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Tenno and beast, red in whip and claw. Khora and her Kavat companion, Venari, embody lethal versatility. Two bodies, one will.

This is Khora, and her deadly beast Venari. With bladed precision, she is a mistress of entrapment.

Don't get caught on the wrong end of a whipcrack of Khora's steel. It may be the last thing you hear.

Release Date: April 20th, 2018

Fiercely poised with feral instincts, the huntress Khora and her feline familiar Venari prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel. Khora and Venari pounced from the shadows in Update 22.18 (2018-04-20).

Acquisition

Khora's main and component blueprints are acquired from standard Sanctuary Onslaught (not the Elite variant). Every two stages is a rotation, following the standard A-A-B-C pattern.
Item Source Chance Expected Nearly Guaranteed
Helmet.png Neuroptics Blueprint Normal Sanctuary Onslaught / B 9.09% ~ 11 B Rotations 72 ± 24 B Rotations
Chassis.png Chassis Blueprint Normal Sanctuary Onslaught / A 8.33% ~ 12 A Rotations 79 ± 26 A Rotations
KhoraIcon272.png Blueprint Normal Sanctuary Onslaught / C 11.28% ~ 8 C Rotations 57 ± 19 C Rotations
Systems.png Systems Blueprint Normal Sanctuary Onslaught / C 11.28% ~ 8 C Rotations 57 ± 19 C Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations. Drop chances are rounded to two decimal places, following the official drop tables repository.
Expected means a player can expect to obtain at least one of a drop every N attempts on average.
Nearly Guaranteed refers to the total number of attempts a player needs to obtain a 1 in 10^2,3, and 4 probability not to have recieved a single drop (99%, 99.9%, and 99.99% probability to have received at least one drop).
The combined probability of multiple drops is 1 - ((1-A%) * (1-B%) * ...) (add drops in same rotation)

For more detailed definitions and information, visit here.

Manufacturing Requirements
Credits64.png
25,000
Chassis
1
Neuroptics
1
Systems
1
OrokinCell.png
3
Time: 72 hrs
Rush: Platinum64.png 50
Market Price: Platinum64.png 325 Blueprint Price: Credits64.png N/A
Chassis Chassis
Credits64.png
15,000
KavatGeneStrain.png
5
Iradite.png
65
AlloyPlate.png
12,250
Rubedo.png
4,300
Time: 12 hrs
Rush: Platinum64.png 25
Neuroptics Neuroptics
Credits64.png
15,000
KavatGeneStrain.png
2
ForestRodentSpine.png
35
PolymerBundle.png
1,500
Salvage.png
16,000
Time: 12 hrs
Rush: Platinum64.png 25
Systems Systems
Credits64.png
15,000
KavatGeneStrain.png
2
Plastids.png
1,000
Circuits.png
2,600
Ferrite.png
11,500
Time: 12 hrs
Rush: Platinum64.png 25

Lore

Main article: Fragments/Ghoul
I did not report my experience with Specimen VK-7. I could not admit, why, then, but now I can tell you. I felt it would have violated a trust. There I was: a morphology specialist, sworn to the Corpus Empire and yet... For reasons entirely illogical... I placed loyalty to a wild animal above my life oath... And every doctrine that values self-interest above... 'charity'. But keep that confidence I did. I think that is why VK-7 brought me the hand.

Sigor Savah was a Corpus morphology specialist that worked under Nef Anyo's Venusian terraforming expedition. Tasked with decoding Orokin gene record and reviving select specimens for study, he came across an unusually large Kavat with atypical behavioural characteristics he would name Specimen VK-7. Sigor Savah believed VK-7 would make a fortune, but when he prepared for a surgical examination, the creature had willed itself back to life. The scientist would learn that VK-7 could adapt to its Corpus visitors, learning their schedules to formulate a plan for escape.

After VK-7's escape, it would proceed to raid Corpus hive sites and none who had attacked the beast survived. When Sigor Savah confronted the creature, the beast revealed a wound to him as act of trust. Placing loyalty above profit, Sigor Savah found himself tending to VK-7's wounds. The creature then delivered the scientist a severed hand of Orokin construction: Khora.

The Corpus, naming VK-7 as the Horror of the Hives, deemed the creature a threat unworthy of study. Sigor Savah promptly betrayed the Corpus to rescue the creature and was sentenced to be executed. VK-7 would then return the favor and saved the scientist from execution. Knowing both of them could no longer stay on Venus, the pair fled for a conveyor bound for orbit, but the Corpus had caught up to them. Giving the scientist one final glance, VK-7 activated the conveyor and lunged at her pursuers, sacrificing herself to save Sigor Savah.

You seek rewards, Hunter? Years ago an Ostron Quill donated the blueprints for a powerful Warframe to the Sanctuary. Shortly after, one of my drones synthesized a most unusual Kavat. Upon review, it seemed as if the creature desired capture. Almost immediately, the feline specimen disappeared, and with it, the Warframe's blueprints. This is my Sanctuary, I do not lose specimens, yet I lost these. I detect her presence from time to time. Usually when there are Tenno nearby. You might never see her, but if she deems you worthy, she may leave something for you.
Cephalon Simaris in response to the prompt "Rewards?" for Sanctuary Onslaught

Now a "better man than a scientist", Sigor Savah would then dedicate his life to searching for Khora's remains. Believing her to be on the Plains of Eidolon, he left his journal in the care of Konzu. Cephalon Simaris later received Khora's blueprints from The Quills and his Sentinels synthesized VenariPlaceholder.png Venari a short time later. The Kavat disappeared into his Sanctuary Onslaught, waiting for a worthy Tenno to claim Khora.

