoid 31 31 28% 2x 28% 26 85 2.9s
Thymoid 31 31 25% 2x 25% 26 49 2.3s

Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 35 35 32% 2.1x 21% 20 43 1.7s
Bellows 35 35 25% 2x 25% 20 51 2.1s
Deepbreath 35 35 25% 2x 25% 20 43 1.7s
Flutterfire 35 35 17% 1.7x 39% 20 31 1.3s
Killstream 35 35 39% 2.3x 17% 20 31 1.3s
Ramflare 35 35 17% 1.7x 39% 20 43 1.7s
Slap 35 35 25% 2x 25% 20 31 1.3s
Slapneedle 35 35 32% 2.1x 21% 20 31 1.3s
Sparkfire 35 35 21% 1.9x 32% 20 43 1.7s
Splat 35 35 39% 2.3x 17% 20 43 1.7s
Stitch 35 35 32% 2.1x 21% 20 51 2.1s
Swiftfire 35 35 21% 1.9x 32% 20 31 1.3s
Thunderdrum 35 35 21% 1.9x 32% 20 51 2.1s
Zip 35 35 25% 2x 25% 20 23 0.9s
Zipfire 35 35 21% 1.9x 32% 20 23 0.9s
Zipneedle 35 35 32% 2.1x 21% 20 23 0.9s
Arcroid 35 35 28% 2x 28% 20 37 2.1s
Macro Arcroid 35 35 25% 2x 25% 20 113 3.1s
Macro Thymoid 35 35 28% 2x 28% 20 85 2.9s
Thymoid 35 35 25% 2x 25% 20 49 2.3s

Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 37 37 32% 2.1x 21% 16 43 1.7s
Bellows 37 37 25% 2x 25% 16 51 2.1s
Deepbreath 37 37 25% 2x 25% 16 43 1.7s
Flutterfire 37 37 17% 1.7x 39% 16 31 1.3s
Killstream 37 37 39% 2.3x 17% 16 31 1.3s
Ramflare 37 37 17% 1.7x 39% 16 43 1.7s
Slap 37 37 25% 2x 25% 16 31 1.3s
Slapneedle 37 37 32% 2.1x 21% 16 31 1.3s
Sparkfire 37 37 21% 1.9x 32% 16 43 1.7s
Splat 37 37 39% 2.3x 17% 16 43 1.7s
Stitch 37 37 32% 2.1x 21% 16 51 2.1s
Swiftfire 37 37 21% 1.9x 32% 16 31 1.3s
Thunderdrum 37 37 21% 1.9x 32% 16 51 2.1s
Zip 37 37 25% 2x 25% 16 23 0.9s
Zipfire 37 37 21% 1.9x 32% 16 23 0.9s
Zipneedle 37 37 32% 2.1x 21% 16 23 0.9s
Arcroid 37 37 28% 2x 28% 16 37 2.1s
Macro Arcroid 37 37 25% 2x 25% 16 113 3.1s
Macro Thymoid 37 37 28% 2x 28% 16 85 2.9s
Thymoid 37 37 25% 2x 25% 16 49 2.3s

Loader Damage Radiation Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 30 30 32% 2.1x 21% 28 43 1.7s
Bellows 30 30 25% 2x 25% 28 51 2.1s
Deepbreath 30 30 25% 2x 25% 28 43 1.7s
Flutterfire 30 30 17% 1.7x 39% 28 31 1.3s
Killstream 30 30 39% 2.3x 17% 28 31 1.3s
Ramflare 30 30 17% 1.7x 39% 28 43 1.7s
Slap 30 30 25% 2x 25% 28 31 1.3s
Slapneedle 30 30 32% 2.1x 21% 28 31 1.3s
Sparkfire 30 30 21% 1.9x 32% 28 43 1.7s
Splat 30 30 39% 2.3x 17% 28 43 1.7s
Stitch 30 30 32% 2.1x 21% 28 51 2.1s
Swiftfire 30 30 21% 1.9x 32% 28 31 1.3s
Thunderdrum 30 30 21% 1.9x 32% 28 51 2.1s
Zip 30 30 25% 2x 25% 28 23 0.9s
Zipfire 30 30 21% 1.9x 32% 28 23 0.9s
Zipneedle 30 30 32% 2.1x 21% 28 23 0.9s
Arcroid 30 30 28% 2x 28% 28 37 2.1s
Macro Arcroid 30 30 25% 2x 25% 28 113 3.1s
Macro Thymoid 30 30 28% 2x 28% 28 85 2.9s
Thymoid 30 30 25% 2x 25% 28 49 2.3s

Grip Damage Radiation Beam Range
Brash 29 29 30
Shrewd 31 31 26
Steadyslam 35 35 20
Tremor 37 37 16
Palmaris 30 30 28

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 32% 2.1x 21% 43 1.7s
Bellows 25% 2x 25% 51 2.1s
Deepbreath 25% 2x 25% 43 1.7s
Flutterfire 17% 1.7x 39% 31 1.3s
Killstream 39% 2.3x 17% 31 1.3s
Ramflare 17% 1.7x 39% 43 1.7s
Slap 25% 2x 25% 31 1.3s
Slapneedle 32% 2.1x 21% 31 1.3s
Sparkfire 21% 1.9x 32% 43 1.7s
Splat 39% 2.3x 17% 43 1.7s
Stitch 32% 2.1x 21% 51 2.1s
Swiftfire 21% 1.9x 32% 31 1.3s
Thunderdrum 21% 1.9x 32% 51 2.1s
Zip 25% 2x 25% 23 0.9s
Zipfire 21% 1.9x 32% 23 0.9s
Zipneedle 32% 2.1x 21% 23 0.9s
Arcroid 28% 2x 28% 37 2.1s
Macro Arcroid 25% 2x 25% 113 3.1s
Macro Thymoid 28% 2x 28% 85 2.9s
Thymoid 25% 2x 25% 49 2.3s

