But don't worry, the admin and editor team are aware of them and they will be resolved over the next few days as our Weapons Module goes through a much needed overhaul.
Sorry for any inconvenience!
FINNER (talk), 05:04, 20 January 2022 (UTC)

Free feel to use Internet Archive https://archive.org/ for an archived version of a page. Official drop tables are still available on https://www.warframe.com/droptables



Edit Tab

Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

This is Khora, and her deadly beast Venari. With bladed precision, she is a mistress of entrapment.

Don't get caught on the wrong end of a whipcrack of Khora's steel. It may be the last thing you hear.

Release Date: April 20th, 2018

Fiercely poised with feral instincts, the huntress Khora and her feline familiar Venari prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel. Khora and Venari pounced from the shadows in Update 22.18 (2018-04-20).


Khora's main and component blueprints are acquired from standard Sanctuary Onslaught (not the Elite variant). Every two stages is a rotation, following the standard A-A-B-C pattern.
Source Chance Expected Nearly Guaranteed
Chassis.png Chassis Blueprint 8.33% 12 – 13 A Rotations 79 ± 26 A Rotations
Helmet.png Neuroptics Blueprint 9.09% 11 – 12 B Rotations 72 ± 24 B Rotations
  KhoraIcon272.png  Main Blueprint 11.28% 13 – 14 C Rotations 64 ± 19 C Rotations
Systems.png Systems Blueprint 11.28%
All drop rates data is obtained from DE's official droptables.

Expected refers to total number of attempts a player can expect to need in order to receive at least one of each drop associated with the respective values.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 99%, 99.9%, and 99.99% probability to receive at least one of each drop associated with the respective values.

For more detailed definitions and information on how these number were obtained, visit here.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: Credits64.png N/A
Chassis Chassis
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Time: 12 hrs
Rush: Platinum64.png 25


Main article: Fragments/Ghoul

I did not report my experience with Specimen VK-7. I could not admit, why, then, but now I can tell you. I felt it would have violated a trust. There I was: a morphology specialist, sworn to the Corpus Empire and yet... For reasons entirely illogical... I placed loyalty to a wild animal above my life oath... And every doctrine that values self-interest above... 'charity'. But keep that confidence I did. I think that is why VK-7 brought me the hand.

Sigor Savah was a Corpus morphology specialist that worked under Nef Anyo's Venusian terraforming expedition. Tasked with decoding Orokin gene record and reviving select specimens for study, he came across an unusually large Kavat with atypical behavioural characteristics he would name Specimen VK-7. Sigor Savah believed VK-7 would make a fortune, but when he prepared for a surgical examination, the creature had willed itself back to life. The scientist would learn that VK-7 could adapt to its Corpus visitors, learning their schedules to formulate a plan for escape.

After VK-7's escape, it would proceed to raid Corpus hive sites and none who had attacked the beast survived. When Sigor Savah confronted the creature, the beast revealed a wound to him as act of trust. Placing loyalty above profit, Sigor Savah found himself tending to VK-7's wounds. The creature then delivered the scientist a severed hand of Orokin construction: Khora.

The Corpus, naming VK-7 as the Horror of the Hives, deemed the creature a threat unworthy of study. Sigor Savah promptly betrayed the Corpus to rescue the creature and was sentenced to be executed. VK-7 would then return the favor and saved the scientist from execution. Knowing both of them could no longer stay on Venus, the pair fled for a conveyor bound for orbit, but the Corpus had caught up to them. Giving the scientist one final glance, VK-7 activated the conveyor and lunged at her pursuers, sacrificing herself to save Sigor Savah.

You seek rewards, Hunter? Years ago an Ostron Quill donated the blueprints for a powerful Warframe to the Sanctuary. Shortly after, one of my drones synthesized a most unusual Kavat. Upon review, it seemed as if the creature desired capture. Almost immediately, the feline specimen disappeared, and with it, the Warframe's blueprints. This is my Sanctuary, I do not lose specimens, yet I lost these. I detect her presence from time to time. Usually when there are Tenno nearby. You might never see her, but if she deems you worthy, she may leave something for you.

Cephalon Simaris in response to the prompt "Rewards?" for Sanctuary Onslaught

Now a "better man than a scientist", Sigor Savah would then dedicate his life to searching for Khora's remains. Believing her to be on the Plains of Eidolon, he left his journal in the care of Konzu. Cephalon Simaris later received Khora's blueprints from The Quills and synthesized a Kavat from it. The Kavat disappeared into his Sanctuary Onslaught, waiting for a worthy Tenno to claim Khora.


