FANDOM


PC

These commands are for a standard QWERTY Keyboard layout with the standard download. Steam users may find a few differences. The screenshot key will place a picture of the game (without the in mission UI) to the "captures" folder: C:\Program Files (x86)\Warframe\Downloaded\Public\Captures for standard users. Screenshots taken this way contain metadata that will be helpful to developers to troubleshoot the game. Steam users will find them in the "captures" folder: C:\Program Files (x86)\Steam\SteamApps\common\Warframe\Captures. Sometimes they are saved in C:\Users\<Username>\Pictures\Warframe.

Actions not listed below have no default key bindings set.

Action Default Key Binding Alternate Key Binding
Take Screenshot F6 (Can't Change)
Menus Esc (Can't Change)
Use Cipher Y (Can't Change)
Jump Space
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up (Archwing) Space
Move Down (Archwing) Ctrl
Fire Weapon Mouse button 1
Aim Weapon Mouse button 2
Secondary Fire Mouse button 3
Reload R
Toggle Crouch V
Hold to Crouch Ctrl
Sprint/Roll Shift
Use X
Melee Attack E
Heavy Attack Mouse button 3  (If equipped)
Switch Weapon F
Gear Wheel Q
Chat T
Ability A 1 NUM 1
Ability B 2 NUM 2
Ability C 3 NUM 3
Ability D 4 NUM 4
Focus and Transference 5 NUM 5
Next Ability Mouse Wheel Up
Previous Ability Mouse Wheel Down
Place Marker/Captura Camera G
Reverse Camera H
Spectate Prev. Player O
Show Player List Z
Push to Talk C
Inspect I
Show Level Map M
View Mission Progress P
Quick Progress View Tab
Select Sub Gear 0 1  (in Gear wheel)
Select Sub Gear 1 2  (in Gear wheel)
Select Sub Gear 2 3  (in Gear wheel)

Available: F1-F5 , F7-F11 , 0 , 6-9 , NUM 0 , NUM 6-9 , NUM * , NUM - , NUM + , B , J , K , L , NU , ; , ' , \ , , , . , / , ` , - , E , Backspace , Insert , Delete , Home , End , Page Up , Page Down

Action Default Key Binding Alternate Key Binding
Check E
Ball Magnet Mouse button 2
Throw Mouse button 1
Pass R
Jump Space
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Toggle Crouch V
Hold to Crouch Ctrl
Sprint/Roll Shift
Use X
Gear Wheel Q
Chat T
Place Marker/Captura Camera G
Reverse Camera H
View Mission Progress P
Quick Progress View Tab

Action Default Key Binding Alternate Key Binding
Place Decoration 1
Modify Decoration/Place Another 2
Place Decoration Mouse button 1
Rotate Decoration Mouse button 2
Change Rotation Axis Z
Hold to scale R
Scale Up NUM +
Scale Down NUM -
Cycle Grid Snapping Shift
Surface Snapping/Free Placement F
Push/Pull decoration X
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up Space
Move Down Ctrl

Action Default Key Binding Alternate Key Binding
Jump W Uparrow
Move Left A Leftarrow
Crouch S Downarrow
Move Right D Rightarrow
Light Attack U
Medium Attack I
Heavy Attack O
Block J
Grab K
Special L

Action Default Key Binding Alternate Key Binding
Move Forward W Uparrow
Move Left A Leftarrow
Move Backward S Downarrow
Move Right D Rightarrow
Move Up Space
Move Down Ctrl
Boost/Maneuver Shift
Dismount X
Primary Fire Mouse button 1
Aim Weapon Mouse button 2
Ordnance Mouse button 3
Tactical Menu L
Railjack Camera Right Ctrl

Action Default Key Binding Alternate Key Binding
1st String 1
2nd String 2
3rd String 3
Whammy Space
Sky Fret Leftarrow
Earth Fret Downarrow
Water Fret Rightarrow
Scale Tab
Songs W
Change Instrument A


PS4

PS4GamePad
  1. Use left joystick to move.
  2. Sprint by holding down the left joystick L3 .
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire by holding down the right joystick R3 .
  5. Press Combops4x to jump.
  6. Press Combops4circle to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press Combops4sq to reload your weapon or perform context actions.
  8. Press Combops4tri to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Hold L1  to crouch when standing still.
    • Hold while moving to slide.
    • Press while moving to roll.
  11. Hold L2  to take aim and zoom in.
    • Hold while in melee-only mode to activate Channeling.
  12. Press R1  button to open the Ability menu.
  13. Press R2  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Xbox One

XB1GamePad
  1. Use left joystick to move.
  2. Sprint by holding down the left joystick.
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire by holding down the right joystick.
  5. Press XB1IconA to jump.
  6. Press XB1IconB to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press XB1IconX to reload your weapon or perform context actions.
  8. Press XB1IconY to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Press LB  to crouch when standing still.
    • Use while moving to roll.
    • Use while running to slide.
  11. Hold LT  to take aim and zoom in.
    • Hold while in melee-only mode to activate Channeling.
  12. Press RB  button to open the Ability menu.
  13. Press RT  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Nintendo Switch

