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The Kestrel boomerang is a heavy throwing weapon that can knock down enemies at a distance.

The Kestrel is a melee throwing weapon similar to the DEGlaive Glaive, capable of bouncing off surfaces when thrown. Unlike the Glaive, the Kestrel can knock down any opponents that it hits at range.


Manufacturing Requirements
Credits64
15,000
Morphics64
8
Ferrite64
4,800
NanoSpores64
5,000
Salvage64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 150 Blueprint2 Blueprints Price:Credits6420,000

This weapon can be sold for Credits645,000.

CharacteristicsEdit

This weapon deals primarily Impact b Impact damage. 

Advantages

  • High Impact b Impact damage – effective against shields.
  • Slam Attacks have innate Magnetic b Magnetic damage – effective against Shielded and Proto Shields.
  • Possesses momentum during regular swings, which resists interruption such as stagger or knockdown.
  • Heavy Attack throws the glaive, which can bounce up three times or travels up to 30 meters before returning to the user, damaging anyone in its path.
    • Thrown glaive has innate Blast b Blast damage – effective against Machinery and Robotics.
    • Thrown glaive has a guaranteed Impact b Impact proc.
    • Thrown glaive has good critical chance and status chance.
    • Thrown glaive has above average critical multiplier.
    • Primary and secondary weapons can be fired and reloaded can be used normally with a thrown glaive, and retrieving the glaive does not interrupt these actions.
    • Thrown glaive is silent.
    • Glaive can explode mid-flight by pressing the melee button which also forces a return.
  • Can be wielded in-tandem with a single-handed secondary weapon.
  • Can use the Kestrel-exclusive Mod TT 20pxEntropy Flight mod.
  • Innate Madurai Pol and Naramon Pol polarities.

Disadvantages

Weapon LoadoutsEdit

TipsEdit

  • When equipping the Kestrel, the player can throw it and then press the melee button to detonate the Kestrel, dealing high AoE damage and returns to the player immediately. This is true for all thrown melee weapons.
    • This is very useful for regenerating health with Mod TT 20pxLife Strike.
    • It can explode in this manner when not equipped and thrown, but the explosion timing cannot be controlled and will often damage the user in close quarters.
    • It should be however noted that finisher attacks can still be executed while the weapon is in the air.
  • The Ground Finisher's bleed proc damage is based on the Ground Finisher damage (which is 30 * 400% = 120 damage without mods). Therefore, the bleed damage can be increased with anything which affects the Ground Finisher, including the Mod TT 20pxFinishing Touch mod.
    • For example, a Kestrel without any mods will deal 42 damage (= 120 * 35%) per bleed tick. With only a fully levelled Mod TT 20pxFinishing Touch, this is increased to 67 damage and to 100 damage while channeling.
    • Because bleed damage ignores shields, the Kestrel's Ground Finisher can be made into a potent attack against Corpus, especially when combined Toxin b Toxin elemental mods.
  • With Mod TT 20pxEntropy Flight unique to it and Mod TT 20pxWhirlwind, the Kestrel can attain a higher flight speed than any other thrown melee weapon with Whirlwind. This also indirectly increases its maximum range.

 NotesEdit

  • When used on a boss they can be permanently stunlocked if a Dethcube is firing at it, causing it to reset the recovery animation. This is fixed by shooting him directly. 
  • Can hit theoretically infinite targets on return.
  • Like with other thrown weapons, using Mod TT 20pxWhirlwind on the Kestrel will increase flight speed as well as distance traveled, because the flight time is constant. A fully leveled Mod TT 20pxWhirlwind will increase the maximum distance to ~63m.
  • When not in use, the Kestrel sheaths under your right arm.
  • Ragdolled enemies' health and shield bars are also concealed while ragdolled.  Although they usually display damage indicators while ragdolled, sometimes they will not display if you are not the host - giving the impression that the enemy is invulnerable (not the case).
  • Sometimes it will continuously fly around its user in a circular path indefinitely after bouncing off at least 2 objects, such as two adjacent walls, if the user stands back and stays still afterwards. (Possibly intended but its exact mechanics are unknown, however, Mod TT 20pxRebound and Mod TT 20pxWhirlwind were installed when this was discovered.)
    • Simply installing a max rank Entropy Flight mod will also cause this. The Kestrel is considered flying on a return path the entire time, so it punches through everything it hits. If the player moves too quickly, they will catch the Kestrel; however, if it is carefully maintained, it can continually fly around the player and deal large amounts of damage to everyone in the vicinity.
    • High flight speed, which causes this orbiting behavior, does carry some risk, as a current bug can cause the thrown weapon to disappear, disabling melee for the rest of the level or until the player has died & revived.

