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Khora is red in whip and claw. She works together with her Kavat companion, Venari, to deal high damage and provide crowd control. Two bodies, one will.

This is Khora, and her deadly beast Venari. With bladed precision, she is a mistress of entrapment.

Don't get caught on the wrong end of a whipcrack of Khora's steel. It may be the last thing you hear.

Release Date: April 20th, 2018

Fiercely poised with feral instincts, the huntress Khora and her feline familiar Venari Venari prowl amidst combat scouring for prey. Mistress of the livewire, she enchains her foes to enforce deadly discipline by whiplash, claws, and serrated steel. Khora and Venari pounced from the shadows in Update 22.18 (2018-04-20).


Khora's main and component blueprints are acquired from standard Sanctuary Onslaught (not the Elite variant). Every two stages is a rotation, following the standard A-A-B-C pattern.
Item Source Chance Expected Nearly Guaranteed
Helmet Neuroptics Blueprint Normal Sanctuary Onslaught / B 9.09% ~ 11 B Rotations 72 ± 24 B Rotations
Systems Systems Blueprint Normal Sanctuary Onslaught / C 11.28% ~ 8 C Rotations 57 ± 19 C Rotations
KhoraIcon272 Blueprint Normal Sanctuary Onslaught / C 11.28% ~ 8 C Rotations 57 ± 19 C Rotations
Chassis Chassis Blueprint Normal Sanctuary Onslaught / A 8.33% ~ 12 A Rotations 79 ± 26 A Rotations

All drop rates data is obtained from DE's official drop tables. See Mission Rewards#Standard Missions for definitions on reward table rotations.
For more detailed definitions and information, visit here.

Alternatively, upon completion of The Duviri Paradox, Khora's main and component blueprints can be earned from The Circuit. By selecting her on the rotating week she is available, players can earn her blueprints after reaching Tier 2 (Neuroptics), 5 (Chassis), 8 (Systems), and 10 (Main) rewards.


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge 325 Blueprint2 Blueprints Price: N/A
Khora Neuroptics Blueprint
KavatGeneticCode Kavat Genetic Code
KuakaSpinalClaw Kuaka Spinal Claw
PolymerBundle Polymer Bundle
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Khora Chassis Blueprint
KavatGeneticCode Kavat Genetic Code
Iradite Iradite
AlloyPlate Alloy Plate
Rubedo Rubedo
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Khora Systems Blueprint
KavatGeneticCode Kavat Genetic Code
Plastids Plastids
Circuits Circuits
Ferrite Ferrite
Time: 12 Hour(s)
Rush: PlatinumLarge 25

Lore & History

Main article: Fragments/Ghoul
Main article: Sigor Savah

Encrypted Journal Fragment

Khora's first recorded appearance is linked to a IconCorpusOn Corpus Morphology Specialist known as Sigor Savah. Savah worked under Nef Anyo's Venusian terraforming expedition, tasked with decoding the IconOrokinOn Orokin gene record of the Vallis and reviving select specimens for study.

During one of his studies, Savah came across a unique specimen of Orokin-era fauna; an unusually large kavat that was found fully intact inside a sealed closet, it's body frozen for millennia. This kavat was in fact Khora's animal companion, Venari Venari. Labeled as Specimen VK-7, Savah returned to his lab with the Venari's body, As he was preparing for a surgical dissection, the kavat had somehow willed itself back to life.

Venari was not simply a mere kavat, as she possessed a unique series of atypical behavioral characteristics. Kept in a cage within his lab, Savah noticed that whenever a visitor came by, she would study their habits. Eventually, she came to anticipate regular arrivals, having memorized their schedules.

Venari would eventually break free of her cage, and would go on to roam the Orb Vallis purging any nearby Infestation w Infested hive sites. Savah would attempt to join up with a Corpus team deployed to a nearby hive, but when he arrived, he found that the entire team and hive were slain by Venari. Before he was able to flee, she blocked him, discouraging Savah from calling for backup. As an act of trust, Venari revealed her wounded side to him. Placing loyalty above profit, Savah found himself tending to the kavat's wounds.