Grip Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 64 1.7s
Brash Bellows 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 83 2.1s
Brash Deepbreath 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 64 1.7s
Brash Flutterfire 17 1.5 4.5 2.5 8.5 11% 1.7x 33% 17 45 1.3s
Brash Killstream 17 1.5 4.5 2.5 8.5 33% 2.3x 11% 17 45 1.3s
Brash Ramflare 17 1.5 4.5 2.5 8.5 11% 1.7x 33% 17 64 1.7s
Brash Slap 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 45 1.3s
Brash Slapneedle 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 45 1.3s
Brash Sparkfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 64 1.7s
Brash Splat 17 1.5 4.5 2.5 8.5 33% 2.3x 11% 17 64 1.7s
Brash Stitch 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 83 2.1s
Brash Swiftfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 45 1.3s
Brash Thunderdrum 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 83 2.1s
Brash Zip 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 29 0.9s
Brash Zipfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 29 0.9s
Brash Zipneedle 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 29 0.9s
Brash Arcroid 17 1.5 4.5 2.5 8.5 22% 2x 22% 17 57 2.1s
Brash Macro Arcroid 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 153 3.1s
Brash Macro Thymoid 17 1.5 4.5 2.5 8.5 22% 2x 22% 17 111 2.9s
Brash Thymoid 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 75 2.3s
Shrewd Bashrack 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 64 1.7s
Shrewd Bellows 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 83 2.1s
Shrewd Deepbreath 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 64 1.7s
Shrewd Flutterfire 18.2 1.8 4.8 2.8 8.8 11% 1.7x 33% 14 45 1.3s
Shrewd Killstream 18.2 1.8 4.8 2.8 8.8 33% 2.3x 11% 14 45 1.3s
Shrewd Ramflare 18.2 1.8 4.8 2.8 8.8 11% 1.7x 33% 14 64 1.7s
Shrewd Slap 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 45 1.3s
Shrewd Slapneedle 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 45 1.3s
Shrewd Sparkfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 64 1.7s
Shrewd Splat 18.2 1.8 4.8 2.8 8.8 33% 2.3x 11% 14 64 1.7s
Shrewd Stitch 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 83 2.1s
Shrewd Swiftfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 45 1.3s
Shrewd Thunderdrum 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 83 2.1s
Shrewd Zip 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 29 0.9s
Shrewd Zipfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 29 0.9s
Shrewd Zipneedle 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 29 0.9s
Shrewd Arcroid 18.2 1.8 4.8 2.8 8.8 22% 2x 22% 14 57 2.1s
Shrewd Macro Arcroid 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 153 3.1s
Shrewd Macro Thymoid 18.2 1.8 4.8 2.8 8.8 22% 2x 22% 14 111 2.9s
Shrewd Thymoid 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 75 2.3s
Steadyslam Bashrack 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 64 1.7s
Steadyslam Bellows 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 83 2.1s
Steadyslam Deepbreath 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 64 1.7s
Steadyslam Flutterfire 28.2 4.3 7.3 5.3 11.3 11% 1.7x 33% 10 45 1.3s
Steadyslam Killstream 28.2 4.3 7.3 5.3 11.3 33% 2.3x 11% 10 45 1.3s
Steadyslam Ramflare 28.2 4.3 7.3 5.3 11.3 11% 1.7x 33% 10 64 1.7s
Steadyslam Slap 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 45 1.3s
Steadyslam Slapneedle 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 45 1.3s
Steadyslam Sparkfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 64 1.7s
Steadyslam Splat 28.2 4.3 7.3 5.3 11.3 33% 2.3x 11% 10 64 1.7s
Steadyslam Stitch 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 83 2.1s
Steadyslam Swiftfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 45 1.3s
Steadyslam Thunderdrum 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 83 2.1s
Steadyslam Zip 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 29 0.9s
Steadyslam Zipfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 29 0.9s
Steadyslam Zipneedle 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 29 0.9s
Steadyslam Arcroid 28.2 4.3 7.3 5.3 11.3 22% 2x 22% 10 57 2.1s
Steadyslam Macro Arcroid 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 153 3.1s
Steadyslam Macro Thymoid 28.2 4.3 7.3 5.3 11.3 22% 2x 22% 10 111 2.9s
Steadyslam Thymoid 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 75 2.3s
Tremor Bashrack 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 64 1.7s
Tremor Bellows 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 83 2.1s
Tremor Deepbreath 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 64 1.7s
Tremor Flutterfire 37 6.5 9.5 7.5 13.5 11% 1.7x 33% 9 45 1.3s
Tremor Killstream 37 6.5 9.5 7.5 13.5 33% 2.3x 11% 9 45 1.3s
Tremor Ramflare 37 6.5 9.5 7.5 13.5 11% 1.7x 33% 9 64 1.7s
Tremor Slap 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 45 1.3s
Tremor Slapneedle 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 45 1.3s
Tremor Sparkfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 64 1.7s
Tremor Splat 37 6.5 9.5 7.5 13.5 33% 2.3x 11% 9 64 1.7s
Tremor Stitch 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 83 2.1s
Tremor Swiftfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 45 1.3s
Tremor Thunderdrum 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 83 2.1s
Tremor Zip 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 29 0.9s
Tremor Zipfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 29 0.9s
Tremor Zipneedle 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 29 0.9s
Tremor Arcroid 37 6.5 9.5 7.5 13.5 22% 2x 22% 9 57 2.1s
Tremor Macro Arcroid 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 153 3.1s
Tremor Macro Thymoid 37 6.5 9.5 7.5 13.5 22% 2x 22% 9 111 2.9s
Tremor Thymoid 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 75 2.3s
Palmaris Bashrack 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 64 1.7s
Palmaris Bellows 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 83 2.1s
Palmaris Deepbreath 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 64 1.7s
Palmaris Flutterfire 18.1 1.7 4.8 2.7 8.9 11% 1.7x 33% 15.5 45 1.3s
Palmaris Killstream 18.1 1.7 4.8 2.7 8.9 33% 2.3x 11% 15.5 45 1.3s
Palmaris Ramflare 18.1 1.7 4.8 2.7 8.9 11% 1.7x 33% 15.5 64 1.7s
Palmaris Slap 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 45 1.3s
Palmaris Slapneedle 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 45 1.3s
Palmaris Sparkfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 64 1.7s
Palmaris Splat 18.1 1.7 4.8 2.7 8.9 33% 2.3x 11% 15.5 64 1.7s
Palmaris Stitch 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 83 2.1s
Palmaris Swiftfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 45 1.3s
Palmaris Thunderdrum 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 83 2.1s
Palmaris Zip 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 29 0.9s
Palmaris Zipfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 29 0.9s
Palmaris Zipneedle 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 29 0.9s
Palmaris Arcroid 18.1 1.7 4.8 2.7 8.9 22% 2x 22% 15.5 57 2.1s
Palmaris Macro Arcroid 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 153 3.1s
Palmaris Macro Thymoid 18.1 1.7 4.8 2.7 8.9 22% 2x 22% 15.5 111 2.9s
Palmaris Thymoid 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 64 1.7s
Bellows 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 83 2.1s
Deepbreath 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 64 1.7s
Flutterfire 17 1.5 4.5 2.5 8.5 11% 1.7x 33% 17 45 1.3s
Killstream 17 1.5 4.5 2.5 8.5 33% 2.3x 11% 17 45 1.3s
Ramflare 17 1.5 4.5 2.5 8.5 11% 1.7x 33% 17 64 1.7s
Slap 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 45 1.3s
Slapneedle 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 45 1.3s
Sparkfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 64 1.7s
Splat 17 1.5 4.5 2.5 8.5 33% 2.3x 11% 17 64 1.7s
Stitch 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 83 2.1s
Swiftfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 45 1.3s
Thunderdrum 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 83 2.1s
Zip 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 29 0.9s
Zipfire 17 1.5 4.5 2.5 8.5 15% 1.9x 26% 17 29 0.9s
Zipneedle 17 1.5 4.5 2.5 8.5 26% 2.1x 15% 17 29 0.9s
Arcroid 17 1.5 4.5 2.5 8.5 22% 2x 22% 17 57 2.1s
Macro Arcroid 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 153 3.1s
Macro Thymoid 17 1.5 4.5 2.5 8.5 22% 2x 22% 17 111 2.9s
Thymoid 17 1.5 4.5 2.5 8.5 19% 2x 19% 17 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 64 1.7s
Bellows 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 83 2.1s
Deepbreath 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 64 1.7s
Flutterfire 18.2 1.8 4.8 2.8 8.8 11% 1.7x 33% 14 45 1.3s
Killstream 18.2 1.8 4.8 2.8 8.8 33% 2.3x 11% 14 45 1.3s
Ramflare 18.2 1.8 4.8 2.8 8.8 11% 1.7x 33% 14 64 1.7s
Slap 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 45 1.3s
Slapneedle 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 45 1.3s
Sparkfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 64 1.7s
Splat 18.2 1.8 4.8 2.8 8.8 33% 2.3x 11% 14 64 1.7s
Stitch 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 83 2.1s
Swiftfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 45 1.3s
Thunderdrum 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 83 2.1s
Zip 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 29 0.9s
Zipfire 18.2 1.8 4.8 2.8 8.8 15% 1.9x 26% 14 29 0.9s
Zipneedle 18.2 1.8 4.8 2.8 8.8 26% 2.1x 15% 14 29 0.9s
Arcroid 18.2 1.8 4.8 2.8 8.8 22% 2x 22% 14 57 2.1s
Macro Arcroid 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 153 3.1s
Macro Thymoid 18.2 1.8 4.8 2.8 8.8 22% 2x 22% 14 111 2.9s
Thymoid 18.2 1.8 4.8 2.8 8.8 19% 2x 19% 14 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 64 1.7s
Bellows 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 83 2.1s
Deepbreath 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 64 1.7s
Flutterfire 28.2 4.3 7.3 5.3 11.3 11% 1.7x 33% 10 45 1.3s
Killstream 28.2 4.3 7.3 5.3 11.3 33% 2.3x 11% 10 45 1.3s
Ramflare 28.2 4.3 7.3 5.3 11.3 11% 1.7x 33% 10 64 1.7s
Slap 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 45 1.3s
Slapneedle 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 45 1.3s
Sparkfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 64 1.7s
Splat 28.2 4.3 7.3 5.3 11.3 33% 2.3x 11% 10 64 1.7s
Stitch 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 83 2.1s
Swiftfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 45 1.3s
Thunderdrum 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 83 2.1s
Zip 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 29 0.9s
Zipfire 28.2 4.3 7.3 5.3 11.3 15% 1.9x 26% 10 29 0.9s
Zipneedle 28.2 4.3 7.3 5.3 11.3 26% 2.1x 15% 10 29 0.9s
Arcroid 28.2 4.3 7.3 5.3 11.3 22% 2x 22% 10 57 2.1s
Macro Arcroid 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 153 3.1s
Macro Thymoid 28.2 4.3 7.3 5.3 11.3 22% 2x 22% 10 111 2.9s
Thymoid 28.2 4.3 7.3 5.3 11.3 19% 2x 19% 10 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 64 1.7s
Bellows 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 83 2.1s
Deepbreath 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 64 1.7s
Flutterfire 37 6.5 9.5 7.5 13.5 11% 1.7x 33% 9 45 1.3s
Killstream 37 6.5 9.5 7.5 13.5 33% 2.3x 11% 9 45 1.3s
Ramflare 37 6.5 9.5 7.5 13.5 11% 1.7x 33% 9 64 1.7s
Slap 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 45 1.3s
Slapneedle 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 45 1.3s
Sparkfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 64 1.7s
Splat 37 6.5 9.5 7.5 13.5 33% 2.3x 11% 9 64 1.7s
Stitch 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 83 2.1s
Swiftfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 45 1.3s
Thunderdrum 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 83 2.1s
Zip 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 29 0.9s
Zipfire 37 6.5 9.5 7.5 13.5 15% 1.9x 26% 9 29 0.9s
Zipneedle 37 6.5 9.5 7.5 13.5 26% 2.1x 15% 9 29 0.9s
Arcroid 37 6.5 9.5 7.5 13.5 22% 2x 22% 9 57 2.1s
Macro Arcroid 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 153 3.1s
Macro Thymoid 37 6.5 9.5 7.5 13.5 22% 2x 22% 9 111 2.9s
Thymoid 37 6.5 9.5 7.5 13.5 19% 2x 19% 9 75 2.3s

Loader Damage Impact Puncture Slash Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 64 1.7s
Bellows 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 83 2.1s
Deepbreath 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 64 1.7s
Flutterfire 18.1 1.7 4.8 2.7 8.9 11% 1.7x 33% 15.5 45 1.3s
Killstream 18.1 1.7 4.8 2.7 8.9 33% 2.3x 11% 15.5 45 1.3s
Ramflare 18.1 1.7 4.8 2.7 8.9 11% 1.7x 33% 15.5 64 1.7s
Slap 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 45 1.3s
Slapneedle 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 45 1.3s
Sparkfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 64 1.7s
Splat 18.1 1.7 4.8 2.7 8.9 33% 2.3x 11% 15.5 64 1.7s
Stitch 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 83 2.1s
Swiftfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 45 1.3s
Thunderdrum 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 83 2.1s
Zip 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 29 0.9s
Zipfire 18.1 1.7 4.8 2.7 8.9 15% 1.9x 26% 15.5 29 0.9s
Zipneedle 18.1 1.7 4.8 2.7 8.9 26% 2.1x 15% 15.5 29 0.9s
Arcroid 18.1 1.7 4.8 2.7 8.9 22% 2x 22% 15.5 57 2.1s
Macro Arcroid 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 153 3.1s
Macro Thymoid 18.1 1.7 4.8 2.7 8.9 22% 2x 22% 15.5 111 2.9s
Thymoid 18.1 1.7 4.8 2.7 8.9 19% 2x 19% 15.5 75 2.3s

Grip Damage Impact Puncture Slash Radiation Fire Rate
Brash 17 1.5 4.5 2.5 8.5 17
Shrewd 18.2 1.8 4.8 2.8 8.8 14
Steadyslam 28.2 4.3 7.3 5.3 11.3 10
Tremor 37 6.5 9.5 7.5 13.5 9
Palmaris 18.1 1.7 4.8 2.7 8.9 15.5

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 26% 2.1x 15% 64 1.7s
Bellows 19% 2x 19% 83 2.1s
Deepbreath 19% 2x 19% 64 1.7s
Flutterfire 11% 1.7x 33% 45 1.3s
Killstream 33% 2.3x 11% 45 1.3s
Ramflare 11% 1.7x 33% 64 1.7s
Slap 19% 2x 19% 45 1.3s
Slapneedle 26% 2.1x 15% 45 1.3s
Sparkfire 15% 1.9x 26% 64 1.7s
Splat 33% 2.3x 11% 64 1.7s
Stitch 26% 2.1x 15% 83 2.1s
Swiftfire 15% 1.9x 26% 45 1.3s
Thunderdrum 15% 1.9x 26% 83 2.1s
Zip 19% 2x 19% 29 0.9s
Zipfire 15% 1.9x 26% 29 0.9s
Zipneedle 26% 2.1x 15% 29 0.9s
Arcroid 22% 2x 22% 57 2.1s
Macro Arcroid 19% 2x 19% 153 3.1s
Macro Thymoid 22% 2x 22% 111 2.9s
Thymoid 19% 2x 19% 75 2.3s