Trivia

  • Khora is the 35th unique Warframe to be released.
  • Khora was announced in Devstream 100. The stream featured her concept artist, Michael Skyers, who is one of Digital Extremes' 3D model artists.
  • Though the Lore suggests that a fossilized piece of Khora's remain was found on Venus and she was somehow connected to Plains of Eidolon, all of her blueprints can be only acquired from Sanctuary Onslaught.
    • Speculatively, since her remains were shipped off of Venus and disappeared, they might somehow have fallen into Cephalon Simaris' possession. According to Simaris, The Quills donated Khora's blueprints to the Sanctuary.
  • Both Khora and Venari grant mastery points, 12,000 in total.
  • Khora's abilities have undergone revision during the development process due to player feedback on Damage 2.5. Initially designed to change between Physical damage types (DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, & DmgSlashSmall64.png Slash), her finalized kit was showcased on Devstream 109 with the dependency on damage types removed and a new behavior mode selection feature for Venari was introduced instead.
  • Khora is the first Warframe to ever require Kavat Genetic Codes, due to Venari being a Kavat, and the first Warframe to require Kuaka Spinal Claw, possibly due to her connection with the Plains of Eidolon, which is mentioned in the Ghoul Fragments.
  • The inspiration for Khora's name could come from the Greek Goddess Kore (also known as Persephone), Queen of the Underworld and wife to Hades, God of the dead and King of the Underworld.
    • Kore is also the modern name for a type of free-standing Ancient Greek sculpture portraying an emotionless maiden symbol of the ideal, transcending above the hardships of the world.
    • Another inspiration could be centered around Plato's term khôra which means neither being nor nonbeing, but an interval between in which the "forms" were originally held; it "gives space" and has maternal overtones (a womb, matrix). This seems to be the theme of the Ghoul Journal Fragments.
  • Khora's visual design was inspired from an arachnid, hence the abdomen-like skirt, and spiderweb-like design on her chest.
  • The four spikes on Khora's back are a special auxiliary attachment, similar to NekrosIcon272.png Nekros binds.
  • Khora is the second Warframe after InarosIcon272.png Inaros to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Venari's name originates from the Latin word, meaning "Hunt".
  • Khora is the second Warframe whose main blueprint is dropped as a possible loot reward, first being IvaraIcon272.png Ivara.

Edit Tab

Passive

For more information on Khora's Kavat, please refer to the tabs below and visit the Venari130xDark.png Venari ability article.

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272.png Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a 15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark.png Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xDark.png Venari ability icon.
  • Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
    • Venari is however not listed on a player's profile.
  • Venari is not affected by OberonIcon272.png Oberon's passive.
  • Replacing Khora's third ability via Helminth will only remove the ability to mark targets for Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to being part of her passive.
    • Mod TT 20px.png Venari Bodyguard will still be unable to equipped despite it's passive-style effects.
  • Master's Summons does not affect Venari.

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other Kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Mod TT 20px.png Link Shields.
    • (Mod TT 20px.png Primed) Mod TT 20px.png Animal Instinct radars stack with other radar mods, including Animal Instinct equipped on Khora's Companion.
    • Mod TT 20px.png Fetch equipped on Venari will not have its effect stacked with Mod TT 20px.png Vacuum equipped on a robotic Companion, or another Fetch equipped on an animal Companion.
    • Venari's high base Armor and Health make Mod TT 20px.png Metal Fiber and Mod TT 20px.png Enhanced Vitality more effective on her than other Companions, surpassing Mod TT 20px.png Link Armor and Mod TT 20px.png Link Health in effectiveness if Khora herself doesn't invest in the linked stats.
    • Venari regains health passively when Mod TT 20px.png Rejuvenation or Mod TT 20px.png Medi-Pet Kit are equipped.
    • Bleedout reduction from Mod TT 20px.png Loyal Companion and Medi-Pet Kit has no effect on Venari as she disappears and waits to respawn when killed.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Mod TT 20px.png Life Strike and Mod TT 20px.png Healing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Mod TT 20px.png Energy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xDark.png Venari ability.
    • Mod TT 20px.png Maul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.

Abilities 

View Maximization
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Main article: Whipclaw (edit)
WhipclawMod.png Whipclaw130xWhite.png
ENERGY:
25
KEY
1
Whipclaw
Send enemies reeling with a deafening whipcrack.
Strength:200 / 225 / 250 / 300
Duration:N/A
Range:5 / 7 / 8 / 10 m (cast range)
3 / 4 / 4 / 5 m (explosion radius)
Misc:200 % (explosion radius range cap)
2.0 x (Ensnare damage multiplier)
50 % (Strangledome damage distribution)

Info
  • Khora cracks her whip toward the aiming reticle, creating an explosion up to 5 / 7 / 8 / 10 meters away in a 3 / 4 / 4 / 5 meters radius area around the first object or entity hit. All enemies within line of sight of the explosion receive 200 / 225 / 250 / 300 base damage, while enemies at the center are also disoriented briefly, causing them to be knocked back and ragdolled.
    • Cast range and explosion radius are affected by Ability Range.
      • Explosion radius cannot exceed 200% Ability Range.
    • Damage is distributed evenly between DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture, and DmgSlashSmall64.png Slash.
    • Damage also affects Objects, bypasses obstacles in the environment, and does not diminish with distance.
  • Whipclaw has an innate 200% critical multiplier, 25% critical chance, and 20% status chance.
  • Damage is affected by Ability Strength, the Melee Combo Counter, and certain melee mods.
  • Ability Synergy:
    • Whipclaw inflicts 200% damage against enemies affected by Ensnare130xDark.png Ensnare.
    • Refreshes the propagation effect on ensnared enemies hit by Whipclaw.
    • If at least one enemy captured by Strangledome130xDark.png Strangledome is hit by Whipclaw, all other enemies in the same dome will each receive 50% total damage. Additionally, Whipclaw's Critical Chance and Status Chance will reroll on each enemy separately.
  • Whipclaw will strike toward the aiming reticle at the end of the animation, landing the attack when the whip is fully extended.
    • The explosion radius is centered on the closest physical object or surface in the player's crosshair, or the farthest area Whipclaw is able to reach.
  • Can be cast while moving and airborne.
  • Casting Whipclaw is an upper-body animation that allows movement and parkour Maneuvers.
  • Khora's whip visually consists of a handle that resembles the Hystrix.png Hystrix's model, alongside living metal spikes lining the thong, spine, and fall; four claw-like extensions comprise the lash of the whip, ending in the metallic adornments on Khora's body that match Venari130xDark.png Venari's selected battle posture. The whip is affected by Khora's chosen Appearance colors.
  • Whipclaw's radial explosion, the whip's energy lights and travel trail, are affected by Khora's chosen energy color.
  • Whipclaw is not affected by cast speed mods (e.g. Mod TT 20px.png Natural Talent)