After the incident, Venari managed to infiltrate Savah's lab without raising any alarms or alerting any of the guards. In her jaws, she held a severed, fossilized hand, and left without a sound, leaving the hand behind. Savah began to analyze the hand, and discovered that it was part of the original Khora warframe, one Anyo Corp had no record of in any of their treatise

The Corpus, naming Venari as the Horror of the Hives, deemed the creature a threat unworthy of study, and declared that it was to be destroyed in its lair. Savah would attempt to rescue Venari by using a canister of animal tranquilizer to stun the incoming hunting party. However, their respirators easily dealt with the gas, and he was promptly detained. Due to the disruption, Venari was able to escape unscathed.

For his betrayal, Savah was imprisoned and interrogated on everything he knew about Specimen VK-7, and soon was sentenced to be executed. Venari would visit the hab of Savah's assistant, Smokefinger, giving him the keys to where he was imprisoned. As Smokefinger opened Savah's cell, Venari dispatched his executioner with a bite to the throat. Knowing both of them could no longer stay on Venus, the pair fled for a conveyor bound for a nearby orbiting Rail tractor, but the Corpus had caught up to them. Giving the scientist one final glance, Venari activated the conveyor and lunged at her pursuers, sacrificing herself and sending Savah into orbit.

Savah would then dedicate his life to searching for the remainder of Khora's remains. He found out later that her fused body was found fully intact, within the Orokin terraforming complex on Venus. However, she was shipped offworld by a notorious Solaris Rail agent (presumably Little Duck), who vanished right after.

Savah spent many years on the Plains of Eidolon, believing it to be the location of Khora's remains. Sometime later, after he mysteriously left the Plains, Khora's blueprints would then be donated to the Sanctuary of Cephalon Simaris by a member of TheQuillsSigil The Quills. Shortly after, one of the cephalon's Sentinels found and synthesized Venari, who appeared to have desired capture. However, she immediately disappeared alongside Khora's blueprints, much to the chagrin of Simaris. He states that her presence can often be detected during Sanctuary Onslaught, and that she waits for a worthy Tenno to claim Khora's parts.



  • Khora is the 35th unique Warframe to be released.
  • Khora was announced in Devstream 100. The stream featured her concept artist, Michael Skyers, who is one of Digital Extremes' 3D model artists.
  • Khora's abilities have undergone revision during the development process due to player feedback on Damage 2.5. Initially designed to change between Physical damage types (DmgImpactSmall64 Impact, DmgPunctureSmall64 Puncture, & DmgSlashSmall64 Slash), her finalized kit was showcased on Devstream 109 with the dependency on damage types removed and a new behavior mode selection feature for Venari was introduced instead.
  • Khora is the first Warframe to ever require Kavat Genetic Codes, due to Venari being a Kavat, and the first Warframe to require Kuaka Spinal Claw, possibly due to her connection with the Plains of Eidolon mentioned in the Ghoul Fragments.
  • The inspiration for Khora's name could come from the Greek Goddess Kore (also known as Persephone), Queen of the Underworld and wife to Hades, God of the dead and King of the Underworld.
    • Kore is also the modern name for a type of free-standing Ancient Greek sculpture portraying an emotionless maiden symbol of the ideal, transcending above the hardships of the world.
    • Another inspiration could be centered around Plato's term khôra which means neither being nor nonbeing, but an interval between in which the "forms" were originally held; it "gives space" and has maternal overtones (a womb, matrix). This seems to be the theme of the Ghoul Journal Fragments.
  • Khora's visual design was inspired from an arachnid, hence the abdomen-like skirt, and spiderweb-like design on her chest.
  • The four spikes on Khora's back are a special auxiliary attachment, similar to NekrosIcon272 Nekros binds.
  • Khora is the second Warframe after InarosIcon272 Inaros to have a built-in polarity in the Exilus mod slot. An Exilus Adapter is still required to unlock the slot, but a Forma is not necessary unless changing it to another polarity.
  • Venari's name originates from the Latin word, meaning "Hunt".
  • Khora is the second Warframe whose main blueprint is dropped as a possible loot reward, first being IvaraIcon272 Ivara.

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AladVPortrait d
“Market forces dictate that you need to evolve or die.”
Khora Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.
A harmony of mistress and monster. The gilded huntress and her loyal Kavat, Venari, dominate the battlefield with their will.