  • Khora was announced in Devstream 100. The stream featured her concept artist, Michael Skyers, who is one of Digital Extremes' 3D model artists.
  • Though the Lore suggests that a fossilized piece of Khora's remain was found on Venus and she was somehow connected to Plains of Eidolon, all of her blueprints can be only acquired from Sanctuary Onslaught.
    • Speculatively, since her remains were shipped off of Venus and disappeared, they might somehow have fallen into Cephalon Simaris' possession. According to Simaris, The Quills donated Khora's blueprints to the Sanctuary.
  • Both Khora and Venari grant mastery points, 12,000 in total.
  • Khora's abilities have undergone revision during the development process due to player feedback on Damage 2.5. Initially designed to change between Physical damage types (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, & DmgSlashSmall64.png Slash), her finalized kit was showcased on Devstream 109 with the dependency on damage types removed and a new behavior mode selection feature for Venari was introduced instead.
  • Khora is the first Warframe to ever require Kavat Genetic Codes, due to Venari being a Kavat, and the first Warframe to require Kuaka Spinal Claw, possibly due to her connection with the Plains of Eidolon, which is mentioned in the Ghoul Fragments.
  • The inspiration for Khora's name could come from the Greek Goddess Kore (also known as Persephone), Queen of the Underworld and wife to Hades, God of the dead and King of the Underworld.
    • Kore is also the modern name for a type of free-standing Ancient Greek sculpture portraying an emotionless maiden symbol of the ideal, transcending above the hardships of the world.
    • Another inspiration could be centered around Plato's term khôra which means neither being nor nonbeing, but an interval between in which the "forms" were originally held; it "gives space" and has maternal overtones (a womb, matrix). This seems to be the theme of the Ghoul Journal Fragments.
  • Khora's visual design was inspired from an arachnid, hence the abdomen-like skirt, spiderweb-like design on her chest.
  • The four spikes on Khora's back are a special auxiliary attachment, similar to NekrosIcon272.png Nekros binds.
  • Khora is the second Warframe after InarosIcon272.png Inaros to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Khora is the 35th Warframe to be released (excluding Primed and Umbra variants).
  • Venari's name originates from the Latin word, meaning "Hunt".
  • Khora is the second Warframe whose main blueprint is dropped as a possible loot reward, first being IvaraIcon272.png Ivara.

Edit Tab


For more information on Khora's Kavat, please refer to the tabs below and visit the Venari130xDark.png Venari ability article.

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272.png Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a 15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark.png Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xDark.png Venari ability icon.
  • Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
    • Venari is however not listed on a player's profile.
  • Venari is not affected by OberonIcon272.png Oberon's passive.
  • Replacing Khora's third ability via Helminth will only remove the ability to mark targets for Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to being part of her passive.
    • Mod TT 20px.png Venari Bodyguard will still be unable to equipped despite it's passive-style effects.
  • Master's Summons does not affect Venari.

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other Kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Mod TT 20px.png Link Shields.
    • (Mod TT 20px.png Primed Animal Instinct) Mod TT 20px.png Animal Instinct radars stack with other radar mods, as well as Animal Instinct equipped on Khora's normal Companion.
    • Mod TT 20px.png Fetch equipped on Venari will not have its effect stacked with Mod TT 20px.png Vacuum equipped on a robotic Companion, or another Fetch equipped on an animal Companion.
    • If Khora is equipped with all three Umbral mods and Mod TT 20px.png Umbral Fiber and Mod TT 20px.png Umbral Vitality are both maxed, Venari will get more of a benefit from Mod TT 20px.png Link Armor and Mod TT 20px.png Link Health than Mod TT 20px.png Metal Fiber and Mod TT 20px.png Enhanced Vitality.
    • Venari regains health passively when Mod TT 20px.png Rejuvenation and Mod TT 20px.png Medi-Pet Kit are equipped.
    • Bleedout reduction from Mod TT 20px.png Loyal Companion and Medi-Pet Kit has no effect on Venari as she disappears and waits to respawn when killed.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Mod TT 20px.png Life Strike and Mod TT 20px.png Healing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Mod TT 20px.png Energy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xDark.png Venari ability.
    • Mod TT 20px.png Maul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.