Note: Data for the Quick Shot Damage only

Grip Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 38 30 8 31% 2.1x 20% 3.77 23 1.7s
Brash Bellows 38 30 8 24% 2x 24% 3.77 29 2.1s
Brash Deepbreath 38 30 8 24% 2x 24% 3.77 23 1.7s
Brash Flutterfire 38 30 8 16% 1.7x 38% 3.77 15 1.3s
Brash Killstream 38 30 8 38% 2.3x 16% 3.77 15 1.3s
Brash Ramflare 38 30 8 16% 1.7x 38% 3.77 23 1.7s
Brash Slap 38 30 8 24% 2x 24% 3.77 15 1.3s
Brash Slapneedle 38 30 8 31% 2.1x 20% 3.77 15 1.3s
Brash Sparkfire 38 30 8 20% 1.9x 31% 3.77 23 1.7s
Brash Splat 38 30 8 38% 2.3x 16% 3.77 23 1.7s
Brash Stitch 38 30 8 31% 2.1x 20% 3.77 29 2.1s
Brash Swiftfire 38 30 8 20% 1.9x 31% 3.77 15 1.3s
Brash Thunderdrum 38 30 8 20% 1.9x 31% 3.77 29 2.1s
Brash Zip 38 30 8 24% 2x 24% 3.77 9 0.9s
Brash Zipfire 38 30 8 20% 1.9x 31% 3.77 9 0.9s
Brash Zipneedle 38 30 8 31% 2.1x 20% 3.77 9 0.9s
Brash Arcroid 38 30 8 27% 2x 27% 3.77 19 2.1s
Brash Macro Arcroid 38 30 8 24% 2x 24% 3.77 49 3.1s
Brash Macro Thymoid 38 30 8 27% 2x 27% 3.77 35 2.9s
Brash Thymoid 38 30 8 24% 2x 24% 3.77 31 2.3s
Shrewd Bashrack 48 35 13 31% 2.1x 20% 3.13 23 1.7s
Shrewd Bellows 48 35 13 24% 2x 24% 3.13 29 2.1s
Shrewd Deepbreath 48 35 13 24% 2x 24% 3.13 23 1.7s
Shrewd Flutterfire 48 35 13 16% 1.7x 38% 3.13 15 1.3s
Shrewd Killstream 48 35 13 38% 2.3x 16% 3.13 15 1.3s
Shrewd Ramflare 48 35 13 16% 1.7x 38% 3.13 23 1.7s
Shrewd Slap 48 35 13 24% 2x 24% 3.13 15 1.3s
Shrewd Slapneedle 48 35 13 31% 2.1x 20% 3.13 15 1.3s
Shrewd Sparkfire 48 35 13 20% 1.9x 31% 3.13 23 1.7s
Shrewd Splat 48 35 13 38% 2.3x 16% 3.13 23 1.7s
Shrewd Stitch 48 35 13 31% 2.1x 20% 3.13 29 2.1s
Shrewd Swiftfire 48 35 13 20% 1.9x 31% 3.13 15 1.3s
Shrewd Thunderdrum 48 35 13 20% 1.9x 31% 3.13 29 2.1s
Shrewd Zip 48 35 13 24% 2x 24% 3.13 9 0.9s
Shrewd Zipfire 48 35 13 20% 1.9x 31% 3.13 9 0.9s
Shrewd Zipneedle 48 35 13 31% 2.1x 20% 3.13 9 0.9s
Shrewd Arcroid 48 35 13 27% 2x 27% 3.13 19 2.1s
Shrewd Macro Arcroid 48 35 13 24% 2x 24% 3.13 49 3.1s
Shrewd Macro Thymoid 48 35 13 27% 2x 27% 3.13 35 2.9s
Shrewd Thymoid 48 35 13 24% 2x 24% 3.13 31 2.3s
Steadyslam Bashrack 87 54.5 32.5 31% 2.1x 20% 2.32 23 1.7s
Steadyslam Bellows 87 54.5 32.5 24% 2x 24% 2.32 29 2.1s
Steadyslam Deepbreath 87 54.5 32.5 24% 2x 24% 2.32 23 1.7s
Steadyslam Flutterfire 87 54.5 32.5 16% 1.7x 38% 2.32 15 1.3s
Steadyslam Killstream 87 54.5 32.5 38% 2.3x 16% 2.32 15 1.3s
Steadyslam Ramflare 87 54.5 32.5 16% 1.7x 38% 2.32 23 1.7s
Steadyslam Slap 87 54.5 32.5 24% 2x 24% 2.32 15 1.3s
Steadyslam Slapneedle 87 54.5 32.5 31% 2.1x 20% 2.32 15 1.3s
Steadyslam Sparkfire 87 54.5 32.5 20% 1.9x 31% 2.32 23 1.7s
Steadyslam Splat 87 54.5 32.5 38% 2.3x 16% 2.32 23 1.7s
Steadyslam Stitch 87 54.5 32.5 31% 2.1x 20% 2.32 29 2.1s
Steadyslam Swiftfire 87 54.5 32.5 20% 1.9x 31% 2.32 15 1.3s
Steadyslam Thunderdrum 87 54.5 32.5 20% 1.9x 31% 2.32 29 2.1s
Steadyslam Zip 87 54.5 32.5 24% 2x 24% 2.32 9 0.9s
Steadyslam Zipfire 87 54.5 32.5 20% 1.9x 31% 2.32 9 0.9s
Steadyslam Zipneedle 87 54.5 32.5 31% 2.1x 20% 2.32 9 0.9s
Steadyslam Arcroid 87 54.5 32.5 27% 2x 27% 2.32 19 2.1s
Steadyslam Macro Arcroid 87 54.5 32.5 24% 2x 24% 2.32 49 3.1s
Steadyslam Macro Thymoid 87 54.5 32.5 27% 2x 27% 2.32 35 2.9s
Steadyslam Thymoid 87 54.5 32.5 24% 2x 24% 2.32 31 2.3s
Tremor Bashrack 116 69 47 31% 2.1x 20% 2.13 23 1.7s
Tremor Bellows 116 69 47 24% 2x 24% 2.13 29 2.1s
Tremor Deepbreath 116 69 47 24% 2x 24% 2.13 23 1.7s
Tremor Flutterfire 116 69 47 16% 1.7x 38% 2.13 15 1.3s
Tremor Killstream 116 69 47 38% 2.3x 16% 2.13 15 1.3s
Tremor Ramflare 116 69 47 16% 1.7x 38% 2.13 23 1.7s
Tremor Slap 116 69 47 24% 2x 24% 2.13 15 1.3s
Tremor Slapneedle 116 69 47 31% 2.1x 20% 2.13 15 1.3s
Tremor Sparkfire 116 69 47 20% 1.9x 31% 2.13 23 1.7s
Tremor Splat 116 69 47 38% 2.3x 16% 2.13 23 1.7s
Tremor Stitch 116 69 47 31% 2.1x 20% 2.13 29 2.1s
Tremor Swiftfire 116 69 47 20% 1.9x 31% 2.13 15 1.3s
Tremor Thunderdrum 116 69 47 20% 1.9x 31% 2.13 29 2.1s
Tremor Zip 116 69 47 24% 2x 24% 2.13 9 0.9s
Tremor Zipfire 116 69 47 20% 1.9x 31% 2.13 9 0.9s
Tremor Zipneedle 116 69 47 31% 2.1x 20% 2.13 9 0.9s
Tremor Arcroid 116 69 47 27% 2x 27% 2.13 19 2.1s
Tremor Macro Arcroid 116 69 47 24% 2x 24% 2.13 49 3.1s
Tremor Macro Thymoid 116 69 47 27% 2x 27% 2.13 35 2.9s
Tremor Thymoid 116 69 47 24% 2x 24% 2.13 31 2.3s
Palmaris Bashrack 43 32.5 10.5 31% 2.1x 20% 3.45 23 1.7s
Palmaris Bellows 43 32.5 10.5 24% 2x 24% 3.45 29 2.1s
Palmaris Deepbreath 43 32.5 10.5 24% 2x 24% 3.45 23 1.7s
Palmaris Flutterfire 43 32.5 10.5 16% 1.7x 38% 3.45 15 1.3s
Palmaris Killstream 43 32.5 10.5 38% 2.3x 16% 3.45 15 1.3s
Palmaris Ramflare 43 32.5 10.5 16% 1.7x 38% 3.45 23 1.7s
Palmaris Slap 43 32.5 10.5 24% 2x 24% 3.45 15 1.3s
Palmaris Slapneedle 43 32.5 10.5 31% 2.1x 20% 3.45 15 1.3s
Palmaris Sparkfire 43 32.5 10.5 20% 1.9x 31% 3.45 23 1.7s
Palmaris Splat 43 32.5 10.5 38% 2.3x 16% 3.45 23 1.7s
Palmaris Stitch 43 32.5 10.5 31% 2.1x 20% 3.45 29 2.1s
Palmaris Swiftfire 43 32.5 10.5 20% 1.9x 31% 3.45 15 1.3s
Palmaris Thunderdrum 43 32.5 10.5 20% 1.9x 31% 3.45 29 2.1s
Palmaris Zip 43 32.5 10.5 24% 2x 24% 3.45 9 0.9s
Palmaris Zipfire 43 32.5 10.5 20% 1.9x 31% 3.45 9 0.9s
Palmaris Zipneedle 43 32.5 10.5 31% 2.1x 20% 3.45 9 0.9s
Palmaris Arcroid 43 32.5 10.5 27% 2x 27% 3.45 19 2.1s
Palmaris Macro Arcroid 43 32.5 10.5 24% 2x 24% 3.45 49 3.1s
Palmaris Macro Thymoid 43 32.5 10.5 27% 2x 27% 3.45 35 2.9s
Palmaris Thymoid 43 32.5 10.5 24% 2x 24% 3.45 31 2.3s

Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 38 30 8 31% 2.1x 20% 3.77 23 1.7s
Bellows 38 30 8 24% 2x 24% 3.77 29 2.1s
Deepbreath 38 30 8 24% 2x 24% 3.77 23 1.7s
Flutterfire 38 30 8 16% 1.7x 38% 3.77 15 1.3s
Killstream 38 30 8 38% 2.3x 16% 3.77 15 1.3s
Ramflare 38 30 8 16% 1.7x 38% 3.77 23 1.7s
Slap 38 30 8 24% 2x 24% 3.77 15 1.3s
Slapneedle 38 30 8 31% 2.1x 20% 3.77 15 1.3s
Sparkfire 38 30 8 20% 1.9x 31% 3.77 23 1.7s
Splat 38 30 8 38% 2.3x 16% 3.77 23 1.7s
Stitch 38 30 8 31% 2.1x 20% 3.77 29 2.1s
Swiftfire 38 30 8 20% 1.9x 31% 3.77 15 1.3s
Thunderdrum 38 30 8 20% 1.9x 31% 3.77 29 2.1s
Zip 38 30 8 24% 2x 24% 3.77 9 0.9s
Zipfire 38 30 8 20% 1.9x 31% 3.77 9 0.9s
Zipneedle 38 30 8 31% 2.1x 20% 3.77 9 0.9s
Arcroid 38 30 8 27% 2x 27% 3.77 19 2.1s
Macro Arcroid 38 30 8 24% 2x 24% 3.77 49 3.1s
Macro Thymoid 38 30 8 27% 2x 27% 3.77 35 2.9s
Thymoid 38 30 8 24% 2x 24% 3.77 31 2.3s

Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 48 35 13 31% 2.1x 20% 3.13 23 1.7s
Bellows 48 35 13 24% 2x 24% 3.13 29 2.1s
Deepbreath 48 35 13 24% 2x 24% 3.13 23 1.7s
Flutterfire 48 35 13 16% 1.7x 38% 3.13 15 1.3s
Killstream 48 35 13 38% 2.3x 16% 3.13 15 1.3s
Ramflare 48 35 13 16% 1.7x 38% 3.13 23 1.7s
Slap 48 35 13 24% 2x 24% 3.13 15 1.3s
Slapneedle 48 35 13 31% 2.1x 20% 3.13 15 1.3s
Sparkfire 48 35 13 20% 1.9x 31% 3.13 23 1.7s
Splat 48 35 13 38% 2.3x 16% 3.13 23 1.7s
Stitch 48 35 13 31% 2.1x 20% 3.13 29 2.1s
Swiftfire 48 35 13 20% 1.9x 31% 3.13 15 1.3s
Thunderdrum 48 35 13 20% 1.9x 31% 3.13 29 2.1s
Zip 48 35 13 24% 2x 24% 3.13 9 0.9s
Zipfire 48 35 13 20% 1.9x 31% 3.13 9 0.9s
Zipneedle 48 35 13 31% 2.1x 20% 3.13 9 0.9s
Arcroid 48 35 13 27% 2x 27% 3.13 19 2.1s
Macro Arcroid 48 35 13 24% 2x 24% 3.13 49 3.1s
Macro Thymoid 48 35 13 27% 2x 27% 3.13 35 2.9s
Thymoid 48 35 13 24% 2x 24% 3.13 31 2.3s

Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 87 54.5 32.5 31% 2.1x 20% 2.32 23 1.7s
Bellows 87 54.5 32.5 24% 2x 24% 2.32 29 2.1s
Deepbreath 87 54.5 32.5 24% 2x 24% 2.32 23 1.7s
Flutterfire 87 54.5 32.5 16% 1.7x 38% 2.32 15 1.3s
Killstream 87 54.5 32.5 38% 2.3x 16% 2.32 15 1.3s
Ramflare 87 54.5 32.5 16% 1.7x 38% 2.32 23 1.7s
Slap 87 54.5 32.5 24% 2x 24% 2.32 15 1.3s
Slapneedle 87 54.5 32.5 31% 2.1x 20% 2.32 15 1.3s
Sparkfire 87 54.5 32.5 20% 1.9x 31% 2.32 23 1.7s
Splat 87 54.5 32.5 38% 2.3x 16% 2.32 23 1.7s
Stitch 87 54.5 32.5 31% 2.1x 20% 2.32 29 2.1s
Swiftfire 87 54.5 32.5 20% 1.9x 31% 2.32 15 1.3s
Thunderdrum 87 54.5 32.5 20% 1.9x 31% 2.32 29 2.1s
Zip 87 54.5 32.5 24% 2x 24% 2.32 9 0.9s
Zipfire 87 54.5 32.5 20% 1.9x 31% 2.32 9 0.9s
Zipneedle 87 54.5 32.5 31% 2.1x 20% 2.32 9 0.9s
Arcroid 87 54.5 32.5 27% 2x 27% 2.32 19 2.1s
Macro Arcroid 87 54.5 32.5 24% 2x 24% 2.32 49 3.1s
Macro Thymoid 87 54.5 32.5 27% 2x 27% 2.32 35 2.9s
Thymoid 87 54.5 32.5 24% 2x 24% 2.32 31 2.3s

Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 116 69 47 31% 2.1x 20% 2.13 23 1.7s
Bellows 116 69 47 24% 2x 24% 2.13 29 2.1s
Deepbreath 116 69 47 24% 2x 24% 2.13 23 1.7s
Flutterfire 116 69 47 16% 1.7x 38% 2.13 15 1.3s
Killstream 116 69 47 38% 2.3x 16% 2.13 15 1.3s
Ramflare 116 69 47 16% 1.7x 38% 2.13 23 1.7s
Slap 116 69 47 24% 2x 24% 2.13 15 1.3s
Slapneedle 116 69 47 31% 2.1x 20% 2.13 15 1.3s
Sparkfire 116 69 47 20% 1.9x 31% 2.13 23 1.7s
Splat 116 69 47 38% 2.3x 16% 2.13 23 1.7s
Stitch 116 69 47 31% 2.1x 20% 2.13 29 2.1s
Swiftfire 116 69 47 20% 1.9x 31% 2.13 15 1.3s
Thunderdrum 116 69 47 20% 1.9x 31% 2.13 29 2.1s
Zip 116 69 47 24% 2x 24% 2.13 9 0.9s
Zipfire 116 69 47 20% 1.9x 31% 2.13 9 0.9s
Zipneedle 116 69 47 31% 2.1x 20% 2.13 9 0.9s
Arcroid 116 69 47 27% 2x 27% 2.13 19 2.1s
Macro Arcroid 116 69 47 24% 2x 24% 2.13 49 3.1s
Macro Thymoid 116 69 47 27% 2x 27% 2.13 35 2.9s
Thymoid 116 69 47 24% 2x 24% 2.13 31 2.3s

Loader Damage Impact Radiation Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 43 32.5 10.5 31% 2.1x 20% 3.45 23 1.7s
Bellows 43 32.5 10.5 24% 2x 24% 3.45 29 2.1s
Deepbreath 43 32.5 10.5 24% 2x 24% 3.45 23 1.7s
Flutterfire 43 32.5 10.5 16% 1.7x 38% 3.45 15 1.3s
Killstream 43 32.5 10.5 38% 2.3x 16% 3.45 15 1.3s
Ramflare 43 32.5 10.5 16% 1.7x 38% 3.45 23 1.7s
Slap 43 32.5 10.5 24% 2x 24% 3.45 15 1.3s
Slapneedle 43 32.5 10.5 31% 2.1x 20% 3.45 15 1.3s
Sparkfire 43 32.5 10.5 20% 1.9x 31% 3.45 23 1.7s
Splat 43 32.5 10.5 38% 2.3x 16% 3.45 23 1.7s
Stitch 43 32.5 10.5 31% 2.1x 20% 3.45 29 2.1s
Swiftfire 43 32.5 10.5 20% 1.9x 31% 3.45 15 1.3s
Thunderdrum 43 32.5 10.5 20% 1.9x 31% 3.45 29 2.1s
Zip 43 32.5 10.5 24% 2x 24% 3.45 9 0.9s
Zipfire 43 32.5 10.5 20% 1.9x 31% 3.45 9 0.9s
Zipneedle 43 32.5 10.5 31% 2.1x 20% 3.45 9 0.9s
Arcroid 43 32.5 10.5 27% 2x 27% 3.45 19 2.1s
Macro Arcroid 43 32.5 10.5 24% 2x 24% 3.45 49 3.1s
Macro Thymoid 43 32.5 10.5 27% 2x 27% 3.45 35 2.9s
Thymoid 43 32.5 10.5 24% 2x 24% 3.45 31 2.3s

Grip Damage Impact Radiation Fire Rate
Brash 38 30 8 3.77
Shrewd 48 35 13 3.13
Steadyslam 87 54.5 32.5 2.32
Tremor 116 69 47 2.13
Palmaris 43 32.5 10.5 3.45

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 31% 2.1x 20% 23 1.7s
Bellows 24% 2x 24% 29 2.1s
Deepbreath 24% 2x 24% 23 1.7s
Flutterfire 16% 1.7x 38% 15 1.3s
Killstream 38% 2.3x 16% 15 1.3s
Ramflare 16% 1.7x 38% 23 1.7s
Slap 24% 2x 24% 15 1.3s
Slapneedle 31% 2.1x 20% 15 1.3s
Sparkfire 20% 1.9x 31% 23 1.7s
Splat 38% 2.3x 16% 23 1.7s
Stitch 31% 2.1x 20% 29 2.1s
Swiftfire 20% 1.9x 31% 15 1.3s
Thunderdrum 20% 1.9x 31% 29 2.1s
Zip 24% 2x 24% 9 0.9s
Zipfire 20% 1.9x 31% 9 0.9s
Zipneedle 31% 2.1x 20% 9 0.9s
Arcroid 27% 2x 27% 19 2.1s
Macro Arcroid 24% 2x 24% 49 3.1s
Macro Thymoid 27% 2x 27% 35 2.9s
Thymoid 24% 2x 24% 31 2.3s