Known weapon synergies:

  • Manticore's damage bonus applies to the ability.
  • Lesion's elemental bonus buff applies to the ability, but won't be activated by it.
  • Sibear's temporary status chance increase after a heavy attack will apply to the ability
  • Furax Wraith's, Synoid Heliocor's and Fragor Prime's initial Combo Count affects the ability

Augment
AccumulatingWhipclaw.png
Main article: Accumulating Whipclaw

Accumulating Whipclaw is a Warframe Augment Mod for KhoraIcon272.png Khora's Whipclaw130xDark.png Whipclaw that grants a stacking damage bonus to subsequent Whipclaws upon hitting at least 3 enemies in a single cast, which will decay after 10 seconds.


Rank Damage Bonus Decay Delay Cost
0 +10% 10s 6
1 +15% 10s 7
2 +20% 10s 8
3 +35% 10s 9

Tips & Tricks
  • Whipclaw's radial explosion forms when Khora's whip is fully extended. You can adjust your aim to hit your target or elsewhere during this animation.
  • If your target is moving away too quickly during the animation, try to land the explosion on a nearby surface to catch your target in the area of effect.
    • The explosion's area of effect will bypass terrain and obstacles to hit enemies through walls, which pairs well with radar mods such as Mod TT 20px.png Enemy Sense and Mod TT 20px.png Animal Instinct to detect nearby enemies.
  • Cast Whipclaw directly on an enemy to knock it backward when it is hit by the radial burst.
  • Modify your equipped melee weapon with eligible Mods that Whipclaw can benefit from.
  • Whipclaw and your melee weapon both benefit from and contribute to the combo counter. Use both frequently to amplify their damage as you hit more enemies.
  • Cast Whipclaw on enemies entangled by Ensnare130xDark.png Ensnare for double damage. Ensnared enemies that survive Whipclaw will propagate again to pull in new enemies.
  • Cast Whipclaw on enemies captured by Strangledome130xDark.png Strangledome. The initial target takes full damage from Whipclaw, while all other enemies in the dome take half damage. Damage, critical chance, critical multiplier, and status chance on all targets will benefit from your equipped melee mods.
    • Critical chance and status chance will proc on each enemy separately, inflicting them with potentially different damage amounts and Status Effects.
  • Whipclaw's radial explosion can bypass Arctic Eximus bubbles to form inside directly.
  • Equipping with a Helios with Deconstructor and equip 3 Gladiator set mods to increase crit chance no longer works as of Sisters of Parvos update.
  • Equip ArcaneFury.png Arcane Fury on Khora to increase damage.

Expand/Collapse
Main article: Ensnare (edit)
EnsnareMod.png Ensnare130xWhite.png
ENERGY:
50
KEY
2
Ensnare
Bind a helpless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Strength:N/A
Duration:10 / 12 / 13 / 15 s (duration)
0.5 s (spread delay)
Range:15 / 20 / 25 / 30 m (cast range)
6 / 7 / 8 / 10 m (spread radius)
Misc:2.0x (damage multiplier)
75% (reduced duration)
Subsumable to Helminth

Info
  • Khora thrashes her whip at an enemy target within 15 / 20 / 25 / 30 meters, binding it in living metal for 10 / 12 / 13 / 15 seconds. While ensnared, the target is completely disabled, as the living metal propagates and pulls in all nearby enemies within a 6 / 7 / 8 / 10 meters radius after a 0.5 second delay.
    • Cast range and spread radius are affected by Ability Range.
    • Ensnare duration is affected by Ability Duration, while spread delay is inversely affected (e.g. more duration lowers delay).
    • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Ensnare pulls enemies from behind obstacles and does not require line of sight.
    • Propagation always occur after the delay, regardless of any enemies actually being in range.
  • Enemies pulled by the initial target are disabled for 75% of total duration, while extending the propagation effect to pull in and disable all unaffected enemies around them; enemies pulled by branch targets are disabled for 75% of the previously reduced duration, but do not propagate.
    • Reduced duration percentage is not affected by mods.
    • Subsequently ensnared enemies cannot be affected by the same instance of Ensnare again once freed, including the propagation effect from both the initial and branch targets.
  • Ability Synergy: Ensnared enemies receive 200% damage from Whipclaw130xDark.png Whipclaw and Venari. Additionally, ensnared enemies hit by Whipclaw will propagate again to pull in new enemies.
    • Whipclaw propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast.
  • Cannot be recast on affected targets.
  • Casting Ensnare is a full-body animation that stops grounded movement and other actions.
  • The ensnared target is visually trapped within a cluster of spinning, living metal coils, while both the original target and branch targets glow faintly in Khora's chosen energy color.
  • When Ensnare propagates, living chains briefly lash out from the source enemy to pull in new targets before disappearing.
  • The living metal coils on the target are affected by Khora's chosen Appearance colors.
  • Subsuming Khora to the Helminth will offer Ensnare and its augments to be used by other Warframes.