None of them truly understands how much I lost, when I lost her. Nor by what subtle art my dead love now lives, within another's gleaming skull.

So tonight, we shall celebrate. In her honor, and mine, I shall unveil a new creation, a harmony of mistress... and monster.

An apex predator, a deathless companion. Unsurpassed. Blood-raw in whip, claw and fang. Khora.

Release Date: July 16th, 2022

Khora Prime is the Primed variant of KhoraIcon272 Khora, possessing increased Armor, Energy, and Shields, as well as an additional Vazarin Pol Polarity, with VenariPrime Venari Prime also having improved Armor, Health, and Damage over Venari Venari. Khora Prime was released alongside HystrixPrime Hystrix Prime and DualKeresPrime Dual Keres Prime.


Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Khora Prime's Relic Drops
Chassis Blueprint KhoraPrimeIcon272 Blueprint Systems Blueprint Neuroptics Blueprint
LithRelicIntact Lith C10 Uncommon (V)
LithRelicIntact Lith G9 Uncommon (V)
LithRelicIntact Lith S15 Uncommon (V)
NeoRelicIntact Neo D7 Uncommon (V)
NeoRelicIntact Neo N21 Uncommon (V)
LithRelicIntact Lith K9 Rare (V)
MesoRelicIntact Meso K4 Rare (V)
NeoRelicIntact Neo K6 Rare (V)
LithRelicIntact Lith H7 Common (V)
LithRelicIntact Lith R4 Common (V)
MesoRelicIntact Meso A5 Common (V)
MesoRelicIntact Meso G5 Common (V)
MesoRelicIntact Meso P8 Common (V)
MesoRelicIntact Meso P9 Common (V)
NeoRelicIntact Neo F3 Common (V)
NeoRelicIntact Neo L2 Common (V)
AxiRelicIntact Axi K8 Rare (V)
NeoRelicIntact Neo K5 Rare (V)
NeoRelicIntact Neo K7 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
OrokinCell Orokin Cell
Time: 3 Day(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price: N/A
Khora Prime Neuroptics Blueprint
ArgonCrystal Argon Crystal
Cryotic Cryotic
Circuits Circuits
NanoSpores Nano Spores
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Khora Prime Chassis Blueprint
Tellurium Tellurium
Plastids Plastids
PolymerBundle Polymer Bundle
AlloyPlate Alloy Plate
Time: 12 Hour(s)
Rush: PlatinumLarge 25
Khora Prime Systems Blueprint
NitainExtract Nitain Extract
Neurodes Neurodes
Rubedo Rubedo
Salvage Salvage
Time: 12 Hour(s)
Rush: PlatinumLarge 25


  • Khora Prime, compared to KhoraIcon272 Khora:
    • Higher Shield (365/465 vs. 270/370)
    • Higher Armor (345 vs. 290)
    • Higher Energy (175/225 vs. 140/190)
    • Higher Starting Energy (100 vs. 75)
    • Additional Vazarin Pol Polarity (Madurai PolVazarin PolNaramon Pol vs. Madurai PolNaramon Pol)
    • More powerful companion (VenariPrime Venari Prime vs. Venari Venari)
  • If Khora Prime wields her Signature Weapons:
  • As with any other Prime Warframe, moving close to the location of an Orokin Void Death Orb will restore a pulse of 250 Energy to nearby allies, even if that Death Orb is inactive, destroyed, or non-present. This effect can only occur once per orb.
  • Khora Prime's Whipclaw130xWhite Whipclaw and Ensnare130xWhite Ensnare are decorated with golden square ornaments.
  • Khora Prime's Ensnare is tilted 45 degrees, with vertical cuts in the middle.
  • Like Venari, Venari Prime grants 6,000 mastery points.