Grip Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Brash Bashrack 90 21 69 28% 2.1x 17% 5.67 11 1.7s
Brash Bellows 90 21 69 21% 2x 21% 5.67 13 2.1s
Brash Deepbreath 90 21 69 21% 2x 21% 5.67 11 1.7s
Brash Flutterfire 90 21 69 13% 1.7x 35% 5.67 7 1.3s
Brash Killstream 90 21 69 35% 2.3x 13% 5.67 7 1.3s
Brash Ramflare 90 21 69 13% 1.7x 35% 5.67 11 1.7s
Brash Slap 90 21 69 21% 2x 21% 5.67 7 1.3s
Brash Slapneedle 90 21 69 28% 2.1x 17% 5.67 7 1.3s
Brash Sparkfire 90 21 69 17% 1.9x 28% 5.67 11 1.7s
Brash Splat 90 21 69 35% 2.3x 13% 5.67 11 1.7s
Brash Stitch 90 21 69 28% 2.1x 17% 5.67 13 2.1s
Brash Swiftfire 90 21 69 17% 1.9x 28% 5.67 7 1.3s
Brash Thunderdrum 90 21 69 17% 1.9x 28% 5.67 13 2.1s
Brash Zip 90 21 69 21% 2x 21% 5.67 5 0.9s
Brash Zipfire 90 21 69 17% 1.9x 28% 5.67 5 0.9s
Brash Zipneedle 90 21 69 28% 2.1x 17% 5.67 5 0.9s
Brash Arcroid 90 21 69 24% 2x 24% 5.67 9 2.1s
Brash Macro Arcroid 90 21 69 21% 2x 21% 5.67 39 3.1s
Brash Macro Thymoid 90 21 69 24% 2x 24% 5.67 23 2.9s
Brash Thymoid 90 21 69 21% 2x 21% 5.67 17 2.3s
Shrewd Bashrack 114 33 81 28% 2.1x 17% 4.67 11 1.7s
Shrewd Bellows 114 33 81 21% 2x 21% 4.67 13 2.1s
Shrewd Deepbreath 114 33 81 21% 2x 21% 4.67 11 1.7s
Shrewd Flutterfire 114 33 81 13% 1.7x 35% 4.67 7 1.3s
Shrewd Killstream 114 33 81 35% 2.3x 13% 4.67 7 1.3s
Shrewd Ramflare 114 33 81 13% 1.7x 35% 4.67 11 1.7s
Shrewd Slap 114 33 81 21% 2x 21% 4.67 7 1.3s
Shrewd Slapneedle 114 33 81 28% 2.1x 17% 4.67 7 1.3s
Shrewd Sparkfire 114 33 81 17% 1.9x 28% 4.67 11 1.7s
Shrewd Splat 114 33 81 35% 2.3x 13% 4.67 11 1.7s
Shrewd Stitch 114 33 81 28% 2.1x 17% 4.67 13 2.1s
Shrewd Swiftfire 114 33 81 17% 1.9x 28% 4.67 7 1.3s
Shrewd Thunderdrum 114 33 81 17% 1.9x 28% 4.67 13 2.1s
Shrewd Zip 114 33 81 21% 2x 21% 4.67 5 0.9s
Shrewd Zipfire 114 33 81 17% 1.9x 28% 4.67 5 0.9s
Shrewd Zipneedle 114 33 81 28% 2.1x 17% 4.67 5 0.9s
Shrewd Arcroid 114 33 81 24% 2x 24% 4.67 9 2.1s
Shrewd Macro Arcroid 114 33 81 21% 2x 21% 4.67 39 3.1s
Shrewd Macro Thymoid 114 33 81 24% 2x 24% 4.67 23 2.9s
Shrewd Thymoid 114 33 81 21% 2x 21% 4.67 17 2.3s
Steadyslam Bashrack 220 86 134 28% 2.1x 17% 3.33 11 1.7s
Steadyslam Bellows 220 86 134 21% 2x 21% 3.33 13 2.1s
Steadyslam Deepbreath 220 86 134 21% 2x 21% 3.33 11 1.7s
Steadyslam Flutterfire 220 86 134 13% 1.7x 35% 3.33 7 1.3s
Steadyslam Killstream 220 86 134 35% 2.3x 13% 3.33 7 1.3s
Steadyslam Ramflare 220 86 134 13% 1.7x 35% 3.33 11 1.7s
Steadyslam Slap 220 86 134 21% 2x 21% 3.33 7 1.3s
Steadyslam Slapneedle 220 86 134 28% 2.1x 17% 3.33 7 1.3s
Steadyslam Sparkfire 220 86 134 17% 1.9x 28% 3.33 11 1.7s
Steadyslam Splat 220 86 134 35% 2.3x 13% 3.33 11 1.7s
Steadyslam Stitch 220 86 134 28% 2.1x 17% 3.33 13 2.1s
Steadyslam Swiftfire 220 86 134 17% 1.9x 28% 3.33 7 1.3s
Steadyslam Thunderdrum 220 86 134 17% 1.9x 28% 3.33 13 2.1s
Steadyslam Zip 220 86 134 21% 2x 21% 3.33 5 0.9s
Steadyslam Zipfire 220 86 134 17% 1.9x 28% 3.33 5 0.9s
Steadyslam Zipneedle 220 86 134 28% 2.1x 17% 3.33 5 0.9s
Steadyslam Arcroid 220 86 134 24% 2x 24% 3.33 9 2.1s
Steadyslam Macro Arcroid 220 86 134 21% 2x 21% 3.33 39 3.1s
Steadyslam Macro Thymoid 220 86 134 24% 2x 24% 3.33 23 2.9s
Steadyslam Thymoid 220 86 134 21% 2x 21% 3.33 17 2.3s
Tremor Bashrack 302 127 175 28% 2.1x 17% 3 11 1.7s
Tremor Bellows 302 127 175 21% 2x 21% 3 13 2.1s
Tremor Deepbreath 302 127 175 21% 2x 21% 3 11 1.7s
Tremor Flutterfire 302 127 175 13% 1.7x 35% 3 7 1.3s
Tremor Killstream 302 127 175 35% 2.3x 13% 3 7 1.3s
Tremor Ramflare 302 127 175 13% 1.7x 35% 3 11 1.7s
Tremor Slap 302 127 175 21% 2x 21% 3 7 1.3s
Tremor Slapneedle 302 127 175 28% 2.1x 17% 3 7 1.3s
Tremor Sparkfire 302 127 175 17% 1.9x 28% 3 11 1.7s
Tremor Splat 302 127 175 35% 2.3x 13% 3 11 1.7s
Tremor Stitch 302 127 175 28% 2.1x 17% 3 13 2.1s
Tremor Swiftfire 302 127 175 17% 1.9x 28% 3 7 1.3s
Tremor Thunderdrum 302 127 175 17% 1.9x 28% 3 13 2.1s
Tremor Zip 302 127 175 21% 2x 21% 3 5 0.9s
Tremor Zipfire 302 127 175 17% 1.9x 28% 3 5 0.9s
Tremor Zipneedle 302 127 175 28% 2.1x 17% 3 5 0.9s
Tremor Arcroid 302 127 175 24% 2x 24% 3 9 2.1s
Tremor Macro Arcroid 302 127 175 21% 2x 21% 3 39 3.1s
Tremor Macro Thymoid 302 127 175 24% 2x 24% 3 23 2.9s
Tremor Thymoid 302 127 175 21% 2x 21% 3 17 2.3s
Palmaris Bashrack 102 27 75 28% 2.1x 17% 5.17 11 1.7s
Palmaris Bellows 102 27 75 21% 2x 21% 5.17 13 2.1s
Palmaris Deepbreath 102 27 75 21% 2x 21% 5.17 11 1.7s
Palmaris Flutterfire 102 27 75 13% 1.7x 35% 5.17 7 1.3s
Palmaris Killstream 102 27 75 35% 2.3x 13% 5.17 7 1.3s
Palmaris Ramflare 102 27 75 13% 1.7x 35% 5.17 11 1.7s
Palmaris Slap 102 27 75 21% 2x 21% 5.17 7 1.3s
Palmaris Slapneedle 102 27 75 28% 2.1x 17% 5.17 7 1.3s
Palmaris Sparkfire 102 27 75 17% 1.9x 28% 5.17 11 1.7s
Palmaris Splat 102 27 75 35% 2.3x 13% 5.17 11 1.7s
Palmaris Stitch 102 27 75 28% 2.1x 17% 5.17 13 2.1s
Palmaris Swiftfire 102 27 75 17% 1.9x 28% 5.17 7 1.3s
Palmaris Thunderdrum 102 27 75 17% 1.9x 28% 5.17 13 2.1s
Palmaris Zip 102 27 75 21% 2x 21% 5.17 5 0.9s
Palmaris Zipfire 102 27 75 17% 1.9x 28% 5.17 5 0.9s
Palmaris Zipneedle 102 27 75 28% 2.1x 17% 5.17 5 0.9s
Palmaris Arcroid 102 27 75 24% 2x 24% 5.17 9 2.1s
Palmaris Macro Arcroid 102 27 75 21% 2x 21% 5.17 39 3.1s
Palmaris Macro Thymoid 102 27 75 24% 2x 24% 5.17 23 2.9s
Palmaris Thymoid 102 27 75 21% 2x 21% 5.17 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 90 21 69 28% 2.1x 17% 5.67 11 1.7s
Bellows 90 21 69 21% 2x 21% 5.67 13 2.1s
Deepbreath 90 21 69 21% 2x 21% 5.67 11 1.7s
Flutterfire 90 21 69 13% 1.7x 35% 5.67 7 1.3s
Killstream 90 21 69 35% 2.3x 13% 5.67 7 1.3s
Ramflare 90 21 69 13% 1.7x 35% 5.67 11 1.7s
Slap 90 21 69 21% 2x 21% 5.67 7 1.3s
Slapneedle 90 21 69 28% 2.1x 17% 5.67 7 1.3s
Sparkfire 90 21 69 17% 1.9x 28% 5.67 11 1.7s
Splat 90 21 69 35% 2.3x 13% 5.67 11 1.7s
Stitch 90 21 69 28% 2.1x 17% 5.67 13 2.1s
Swiftfire 90 21 69 17% 1.9x 28% 5.67 7 1.3s
Thunderdrum 90 21 69 17% 1.9x 28% 5.67 13 2.1s
Zip 90 21 69 21% 2x 21% 5.67 5 0.9s
Zipfire 90 21 69 17% 1.9x 28% 5.67 5 0.9s
Zipneedle 90 21 69 28% 2.1x 17% 5.67 5 0.9s
Arcroid 90 21 69 24% 2x 24% 5.67 9 2.1s
Macro Arcroid 90 21 69 21% 2x 21% 5.67 39 3.1s
Macro Thymoid 90 21 69 24% 2x 24% 5.67 23 2.9s
Thymoid 90 21 69 21% 2x 21% 5.67 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 114 33 81 28% 2.1x 17% 4.67 11 1.7s
Bellows 114 33 81 21% 2x 21% 4.67 13 2.1s
Deepbreath 114 33 81 21% 2x 21% 4.67 11 1.7s
Flutterfire 114 33 81 13% 1.7x 35% 4.67 7 1.3s
Killstream 114 33 81 35% 2.3x 13% 4.67 7 1.3s
Ramflare 114 33 81 13% 1.7x 35% 4.67 11 1.7s
Slap 114 33 81 21% 2x 21% 4.67 7 1.3s
Slapneedle 114 33 81 28% 2.1x 17% 4.67 7 1.3s
Sparkfire 114 33 81 17% 1.9x 28% 4.67 11 1.7s
Splat 114 33 81 35% 2.3x 13% 4.67 11 1.7s
Stitch 114 33 81 28% 2.1x 17% 4.67 13 2.1s
Swiftfire 114 33 81 17% 1.9x 28% 4.67 7 1.3s
Thunderdrum 114 33 81 17% 1.9x 28% 4.67 13 2.1s
Zip 114 33 81 21% 2x 21% 4.67 5 0.9s
Zipfire 114 33 81 17% 1.9x 28% 4.67 5 0.9s
Zipneedle 114 33 81 28% 2.1x 17% 4.67 5 0.9s
Arcroid 114 33 81 24% 2x 24% 4.67 9 2.1s
Macro Arcroid 114 33 81 21% 2x 21% 4.67 39 3.1s
Macro Thymoid 114 33 81 24% 2x 24% 4.67 23 2.9s
Thymoid 114 33 81 21% 2x 21% 4.67 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 220 86 134 28% 2.1x 17% 3.33 11 1.7s
Bellows 220 86 134 21% 2x 21% 3.33 13 2.1s
Deepbreath 220 86 134 21% 2x 21% 3.33 11 1.7s
Flutterfire 220 86 134 13% 1.7x 35% 3.33 7 1.3s
Killstream 220 86 134 35% 2.3x 13% 3.33 7 1.3s
Ramflare 220 86 134 13% 1.7x 35% 3.33 11 1.7s
Slap 220 86 134 21% 2x 21% 3.33 7 1.3s
Slapneedle 220 86 134 28% 2.1x 17% 3.33 7 1.3s
Sparkfire 220 86 134 17% 1.9x 28% 3.33 11 1.7s
Splat 220 86 134 35% 2.3x 13% 3.33 11 1.7s
Stitch 220 86 134 28% 2.1x 17% 3.33 13 2.1s
Swiftfire 220 86 134 17% 1.9x 28% 3.33 7 1.3s
Thunderdrum 220 86 134 17% 1.9x 28% 3.33 13 2.1s
Zip 220 86 134 21% 2x 21% 3.33 5 0.9s
Zipfire 220 86 134 17% 1.9x 28% 3.33 5 0.9s
Zipneedle 220 86 134 28% 2.1x 17% 3.33 5 0.9s
Arcroid 220 86 134 24% 2x 24% 3.33 9 2.1s
Macro Arcroid 220 86 134 21% 2x 21% 3.33 39 3.1s
Macro Thymoid 220 86 134 24% 2x 24% 3.33 23 2.9s
Thymoid 220 86 134 21% 2x 21% 3.33 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 302 127 175 28% 2.1x 17% 3 11 1.7s
Bellows 302 127 175 21% 2x 21% 3 13 2.1s
Deepbreath 302 127 175 21% 2x 21% 3 11 1.7s
Flutterfire 302 127 175 13% 1.7x 35% 3 7 1.3s
Killstream 302 127 175 35% 2.3x 13% 3 7 1.3s
Ramflare 302 127 175 13% 1.7x 35% 3 11 1.7s
Slap 302 127 175 21% 2x 21% 3 7 1.3s
Slapneedle 302 127 175 28% 2.1x 17% 3 7 1.3s
Sparkfire 302 127 175 17% 1.9x 28% 3 11 1.7s
Splat 302 127 175 35% 2.3x 13% 3 11 1.7s
Stitch 302 127 175 28% 2.1x 17% 3 13 2.1s
Swiftfire 302 127 175 17% 1.9x 28% 3 7 1.3s
Thunderdrum 302 127 175 17% 1.9x 28% 3 13 2.1s
Zip 302 127 175 21% 2x 21% 3 5 0.9s
Zipfire 302 127 175 17% 1.9x 28% 3 5 0.9s
Zipneedle 302 127 175 28% 2.1x 17% 3 5 0.9s
Arcroid 302 127 175 24% 2x 24% 3 9 2.1s
Macro Arcroid 302 127 175 21% 2x 21% 3 39 3.1s
Macro Thymoid 302 127 175 24% 2x 24% 3 23 2.9s
Thymoid 302 127 175 21% 2x 21% 3 17 2.3s

