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Killing Blow is a mod for melee weapons that increases Heavy Attack damage and wind up speed.

Stats[]

Rank Heavy Attack damage Heavy Attack wind up speed Cost
0 +20% +10% 6
1 +40% +20% 7
2 +60% +30% 8
3 +80% +40% 9
4 +100% +50% 10
5 +120% +60% 11

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
The Circuit Tier 1 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

The Circuit Tier 3 The Circuit (Normal) A 0.67% 1 0.0067

Accessed through Duviri's The Circuit gamemode

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]
Arid Seeker 3% 7.37% 0.2211% 452 1 0.002211
Councilor Vay Hek 100% 4.42% 4.42% 23 1 0.0442
Drekar Seeker 3% 7.37% 0.2211% 452 1 0.002211
Frontier Seeker 3% 7.37% 0.2211% 452 1 0.002211
Kuva Seeker 3% 7.37% 0.2211% 452 1 0.002211
Lieutenant Lech Kril 100% 22.92% 22.92% 4 1 0.2292
Phorid 100% 5.64% 5.64% 18 1 0.0564
Seeker 3% 7.37% 0.2211% 452 1 0.002211
Tusk Seeker 3% 7.37% 0.2211% 452 1 0.002211
Vay Hek Terra Frame 100% 4.42% 4.42% 23 1 0.0442

Sourced from official drop table repository.

Notes[]

  • Damage bonus is additive to mods such as Mod TT 20px Pressure Point.
  • Increases the damage of ExodiaContagion Exodia Contagion's projectile if it is activated while sliding with a Heavy Attack input.
  • This mod will greatly speed up the throwing animation of Glaives and increase the damage of their mid-air explosion, but will not affect the damage of the thrown weapon itself.

Tips[]

  • Combines well with Mod TT 20px Corrupt Charge.
  • While the mod does not increase a thrown melee weapon's damage upon impact, the greatly increased speed of the throwing animation grants such weapons a far higher overall DPS. The mod is therefore largely essential in maximizing the potential of thrown melee weapons.
    • Alternatively, Mod TT 20px Amalgam Organ Shatter can be equipped to give an equivalent throwing animation speed increase, but boosts critical damage.

Trivia[]

  • Unlike most mods, the picture shows an ExcaliburIcon272 Excalibur wearing the Pendragon helmet, his Immortal Skin, as well as a different color scheme. This is a rare instance of a mod depicting a non-default character loadout. The other examples are Mod TT 20px Life StrikeSecond WindMod TT 20px True PunishmentMod TT 20px Enduring Strike, Warrior's GripMod TT 20px Quickening and Mod TT 20px Corrupt Charge, all of which were channeling mods, now converted into Heavy Attack mods.
  • Prior to Update 26.0 (2019-10-31), this mod increased the Channeling damage of a melee weapon.
    • Channeling increased, at most, weapon's melee damage by +50%, Killing Blow increased Channeling's damage based on this value. Thus at max rank it increased Channeled melee damage to +110%.
    • FuraxWraith Furax Wraith had its channeling damage increased by +75%, thus at max rank it increased Furax Wraith's channeled melee damage to +176%.
    • The bonus from Killing Blow could be combined with Mod TT 20px Corrupt Charge for +220% Channeling damage.
      • Note that Corrupt Charge came with a loss in channeling efficiency as well.
    • This mod did not increase the damage done by the mid-air explosion of thrown melee weapon such as the Glaive Glaive or Kestrel Kestrel.

Gallery[]

Patch History[]

Update 26.0 (2019-10-31)

  • Increases Heavy Attack damage and decreases the ‘wind-up’ time for Heavy Attacks (previously +120% Channeling Damage).

Update 13.0 (2014-04-09)

  • Changed Killing Blow with the removal of Charge Attacks for Combos

Vanilla (2012-10-25)

  • Introduced.

Last updated: Update 26.0 (2019-10-31)

See also[]


  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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