  • Khora Prime is the seventh Primed Warframe to have Signature Weapons, after GarudaPrimeIcon Garuda Prime, HarrowPrimeIcon Harrow Prime, GaraPrimeIcon Gara Prime, OctaviaPrimeIcon64 Octavia Prime, Atlas PrimeIcon272 Atlas Prime, and Banshee PrimeIcon272 Banshee Prime.
  • Treating Venari Prime as an Exalted Weapon of sorts due to having interactions similar to an Exalted Weapon (such as being able to attack enemies in the Rift Plane), Khora Prime is the second Primed Warframe whose Exalted Weapon possesses different stats compared to her standard counterpart.
    • Treating Venari Prime as a unique companion due to having modified stats, Khora Prime is the second Prime Warframe (after GarudaPrimeIcon Garuda Prime) to have three Prime items released together (in Khora's case, Hystrix Prime, Dual Keres Prime, and Venari Prime). Other Prime Warframes have at most two new Prime items, and those who do have Prime Exalted Weapons (such as MesaPrimeIcon272 Mesa Prime's RegulatorsPrime Regulators Prime) have the same stats as their standard counterparts.


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For more information on Khora's Kavat, please refer to the tabs below and visit the Venari130xWhite Venari ability article.

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272 Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a AbilityStrengthBuff15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xWhite Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Unlike Kavats or other companions, Venari can attack enemies banished by LimboIcon272 Limbo to the Rift Plane.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xWhite Venari ability icon.
  • Venari is not affected by OberonIcon272 Oberon's passive and Master'sSummons130xWhite Master's Summons.
  • Ability Synergy: Venari deals 200% damage to enemies affected by Ensnare130xWhite Ensnare.
  • Replacing Khora's third ability via Helminth will only remove the ability to mark targets for Venari, change her posture, and resummon her. Venari will still be present and boost Khora's movement speed while alive, due to being part of her passive.
    • Mod TT 20px Venari Bodyguard will still be unable to equipped despite its passive-style effects.
  • Additionally to Khora, Venari as well as her Prime counterpart also grant 6,000 mastery points, similar to other companions.
    • Venari and Venari Prime are however not listed on a player's profile.
  • On KhoraPrimeIcon272 Khora Prime, she is accompanied by Venari Prime, acting as a direct upgrade over Venari:
    • Higher Armor (450 vs. 350)
    • Higher Health (350/1,050 vs. 300/900)
    • Higher Damage (55 vs. 40)

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other Kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Mod TT 20px Link Redirection.
    • (Mod TT 20px Primed) Mod TT 20px Animal Instinct radars stack with other radar mods, including Animal Instinct equipped on Khora's Companion.
    • Mod TT 20px Fetch equipped on Venari will not have its effect stacked with Mod TT 20px Vacuum equipped on a robotic Companion, or another Fetch equipped on an animal Companion.
    • Venari's high base Armor and Health make Mod TT 20px Metal Fiber and Mod TT 20px Enhanced Vitality more effective on her than other Companions, surpassing Mod TT 20px Link Fiber and Mod TT 20px Link Vitality in effectiveness if Khora herself doesn't invest in the linked stats.
    • Venari regains health passively when Mod TT 20px Rejuvenation or Mod TT 20px Medi-Pet Kit are equipped.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Mod TT 20px Life Strike and Mod TT 20px Healing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Mod TT 20px Energy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xWhite Venari ability.
    • Mod TT 20px Maul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.


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This section is transcluded from Whipclaw . To change it, please edit the transcluded page.
WhipclawModx256 Whipclaw130xWhite

Send enemies reeling with a deafening whipcrack.

Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:200 / 225 / 250 / 300
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:5 / 7 / 8 / 10 m (cast range)
3 / 4 / 4 / 5 m (explosion radius)

Misc: 200 % (explosion radius range cap)
2.0 x (Ensnare damage multiplier)
50 % (Strangledome damage distribution)

This section is transcluded from Ensnare . To change it, please edit the transcluded page.
EnsnareModx256 Ensnare130xWhite

Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.

Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:N/A
AbilityDurationBuff Duration:10 / 12 / 13 / 15 s (duration)
0.5 s (spread delay)
AbilityRangeBuff Range:15 / 20 / 25 / 30 m (cast range)
6 / 7 / 8 / 10 m (spread radius)

Misc: 2.0x (damage multiplier)
75% (reduced duration)

Subsumable to Helminth
This section is transcluded from Venari . To change it, please edit the transcluded page.
VenariModx256 Venari130xWhite

Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.

Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:1.05x / 1.1x / 1.12x / 1.15x (speed multiplier)
350 (snare damage)
50 HP/sec (health regen)
AbilityDurationBuff Duration:N/A
AbilityRangeBuff Range:N/A

Misc: 120 s (mark duration)
45 s (respawn time)
2.5 s (snare duration)
5 (hits per snare)
3 s (Attack & Protect cooldowns)
< 90% HP (missing health threshold)
10 m (Heal aura radius)
65 s (Venari self-heal mark duration)

This section is transcluded from Strangledome . To change it, please edit the transcluded page.
StrangledomeModx256 Strangledome130xWhite

Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.

Introduced in Update 22.18 (2018-04-20)

AbilityStrengthBuff Strength:100 / 150 / 200 / 250
AbilityDurationBuff Duration:5 / 10 / 15 / 20 s
AbilityRangeBuff Range:5 m (dome radius)
5 / 5 / 6 / 10 m (grab radius)

Misc: 26 (number of vertices)
2.0x (damage multiplier, non-Whipclaw sources)
50% (Whipclaw damage distribution)
2 (limit of instances active)


Strength Mods


Duration Mods


Range Mods


Whipclaw130xWhite Whipclaw130xWhite
Ensnare130xWhite Ensnare130xWhite
Strangledome130xWhite Strangledome130xWhite Strangledome130xWhite

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KhoraIcon272 Khora can be equipped with the following items:



See Also

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Patch History

Update 36.0 (2024-06-18)

  • Fixed Murmur enemies not properly ragdolling when caught in Khora’s Strangledome.
  • Fixed FX sections on the Khora Urushu Skin disappearing briefly when customizing colors in the Arsenal with DirectX 12 enabled.

Hotfix 35.5.10 (2024-05-01)

  • Fixed an unintended tooltip appearing when hovering over Khora’s Venari ability.

Hotfix 35.5.6 (2024-04-10)

Line Of Sight (Los) Improvements

As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.

To reiterate, there are now two variations of LoS checking:

  1. The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
  2. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.

For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.

The following Warframe abilities have received the aforementioned improvements:

  • Khora’s Whipclaw (Raycast Checks from multiple points around the whip's impact)

The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring (this was most reported for Khora’s Whipclaw).

Update 35.1 (2024-02-20)

  • Fixed a combination of Magus Aggress and the Tenacious Bond Mod (when equipped on both Khora’s Venari and Companion) causing buff icons to disappear.

Update 35.0 (2023-12-13)

  • Increased the Starting Energy of the following Prime Warframes so that they have higher Energy Capacity compared to their base version:
    • Khora Prime from 75 to 100

Hotfix 34.0.5 (2023-10-26)

  • Fixed Khora in the Conclave using their PVE stats.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 290 (from 275)
Energy: Base Rank - 140 (from 125) / Max Rank - 190 (from 188)

Health: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Shields: Base Rank - 365 (from 125) / Max Rank - 465 (from 375)
Armor: Base Rank - 345 (from 325)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!


Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them.
Historically Health and Shield values would increase as your Companion ranked up, which you could see as "Rank Bonuses" in the Upgrades screen. We've removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Revised Kavat Stats:

  • Venari: 900 Health (from 300), 350 Armor (from 350)
  • Venari Prime: 1050 Health (from 350), 450 Armor (from 450)
General Fixes:
  • Fixed issues with the Void Angels’ animations after being attacked by Khora’s Venari.

Hotfix 33.5.4 (2023-06-28)

  • Fixed a script error caused by Khora’s Venari.

Update 33.0 (2023-04-26)

  • Fixed crash related to Khora’s Venari.

Update 32.3 (2023-02-15)

  • Fixed Elemental Damage Mods not combining correctly for Venari (base & Prime) in the Arsenal and when attacking.

Hotfix 32.2.9 (2023-01-11)

  • Fixed clipping issues with the Piercing Eye Shoulder Plate when equipped on Khora Prime with a Tennogen skin.

Hotfix 32.0.5 (2022-09-15)

  • Fixed Sevagoth various healing abilities and Venari’s heal not activating Archon Intensify.