Tips & Tricks
  • Take advantage of Ensnare's long cast range to trap a group of enemies before you, Venari, your other Companion, or your teammates can reach them. Doing so ensures Ensnare has time to propagate after its delay.
  • Cast on key targets such as Bombards to quickly disable them, while pulling any nearby enemies toward it.
  • Ensnared enemies stand upright and will not move while debuffed, making this ability great for performing consistent headshots.
  • Enemies around the initial target will have reduced durations on their debuff, lasting for a shorter time the farther out they are.
  • Unlike Strangledome130xDark.png Strangledome, Ensnare is capable of stunning a Demolisher however their disruption pulses every 5 seconds will remove Ensnare, so regular recasts will be needed to keep a Demolisher locked down.
  • Cast Ensnare and follow up with Whipclaw130xDark.png Whipclaw to deal double damage and apply Status Effects to multiple enemies at once, while earning multiple hits toward the melee combo counter.
  • Ensnared enemies that survive Whipclaw's explosion have their propagation effects refreshed. This causes them to propagate after the delay to pull in new enemies around them.
  • Cast Ensnare on enemies near Venari or command her to attack a marked ensnared target for double damage.
  • Cast Ensnare on enemies trapped by Strangledome130xDark.png Strangledome to spread its effects to nearby enemies, allowing Whipclaw and Venari to deal double damage to ensnared enemies.
    • When Strangledome ends, ensnared enemies will be pulled to the original target if the debuff is still active. Use this opportunity to attack them with weapons, Venari130xDark.png Venari, and Whipclaw.

  • Expand/Collapse
    Main article: Venari (edit)
    VenariMod.png Venari130xWhite.png
    ENERGY:
    0
    KEY
    3
    Venari
    Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.


    Command Energy Cost: 25
    Revive Energy Cost: ≤ 50

    Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
    350 (snare damage)
    50 HP/sec (health regen)
    Duration:N/A
    Range:N/A
    Misc:120 s (mark duration)
    45 s (respawn time)
    2.5 s (snare duration)
    5 (hits per snare)
    3 s (Attack & Protect cooldowns)
    < 90% HP (missing health threshold)
    10 m (Heal aura radius)
    65 s (Venari self-heal mark duration)

    Info
    • Khora commands her loyal Kavat companion Venari to prioritize a target on the aiming reticle for 25 energy, leaving Venari's mark above the target for 120 seconds. Once commanded, Venari chases the marked target if nearby or teleports to it if far away, while refreshing the special effect for her battle posture if it is on cooldown. When Venari reaches the target, she will perform different tasks depending on her battle posture.
      • Command energy cost is affected by Ability Efficiency.
      • Mark duration is not affected by mods.
      • The target is marked by a floating battle posture icon above their head.
      • Venari's mark cannot be recast on the same target while still active.
      • Venari's mark lasts until removed via duration end, Khora marking a different target, switching battle posture, or the target is killed.
      • Marked targets are prioritized by Venari over enemies afflicted by DmgSlashSmall64.png Slash with Mod TT 20px.png Hunter Command equipped.
      • When a target is marked, Venari audibly snarls in response.
    • While Venari is alive, Khora passively gains a 1.05x / 1.1x / 1.12x / 1.15x movement speed multiplier. This stacks multiplicatively with speed mods like Mod TT 20px.png Rush. When Venari is killed, she will respawn beside Khora after 45 seconds or instantly by casting this ability using 50 energy.
      • Speed multiplier is affected by Ability Strength.
      • Revive energy cost is affected by Ability Efficiency
        • Revive energy cost is reduced proportionately based on the remaining time until Venari respawns (e.g. 1 second remaining on timer = 1 energy used to revive Venari.)
      • Respawn time is not affected by mods.
      • Respawn time is displayed on the ability icon when Venari is killed.
      • When respawned, Venari visually leaps down from above landing next to Khora.
    • All postures are available by default when Venari is unlocked at Warframe rank 5.
    • Holding the ability key (default 3 ) cycles to Venari's next battle posture for no energy cost, and also deactivates any current Mark:

    • Khora commands Venari to adopt her Attack posture, causing her to ferociously assault nearby enemies and allowing her to use Snare. During Snare, Venari chains her chosen target in place for 2.5 seconds, as she damages the target with 5 hits over the course of the animation; each hit inflicts 350 DmgSlashSmall64.png Slash damage with a guaranteed Status Effect proc. Snare has a cooldown of 3 seconds, which can be bypassed by Khora manually marking a target.
      • Snare damage is affected by Ability Strength and increased by Mod TT 20px.png Maul.
      • Snare damage and damage type is affected by Mod TT 20px.png Venom Teeth, Mod TT 20px.png Shock Collar, Mod TT 20px.png Flame Gland, and Mod TT 20px.png Frost Jaw.
      • Snare has no critical chance and is not affected by Mod TT 20px.png Bite or Mod TT 20px.png Hunter Synergy.
      • Number of hits, Snare duration, and cooldown are not affected by mods.
      • Venari's Attack mark can only be cast on an enemy target.
      • Venari's Attack mark will remain on the target until it expires, allowing Venari to focus on killing the target with multiple Snare attacks.
    • Snare is not affected by Mod TT 20px.png Swipe's multiple targeting and range extension.
    • Casting Snare is a full-body animation that causes Venari to maneuver around the target, before reappearing near the target once finished.
    • Venari is still vulnerable to damage while performing her special attack animation.
    • During Snare, the target is visually held in place by living chains that attach to nearby surfaces.

