Keratinos are Infested claws that grow in length to perform a deadly spin attack for Heavy Attacks. The claws stay in their increased range for 3 minutes when a heavy attack is executed at full combo.
Characteristics[]
- This weapon deals primarily
Slash damage.
- Stance slot has
polarity, matching
Vermillion Storm,
Four Riders,
Malicious Raptor and
Scarlet Hurricane (Conclave only) stance.
- It has a unique Heavy Attack:
- The first attack consists of a spin with 6 hits. The first 3 hits do 100% damage, the next 3 do 100% damage and have forced
Slash procs.
- The second attack is a lunge with one hit that does 500% damage and has a forced
Slash proc.
- Heavy Attacking with 12x combo grants +2.8m range to all melee attacks for 180 seconds.
- The first attack consists of a spin with 6 hits. The first 3 hits do 100% damage, the next 3 do 100% damage and have forced
Advantages over other Melee weapons (excluding modular weapons):
- Second highest base damage of all claws, behind
Garuda Talons.
- Second highest status chance of all claws, behind Garuda Talons.
- Normal Attack (wiki attack index 1)
- Above average total damage (244)
- Above average status chance (29.00%)
- Above average crit multiplier (2.10x)
Disadvantages over other Melee weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Low crit chance (13.00%)
- Low attack speed (0.92x animation speed)
- Very low attack range (1.70 m)
- Below average disposition (●●●○○ (1.05x))
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Acquisition[]
Keratinos are acquired by reaching Rank 0 - Neutral with the Entrati. Father sells the main blueprint for 1,000 and component blueprints for
500; a total of
3,000 is needed for all parts.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 2 |
![]() 2 |
Time: 12 Hour(s) | ||
Rush: ![]() | |||||
![]() ![]() |
![]() |
- Keratinos Blades
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 40 |
![]() 24 |
![]() 6 |
![]() 4 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() |
![]() |
- Keratinos Gauntlet
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 20,000 |
![]() 20 |
![]() 16 |
![]() 6 |
![]() 4 |
Time: 12 hrs |
Rush: ![]() | |||||
![]() |
![]() |
Combos
Combo/Attack | Name | Attack Multipliers and Forced Procs | Avg Dmg Multi/s | Length @ 1.0 Attack Speed |
Animation | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Heavy (Heavy Attack) |
Keratinos Heavy (unofficial) | N / A | N / A | ![]() | ||||||||||||||||||||
|
Notes[]
- One gauntlet and blades blueprints are required to reach Rank 2 - Acquaintance with the Entrati.
Trivia[]
- The Keratinos' name is most likely derived from Keratin, a fibrous protein which makes up the claws, nails, hair, feathers, and hooves of most animals.
Media[]
Keratinos Skins
Patch History[]
Hotfix 37.0.8 (2024-10-16)
- Fixed Keratinos missing a HUD buff icon when its Unique Trait is triggered.
Hotfix 37.0.7 (2024-10-16)
- Fixed Keratinos’ Unique trait allowing Melee Slam Radius to stack indefinitely when Heavy Attacking.
Update 31.0 (2021-12-15)
- Fixed Deimos Claws Skin appearing incorrectly in mission when equipped to Keratinos.
Hotfix 30.5.3 (2021-07-09)
- Fixed Chat Links for the Keratinos lacking build/acquisition hints.
Update 29.5 (2020-11-19)
- Fixed the Keratinos appearing backwards and snapping back while viewing the Deimos Infested Bundle in the in-game Market.
Hotfix 29.2.2 (2020-10-06)
- Fixed missing Blueprint locations for the Keratinos when viewing in the Market.
Hotfix 29.0.6 (2020-09-01)
- Fixed ability to contribute pending Keratinos Blueprints for Entrati Rank up without warning, which causes them to disappear in the Foundry.
- Pending Foundry Blueprints won’t be eligible for Syndicate Rank up.
Hotfix 29.0.4 (2020-08-27)
- Tweaked the holstered idle pose of the Keratinos to avoid clipping.
Update 29.0 (2020-08-25)
- Introduced.
See Also[]
Zymos, the secondary counterpart to this weapon.