Passive[edit | edit source]

For more information on Khora's Kavat, please refer to the tabs below and visit the Venari130xDark.pngVenari ability article.

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272.pngKhora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark.pngVenari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot nor require DNA Stabilizer.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xDark.pngVenari ability icon.
  • Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
    • Venari is however not listed on a player's profile.
  • Venari is not affected by OberonIcon272.pngOberon's passive.
  • Replacing Khora's third ability via Helminth will only remove the ability to mark targets for Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to being part of her passive.
    • Mod TT 20px.pngVenari Bodyguard will still be unable to equipped despite it's passive-style effects.
  • Master's Summons does not affect Venari.

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other Kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Mod TT 20px.pngLink Shields.
    • (Mod TT 20px.pngPrimed Animal Instinct) Mod TT 20px.pngAnimal Instinct radars stack with other radar mods, as well as Animal Instinct equipped on Khora's normal Companion.
    • Mod TT 20px.pngFetch equipped on Venari will not have its effect stacked with Mod TT 20px.pngVacuum equipped on a robotic Companion, or another Fetch equipped on an animal Companion.
    • If Khora is equipped with all three Umbral mods and Mod TT 20px.pngUmbral Fiber and Mod TT 20px.pngUmbral Vitality are both maxed, Venari will get more of a benefit from Mod TT 20px.pngLink Armor and Mod TT 20px.pngLink Health than Mod TT 20px.pngMetal Fiber and Mod TT 20px.pngEnhanced Vitality.
    • Venari regains health passively when Mod TT 20px.pngRejuvenation and Mod TT 20px.pngMedi-Pet Kit are equipped.
    • Bleedout reduction from Mod TT 20px.pngLoyal Companion and Medi-Pet Kit has no effect on Venari as she disappears and waits to respawn when killed.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Mod TT 20px.pngLife Strike and Mod TT 20px.pngHealing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Mod TT 20px.pngEnergy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xDark.pngVenari ability.
    • Mod TT 20px.pngMaul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.

Abilities [edit | edit source]

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WhipclawMod.png Whipclaw130xWhite.png
Send enemies reeling with a deafening whipcrack.
Strength:200 / 225 / 250 / 300
Range:5 / 7 / 8 / 10 m (cast range)
3 / 4 / 4 / 5 m (explosion radius)
Misc:200 % (explosion radius range cap)
2.0 x (Ensnare damage multiplier)
50 % (Strangledome damage distribution)

EnsnareMod.png Ensnare130xWhite.png
Bind a helpless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Duration:10 / 12 / 13 / 15 s (duration)
0.5 s (spread delay)
Range:15 / 20 / 25 / 30 m (cast range)
6 / 7 / 8 / 10 m (spread radius)
Misc:2.0x (damage multiplier)
75% (reduced duration)

VenariMod.png Venari130xWhite.png
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.

Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
Misc:120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

StrangledomeMod.png Strangledome130xWhite.png
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
Strength:100 / 150 / 200 / 250
Duration:5 / 10 / 15 / 20 s
Range:5 m (dome radius)
5 / 5 / 6 / 10 m (grab radius)
Misc:26 (number of vertices)
2.0x (damage multiplier, non-Whipclaw sources)
50% (Whipclaw damage distribution)
2 (limit of instances active)

Strength Mods


Duration Mods


Range Mods


Whipclaw130xWhite.png Whipclaw130xWhite.png
Ensnare130xWhite.png Ensnare130xWhite.png
Strangledome130xWhite.png Strangledome130xWhite.png Strangledome130xWhite.png
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