Killing Blow is a mod for melee weapons that increases Heavy Attack damage and wind up speed.
Stats[]
Rank | Heavy Attack damage | Heavy Attack wind up speed | Cost |
---|---|---|---|
0 | +20% | +10% | 6 |
1 | +40% | +20% | 7 |
2 | +60% | +30% | 8 |
3 | +80% | +40% | 9 |
4 | +100% | +50% | 10 |
5 | +120% | +60% | 11 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
The Circuit | Tier 1 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
The Circuit | Tier 3 The Circuit (Normal) | A | 0.67% | 1 | 0.0067 |
Accessed through Duviri's The Circuit gamemode |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|---|---|---|---|---|---|
Arid Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Councilor Vay Hek | 100% | 4.42% | 4.42% | 23 | 1 | 0.0442 |
Drekar Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Frontier Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Kuva Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Lieutenant Lech Kril | 100% | 22.92% | 22.92% | 4 | 1 | 0.2292 |
Phorid | 100% | 5.64% | 5.64% | 18 | 1 | 0.0564 |
Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Tusk Seeker | 3% | 7.37% | 0.2211% | 452 | 1 | 0.002211 |
Vay Hek Terra Frame | 100% | 4.42% | 4.42% | 23 | 1 | 0.0442 |
Sourced from official drop table repository.
Notes[]
- Damage bonus is additive to mods such as Pressure Point.
- Increases the damage of Exodia Contagion's projectile if it is activated while sliding with a Heavy Attack input.
- This mod will greatly speed up the throwing animation of Glaives and increase the damage of their mid-air explosion, but will not affect the damage of the thrown weapon itself.
- The damage of explosions caused by either Volatile Rebound or Volatile Quick Return is not affected by Killing Blow (needs further confirmation).
Tips[]
- Combines well with Corrupt Charge.
- While the mod does not increase a thrown melee weapon's damage upon impact, the greatly increased speed of the throwing animation grants such weapons a far higher overall DPS. The mod is therefore largely essential in maximizing the potential of thrown melee weapons.
- Alternatively, Amalgam Organ Shatter can be equipped to give an equivalent throwing animation speed increase, but boosts critical damage.
Trivia[]
- Unlike most mods, the picture shows an Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. The other examples are Life Strike, Second Wind, True Punishment, Enduring Strike, Warrior's Grip, Quickening and Corrupt Charge, all of which were channeling mods, now converted into Heavy Attack mods.
- Prior to Update 26.0 (2019-10-31), this mod increased the Channeling damage of a melee weapon.
- Channeling increased, at most, weapon's melee damage by +50%, Killing Blow increased Channeling's damage based on this value. Thus at max rank it increased Channeled melee damage to +110%.
- Furax Wraith had its channeling damage increased by +75%, thus at max rank it increased Furax Wraith's channeled melee damage to +176%.
- The bonus from Killing Blow could be combined with Corrupt Charge for +220% Channeling damage.
- Note that Corrupt Charge came with a loss in channeling efficiency as well.
- This mod did not increase the damage done by the mid-air explosion of thrown melee weapon such as the Glaive or Kestrel.
Gallery[]
Patch History[]
Update 26.0 (2019-10-31)
- Increases Heavy Attack damage and decreases the ‘wind-up’ time for Heavy Attacks (previously +120% Channeling Damage).
Update 13.0 (2014-04-09)
- Changed Killing Blow with the removal of Charge Attacks for Combos
Vanilla (2012-10-25)
- Introduced.
Last updated: Update 26.0 (2019-10-31)
See also[]
- Corrupt Charge
- Amalgam Organ Shatter, another mod that increases heavy attack wind up speed.
Melee Mods | ||||||||||||||||||||||||||||||||||||||||||||
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- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)