Update 32.0 (2022-09-07)

  • Updated the description of the following Melee abilities to indicate that they scale with the mods on your melee weapon as well as your current melee combo.
    • Khora’s Whipclaw
  • Fixed Khora’s Whipclaw passing through enemies at 2-9m range (which made enemies very difficult to hit if you are aiming at them) and causing the explosion to occur behind them.
  • Fixed the feet and legs of the Khora’s Ushuru Skin appearing sunken and stretched.

Hotfix 31.7.1 (2022-07-28)

  • Fixed Venari Prime not providing Mastery Rank points.
    • Upon login, accounts will retroactively be fixed to provide the appropriate Mastery.

Update 31.7 (2022-07-16)

  • Introduced Khora Prime.

Hotfix 31.6.4 (2022-07-14)

  • The Hystrix now has signature effect of an 8% chance to instantly reload after landing headshots when wielded by Khora.
  • The Dual Keres now has a 20% Heavy Attack Efficiency when wielded by Khora.

Hotfix 31.5.6 (2022-05-04)

  • Fixed Hydroid's Pilfering Swarm, Nekros Desecrate, and Khora's Pilfering Strangledome affecting Vitoplast drop amounts from enemies in Void Flood missions.
    • This was the original design intention, as was mentioned in the pre-launch sponsored videos on Void Flood missions. Its core design encourages the use of your parkour skills as the primary way to collect scattered Vitoplast around the tileset, with enemy drops being secondary.

Hotfix 31.5.4 (2022-05-02)

  • Fixed Khora’s Venari missing a description.

Update 31.5 (2022-04-27)

  • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example).

Update 30.7 (2021-09-08)

  • Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
  • Fixed a script error when casting Khora’s Strangledome.

Hotfix 30.5.4 (2021-07-17)

  • Fixed Venari being unable to Heal players properly.
  • Fixed a script error when casting Khora’s Venari ability.

Hotfix 30.5.3 (2021-07-09)

  • Fixed Khora’s Venari not gaining Affinity.

Update 30.3 (2021-05-25)

  • Fixed being unable to swap Khora’s Venari's Polarities in the Arsenal.
  • Fixed multiple issues with armor and Regalia not appearing properly on Khora.

Hotfix 30.2.2 (2021-05-13)

  • Fixed a handful of misaligned Khora Helmets.

Hotfix 30.2.1 (2021-05-13)

  • Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet.

Update 30.2 (2021-05-12)

  • Fixed Khora's Helmet spikes not dissolving/hiding like her body spikes do.

Update 30.0 (2021-04-13)

  • Khora's Whipclaw line of sight checks are now a little more generous.
    • To quote [DE]Ruu’s post: No longer will small rocks or detailed floor geometry block Whipclaw’s explosion! Enemies that hide behind cover will not be hit by Whipclaw if you hit the front of the object that enemies are hunkering down behind. However, if you strategically hit beside them, you will vanquish your foes.

Update 29.10 (2021-03-19)

  • Fixed script error related to Khora’s Venari.

Update 29.9 (2021-02-23)

  • Fixed script errors when Venari attacks.

Update 29.8 (2021-02-11)

  • Fixed a harmless script error when Venari respawns in the Simulacrum.

Hotfix 29.6.4 (2021-01-06)

  • ‘Invert Tap/Hold Abilities’ option now lets you control the setting for each valid Warframe.
  • Numerous Warframes Abilities new and old have been given the ‘Tap/Hold’ functionality to do varying actions. Feedback showed that having the option to Invert the ‘Tap/Hold’ across the board to all valid Warframes was not ideal, as some Ability default functionalities are preferred. Upon selecting the ‘Invert Tap/Hold Abilities’ in the Options menu, you'll be met with a new screen allowing you to pick and choose which valid Warframes this applies to!

Update 29.5 (2020-11-19)

  • There is now a minimal Line of Sight check on Whipclaw’s radial damage.
  • Fixed dealing negative damage with Khora’s Whip Claw when equipped with a negative Finisher Riven.
  • Fixed Khora’s active spike setting not switching between Skins.
  • Fixed Khora spawning an extra Venari when toggling the free camera in the Orbiter Captura Scene.

Update 29.2 (2020-09-29)

  • Fixed Khora’s Accumulating Whipclaw buff stacking indefinitely after jumping into a teleport volume.