View Maximization
Input table not loaded. Javascript not loaded
Result table not loaded. Javascript not loaded

WhipclawMod.png Whipclaw130xWhite.png
Send enemies reeling with a deafening whipcrack.
Strength:200 / 225 / 250 / 300
Range:5 / 7 / 8 / 10 m (cast range)
3 / 4 / 4 / 5 m (explosion radius)
Misc:200 % (explosion radius range cap)
2.0 x (Ensnare damage multiplier)
50 % (Strangledome damage distribution)

EnsnareMod.png Ensnare130xWhite.png
Bind a helpless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Duration:10 / 12 / 13 / 15 s (duration)
0.5 s (spread delay)
Range:15 / 20 / 25 / 30 m (cast range)
6 / 7 / 8 / 10 m (spread radius)
Misc:2.0x (damage multiplier)
75% (reduced duration)
Subsumable to Helminth

VenariMod.png Venari130xWhite.png
Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.

Command Energy Cost: 25
Revive Energy Cost: ≤ 50

Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
Misc:120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

StrangledomeMod.png Strangledome130xWhite.png
Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
Strength:100 / 150 / 200 / 250
Duration:5 / 10 / 15 / 20 s
Range:5 m (dome radius)
5 / 5 / 6 / 10 m (grab radius)
Misc:26 (number of vertices)
2.0x (damage multiplier, non-Whipclaw sources)
50% (Whipclaw damage distribution)
2 (limit of instances active)

Strength Mods


Duration Mods


Range Mods


Whipclaw130xWhite.png Whipclaw130xWhite.png
Ensnare130xWhite.png Ensnare130xWhite.png
Strangledome130xWhite.png Strangledome130xWhite.png Strangledome130xWhite.png

Edit Tab

Update 30.7 (2021-09-08)

  • Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
  • Fixed a script error when casting Khora’s Strangledome.

Hotfix 30.5.4 (2021-07-17)

  • Fixed Venari being unable to Heal players properly.
  • Fixed a script error when casting Khora’s Venari ability.

Hotfix 30.5.3 (2021-07-09)

  • Fixed Khora’s Venari not gaining Affinity.

Update 30.3 (2021-05-25)

  • Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
  • Fixed multiple issues with armor and Regalia not appearing properly on Khora.

Hotfix 30.2.2 (2021-05-13)

  • Fixed a handful of misaligned Khora Helmets.

Hotfix 30.2.1 (2021-05-13)

  • Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.

Update 30.2 (2021-05-12)

  • Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.

Update 30.0 (2021-04-13)

  • Khora's Whipclaw line of sight checks are now a little more generous.
    • To quote [DE]Ruu’s post: No longer will small rocks or detailed floor geometry block Whipclaw’s explosion! Enemies that hide behind cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However, if you strategically hit beside them, you will vanquish your foes.

Update 29.10 (2021-03-19)

  • Fixed script error related to Khora’s Venari.

Update 29.9 (2021-02-23)

  • Fixed script errors when Venari attacks.

Update 29.8 (2021-02-11)

  • Fixed a harmless script error when Venari respawns in the Simulacrum.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Update 29.5 (2020-11-19)

  • There is now a minimal Line of Sight check on Whipclaw’s radial damage.
  • Fixed dealing negative damage with Khora’s Whip Claw when equipped with a negative Finisher Riven.
  • Fixed Khora’s active spike setting not switching between Skins.
  • Fixed Khora spawning an extra Venari when toggling the free camera in the Orbiter Captura Scene.

Update 29.2 (2020-09-29)

  • Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.

Hotfix 29.1.2 (2020-09-22)

  • Fixed a script error that could occur with Khora and Venari.

Update 29.1 (2020-09-17)

  • Fixed Khora appearing mangled in the End of Mission screen diorama.

Hotfix 29.0.2 (2020-08-26)

  • Fixed a script error related to Venari.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Khora Whipclaw

The full breakdown can be read here.

Hotfix 28.0.6 (2020-06-24)

  • Fixed Arcane Bodyguard not healing Venari.

Update 27.4 (2020-05-01)

  • Khora’s Spikes (her default back attachment) are now an Auxiliary attachment to give players more customization options with Syandanas.
  • Made fixes towards clipping issues with Khora’s Spikes.

Hotfix 27.3.6 (2020-03-31)

  • Fixed Venari’s Healing aura affecting Defense Targets.

Hotfix 27.0.9 (2020-01-09)

  • Fixed single emissive colors not showing properly on Khora.