Loader Damage Impact Toxin Crit. Chance Crit. Mult. Status Fire Rate Magazine Size Reload Time
Bashrack 102 27 75 28% 2.1x 17% 5.17 11 1.7s
Bellows 102 27 75 21% 2x 21% 5.17 13 2.1s
Deepbreath 102 27 75 21% 2x 21% 5.17 11 1.7s
Flutterfire 102 27 75 13% 1.7x 35% 5.17 7 1.3s
Killstream 102 27 75 35% 2.3x 13% 5.17 7 1.3s
Ramflare 102 27 75 13% 1.7x 35% 5.17 11 1.7s
Slap 102 27 75 21% 2x 21% 5.17 7 1.3s
Slapneedle 102 27 75 28% 2.1x 17% 5.17 7 1.3s
Sparkfire 102 27 75 17% 1.9x 28% 5.17 11 1.7s
Splat 102 27 75 35% 2.3x 13% 5.17 11 1.7s
Stitch 102 27 75 28% 2.1x 17% 5.17 13 2.1s
Swiftfire 102 27 75 17% 1.9x 28% 5.17 7 1.3s
Thunderdrum 102 27 75 17% 1.9x 28% 5.17 13 2.1s
Zip 102 27 75 21% 2x 21% 5.17 5 0.9s
Zipfire 102 27 75 17% 1.9x 28% 5.17 5 0.9s
Zipneedle 102 27 75 28% 2.1x 17% 5.17 5 0.9s
Arcroid 102 27 75 24% 2x 24% 5.17 9 2.1s
Macro Arcroid 102 27 75 21% 2x 21% 5.17 39 3.1s
Macro Thymoid 102 27 75 24% 2x 24% 5.17 23 2.9s
Thymoid 102 27 75 21% 2x 21% 5.17 17 2.3s

Grip Damage Impact Toxin Fire Rate
Brash 90 21 69 5.67
Shrewd 114 33 81 4.67
Steadyslam 220 86 134 3.33
Tremor 302 127 175 3
Palmaris 102 27 75 5.17

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 28% 2.1x 17% 11 1.7s
Bellows 21% 2x 21% 13 2.1s
Deepbreath 21% 2x 21% 11 1.7s
Flutterfire 13% 1.7x 35% 7 1.3s
Killstream 35% 2.3x 13% 7 1.3s
Ramflare 13% 1.7x 35% 11 1.7s
Slap 21% 2x 21% 7 1.3s
Slapneedle 28% 2.1x 17% 7 1.3s
Sparkfire 17% 1.9x 28% 11 1.7s
Splat 35% 2.3x 13% 11 1.7s
Stitch 28% 2.1x 17% 13 2.1s
Swiftfire 17% 1.9x 28% 7 1.3s
Thunderdrum 17% 1.9x 28% 13 2.1s
Zip 21% 2x 21% 5 0.9s
Zipfire 17% 1.9x 28% 5 0.9s
Zipneedle 28% 2.1x 17% 5 0.9s
Arcroid 24% 2x 24% 9 2.1s
Macro Arcroid 21% 2x 21% 39 3.1s
Macro Thymoid 24% 2x 24% 23 2.9s
Thymoid 21% 2x 21% 17 2.3s