NWGamePad
  1. Use left joystick to move.
  2. Sprint by holding down the left joystick.
  3. Control camera by moving the right joystick.
  4. Use equipped weapon's secondary fire by holding down the right joystick.
  5. Press B  to jump.
  6. Press A  to perform a quick melee attack.
    • Use while in melee-only mode to melee attack.
  7. Press X  to reload your weapon or perform context actions.
  8. Press Y  to switch weapons.
    • Hold to switch to melee-only mode.
  9. D-Pad:
    • Press Up to place a Waypoint marker.
    • Press Down to access your Gear wheel and emotes.
    • Press Left/Right to cycle through your Warframe's abilities.
  10. Press L Button  to crouch when standing still.
    • Use while moving to roll.
    • Use while running to slide.
  11. Hold ZL Button  to take aim and zoom in.
    • Hold while in melee-only mode to activate Channeling.
    • Note that Nintendo Switch controllers have support for motion controls for aiming.
  12. Press R Button  to open the Ability menu.
  13. Press ZR Button  to fire your weapon.
    • Use while in melee-only mode to block attacks.

Notes

  • If you have trouble finding your pictures from the screenshot key (F6 ) try one of these folders:
    • /Users/[User Name]/My Pictures/Warframe
    • /Users/[User Name]/Saved Games/My Pictures/Warframe
  • If you are running Warframe through Steam, F12  functions as a print-screen button.
  • Holding Switch Weapon will toggle Melee Mode.

Gallery

Nintendo Switch

Patch History

Update 28.0

Controller Fixes:
  • Fixed an issue where resetting controller bindings to default would not remove bindings from buttons that didn't have a default action assigned to them (e.g. for XB1 and PC, D-pad down doesn't have an action bound under Railjack controls, so if you bound Bank Left to it, for instance, it would remain bound).
  • Fixed a controller issue where you could assign an Archwing action (e.g. Move Down/Dodge/Blink) to a button that has a non-Archwing-exclusive action already bound to it (e.g. Ability Menu), resulting in both being bound to the same button simultaneously (where only one action would actually be executed when the button is pressed). Now, in the above example, the Crouch/Slide/Roll action would trade places with the Power Menu action, resolving the conflict.
  • Fixed an issue where if you rebound Ability Menu under the General tab for controller bindings, it wouldn't update immediately under the Power Menu tab to that key, which could result in creating conflicting bindings under the Power Menu tab.
  • Fixed controllers using a higher deadzone value than desired for non-look analog inputs. Was applying a 20% deadzone across the board instead of using platform-specific values, which were generally lower. This should improve responsiveness of analog sticks.
  • Fixed an issue where resetting controller bindings would take effect immediately even if you chose not to save when it prompted you upon exiting. Now only takes effect upon confirmation when exiting.
  • Fixed the action list in the Customize Controller controller screen not updating to show the current working bindings as you're updating them.

Hotfix 27.0.9

  • Disable Y key triggering randomize appearance in arsenal to prevent accidental randomization

Hotfix 26.0.2

  • Updated the Customize Controller Options to read ‘Secondary Fire/Heavy Melee’ where ‘Channeling’ was.

Update 26.0

  • The Options screen, Ayatan Treasures screen, and Dojo Room Options UI have received a fresh new look!

Update 24.4

Controller Responsiveness Changes
  • We have increased the trigger release sensitivity so that there is more space for error between firing and release. This will help curb the muscle fatigue experienced with having to maintain constant pressure on the triggers as well as alleviate the accidental breaks in firing and aiming. This will require a bit more pressure to be released on the triggers before you will stop aiming and firing.
  • We increased trigger release sensitivity but maintained press sensitivity to strike balance between quick tap and continuous fire weapons. In other words, we have maintained the firing ease of Pistol weapons with quick trigger taps but have increased the freedom to apply various levels of pressure with continuous fire weapons.
  • While this has felt much better overall in testing, we know that some may find that the increase still constraints gameplay in some form. More importantly, Tenno with disabilities may also find that this limits their ability to play. So we have also added 2 new sliders in Options > Controls to adjust trigger sensitivity to your liking:
    • Trigger Press Sensitivity: Adjusts the pressure required to fire/aim
    • Trigger Release Sensitivity: Adjusts the pressure required to release fire/aim
    • Note: The smaller the number in the slider, the more pressure is required on the trigger. The bigger the number, the less pressure is required on the trigger.
    • The sliders will allow you to tailor exactly how much pressure you feel is most comfortable/close to your preference of play.

Hotfix 24.2.9

Waving goodbye to the Classic Controller Config

We have departed from the Classic Controller Config in this update as it has for long presented numerous issues and bugs in testing and on launch of new Quests, features, systems, etc. We’re at a point now where Warframe is at a size that this Config introduces surmounting issues that ultimately slows testing.

Tenno using the Classic Controller Config will now be defaulted to the New Controller Config, but customizing will always be available if desired by going into Options > Customize Controller.

So that there is no confusion, we are not removing the ability to re-bind your controller! We are simply doing away with the Classic Controller default binding scheme (configuration).