Hotfix 25.8.1 (2019-10-09)

  • Fixed Khora’s Strangledome beam FX appearing incorrect.

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.6 (2019-09-18)

  • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
  • Fixed Synth Fiber not working correctly when equipped on Venari.
  • Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.

Update 25.7 (2019-08-29)

  • Fixed Domus Syandana not connecting properly to Khora’s back.
  • Fixed offscreen flickering for Khora’s Spikes Syandana.

Update 25.5 (2019-07-31)

  • Fixed the Cryona Syandana clipping through Khora.

Update 25.3 (2019-07-06)

  • Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
  • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
  • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
  • Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
  • Fixed a script error when trying to go to the Appearance tab for Venari.

Hotfix 25.0.8 (2019-05-31)

  • Fixed inability to add a Precept Polarity to Venari using Forma.

Hotfix 24.8.3 (2019-05-10)

  • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time.

Hotfix 24.7.2 (2019-04-17)

  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.

Update 24.7 (2019-04-10)

  • New: Pilfering Strangledome (Strangledome Augment)
    • Enemies held in Strangledome have a 65% chance of dropping additional loot.

Update 24.6 (2019-04-04)

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Khora Strangledome

Update 24.5 (2019-03-14)

  • Fixed Khora's Venari not displaying color changes in the Abilities diorama.

Update 24.4 (2019-03-08)

  • Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.

Hotfix 24.2.7 (2018-01-09)

  • New: Venari Bodyguard (Venari Augment)
    • Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.

Hotfix 24.2.2 (2018-12-18)

  • (Undocumented) Increased drop rates of Khora Systems Blueprint and Khora Blueprint from 5.64% to 11.28%.

Update 23.7 (2018-09-06)

  • New: Accumulating Whipclaw (Whipclaw Augment)
    • Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Update 23.5 (2018-08-24)

  • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.

Hotfix 23.0.5 (2018-06-22)

  • Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.

Update 23.0 (2018-06-15)

  • Fixed Khora’s Venari disarming Vor after attacking him.

Update 22.20 (2018-05-17)

  • Fixed a script error with Khora’s Venari.

Khora Changes & Fixes:
The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

Changes include:

  • Increased the range of Ensnare.
  • Removed the Line of Sight check from Ensnare to make it more reliable.
  • Range Mods now affect Whipclaw's AoE radius, but it is capped.
  • Khora's Whipclaw can now damage decorations (crates, barrels, etc).
  • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
  • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
  • Adjusted a number of Syandanas to fit Khora better.
  • Tweaked Venari command sounds.

Fixes include:

  • Fixed a weird 'foot shuffle' animation with Whipclaw.
  • Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!
  • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
  • Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly.
  • Fixed Ospreys not being fully disabled by Khora’s Ensnare.
  • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.

Update 22.19 (2018-05-02)

  • Khora’s Whipclaw animation has been updated to better reflect the aim direction.
  • Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
  • Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
  • Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
  • Fixed not being able to see Venari’s hold indicator when switching postures.
  • Fixed incorrect icon displaying for Venari’s Healing posture.
  • Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
  • Fixed Venari not disappearing when playing an Archwing mission as Khora.
  • Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
  • Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
  • Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
  • Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
  • Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
  • Fixed Strangledome turning MOA enemies invisible.
  • Fixed a crash when Transferring to the Operator when Khora is equipped.
  • Fixes towards possible motion blur on Khora’s spikes in the Liset.
  • Fixed Khora's spikes being visible when viewing Navigation.

Hotfix 22.18.8 (2018-04-28)
Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.


  • Whipclaw will apply to and benefit from the Melee combo counter.
  • All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
  • Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.


  • Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
  • Procs no longer wake up Ensnared enemies.

Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

  • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
  • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
  • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
  • Venari deals Slash damage to enemies instead of Impact damage.
  • Ability Strength Mods on Khora now affect Venari abilities.


  • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
  • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Hotfix 22.18.5 (2018-04-24)

  • Khora Changes (FX/visual):
    • Whipclaw:
      • Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
    • Ensnare:
      • Improved the positioning of Ensnares burst FX,
      • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.
  • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.

Hotfix 22.18.2 (2018-04-20)

  • Fixed a crash for Clients related to casting Khora's Strangledome.

Hotfix 22.18.1 (2018-04-20)

  • Fixed a script error when casting Khora’s Whipclaw.

Update 22.18 (2018-04-20)

  • Introduced.

Edit Tab

Ability SFX