Hotfix 29.1.2 (2020-09-22)

  • Fixed a script error that could occur with Khora and Venari.

Update 29.1 (2020-09-17)

  • Fixed Khora appearing mangled in the End of Mission screen diorama.

Hotfix 29.0.2 (2020-08-26)

  • Fixed a script error related to Venari.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Khora Whipclaw

The full breakdown can be read here.

Hotfix 28.0.6 (2020-06-24)

  • Fixed Arcane Bodyguard not healing Venari.

Update 27.4 (2020-05-01)

  • Khora’s Spikes (her default back attachment) are now an Auxiliary attachment to give players more customization options with Syandanas.
  • Made fixes towards clipping issues with Khora’s Spikes.

Hotfix 27.3.6 (2020-03-31)

  • Fixed Venari’s Healing aura affecting Defense Targets.

Hotfix 27.0.9 (2020-01-09)

  • Fixed single emissive colors not showing properly on Khora.

Hotfix 25.8.1 (2019-10-09)

  • Fixed Khora’s Strangledome beam FX appearing incorrect.

Update 25.8 (2019-10-01)

Warframe Looting Ability Changes

Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here: https://forums.warframe.com/topic/1131506-the-mod-booster-and-free-to-play/

Hotfix 25.7.6 (2019-09-18)

  • Fixed hitting an enemy caught in Strangledome with your Whipclaw not transferring damage to other foes held in the Strangledome if you are a Client.
  • Fixed Synth Fiber not working correctly when equipped on Venari.
  • Fixed Khora’s Whipclaw healing enemies instead of damaging them when equipping Mods for negative Puncture damage.

Update 25.7 (2019-08-29)

  • Fixed Domus Syandana not connecting properly to Khora’s back.
  • Fixed offscreen flickering for Khora’s Spikes Syandana.

Update 25.5 (2019-07-31)

  • Fixed the Cryona Syandana clipping through Khora.

Update 25.3 (2019-07-06)

  • Fixed the Khora Mithra Skin not applying properly to Khora's Spikes Syandana.
  • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
  • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
  • Fixed changing the spike mode in Arsenal, then switching Skins causing the spikes to be removed.
  • Fixed a script error when trying to go to the Appearance tab for Venari.

Hotfix 25.0.8 (2019-05-31)

  • Fixed inability to add a Precept Polarity to Venari using Forma.

Hotfix 24.8.3 (2019-05-10)

  • Fixed a memory leak on Khora’s Stangledome that could result in low FPS over time.

Hotfix 24.7.2 (2019-04-17)

  • Fixed Khora Strangledome ability timer no longer appearing on the UI when dying and respawning.

Update 24.7 (2019-04-10)

  • New: Pilfering Strangledome (Strangledome Augment)
    • Enemies held in Strangledome have a 65% chance of dropping additional loot.

Update 24.6 (2019-04-04)

  • The following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground:
    • Khora Strangledome

Update 24.5 (2019-03-14)

  • Fixed Khora's Venari not displaying color changes in the Abilities diorama.

Update 24.4 (2019-03-08)

  • Fixed inability to destroy Nullifier bubbles when inside Khora’s Strangledome.

Hotfix 24.2.7 (2018-01-09)

  • New: Venari Bodyguard (Venari Augment)
    • Venari dies in Khora’s place. Respawn timer increased to 150s. Killing enemies decreases the timer by 4s.

Hotfix 24.2.2 (2018-12-18)

  • (Undocumented) Increased drop rates of Khora Systems Blueprint and Khora Blueprint from 5.64% to 11.28%.

Update 23.7 (2018-09-06)

  • New: Accumulating Whipclaw (Whipclaw Augment)
    • Hitting 3 enemies will grant a 35% stacking Damage Bonus to subsequent Whipclaws. Bonus will decay after 10s.

Update 23.5 (2018-08-24)

  • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.

Hotfix 23.0.5 (2018-06-22)

  • Fixed casting Khora's Strangledome on a large group of enemies resulting in the VFX disappearing shortly after.

Update 23.0 (2018-06-15)

  • Fixed Khora’s Venari disarming Vor after attacking him.

Update 22.20 (2018-05-17)

  • Fixed a script error with Khora’s Venari.