TriviaEdit

  • The Kestrel is a carnivorous bird in the falcon family known for hovering.
  • The Kestrel shares the same sheath style with the other thrown melee weapons, where they retract and attach under the right forearm.

MediaEdit

  • Kestrel in arm sheath
  • Kestrel with Radiation damage

Kestrel Skins

Patch HistoryEdit

Update 26.0

As a general note, self damage has been removed from Glaive power throws. As this decision made it through the testing pipeline, some mentioned this impacts a specific Chroma interaction, but positively impacts 41 other Warframes.

  • Damage increased from 35 to 84.
  • Range increased from 0.5 to 1.2.
  • Slam Attack increased from 70 to 252.
  • Slide Attack decreased from 175 to 168.
  • Parry Angle set to 55.
  • Follow Through increased from 0.5 to 0.7.

Hotfix 24.5.3

  • Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function).
  • Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield.

Update 22.12

  • Updates and sound additions to one handed secondaries when using Glaive type weapons.

Update 21.0

  • Increased critical chance from 5% to 10% for Melee hits and projectiles.
  • Increased damage from 30 to 35.
  • Increased Crit Multiplier from 1.5 to 2.
  • Fixed issues with Glaive-style weapons being thrown through walls.

Update 19.4.2

  • Fixed a crash that could occur when Glaives and similar Weapons hit ragdolled enemies.

Hotfix 19.0.7

  • Reduced the Channeled explosion damage and radius of all Glaive weapons in Conclave.
  • Increased projectile damage of Kestrel in Conclave.

Update: The Index Preview

  • Removed auto-targeting of Kestrel in Conclave.
  • Fixed Glaive type weapons with increased flight speed 'orbiting' players when attempting to recall it by channeling.

Hotfix: Specters of the Rail 1

  • Fixed an instance of Glaive weapons causing the game to crash.

Update 17.9.1

  • Fixed Glaive weapons not appearing for melee stealth attacks.

Update 17.5

  • Reduced the radius of channeled explosions from Glaive projectiles in PvP.

Hotfix 17.0.3

  • Fixed the Redeemer and Glaive weapons being unable to do a charge attack when the player had a fast enough attack speed.

Hotfix 16.5.1

  • Fixed an issue causing Glaive weapons not to appear as full size when viewed in the Codex.

Update 16.5

  • The Kestrel now available for use in Conclave.

Update 15.0

  • Fixed an issue with Glaives/boomerangs staying scaled down/weapon trails off if you attack during the previous attack scaling down.

Update 14.8

  • Fixed an issue with thrown melee weapons (Kestrel) losing weapon functionality if they perform a ground slam attack when they are already close to the ground while in melee mode.

Update 14.0

  • Improved the positioning of melee accessories on Boomerang weapons (Kestrel).

Hotfix 13.9.1

  • Fixed edge case of Glaive type weapons not being immediately throwable when holding Melee if you were in a Primary/Secondary weapon grip.

Hotfix 13.6.1

  • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.

Update 12.0

  • Made the glaive type weapons shrink when "unfocused" in arsenal.

Update 11.0

  • Fixed issue with Kestrel and Glaive animations for holstering.

Update 10.3

  • Fix for Glaive mods to be shared between Glaive/Kestrel.

Update 9.2

  • Fixed the Glaive and Kestrels charged attacks so that they take into account any power stored in the weapon from mods such as Melee Channel.

Hotfix 8.1.2

  • Fixed Infested bosses disappearing after being damaged by Kestrel

Update 8.1

  • Introduced.

Last updated: Update 26.0

See AlsoEdit

Start a Discussion Discussions about Kestrel

  • Throwing weapons and Steel Charge

    2 messages
    • It ain't buffing the damage of the throw on the throwing weapons, i think it should just as Pressure Point does :Z
    • Wrong. Throw unranked Kestrel in Kurbow Den on Earth - it deals 30 damage without Steel Charge and 48 with it, so it's exactly 60% dam...
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