Update 24.2

Controller Changes & Fixes

We increased controller responsiveness in a number of ways:

  • One major issue address is the fixing of an issue where almost 50% controller input was required before a hip-fire camera manipulation could be executed. We’ve decreased coded deadzones to allow for more refined, precise aiming and removed the inherited velocity when shifting directions. Players should now notice an immediate falloff in camera movement once input is no longer applied to the control sticks.
  • Additionally, we have added a number of mathematical improvements regarding the ramp and acceleration curves used to interpolate control stick input. This should make the camera manipulations feel much smoother and allow for a closer approximation of circular movement, compared to the very ‘square’ like motions we had previously.
  • We’ve also increased the amount of vertical movement seen when manipulating the control stick to reduce the amount of asymmetry between it and horizontal movement. There is still a bias towards the horizontal plane, but moving the camera up/down should not feel so drastically different when now compared to left/right movement.
  • Fixed Void Mode being toggled/stuck on sometimes due to interaction with the Power Menu on controllers.
Other changes
  • In an effort to make Warframe more accessible, non-analog inputs from different devices can now be used together and will be treated the same as when several non-analog inputs from the same device are pressed.

Update 23.0

PC CONTROLLER CHANGES!

The launch of virtual cursor controls on consoles brought many hotfixes to those platforms with much needed changes and improvements. Our first Dev Workshop looked at bringing D-Pad Functionality, while our second, a follow-up Action Plan, looked at what we planned on improving across platforms. Combined, the following changes are now live for our PC controller players:

  • D-Pad support is here!
  • Restored button shortcuts in the Arsenal.
  • Changed Relic selection windows to preview content on hover. To choose a Relic, simply select it.
  • Added the ability to auto-rotate your Warframe in the Arsenal (using the Right Trigger) while browsing item grid.
  • Changed “preview” and “select” to be independent of one another in the Arsenal item selection (separate bindings displayed in bottom right of screen in Arsenal).
  • Removed the need to hold down and drag in order to select a Mod in the Modding UI. Instead, selecting a Mod will make it stick to your cursor like it used to, allowing you to move it with cursor control or D-Pad. Additionally, hitting “back” will deselect the Mod from your cursor without exiting the screen.
  • Increased the size of Star Chart node hitzones when using a controller.
  • Fixed category switch with controller LB/RB on some screens when hovering over a category button.
  • Fixed not being able to fish with Classic Controls.
  • Fixed LB prompt in Ability Menu appearing permanently after opening fishing gear wheel.
  • Fixed the cursor on controller moving to an arbitrary spot in the Inventory Sort Options drop down.
  • Fixed cursor automatically snapping to a button on the right side of the screen if a menu is open.
  • Fixed being unable to rotate your Operator while customizing with the Right Stick when your cursor is hovering over the item menu.
  • Fixed being unable to rotate your Operator at all after fast traveling to the Transference room from “Operator” in the pause menu.
  • Fixed the “X” callout button missing from the Lunaro Practice Mode, which made it appear that the Practice Mode could not be activated.
  • Fixed button to send Amp Slots as a gift not actually sending the gift when using a controller.
  • Fixed controller RB and LB loss of functionality after accessing Navigation, opening matchmaking and then pressing B to back out.
  • Fixed pause menu button on controller causing a brief UI transition to mouse mode.
Changes:
  • Removed Steam controller icons from the list of selectable sets and swapped them with the Xbox One icons.

Update 22.20

Controller + Cursor Changes
  • Launching with this Mainline update is an experimental 'virtual cursor' for PC! If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

Update 17.11

Changes
  • Added analog support for the right thumbstick movement when in menus using a Steam Controller.
Fixes
  • Fixed fullscreen mode not functioning properly if Steam was not in Big Picture mode.
  • Fixed an incorrect icon appearing during login screen when using a Steam Controller.
  • Fixed an issue where the Steam Controller icons were showing a Big Picture no matter what controller they have attached.
  • Fixed not being able to properly control the hacking mini-game when using a Steam Controller.
  • Fixed an issue preventing the Steam Controller to interact with the Cipher button for hacking puzzles or the Battle/Extract menu on Defense Missions.
  • Fixed players being unable to use the Steam Controller’s D-Pad to switch between email/password fields on the login screen.
  • Fixed an issue preventing players from using the X button to respawn in Conclave when using a Steam Controller.
  • Fixed an issue preventing players from casting Warframe powers using the recommended Controller settings via the Steam Controller.
  • Fixed players not being able to skip cinematics via the Steam Controller.
  • Fixed an issue where launching warframe in Big Picture will reset player keybindings.

Update 11.1

  • Added gamepad support to Trading.

Update 7.1

  • Gamepad: Jump moved back to A (need Wallrun Toggle controls for this to work) / *Crouch moved back to R3 (may move back to B later) / Parry moved to LB so you can hold it while keeping full move & look controls / Use moved to X & reload moved to B (until I can move it on X, shared with Use)
  • Fixed Power Use back to LB / Parry moved to Dpad Up (until I get a free face button) / Weapon Swap moved back to Y
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