Khora Changes & Fixes:
The improvements to Khora keep on coming! We have a number of important fixes that really help with making Khora play better, as well as some changes!

Changes include:

  • Increased the range of Ensnare.
  • Removed the Line of Sight check from Ensnare to make it more reliable.
  • Range Mods now affect Whipclaw's AoE radius, but it is capped.
  • Khora's Whipclaw can now damage decorations (crates, barrels, etc).
  • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
  • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
  • Adjusted a number of Syandanas to fit Khora better.
  • Tweaked Venari command sounds.

Fixes include:

  • Fixed a weird 'foot shuffle' animation with Whipclaw.
  • Fixed using Khora’s Whipclaw on a target causing all enemies affected by Ensnare to be released when the target is killed while ensnared. This one was particularly nasty in practice and made her kit feel weak!
  • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
  • Fixed infinite re-whipping for Khora's Whipclaw by flailing the camera around rapidly.
  • Fixed Ospreys not being fully disabled by Khora’s Ensnare.
  • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.

Update 22.19 (2018-05-02)

  • Khora’s Whipclaw animation has been updated to better reflect the aim direction.
  • Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
  • Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
  • Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
  • Fixed not being able to see Venari’s hold indicator when switching postures.
  • Fixed incorrect icon displaying for Venari’s Healing posture.
  • Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
  • Fixed Venari not disappearing when playing an Archwing mission as Khora.
  • Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
  • Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
  • Fixed Whipclaw not spreading damage across multiple Strangledomes if it hits enemies trapped in more than one.
  • Fixed Khora Whipclaw/Strangledome synergy not using all Mods on extra Strangledome targets.
  • Fixed enemies bodies being auto-destroyed when falling from Strangledome that are not going to be sliced. Enemies that get that extra Strangledome slice will be auto-destroyed.
  • Fixed Strangledome turning MOA enemies invisible.
  • Fixed a crash when Transferring to the Operator when Khora is equipped.
  • Fixes towards possible motion blur on Khora’s spikes in the Liset.
  • Fixed Khora's spikes being visible when viewing Navigation.

Hotfix 22.18.8 (2018-04-28)
Khora Changes:
Ability casting times have been shortened across the board - Natural Talent is always great, but the base animations needed shortening.

New Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.


  • Whipclaw will apply to and benefit from the Melee combo counter.
  • All enemies caught in the Strangledome will take half of Whipclaw’s attack damage when one enemy in the Strangledome is hit with Whipclaw.
  • Hitting an Ensnared enemy with Whipclaw will cause the living metal to propagate.


  • Ensnare affects multiple enemies. When an enemy is Ensnared, the living metal will propagate and pull in every enemy within range for 75% reduced duration. The living metal Ensnaring enemies will then propagate a second time to pull in another wave of enemies within range.
  • Procs no longer wake up Ensnared enemies.

Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.

New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly

  • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
  • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
  • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
  • Venari deals Slash damage to enemies instead of Impact damage.
  • Ability Strength Mods on Khora now affect Venari abilities.


  • Changed casting animation to better reflect that Strangledome is cast from Khora’s body placement and chains now reflect custom Accent color!
  • Once an enemy dies in the Strangledome, they will drop to the floor, making room for new victims.

Hotfix 22.18.7 (2018-04-25)
General Sanctuary Onslaught Changes:

  • Khora Blueprints have been removed from Elite rewards and replaced with Radiant Axi Relics.

Hotfix 22.18.5 (2018-04-24)

  • Khora Changes (FX/visual):
    • Whipclaw:
      • Added more oomph on her Whipclaw burst and added additional FX if it hits enemies affected by her Ensnare.
    • Ensnare:
      • Improved the positioning of Ensnares burst FX,
      • Improved Khora’s tint masks for her body and helmets to address pixelated edges at lower resolutions.
  • Fixed Clients not seeing Khora’s Ensnare FX pulling the enemy to the main target.

Hotfix 22.18.2 (2018-04-20)

  • Fixed a crash for Clients related to casting Khora's Strangledome.

Hotfix 22.18.1 (2018-04-20)

  • Fixed a script error when casting Khora’s Whipclaw.

Update 22.18 (2018-04-20)

  • Introduced.

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