Grip Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Brash Bashrack 33 5 6 10 12 32% 2.1x 21% 30 43 1.7s
Brash Bellows 33 5 6 10 12 25% 2x 25% 30 51 2.1s
Brash Deepbreath 33 5 6 10 12 25% 2x 25% 30 43 1.7s
Brash Flutterfire 33 5 6 10 12 17% 1.7x 39% 30 31 1.3s
Brash Killstream 33 5 6 10 12 39% 2.3x 17% 30 31 1.3s
Brash Ramflare 33 5 6 10 12 17% 1.7x 39% 30 43 1.7s
Brash Slap 33 5 6 10 12 25% 2x 25% 30 31 1.3s
Brash Slapneedle 33 5 6 10 12 32% 2.1x 21% 30 31 1.3s
Brash Sparkfire 33 5 6 10 12 21% 1.9x 32% 30 43 1.7s
Brash Splat 33 5 6 10 12 39% 2.3x 17% 30 43 1.7s
Brash Stitch 33 5 6 10 12 32% 2.1x 21% 30 51 2.1s
Brash Swiftfire 33 5 6 10 12 21% 1.9x 32% 30 31 1.3s
Brash Thunderdrum 33 5 6 10 12 21% 1.9x 32% 30 51 2.1s
Brash Zip 33 5 6 10 12 25% 2x 25% 30 23 0.9s
Brash Zipfire 33 5 6 10 12 21% 1.9x 32% 30 23 0.9s
Brash Zipneedle 33 5 6 10 12 32% 2.1x 21% 30 23 0.9s
Brash Arcroid 33 5 6 10 12 28% 2x 28% 30 37 2.1s
Brash Macro Arcroid 33 5 6 10 12 25% 2x 25% 30 113 3.1s
Brash Macro Thymoid 33 5 6 10 12 28% 2x 28% 30 85 2.9s
Brash Thymoid 33 5 6 10 12 25% 2x 25% 30 49 2.3s
Shrewd Bashrack 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 43 1.7s
Shrewd Bellows 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 51 2.1s
Shrewd Deepbreath 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 43 1.7s
Shrewd Flutterfire 35 5.5 6.5 10.5 12.5 17% 1.7x 39% 26 31 1.3s
Shrewd Killstream 35 5.5 6.5 10.5 12.5 39% 2.3x 17% 26 31 1.3s
Shrewd Ramflare 35 5.5 6.5 10.5 12.5 17% 1.7x 39% 26 43 1.7s
Shrewd Slap 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 31 1.3s
Shrewd Slapneedle 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 31 1.3s
Shrewd Sparkfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 43 1.7s
Shrewd Splat 35 5.5 6.5 10.5 12.5 39% 2.3x 17% 26 43 1.7s
Shrewd Stitch 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 51 2.1s
Shrewd Swiftfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 31 1.3s
Shrewd Thunderdrum 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 51 2.1s
Shrewd Zip 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 23 0.9s
Shrewd Zipfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 23 0.9s
Shrewd Zipneedle 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 23 0.9s
Shrewd Arcroid 35 5.5 6.5 10.5 12.5 28% 2x 28% 26 37 2.1s
Shrewd Macro Arcroid 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 113 3.1s
Shrewd Macro Thymoid 35 5.5 6.5 10.5 12.5 28% 2x 28% 26 85 2.9s
Shrewd Thymoid 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 49 2.3s
Steadyslam Bashrack 33 5 6 10 12 32% 2.1x 21% 20 43 1.7s
Steadyslam Bellows 33 5 6 10 12 25% 2x 25% 20 51 2.1s
Steadyslam Deepbreath 33 5 6 10 12 25% 2x 25% 20 43 1.7s
Steadyslam Flutterfire 33 5 6 10 12 17% 1.7x 39% 20 31 1.3s
Steadyslam Killstream 33 5 6 10 12 39% 2.3x 17% 20 31 1.3s
Steadyslam Ramflare 33 5 6 10 12 17% 1.7x 39% 20 43 1.7s
Steadyslam Slap 33 5 6 10 12 25% 2x 25% 20 31 1.3s
Steadyslam Slapneedle 33 5 6 10 12 32% 2.1x 21% 20 31 1.3s
Steadyslam Sparkfire 33 5 6 10 12 21% 1.9x 32% 20 43 1.7s
Steadyslam Splat 33 5 6 10 12 39% 2.3x 17% 20 43 1.7s
Steadyslam Stitch 33 5 6 10 12 32% 2.1x 21% 20 51 2.1s
Steadyslam Swiftfire 33 5 6 10 12 21% 1.9x 32% 20 31 1.3s
Steadyslam Thunderdrum 33 5 6 10 12 21% 1.9x 32% 20 51 2.1s
Steadyslam Zip 33 5 6 10 12 25% 2x 25% 20 23 0.9s
Steadyslam Zipfire 33 5 6 10 12 21% 1.9x 32% 20 23 0.9s
Steadyslam Zipneedle 33 5 6 10 12 32% 2.1x 21% 20 23 0.9s
Steadyslam Arcroid 33 5 6 10 12 28% 2x 28% 20 37 2.1s
Steadyslam Macro Arcroid 33 5 6 10 12 25% 2x 25% 20 113 3.1s
Steadyslam Macro Thymoid 33 5 6 10 12 28% 2x 28% 20 85 2.9s
Steadyslam Thymoid 33 5 6 10 12 25% 2x 25% 20 49 2.3s
Tremor Bashrack 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 43 1.7s
Tremor Bellows 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 51 2.1s
Tremor Deepbreath 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 43 1.7s
Tremor Flutterfire 39 6.5 7.5 11.5 13.5 17% 1.7x 39% 16 31 1.3s
Tremor Killstream 39 6.5 7.5 11.5 13.5 39% 2.3x 17% 16 31 1.3s
Tremor Ramflare 39 6.5 7.5 11.5 13.5 17% 1.7x 39% 16 43 1.7s
Tremor Slap 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 31 1.3s
Tremor Slapneedle 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 31 1.3s
Tremor Sparkfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 43 1.7s
Tremor Splat 39 6.5 7.5 11.5 13.5 39% 2.3x 17% 16 43 1.7s
Tremor Stitch 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 51 2.1s
Tremor Swiftfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 31 1.3s
Tremor Thunderdrum 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 51 2.1s
Tremor Zip 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 23 0.9s
Tremor Zipfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 23 0.9s
Tremor Zipneedle 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 23 0.9s
Tremor Arcroid 39 6.5 7.5 11.5 13.5 28% 2x 28% 16 37 2.1s
Tremor Macro Arcroid 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 113 3.1s
Tremor Macro Thymoid 39 6.5 7.5 11.5 13.5 28% 2x 28% 16 85 2.9s
Tremor Thymoid 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 49 2.3s
Palmaris Bashrack 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 43 1.7s
Palmaris Bellows 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 51 2.1s
Palmaris Deepbreath 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 43 1.7s
Palmaris Flutterfire 34.2 5.3 6.3 10.3 12.3 17% 1.7x 39% 28 31 1.3s
Palmaris Killstream 34.2 5.3 6.3 10.3 12.3 39% 2.3x 17% 28 31 1.3s
Palmaris Ramflare 34.2 5.3 6.3 10.3 12.3 17% 1.7x 39% 28 43 1.7s
Palmaris Slap 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 31 1.3s
Palmaris Slapneedle 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 31 1.3s
Palmaris Sparkfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 43 1.7s
Palmaris Splat 34.2 5.3 6.3 10.3 12.3 39% 2.3x 17% 28 43 1.7s
Palmaris Stitch 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 51 2.1s
Palmaris Swiftfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 31 1.3s
Palmaris Thunderdrum 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 51 2.1s
Palmaris Zip 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 23 0.9s
Palmaris Zipfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 23 0.9s
Palmaris Zipneedle 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 23 0.9s
Palmaris Arcroid 34.2 5.3 6.3 10.3 12.3 28% 2x 28% 28 37 2.1s
Palmaris Macro Arcroid 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 113 3.1s
Palmaris Macro Thymoid 34.2 5.3 6.3 10.3 12.3 28% 2x 28% 28 85 2.9s
Palmaris Thymoid 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 33 5 6 10 12 32% 2.1x 21% 30 43 1.7s
Bellows 33 5 6 10 12 25% 2x 25% 30 51 2.1s
Deepbreath 33 5 6 10 12 25% 2x 25% 30 43 1.7s
Flutterfire 33 5 6 10 12 17% 1.7x 39% 30 31 1.3s
Killstream 33 5 6 10 12 39% 2.3x 17% 30 31 1.3s
Ramflare 33 5 6 10 12 17% 1.7x 39% 30 43 1.7s
Slap 33 5 6 10 12 25% 2x 25% 30 31 1.3s
Slapneedle 33 5 6 10 12 32% 2.1x 21% 30 31 1.3s
Sparkfire 33 5 6 10 12 21% 1.9x 32% 30 43 1.7s
Splat 33 5 6 10 12 39% 2.3x 17% 30 43 1.7s
Stitch 33 5 6 10 12 32% 2.1x 21% 30 51 2.1s
Swiftfire 33 5 6 10 12 21% 1.9x 32% 30 31 1.3s
Thunderdrum 33 5 6 10 12 21% 1.9x 32% 30 51 2.1s
Zip 33 5 6 10 12 25% 2x 25% 30 23 0.9s
Zipfire 33 5 6 10 12 21% 1.9x 32% 30 23 0.9s
Zipneedle 33 5 6 10 12 32% 2.1x 21% 30 23 0.9s
Arcroid 33 5 6 10 12 28% 2x 28% 30 37 2.1s
Macro Arcroid 33 5 6 10 12 25% 2x 25% 30 113 3.1s
Macro Thymoid 33 5 6 10 12 28% 2x 28% 30 85 2.9s
Thymoid 33 5 6 10 12 25% 2x 25% 30 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 43 1.7s
Bellows 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 51 2.1s
Deepbreath 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 43 1.7s
Flutterfire 35 5.5 6.5 10.5 12.5 17% 1.7x 39% 26 31 1.3s
Killstream 35 5.5 6.5 10.5 12.5 39% 2.3x 17% 26 31 1.3s
Ramflare 35 5.5 6.5 10.5 12.5 17% 1.7x 39% 26 43 1.7s
Slap 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 31 1.3s
Slapneedle 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 31 1.3s
Sparkfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 43 1.7s
Splat 35 5.5 6.5 10.5 12.5 39% 2.3x 17% 26 43 1.7s
Stitch 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 51 2.1s
Swiftfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 31 1.3s
Thunderdrum 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 51 2.1s
Zip 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 23 0.9s
Zipfire 35 5.5 6.5 10.5 12.5 21% 1.9x 32% 26 23 0.9s
Zipneedle 35 5.5 6.5 10.5 12.5 32% 2.1x 21% 26 23 0.9s
Arcroid 35 5.5 6.5 10.5 12.5 28% 2x 28% 26 37 2.1s
Macro Arcroid 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 113 3.1s
Macro Thymoid 35 5.5 6.5 10.5 12.5 28% 2x 28% 26 85 2.9s
Thymoid 35 5.5 6.5 10.5 12.5 25% 2x 25% 26 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 33 5 6 10 12 32% 2.1x 21% 20 43 1.7s
Bellows 33 5 6 10 12 25% 2x 25% 20 51 2.1s
Deepbreath 33 5 6 10 12 25% 2x 25% 20 43 1.7s
Flutterfire 33 5 6 10 12 17% 1.7x 39% 20 31 1.3s
Killstream 33 5 6 10 12 39% 2.3x 17% 20 31 1.3s
Ramflare 33 5 6 10 12 17% 1.7x 39% 20 43 1.7s
Slap 33 5 6 10 12 25% 2x 25% 20 31 1.3s
Slapneedle 33 5 6 10 12 32% 2.1x 21% 20 31 1.3s
Sparkfire 33 5 6 10 12 21% 1.9x 32% 20 43 1.7s
Splat 33 5 6 10 12 39% 2.3x 17% 20 43 1.7s
Stitch 33 5 6 10 12 32% 2.1x 21% 20 51 2.1s
Swiftfire 33 5 6 10 12 21% 1.9x 32% 20 31 1.3s
Thunderdrum 33 5 6 10 12 21% 1.9x 32% 20 51 2.1s
Zip 33 5 6 10 12 25% 2x 25% 20 23 0.9s
Zipfire 33 5 6 10 12 21% 1.9x 32% 20 23 0.9s
Zipneedle 33 5 6 10 12 32% 2.1x 21% 20 23 0.9s
Arcroid 33 5 6 10 12 28% 2x 28% 20 37 2.1s
Macro Arcroid 33 5 6 10 12 25% 2x 25% 20 113 3.1s
Macro Thymoid 33 5 6 10 12 28% 2x 28% 20 85 2.9s
Thymoid 33 5 6 10 12 25% 2x 25% 20 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 43 1.7s
Bellows 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 51 2.1s
Deepbreath 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 43 1.7s
Flutterfire 39 6.5 7.5 11.5 13.5 17% 1.7x 39% 16 31 1.3s
Killstream 39 6.5 7.5 11.5 13.5 39% 2.3x 17% 16 31 1.3s
Ramflare 39 6.5 7.5 11.5 13.5 17% 1.7x 39% 16 43 1.7s
Slap 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 31 1.3s
Slapneedle 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 31 1.3s
Sparkfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 43 1.7s
Splat 39 6.5 7.5 11.5 13.5 39% 2.3x 17% 16 43 1.7s
Stitch 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 51 2.1s
Swiftfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 31 1.3s
Thunderdrum 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 51 2.1s
Zip 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 23 0.9s
Zipfire 39 6.5 7.5 11.5 13.5 21% 1.9x 32% 16 23 0.9s
Zipneedle 39 6.5 7.5 11.5 13.5 32% 2.1x 21% 16 23 0.9s
Arcroid 39 6.5 7.5 11.5 13.5 28% 2x 28% 16 37 2.1s
Macro Arcroid 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 113 3.1s
Macro Thymoid 39 6.5 7.5 11.5 13.5 28% 2x 28% 16 85 2.9s
Thymoid 39 6.5 7.5 11.5 13.5 25% 2x 25% 16 49 2.3s

Loader Damage Impact Puncture Slash Toxin Crit. Chance Crit. Mult. Status Beam Range Magazine Size Reload Time
Bashrack 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 43 1.7s
Bellows 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 51 2.1s
Deepbreath 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 43 1.7s
Flutterfire 34.2 5.3 6.3 10.3 12.3 17% 1.7x 39% 28 31 1.3s
Killstream 34.2 5.3 6.3 10.3 12.3 39% 2.3x 17% 28 31 1.3s
Ramflare 34.2 5.3 6.3 10.3 12.3 17% 1.7x 39% 28 43 1.7s
Slap 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 31 1.3s
Slapneedle 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 31 1.3s
Sparkfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 43 1.7s
Splat 34.2 5.3 6.3 10.3 12.3 39% 2.3x 17% 28 43 1.7s
Stitch 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 51 2.1s
Swiftfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 31 1.3s
Thunderdrum 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 51 2.1s
Zip 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 23 0.9s
Zipfire 34.2 5.3 6.3 10.3 12.3 21% 1.9x 32% 28 23 0.9s
Zipneedle 34.2 5.3 6.3 10.3 12.3 32% 2.1x 21% 28 23 0.9s
Arcroid 34.2 5.3 6.3 10.3 12.3 28% 2x 28% 28 37 2.1s
Macro Arcroid 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 113 3.1s
Macro Thymoid 34.2 5.3 6.3 10.3 12.3 28% 2x 28% 28 85 2.9s
Thymoid 34.2 5.3 6.3 10.3 12.3 25% 2x 25% 28 49 2.3s

Grip Damage Impact Puncture Slash Toxin Beam Range
Brash 33 5 6 10 12 30
Shrewd 35 5.5 6.5 10.5 12.5 26
Steadyslam 33 5 6 10 12 20
Tremor 39 6.5 7.5 11.5 13.5 16
Palmaris 34.2 5.3 6.3 10.3 12.3 28

Loader Crit. Chance Crit. Mult. Status Magazine Size Reload Time
Bashrack 32% 2.1x 21% 43 1.7s
Bellows 25% 2x 25% 51 2.1s
Deepbreath 25% 2x 25% 43 1.7s
Flutterfire 17% 1.7x 39% 31 1.3s
Killstream 39% 2.3x 17% 31 1.3s
Ramflare 17% 1.7x 39% 43 1.7s
Slap 25% 2x 25% 31 1.3s
Slapneedle 32% 2.1x 21% 31 1.3s
Sparkfire 21% 1.9x 32% 43 1.7s
Splat 39% 2.3x 17% 43 1.7s
Stitch 32% 2.1x 21% 51 2.1s
Swiftfire 21% 1.9x 32% 31 1.3s
Thunderdrum 21% 1.9x 32% 51 2.1s
Zip 25% 2x 25% 23 0.9s
Zipfire 21% 1.9x 32% 23 0.9s
Zipneedle 32% 2.1x 21% 23 0.9s
Arcroid 28% 2x 28% 37 2.1s
Macro Arcroid 25% 2x 25% 113 3.1s
Macro Thymoid 28% 2x 28% 85 2.9s
Thymoid 25% 2x 25% 49 2.3s