  • Khora commands Venari to adopt her Protect posture, causing her to defend Khora or herself from the nearest enemy and allowing her to use Tail Whip. During Tail Whip, Venari spins in place to inflict Knockdown on a single enemy, permanently Disarming it to equip a melee weapon only when the target stands up. Tail Whip has a cooldown of 3 seconds, which can be bypassed by Khora manually marking a target.
    • Cooldown is not affected by mods.
    • Tail Whip will affect the target even if it moves away from Venari during her spin animation.
    • Does not knockdown nor disarm enemies innately wielding melee weapons.
    • Venari's Protect mark can only be cast on an enemy target.
    • Venari's Protect mark is removed once Tail Whip is performed on the target.
  • Casting Tail Whip is a full-body animation that stops Venari in place.

  • Khora commands Venari to adopt her Heal posture, imbuing her with healing energy and allowing her to use Revitalize. When the current Health of any ally player in the squad or Venari herself reaches below 90% of maximum health, Venari snarls and radiates a healing aura with a 10 meters radius; during Revitalize, Venari instinctively seeks out and follows the player with the lowest amount of current health, granting the target and any nearby injured allies 50 health regen per second while they remain in the aura.
    • Health regen per second is affected by Ability Strength.
    • Missing health threshold and aura radius are not affected by mods.
    • Eligible targets for healing includes all Warframes, Companions, Eidolon Lures, summoned allied units such as Specters, allied Invasion units, Hostages, Kavor Defectors, Sortie and Arbitrations Defense Operatives, and Defense Objects.
    • Venari's Heal does NOT work on a Necramech or an Operator.
    • Revitalize deactivates when all allied players are above the missing health threshold.
    • Revitalize does not grant Shield points.
    • Venari's Heal mark can only be cast on an ally target.
    • Venari's Heal mark is removed once Khora marks another target, the target is killed, or Khora switches battle posture.
  • Venari will immediately activate Revitalize then follow the marked target, if Khora marks a target or herself by casting 3  without a target on the aiming reticle. A quick and reliable way of marking Khora herself is to aim straight up briefly then casting the ability.
    • Venari will closely follow its target and Revitalize will not deactivate until the mark is removed. While following a target, Venari also will not attack nearby enemies UNLESS she is equipped with supplemental attack mods like Mod TT 20px.png Sharpened Claws or Mod TT 20px.png Pounce. Venari has been seen getting stuck in terrain much more frequently when these mods are equipped and she is in the Heal stance; if you want to use Venari primarily for her healing it is best if you do not equip any supplemental attack mods on her. If she does get stuck and left behind in the map, a quick fix is to switch to Attack stance which can be enough to get her loose of the terrain. If not, cycle back into Heal stance and cast it on yourself and she will teleport in immediately.
  • Khora can mark Venari to activate Revitalize, causing Venari to stand still at her current position for 65 seconds or until the mark is removed.
  • Mod TT 20px.png Growing Power increases healing per second when Venari activates Revitalize during its effect; the bonus healing per second persists until Revitalize is deactivated.
  • Activating Revitalize is a full-body animation that stops Venari in place, while deactivating Revitalize does not require an animation.
  • While the healing aura is active, Venari and the affected allies glow in Khora's chosen energy color.
  • The healing aura is strong enough to keep Khora alive indefinitely within a Survival mission after the life support runs out, however since enemies stop spawning at this state it has limited usefulness.
  • The healing aura is strong enough to keep Khora alive indefinitely within a Vampire type Nightmare Mode mission without having to kill any enemies for health regeneration.


    • Battle posture cannot be switched while Venari is dead, instead the respawn function overrides any input on the ability key.
    • While Venari is in a neutral state with no active Marks she is far less likely to get stuck in terrain, frequently teleporting in beside you if you have gotten ahead of her.
    • Casting speed on all animations related to this ability, on both Khora and Venari, is not affected by mods such as Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
    • Venari does not benefit from the set bonus of Hunter Mods.
    • Set Mods equipped on Venari do not count towards the number of mods equipped for the set bonus.
    • Casting Venari's mark and summoning Venari do not play any animations on Khora, while changing posture is an upper-body animation that allows movement and parkour Maneuvers.
    • Khora's metallic adornments and Venari's tail change appearance depending on the selected posture: Attack (long spikes), Protect (small stubs and hammer tail), and Heal (curved blades).
    • While Venari is dead, Khora's metallic adornments are hidden from view and will reappear once Venari respawns.
    • The following visual effects are affected by Khora's chosen Warframe energy color:
      • Venari's eye and regalia colors, mark icon color, as well as her death and respawn/teleport landing impact.
      • Khora's battle posture switching.
      • Attack posture Snare trails and Heal posture Revitalize glow.

    Augment
    VenariBodyguardMod.png
    Main article: Venari Bodyguard

    Venari Bodyguard is a Warframe Augment Mod for KhoraIcon272.png Khora's Venari130xDark.png Venari that makes Venari die in Khora's place at the cost of an increased spawn timer, but every enemy killed decreases the spawn timer.


    Rank Respawn Delay Kill Time Decrease Cost
    0 150s 1s 6
    1 150s 2s 7
    2 150s 3s 8
    3 150s 4s 9

    Tips & Tricks
    • Khora's passive speed multiplier affects her regular movement speed, which also enhances sprint speed. Combine with high Ability Strength and sprint speed mods such as Mod TT 20px.png Rush and Mod TT 20px.png Armored Agility to gain vastly increased mobility.
    • Keep moving and do parkour maneuvers while switching battle postures to evade incoming enemy attacks.
    • By default, Venari will attack enemies and perform her battle posture effects on her own. Place a mark on your target to direct Venari's attention where you desire.
    • Equip Mod TT 20px.png Hunter Recovery on Venari and place an Attack mark on a distant enemy. Venari will teleport to the target and immediately use Snare to attack it, quickly healing Khora in the process.
    • Use Protect mark to knockdown and disarm dangerous threats such as Napalm and Tech.
    • Heal mark allows versatile options to grant health regen in an area:
      • Use on an ally or Khora herself to have Venari follow suit.
      • Use on Venari to order her to stay put.
      • Use on Khora if Venari is far away to recall her back to your side.
      • Use on an ally in the distance to teleport Venari to the fray.
    • Venari's Heal posture is able to heal static objectives such as Cryopods, Excavators, and Kuva Harvesters. Place a Heal mark on the objective to have Venari stand guard over it providing healing to it and nearby teammates. It can also be used to heal moving objectives like defectors and hostages.
    • Cast Ensnare130xDark.png Ensnare to group up enemies for Venari to attack them for double damage.

