FANDOM


For Unaffiliated Kavats, see Feral Kavat.

Kavats are a type of companion, similar in appearance to cats.

Kavats normally live in Infested areas and feed on the Infestation. Feral Kavats are naturally invisible and are not hostile to players unless they are scanned.

Due to their anti-Infested potential, the Grineer have domesticated Kavats for use in clearing out the Infestation from their ships. Kavat handlers, known as Hyekka Masters, are equipped with advanced sensors to detect Kavats, which can also detect invisible players, serving as an additional stealth hazard in Grineer missions.

Piercing eyes reflect deadly instincts.

This sly feline is playful yet devious.

Main article: Khora/Abilities

Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Companion for the KhoraIcon272 Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent companion that lasts until killed.

While Venari is alive, Khora passively gains a movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari130xDark Venari ability allowing her to be modified.

Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:

  • Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
  • Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require DNA Stabilizer.
  • Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
    • Venari does not perform parkour maneuvers unlike other Kavats and Kubrows.
    • Venari will teleport to Khora or her marked target if she is too far away.
    • Venari's position on the minimap is tracked via a blue Venari icon.
  • When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
  • Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her Shield and Health bars.
    • Upon switching battle posture, the name of the selected posture will briefly appear beside Venari's icon on her UI.
    • While Venari is dead, her shield and health bars are hidden from view, as her respawn timer is displayed on the Venari130xDark Venari ability icon.
  • Additionally to Khora, Venari herself also grants 6,000 mastery points, similar to other companions.
    • Venari is however not listed on a player's profile.
  • Venari is not affected by OberonIcon272 Oberon's passive.

In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Orokin Reactor for doubled mod capacity.

  • Venari and Khora both accumulate Affinity and level up in ranks separately.
  • Khora can equip a Companion and Venari simultaneously, due to Venari occupying her own loadout slot rather than the companion slot.
    • Venari can equip the same mods as another companion simultaneously without conflicting, meaning a player does not require a second set of mods for each companion.
  • Can equip Kavat and Companion eligible mods, but cannot use unique Precept mods from other kavat variants.
    • Is able to equip Hunter Set Mods, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
  • Venari requires individual Forma for Polarization of her mod slots.
  • Venari is uniquely affected by the following mods:
    • Although Venari has no innate Shield points, she is able to gain a shield bar by equipping Link Shields.
    • Animal Instinct radars stack with other radar mods, including the same mod card equipped on another companion owned by the player.
    • Venari regains health passively when Rejuvenation and Medi-Pet Kit are equipped.
    • Bleedout reduction from Loyal Companion and Medi-Pet Kit has no effect on Venari as she disappears and waits to respawn when killed.
    • Venari gains health when Khora uses her melee weapon, if it is equipped with Life Strike and Healing Return. Health is gained when an enemy is hit and the mod requirements are met.
    • Venari cannot benefit from Energy Conversion due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari130xDark Venari ability.
    • Maul increases both Venari's normal attack damage and her Attack posture Snare damage.

Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.

  • Can be colored with Kavat Gene-Masking Kit palettes.
  • Cannot equip alternative Kavat skins and armor sets.
  • Venari's eye color and regalia color will match Khora's chosen energy color.
  • Venari uses a custom model based on the Feral Kavat. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.

AcquisitionEdit

The player can obtain a Kavat by breeding them with their Orbiter's Incubator, which must first be upgraded with a Kavat Incubator Upgrade Segment or in the special case of Venari130xDark Venari, acquiring KhoraIcon272 Khora. This Upgrade Segment may be purchased from the market for Platinum64175 or crafted from its corresponding blueprint which must be researched and purchased in the Dojo or dropped by Hyekka Masters. The breeding process requires ten (10) Kavat Genetic Codes and an Incubator Power Core.

Note: The blueprint assembly for the incubator upgrade segment requires its own ten (10) Kavat Genetic Codes in addition to the ten (10) needed for breeding.

Genetic codes are obtained by scanning wild Kavats with a Codex Scanner or Synthesis Scanner.

The same restrictions for breeding new pets apply to the Kavat as well: the player cannot have an existing active companion and there must be a free Stasis Pod available for use.

Incubation TypesEdit

Once the player meets the necessary requirements to begin breeding, the incubator offers a choice between a Random incubation or the use of Genetic Code Templates.

RandomEdit

As the name implies, a Random incubation offers no guarantees on the resulting Kavat's Variant, head, tail, sex, color, or fur pattern.

Genetic Code TemplateEdit

An incubation utilizing Genetic Code Templates offers a much higher probability of the traits imprinted on the Template to be present in the resulting Kavat, however, this is still not guaranteed, and certain Kavat traits are not even imprinted on the Template in the first place. See the Genetic Code Template article for more information about the transferral of traits from one Kavat to another when starting this type of incubation.

Regardless of the type of incubation, once the process is started, it will require 48 hours (24 hours with an Incubator Upgrade Segment) to complete. This stage may, however, be rushed for ‍Platinum6415.

MaturityEdit

When the incubation process completes, either naturally or by rushing, the player will be able to name their new Kavat. The named but non-mature Kavat can be kept for as long as the player wants, and will walk around the Orbiter; however, to put it in stasis or take another pet out, it must be matured. In order to take it out on missions, you'll have to manually mature it in the incubator. This process is instantaneous. Once mature, the Kavat will begin to experience daily Genetic Stability degradation.

