Kavats are a type of companion, similar in appearance to cats.
Kavats normally live in Infested areas and feed on the Infestation. Feral Kavats are naturally invisible and are not hostile to players unless they are scanned.
Due to their anti-Infested potential, the Grineer have domesticated Kavats for use in clearing out the Infestation from their ships. Kavat handlers, known as Hyekka Masters, are equipped with advanced sensors to detect Kavats, which can also detect invisible players, serving as an additional stealth hazard in Grineer missions.
Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.
While Venari is alive, Khora passively gains a movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari ability allowing her to be modified.
Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:
Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require DNA Stabilizer.
Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
Venari will teleport to Khora or her marked target if she is too far away.
Venari's position on the minimap is tracked via a blue Venari icon.
When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari ability icon.
Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
Venari is however not listed on a player's profile.
In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.
Venari and Khora both accumulate Affinity and level up in ranks separately.
Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
Venari can equip the same mods as another companion simultaneously without conflicting, meaning a player does not require a second set of mods for each companion.
Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other kavat variants.
Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
Venari requires individual Forma for Polarization of her mod slots.
Venari is uniquely affected by the following mods:
Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Link Shields.
Animal Instinct radars stack with other radar mods, including the same mod card equipped on another companion owned by the player.
Cannot equip alternative Kavat skins and armor sets.
Venari's eye color and regalia color will match Khora's chosen energy color.
Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.
An incubation utilizing Genetic Code Templates offers a much higher probability of the traits imprinted on the Template to be present in the resulting Kavat, however, this is still not guaranteed, and
certain Kavat traits are not even imprinted on the Template in the first place. See the Genetic Code Template article for more information about the transferral of traits from one Kavat to another when starting
this type of incubation.
Regardless of the type of incubation, once the process is started, it will require 48 hours (24 hours with an Incubator Upgrade Segment) to complete. This stage may, however, be rushed for 15.
When the incubation process completes, either naturally or by rushing, the player will be able to name their new Kavat. The named but non-mature Kavat can be kept for as long as the player wants, and will walk around the Orbiter; however, to put it in stasis or take another pet out, it must be matured. In order to take it out on missions, you'll have to manually mature it in the incubator. This process is instantaneous. Once mature, the Kavat will begin to experience daily Genetic Stability degradation.
Just like Kubrows, Kavats also have Genetic Stability and Loyalty parameters. However, Kavats Loyalty parameters does not decrease; therefore, only the Genetic Stability parameters must be maintained in order to ensure that they perform their best during missions. This can be viewed in the Incubator.
Genetic Stability refers to the Kavat's physical vitality, which affects its maximum health. A newly hatched Kavat starts out with 100% Genetic Stability, giving it a +100% bonus to its maximum health; for example a Kavat with 150 base health will have 300 health at 100% stability. At 0%, a Kavat will have its base health with no bonus. No negative effects are incurred at less than 0% stability.
Genetic Stability degrades by 10% every 24 hours (5% with the Nutrio Incubator Upgrade Segment), reducing the amount of bonus health if left alone for too long.
To begin, all Kavats will first need a Stasis Pod to grow and mature inside before being taken along with in missions.
If a player expects to be away for long periods from the game, or simply wants to breed another Kavat, they may place their currently active Kavat in Stasis as players may only have one active living companion at a time. This clears the Kavat from the Incubator, storing it in a Stasis Pod (which can be bought for 10 each) and prevents genetic degradation. While Kavat can be brought in and out of Stasis at will, it takes 30 minutes for a Kavat taken out of Stasis to become active that can be rushed with 10,00010,000 with the Kavat Incubator Upgrade Segment installed (3 hours and 10 to rush without).
In the event that a player wishes to permanently remove a Kavat from their possession, for example due to the lack of vacant Stasis Slots, the Kavat can be consigned to the Lotus for 25,00025,000. However, a Kavat in Stasis cannot be consigned and therefore must first be revived from Stasis.
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods. Fetch operates the same as the coveted Vacuum Mod for Sentinels.
New Kavat mods introduced:
Tek Assault: Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe.
Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.
New Khora Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.
New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly
Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
Venari deals Slash damage to enemies instead of Impact damage.
Ability Strength Mods on Khora now affect Venari abilities.
10x Kavat Genetic Codes have been added to Alerts!
Fixed Smeeta's Charm ‘Doubled Pickups and Affinity’ buff not working as intended and doubling a number of things that were unintended. It now properly doubles pickups: Resource, Health, Energy, Affinity, Credit and Ammo (previously it would).
Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.
Fixed Kavats floating in mid-air when they are killed during their jump attack.
Tweaked some pet behavior logic related to cloaking and targeting. This should sort out some targeting issues for Kubrows and Kavats where they would become targetable when leaving their stealth state but were still visually cloaked by a player ability.
Fixed incorrect camera positioning when attempting to pet your Kavat companion.
Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced.
Wysar Kavat Armor and Saraba Kavat Armor introduced.
Kavats & Companion System Improvements
With the introduction of a new species also comes some new features for the Companion system overall! All biological Companions can now roam the ship in their kitten/puppy or adult form, and it's up to you to decide to Mature them with the click of a button – no more mysterious wait times that can't be bypassed.Adorn your faithful companion in the Armor it deserves and enhance it with new Mods!
There are two Unique Breeds of Kavat, the Adarza Kavat and the Smeeta Kavat!
Each Kavat breed will have a set of unique perks:
Adarza Kavats, lethal and sly, have learned the following:
Cat’s Eye - Adarza Kavat grants increased critical chance to all nearby Tenno for a short duration.
Reflect – Reflects damage back at attackers with increased lethality.
Smeeta Kavats, aloof but powerful, have learned the following:
Mischief - Allows Smeeta Kavat to become invisible while a decoy Kavat draws fire by running toward the enemy.
Charm - Smeeta Kavat bestows its owner with good fortune during the course of a mission.
Kavats can also equip other Companion Mods to help you better customize your newest (and perhaps cutest) companion yet!
New Kavat Mods:
Sense Danger - The Kavat alerts their master of nearby enemies.
Territorial Aggression - The Kavat marks their territory, pacifying any wild creature within it.
Pounce - The Kavat pounces at an enemy, stunning them for a short duration.
Sharpened Claws - A vicious attack that sunders armour and rends flesh.
Swipe - Strikes additional enemies and gains increased range. +1 enemies. +0.5m to attack range.