    Bugs
  • DmgSlashSmall64.png Slash procs do not change Venari's target with Mod TT 20px.png Hunter Command equipped, even when no enemies are marked.
  • Venari's UI will be completely hidden if Venari is dead and the player uses Transference to return to the Warframe.
  • Venari's respawn function can rarely not trigger when Venari is killed, requiring Khora to spend a revive on herself to bring Venari back.
  • Venari randomly stops moving when her heal aura is activated. This bug occurs for targets she automatically chooses to heal, as well as targets marked by Khora. Switching to Attack or Protect postures will reset her AI to normal.
  • Placing a Heal mark on Khora or an ally sometimes causes Venari to toggle the healing aura on and off repeatedly as she edges toward the marked target.
  • Venari is not going to collect items with Mod TT 20px.png Fetch mod. (only works well playing solo mode)
  • Locked lockers unlocked by Venari via the Mod TT 20px.png Scavenge mod still appear as locked (red) despite being unlocked, and can still be opened.
  • Mod TT 20px.png Sense Danger can sometimes make enemy markers appear outside of the minimap in the UI if Venari uses it and Khora moves away from the enemies.
  • If during a Sortie the energy level is insufficient to cast this ability, then it will be rendered inactive completely. The side effect is that if Venari dies it will not revive itself during the mission.

  • Expand/Collapse
    Main article: Strangledome (edit)
    StrangledomeMod.png Strangledome130xWhite.png
    ENERGY:
    100
    KEY
    4
    Strangledome
    Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.
    Strength:100 / 150 / 200 / 250
    Duration:5 / 10 / 15 / 20 s
    Range:5 m (dome radius)
    5 / 5 / 6 / 10 m (grab radius)
    Misc:26 (number of vertices)
    2.0x (damage multiplier, non-Whipclaw sources)
    50% (Whipclaw damage distribution)
    2 (limit of instances active)

    Info
    • Khora cracks her whip downward to unravel a cluster of living chains, creating a stationary dome spanning a 5 meters radius around her that lasts for 5 / 10 / 15 / 20 seconds. Strangledome possesses 26 vertices where its chains connect, with each vertex able to capture a single enemy. Enemies within a 5 / 5 / 6 / 10 meters radius from the center of the dome are ragdolled, pulled by chains into the nearest unoccupied vertex, and suspended helplessly for the ability's duration.
      • Duration is affected by Ability Duration.
      • Dome radius and grab radius are affected by Ability Range.
      • Number of vertices is not affected by mods.
      • Casting speed is affected by Mod TT 20px.png Natural Talent and Mod TT 20px.png Speed Drift.
      • Strangledome will pull enemies from behind obstacles and does not require line of sight.
      • Players, allied AI, and crowd control-resistant enemies can move and attack through the dome unhindered.
    • While captured, enemies are strangled by the chains taking 100 / 150 / 200 / 250 damage per second and receive 200% damage from weapons and abilities. In addition, captured enemies have a raised Threat Level, become susceptible to friendly fire, and taunt their former allies into attacking them.
      • Whipclaw130xDark.png Whipclaw does not benefit from this damage bonus.
      • Damage is evenly split between DmgImpactSmall64.png Impact, DmgPunctureSmall64.png Puncture and DmgSlashSmall64.png Slash.
      • Damage per second is affected by Ability Strength.
        • Damage per second benefits from the damage multiplier, which results in Strangledome dealing double damage per second innately.
      • Damage multiplier is not affected by mods.
      • Friendly fire enables captured enemies to receive damage and Status Effects from their former allies.
      • When captured enemies are killed by the ability's innate damage their corpses are dismembered. This is a characteristic of slash majority damage.
      • When captured enemies die, they are released by the chains, freeing the previously occupied vertices to capture new enemies.
      • Overrides Limbo's Stasis.
    • Ability Synergy: If at least one enemy captured by Strangledome is hit by Whipclaw130xDark.png Whipclaw, the targeted enemy will receive 100% of Whipclaw's total damage and all other enemies in the same dome will each receive 50% of that total damage. Additionally, Whipclaw's Critical Chance and Status Chance will reroll on each enemy separately.
    • Strangledome adheres to the following casting requirements:
      • If cast in midair, Khora will instantly drop to the ground to perform this ability.
      • Can be recast while active to create a new instance.
        • Khora can have up to 2 Strangledomes active at once. If attempting to create more than 2 Strangledomes, the oldest Strangledome created will be removed.
      • Casting Strangledome is a full-body animation that stops movement and other actions.
      • Strangledome is created 0.5 seconds after the casting animation ends, allowing Khora to move as the dome forms.
    • Strangledome's default shape is a pentakis icosidodecahedron cut in half to form a dome.
    • Each vertex of the dome will attempt to adhere to the nearest surface, reshaping the ability to conform with the environment.
    • Strangledome's chains are affected by Khora's chosen Accents color.
    • The electric currents jumping between vertices and glow on captured enemies are affected by Khora's chosen energy color.
    • Strangledome is a separate deployable object from Khora. As such, Warframe ability nullification effects applied to Khora will not destroy Strangledome.
    • Strangledome can only be nullified by Nullifier Crewman and Isolator Bursa null spheres.
      • Each chain inside the dome behaves as an individual connection, which breaks upon contact with nullifier spheres.
      • If enough chains connecting to a vertex are broken, that vertex is subtracted from the affected Strangledome's total vertices, therefore reducing the number of enemies the dome can hold captive.
      • Once all chains break, Strangledome is completely nullified and its duration is forced to end.
    • Enemies captured by Strangledome cannot prevent Tenno from capturing an Interception point, but can recapture it if an enemy is near the consoles even when strangled.
    • Strangledome has bugged interactions with Casting Speed mods (e.g. Mod TT 20px.png Natural Talent); it does increase animation speed, but after the animation finishes it starts over until the time where the normal animation would have finished, i.e: making Casting Speed mods useless.