Notes

  • Rude Zuud also sells fully assembled Gilded Kitguns on her Today's Special option for Platinum64 . The Chamber, Grip and Loader combinations on these weapons are randomized daily.
  • Kitguns are compatible with Deluxe Skins.
  • Kitguns have to be gilded to earn Mastery Rank points, with their progression tied to the weapon's Chamber alone. For example, if a player levels up a Gilded Kitgun crafted with the Catchmoon Chamber to 30, any future Kitguns forged using the Catchmoon Chamber will no longer provide Mastery regardless of what combination of Grips and Loaders they have.
    • As there are six Chambers currently available, the maximum amount of Mastery Rank points that can be earned from Kitgun crafting is 18,000.
  • Gilding a kitgun also gives the gun a polarity slot of the player's choice.
  • With 6 Chambers, 10 Grips, and 20 Loaders, there are currently a total of 1200 possible Kitgun combinations available.
  • Rank 30 Kitguns or Gilded Kitguns can be donated to Rude Zuud in exchange for Solaris United Standing.
  • Kitguns can equip Riven Mods, with the Riven Mods generated tied to the weapon's Chamber, e.g. Catchmoon Exi-Gelitis.
    • The same Riven Mod may be equipped on any Kitgun, including both Primary and Secondary Kitguns, as long as they share the same Chamber.
  • Custom names for Kitguns have a 24 character limit including spaces, and will not accept special characters like commas (,) or apostrophes ('), though hyphens ( - ) are accepted.
    • Names can also not include any profanities such as swear words.
  • A Kitgun's reload animation is determined by the Grip and Loader chosen.
  • A Kitgun Calculator is available here.
  • Typing [Kitgun] in the in-game chat and selecting the Kitgun will let other players in the same chat channel see its bonuses.
  • Kitguns cannot be used in the Conclave.

Tips

  • The Chamber determines the type of projectile fired by the Kitgun, fire rate, trigger type, base damage, base critical chance, base status chance and magazine capacity.
  • The Grip modifies base damage, fire rate, and the amount of recoil. Grips with higher base damage will have a slower fire rate with higher recoil, and vice-versa.
    • Although faster Grips have less recoil than slower Grips, faster Grips are more susceptible to bullet spread depending on the Accuracy characteristics of the Chamber.
    • In the case of Gaze, which is a beam weapon, the maximum range of the beam will be modified instead of fire rate. Grips with higher damage will reduce the beam's total range, and vice-versa.
  • The Loader determines the base reload speed, and modifies critical chance, status chance and magazine capacity. There are 4 major types:
    • Quickest loaders have the shortest reload speed of 0.9 seconds but give the lowest magazine capacity.
    • Fast loaders have a short reload speed of 1.3 seconds and low magazine capacity.
    • High capacity loaders have a longer reload speed of 1.7 seconds with a higher magazine capacity.
    • Maximum capacity loaders have the longest reload speed at 2.1 seconds but offer the highest magazine capacity.
  • When Kitguns are equipped with the PaxCharge Pax Charge Arcane, the base recharge delay is equal to base reload speed.

Bugs

  • Using the Vermisplicer chamber when under the effects of invisibility (such as Ivaras Prowl) will cause the tentacles to be completely invisible, making it difficult to track where they are aiming.


Gallery

Media

Patch History

Hotfix 29.5.8 (2020-12-11)

  • Removed the 25 Grandmother Token cost to Gild Items at Father and replaced with 25 Father Tokens as originally intended. A script will be run to refund those who were impacted by this change! UPDATE: Script complete!

Hotfix 29.5.7 (2020-12-10)

  • You can now Build Kitguns at Father in the Necralisk and Gild/Provide/Title your Kitgun! Everything a Kitgun vendor should do!
  • Fixed inability to Chat Link Kitgun weapons made with the new Infested chambers Vermisplicer and Sporelacer.

Hotfix 29.5.6 (2020-12-01)

  • Fixed force feedback not working properly with beam Kitguns.

Hotfix 29.5.3 (2020-11-23)

  • Separated Kitguns from the Primary/Secondary weapons in the Mastery breakdown into its own category.
    • Kitguns moved from Secondary to Primary in Mastery breakdown in Deimos: Arcana -- since this might cause some confusion we decided to just have Kitgun Weapons in the Mastery breakdown. This also makes it clear you don't double dip!

Update 29.5 (2020-11-19)

NEW INFESTED KITGUNS

Heart of Deimos brought forward the "Weapons Vendor" of the Entrati, Father, of whom we mentioned would bring Infested Kitguns - and here they are! Purchase these parts from Father and visit your friendly Rude Zuud in Fortuna to build!

CHAMBERS

Vermisplicer

Primary: Long-range proboscis attaches to a target and then splits off to attack up to five more enemies.

Secondary: Three short-range proboscises fiercely latch onto targets and maul them.

Sporelacer

Primary: Launches spore-sacs that explode with toxic mist on each bounce. Automatic trigger.

Secondary: Fires spore-sacs that rupture into three smaller toxic projectiles on impact. Semi-automatic trigger.

GRIPS

Palmaris

This secondary grip increases fire-rate while sacrificing little in the damage delivery.

Ulnaris

This primary grip increases fire-rate while sacrificing little in the damage delivery.

LOADERS

Arcroid

Small loader that contributes to both Critical Chance and Status Chance.

Macro Arcroid

Large loader that contributes to both Critical Chance and Status Chance.

Thymoid

A higher capacity small loader with a slower reload process.

Macro Thymoid

Massive capacity loader with a long, cumbersome reload.

INFESTED KITGUN FEEDBACK THREAD: https://forums.warframe.com/topic/1236085-deimos-arcana-infested-kitguns-megathread/

FIXES

Hotfix 29.1.1 (2020-09-18)

  • Respective Rifle/Shotgun Skins can now be equipped on Primary Kitguns - including Deluxe Shotgun Skins!
    • Tombfinger and Rattleguts are Rifles, and Catchmoon is a Shotgun. (Gaze is neither as it’s classified as a Beam weapon)

Hotfix 29.0.5 (2020-08-28)

  • Fixed an issue where a named Kitgun would display the default name instead when transitioning from Free Roam missions to a Hub.

Hotfix 28.0.5 (2020-06-17)

Primary Kitgun changes

Below are balance changes that affect Primary Kitguns only based on feedback.

Catchmoon
  • Projectile lifetime increased from 0.3secs to .42secs.
  • Fall Off increased from 12-24m to 20-40m.
Tombfinger
  • Charge time decreased from 0.8secs to 0.5secs with Brash Grip.
  • Charge time increased from 0.8secs to 1.1secs with Steadyslam Grip.
  • Charge time increased from 0.8secs to 1.4secs with Tremor Grip.
Gaze
  • Range increased from 18m to 30m with Brash Grip.
  • Range increased from 15m to 26m with Shrewd Grip.
  • Range increased from 12m to 20 with Steadyslam Grip.
  • Range increased from 9m to 16 with Tremor Grip.
Brash
  • Damage reduction lowered from -38 to -24 when used with Catchmoon Chamber.
  • Damage reduction lowered from -28 to -20 when used with Tombfinger Chamber.
  • Damage reduction lowered from -6 to -2 when used with Rattleguts Chamber.
Shrewd
  • Damage reduction lowered from -19 to -12 when used with Catchmoon Chamber.
  • Damage reduction lowered from -14 to -10 when used with Tombfinger Chamber.
  • Damage reduction lowered from -3 to -1 when used with Rattleguts Chamber.

Hotfix 28.0.3 (2020-06-12)

Changes
  • Terminal Velocity can now be used with Primary Tombfinger Kitguns.
Fixes
  • Fixed Primary Kitguns crafted with the Gaze Chamber having very slow Ammo recharge rate when upgraded with max rank Pax Charge.

Update 28.0 (2020-06-11)

PRIMARY KITGUNS

Rude Zuud has expanded her inventory to bring you brand new Primary Kitgun Grips for all new lethal wombo combos!

BRASH (Grip)

Hold tight and unleash hell. Increased range for beam weapons; increased rate-of-fire for non-beam weapons. Reduced damage.

SHREWD (Grip)

Trades lower Damage for faster Fire Rate and more controlled Recoil.

STEADYSLAM (Grip)

The weapon grip of the measured killer. Slower Fire Rate and lower Range for Beam Weapons. High Damage with Recoil to match.

TREMOR (Grip)

High Damage with Recoil to match. Slower Fire Rate.

Fixes

Hotfix 27.4.1 (2020-05-01)

  • Fixed Primary Kitgun Grips being visible for preview at Rude Zuud's shop.
    • These are rescheduled for the Deadlock Protocol Update.

Update 27.4 (2020-05-01)

  • Made updates and optimizations to several weapon FX including Kitguns.

Update 27.2 (2020-03-05)

  • (Undocumented) Kitguns can now equip skins.

Hotfix 27.0.7 (2019-12-20)

  • Fixed Kitguns with the 'Gaze' Chamber type and Pax Charge Arcane not recharging correctly.

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Catchmoon: 0.6->0.5
  • Rattleguts: 0.8->0.75
  • Tombfinger: 0.75->0.7

Hotfix 25.7.4 (2019-09-05)

  • Fixed a constant reload and recharge sound for some Kitguns.

Update 25.7 (2019-08-29)

  • Fixed Kitguns having a placeholder text when attempting to pick it up after being disarmed by a Drahk Master.

Update 25.3 (2019-07-06)

  • Fixed numerous Kitgun Loaders appearing incorrect when "Preview Gilded" is on and off.

Hotfix 24.7.2 (2019-04-17)

  • Fixed seeing a duplicate Magazine when interrupting Kitgun reloads.

Hotfix 24.4.4 (2019-03-11)

  • Changed the following when Thunderdrum Loader is used with Catchmoon Chamber:
    • Critical Chance increased from 13% to 17%
    • Status Chance decreased from 35% to 28%

Update 24.2 (2018-12-18)

  • Kitgun Arcanes
    • Increased the recharge rate of Pax Charge when used with all Chambers apart from Catchmoon.
    • Pax Soar now also reduces the effect of gravity when firing a Kitgun.
    • Pax Bolt chance to activate increased from 50% to 100% at max rank.
  • Kitguns
    • Splat Loader reload speed increased from 1.9 to 1.7 secs when used with Gaze Chamber.
    • Killstream Loader status chance increased from 11 to 13% when used with Catchmoon Chamber.
    • Tombfinger Chamber area-of-effect damage origin now matches point of impact instead of behind it.

Hotfix 24.0.4 (2018-11-12)

  • Fixed inability to equip Veiled Kitgun Rivens on non-Kitgun secondary weapons.

Hotfix 24.0.2 (2018-11-09)

  • Tombfinger Chamber Changes
    • Reduced base Critical and Status Chance from 27% to 24%.
    • Increased Damage from 80 to 84.

Update 24.0 (2018-11-08)

  • Introduced.

Last updated: Hotfix 24.4.4 (2019-03-11)

See also