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KineticPlatingModx256 KineticPlating130xWhite
2
EnergyOrb50
Kinetic Plating

Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, DmgFireSmall64Heat, DmgColdSmall64Cold, and DmgBlastSmall64Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.


Introduced in Update 25.7 (2019-08-29)

AbilityStrengthBuff Strength:14 - 70% / 16 - 80% / 18 - 90% / 20 - 100% (damage reduction)
AbilityDurationBuff Duration:15 / 20 / 25 / 30 s (duration)
AbilityRangeBuff Range:N/A

Misc: 1 - 5% (battery drain per hit)
1% (battery drain per second)
0.25% (battery charge per melee attack)
2 / 3 / 4 / 5 % (energy restore per hit)
50% (damage reduction cap at empty battery)
100% (damage reduction cap at full battery)
100% (DmgSlashSmall64 Slash status chance for Mach Rush)
100% (base melee damage bonus and stagger chance from Redline)

Info

  • Gauss expends EnergyOrb50 energy to shield himself in a barrier of kinetic energy with one swift motion, protecting himself against incoming DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, DmgSlashSmall64 Slash, DmgColdSmall64 Cold, DmgFireSmall64 Heat, and DmgBlastSmall64 Blast damage types, while also becoming immune to DmgFireSmall64 Heat, DmgColdSmall64 Cold, DmgBlastSmall64 Blast, RollingDroneAvatar Stagger, and Knockdown b Knockdown statuses for AbilityDurationBuff15 / 20 / 25 / 30 seconds. While active, Kinetic Plating drains 1% battery power per second and 1.0% to 6.5% battery power per hit received, to reduce affected damage by a minimum of AbilityStrengthBuff14% / 16% / 18% / 20% at empty battery, up to a maximum of AbilityStrengthBuff70% / 80% / 90% / 100% at full battery. 2% / 3% / 4% / 5% of damage absorbed per hit is converted into extra Energy for Gauss. Melee attacks while Kinetic Plating is active will restore 0.25% battery. Kinetic Plating deactivates on duration end or by manually pressing the ability key again (default 2 ).
    • Maximum damage reduction cannot exceed 100%. Minimum damage reduction cannot exceed 50%.
      • Damage reduction is calculated as:
        Min Damage Reduction + (Max Damage Reduction - Min Damage Reduction) × Current Battery Level
      • For example, with Kinetic Plating at rank 3, 100% Ability Strength, and battery level at 80%, the damage reduction will be: 20% + (100% - 20%) × 80% = 84%
    • Battery drain per second, battery drain per hit, energy restore per hit, and battery charge per melee attack are not affected by Mods.
    • Both damage reduction and energy restoration still function even when the battery is empty.
      • Energy restoration is calculated before all damage mitigation.
  • Ability Synergy:
    • While Kinetic Plating is active, it adds 100% DmgSlashSmall64 Slash damage to MachRush130xWhite Mach Rush's shockwave, and makes it inflict a DmgSlashSmall64 Slash proc on enemies caught in the explosion radius.
    • While the battery level is boosted during Redline130xWhite Redline, Kinetic Plating also grants Gauss a 100% base melee damage bonus and 100% chance to stagger enemies on hit.

Tips & Tricks

  • Kinetic Plating stacks and synergizes well with Mod TT 20px Adaptation.
    • Kinetic Plating provides initial protection while Adaptation builds up damage resistance from 0% to 90%.
    • Though Kinetic Plating's damage resistance can reach 100% at full battery, it cannot cover all damage type and the battery wouldn't be full for most of the time.
    • On the other hand, Adaptation can reduce only one damage type for each particular attack.
  • Kinetic Plating stacks with Mod TT 20px Hunter Adrenaline and, when combined, can quickly restore energy while under heavy fire.
  • Kinetic Plating synergizes well with Mod TT 20px Quick Thinking as it reduces energy drain upon fatal hit, and also compensates with its energy restoration.
  • Kinetic Plating does not require high Ability Strength to be viable as its damage reduction is primarily scaled with battery level.
    • Damage reduction will be 84% with 100% Ability Strength at 80% battery level.
    • This can be scaled up to 90%, which requires 250% Ability Strength.
    • However, at full battery, damage reduction will reach 100% if Ability Strength is 100% or more.

Maximization

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This calculator feature is sunsetted on the wiki. It may not see further updates, but will be present on articles for the time being since some people still find use for them. See User blog:Cephalon Scientia/Sunsetting of Maximization Calculators for more details.
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See Also[]

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