    Augment
    PilferingStrangledomeMod.png
    Main article: Pilfering Strangledome

    Pilfering Strangledome is a Warframe Augment Mod for KhoraIcon272.png Khora that allows enemies caught in Strangledome130xDark.png Strangledome to have a chance to drop additional loot when killed.


    Rank Drop Chance Cost
    0 30% 6
    1 35% 7
    2 50% 8
    3 65% 9

    Tips & Tricks
    • Strangledome's short cast time gives Khora a powerful panic button when enemies are dangerously close.
      • Strangledome can be cast while sliding to keep Khora on the move.
      • Can also be cast while wall clinging to create a floating dome.
    • Prepare domes preemptively where enemy presence is probable to capture more prey as they arrive.
    • Since strangled enemies sway and flail about, it can be difficult to identify them at a glance and hit them accurately. Use the damage numbers dealt by the dome as a visual cue to help you gauge the amount of enemies caught by your dome.
    • Strangled enemies receive double damage from abilities and weapons to help you and your team dispatch them quickly.
    • Strangled enemies also behave as individual decoys that draw aggression from other enemies. Consider leaving some enemies dangling about as distractions to protect your team and any objectives nearby.
    • Cast Whipclaw130xDark.png Whipclaw on at least one strangled enemy to deal half damage to all other strangled enemies in the same dome.
    • Cast Ensnare130xDark.png Ensnare on a strangled enemy to pull in new enemies from farther away, assisting Strangledome to capture them once in range, while allowing both Whipclaw and Venari to deal double damage to strangled and ensnared enemies within the dome.
    • When a dome's duration is about to end, cast again to create a second dome that captures enemies as they become freed from the previous dome to keep them disabled.

    Bugs
  • Whipclaw does not deal double damage against captured enemies, while other abilities as well as Strangledome's damage do benefit from this damage bonus.
  • Captured enemies can swing wildly in an orbit when hit and not be pulled back closely to the occupied vertices.

  • Expand/Collapse

    Strength Mods

    IntensifyModU145.png

    Duration Mods

    ContinuityModU145.png

    Range Mods

    StretchModU145.png

    Whipclaw130xWhite.png Whipclaw130xWhite.png
    Ensnare130xWhite.png Ensnare130xWhite.png
    Venari130xWhite.png
    Strangledome130xWhite.png Strangledome130xWhite.png Strangledome130xWhite.png

    Edit Tab

    Hotfix 31.5.6 (2022-05-04)

    • Fixed Hydroid's Pilfering Swarm, Nekros Desecrate, and Khora's Pilfering Strangledome affecting Vitoplast drop amounts from enemies in Void Flood missions.
      • This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.

    Hotfix 31.5.4 (2022-05-02)

    • Fixed Khora’s Venari missing a description.

    Update 31.5 (2022-04-27)

    • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).

    Update 30.7 (2021-09-08)

    • Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
    • Fixed a script error when casting Khora’s Strangledome.

    Hotfix 30.5.4 (2021-07-17)

    • Fixed Venari being unable to Heal players properly.
    • Fixed a script error when casting Khora’s Venari ability.

    Hotfix 30.5.3 (2021-07-09)

    • Fixed Khora’s Venari not gaining Affinity.

    Update 30.3 (2021-05-25)

    • Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
    • Fixed multiple issues with armor and Regalia not appearing properly on Khora.

    Hotfix 30.2.2 (2021-05-13)

    • Fixed a handful of misaligned Khora Helmets.

    Hotfix 30.2.1 (2021-05-13)

    • Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.

    Update 30.2 (2021-05-12)

    • Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.

    Update 30.0 (2021-04-13)

    • Khora's Whipclaw line of sight checks are now a little more generous.
      • To quote [DE]Ruu’s post: No longer will small rocks or detailed floor geometry block Whipclaw’s explosion! Enemies that hide behind cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However, if you strategically hit beside them, you will vanquish your foes.

    Update 29.10 (2021-03-19)

    • Fixed script error related to Khora’s Venari.

    Update 29.9 (2021-02-23)

    • Fixed script errors when Venari attacks.

    Update 29.8 (2021-02-11)

    • Fixed a harmless script error when Venari respawns in the Simulacrum.

    Hotfix 29.6.4 (2021-01-06)

    • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
    • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

    Update 29.5 (2020-11-19)

    • There is now a minimal Line of Sight check on Whipclaw’s radial damage.
    • Fixed dealing negative damage with Khora’s Whip Claw when equipped with a negative Finisher Riven.
    • Fixed Khora’s active spike setting not switching between Skins.
    • Fixed Khora spawning an extra Venari when toggling the free camera in the Orbiter Captura Scene.

    Update 29.2 (2020-09-29)

    • Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.

    Hotfix 29.1.2 (2020-09-22)

    • Fixed a script error that could occur with Khora and Venari.

    Update 29.1 (2020-09-17)

    • Fixed Khora appearing mangled in the End of Mission screen diorama.

    Hotfix 29.0.2 (2020-08-26)

    • Fixed a script error related to Venari.

    Update 28.1 (2020-07-08)

    Xoris Interaction Changes

    Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

    Warframe Abilities / Exalted Warframe weapons affected by this are:

    • Khora Whipclaw

    The full breakdown can be read here.

    Hotfix 28.0.6 (2020-06-24)

    • Fixed Arcane Bodyguard not healing Venari.

    Update 27.4 (2020-05-01)

    • Khora’s Spikes (her default back attachment) are now an Auxiliary attachment to give players more customization options with Syandanas.
    • Made fixes towards clipping issues with Khora’s Spikes.

    Hotfix 27.3.6 (2020-03-31)

    • Fixed Venari’s Healing aura affecting Defense Targets.

    Hotfix 27.0.9 (2020-01-09)

    • Fixed single emissive colors not showing properly on Khora.

    Hotfix 25.8.1 (2019-10-09)

    • Fixed Khora’s Strangledome beam FX appearing incorrect.

    Update 25.8 (2019-10-01)

    Warframe Looting Ability Changes

    Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

    1. Loot while alive: Ivara
    2. Loot petrified: Atlas
    3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
    4. Loot corpse: Nekros, Chesa

    These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

    Hotfix 25.7.6 (2019-09-18)

    • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
    • Fixed Synth Fiber not working correctly when equipped on Venari.
    • Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.

    Update 25.7 (2019-08-29)

    • Fixed Domus Syandana not connecting properly to Khora’s back.
    • Fixed offscreen flickering for Khora’s Spikes Syandana.

    Update 25.5 (2019-07-31)

    • Fixed the Cryona Syandana clipping through Khora.

    Update 25.3 (2019-07-06)

    • Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
    • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
    • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
    • Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
    • Fixed a script error when trying to go to the Appearance tab for Venari.

    Hotfix 25.0.8 (2019-05-31)

    • Fixed inability to add a Precept Polarity to Venari using Forma.

    Hotfix 24.8.3 (2019-05-10)

    • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time.

    Hotfix 24.7.2 (2019-04-17)

    • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.

    Update 24.7 (2019-04-10)

    • New: Pilfering Strangledome (Strangledome Augment)
      • Enemies held in Strangledome have a 65% chance of dropping additional loot.

    Update 24.6 (2019-04-04)

    • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
      • Khora Strangledome

    Update 24.5 (2019-03-14)

    • Fixed Khora's Venari not displaying color changes in the Abilities diorama.

    Update 24.4 (2019-03-08)

    • Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.

    Hotfix 24.2.7 (2018-01-09)

    • New: Venari Bodyguard (Venari Augment)
      • Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.

    Hotfix 24.2.2 (2018-12-18)

    • (Undocumented) Increased drop rates of Khora Systems Blueprint and Khora Blueprint from 5.64% to 11.28%.

    Update 23.7 (2018-09-06)

    • New: Accumulating Whipclaw (Whipclaw Augment)
      • Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

    Update 23.5 (2018-08-24)

    • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.

    Hotfix 23.0.5 (2018-06-22)

    • Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.

    Update 23.0 (2018-06-15)

    • Fixed Khora’s Venari disarming Vor after attacking him.

    Update 22.20 (2018-05-17)

    • Fixed a script error with Khora’s Venari.

    Khora Changes & Fixes:
    The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

    Changes include:

    • Increased the range of Ensnare.
    • Removed the Line of Sight check from Ensnare to make it more reliable.
    • Range Mods now affect Whipclaw's AoE radius, but it is capped.
    • Khora's Whipclaw can now damage decorations (crates, barrels, etc).
    • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
    • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
    • Adjusted a number of Syandanas to fit Khora better.
    • Tweaked Venari command sounds.

    Fixes include:

    • Fixed a weird 'foot shuffle' animation with Whipclaw.
    • Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!
    • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
    • Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly.
    • Fixed Ospreys not being fully disabled by Khora’s Ensnare.
    • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.

    Update 22.19 (2018-05-02)

    • Khora’s Whipclaw animation has been updated to better reflect the aim direction.
    • Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
    • Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
    • Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
    • Fixed not being able to see Venari’s hold indicator when switching postures.
    • Fixed incorrect icon displaying for Venari’s Healing posture.
    • Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
    • Fixed Venari not disappearing when playing an Archwing mission as Khora.
    • Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
    • Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
    • Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
    • Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
    • Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
    • Fixed Strangledome turning MOA enemies invisible.
    • Fixed a crash when Transferring to the Operator when Khora is equipped.
    • Fixes towards possible motion blur on Khora’s spikes in the Liset.
    • Fixed Khora's spikes being visible when viewing Navigation.

    Hotfix 22.18.8 (2018-04-28)
    Khora Changes:
    Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

    New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.

    Whipclaw

    • Whipclaw will apply to and benefit from the Melee combo counter.
    • All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
    • Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.

    Ensnare

    • Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
    • Procs no longer wake up Ensnared enemies.

    Venari
    Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

    New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

    • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
    • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
    • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
    • Venari deals Slash damage to enemies instead of Impact damage.
    • Ability Strength Mods on Khora now affect Venari abilities.

    Strangledome

    • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
    • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

    Hotfix 22.18.5 (2018-04-24)

    • Khora Changes (FX/visual):
      • Whipclaw:
        • Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
      • Ensnare:
        • Improved the positioning of Ensnares burst FX,
        • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.
    • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.

    Hotfix 22.18.2 (2018-04-20)

    • Fixed a crash for Clients related to casting Khora's Strangledome.

    Hotfix 22.18.1 (2018-04-20)

    • Fixed a script error when casting Khora’s Whipclaw.

    Update 22.18 (2018-04-20)

    • Introduced.

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