MaintenanceEdit

Just like Kubrows, Kavats also have Genetic Stability and Loyalty parameters. However, Kavats Loyalty parameters does not decrease; therefore, only the Genetic Stability parameters must be maintained in order to ensure that they perform their best during missions. This can be viewed in the Incubator.

Genetic Stability (Health)Edit

Genetic Stability refers to the Kavat's physical vitality, which affects its maximum health. A newly hatched Kavat starts out with 100% Genetic Stability, giving it a +100% bonus to its maximum health; for example a Kavat with 150 base health will have 300 health at 100% stability. At 0%, a Kavat will have its base health with no bonus. No negative effects are incurred at less than 0% stability.

Genetic Stability degrades by 10% every 24 hours (5% with the Nutrio Incubator Upgrade Segment), reducing the amount of bonus health if left alone for too long.

This degradation can be countered by using DNA Stabilizers available from the Market costing Credits6475,000 ‍ for a packet of 6 (or Credits645,000 ‍ per pack with a Nutrio Incubator Upgrade Segment), which restores lost Genetic Stability by 40% per use.

Loyalty (Affection)Edit

Loyalty refers to the Kavat's affection towards the player and affects its combat performance. All Kavats start out with 100% Loyalty, which provides a +100% bonus to the Kavat's base attack damage.

Unlike with Kubrows, Kavat's Loyality does not decrease.

StasisEdit

To begin, all Kavats will first need a Stasis Pod to grow and mature inside before being taken along with in missions.

If a player expects to be away for long periods from the game, or simply wants to breed another Kavat, they may place their currently active Kavat in Stasis as players may only have one active living companion at a time. This clears the Kavat from the Incubator, storing it in a Stasis Pod (which can be bought for Platinum6410 each) and prevents genetic degradation. While Kavat can be brought in and out of Stasis at will, it takes 30 minutes for a Kavat taken out of Stasis to become active that can be rushed with​ Credits6410,000 with the Kavat Incubator Upgrade Segment installed (3 hours and Platinum6410 to rush without).

In the event that a player wishes to permanently remove a Kavat from their possession, for example due to the lack of vacant Stasis Slots, the Kavat can be consigned to the Lotus for Credits6425,000. However, a Kavat in Stasis cannot be consigned and therefore must first be revived from Stasis.

MediaEdit

  • Feral/Moonless Kavat concept art shown in Devstream 58
  • Hyekka concept art shown in Devstream 58
  • Kavat Wysar Armor shown in Devstream 66
  • A Feral Kavat, shown in the Update 18.5 Teaser
  • Kavat Shown Inside a Tenno Ship
  • kavat
  • Long furry ears with green eyes and a peacock tail
  • Long furry ear, teal eyes and arrow tailed
  • Long ball tipped ears, yellow eyes and guppy tail
  • Long ball tipped ears, white eyes and mermaid tail
  • Smeeta Kavat-Guppy Tail, Short Ears
Warframe - Scanning Feral Kavats Kavat Incubator Upgrade Segment Drop from Hyekka Master

Warframe - Scanning Feral Kavats Kavat Incubator Upgrade Segment Drop from Hyekka Master

TriviaEdit

  • Kavats are referred to as "Catbrow" in the game files, a portmanteau of "cat" and "Kubrow."
  • The name of at least one breed of Kavat is derived from Sanskrit, which seems relevant to the breed's specialty;
  • While Incubating, when the Kavat shows up in kitten form, you can pet your Kavat by pressing your interact button when standing in front of the Incubator.

Patch HistoryEdit

Hotfix 24.5.7

Pet Incubator Changes:

Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.

Hotfix 24.1.1

  • Fixed Kubrow and Kavat Companions sometimes attacking/using abilities on animals.

Hotfix 24.0.9

  • Improved Kubrow and Kavat cold shivers, and they now also shake off accumulated snow when out in the Orb Vallis!
  • Increased the speed at which MOAs/Kubrows/Kavats attempt to catch up to you from far distances.
  • Fixed Kavat Roar & Kubrow Howl Precepts not creating FX on Clients unless they were the second Precept equipped.

Hotfix 24.0.8

  • Fixed a script error related to Khora’s Venari.

Hotfix 24.0.7

  • Fixed the Fetch Mod not functioning for a Client Venari.

Hotfix 24.0.5

  • Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows).

Hotfix 24.0.2

  • The Hastened Deflection Mod is now a ‘BEAST’ Mod, meaning it’s also compatible with Kavats and Helminth Charger.
  • Fixed inability to catch fish with the Pulse Spear when affected by Smeeta Kavat’s Crit buff.

Update 24.0

  • A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods. Fetch operates the same as the coveted Vacuum Mod for Sentinels.
  • New Kavat mods introduced:
    • Tek Assault: Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
    • Tek Enhance: Increased Kavat Ability Duration

Update 23.10

  • Fixed Khora’s Venari being invisible in the Cetus Arsenal when accessing it as the Operator.

Update 23.10

  • Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
  • Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe.
  • Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.

Update 23.5

  • Kasga Kavat Armor introduced.
  • Fixed sometimes getting unintended colors on Venari when using the Randomize feature.

Update 23.2

  • Fixed Kavats spawning inside the railing and twitching when loading into the Corpus Ship Freight Captura Scene.

Hotfix 23.1.2

  • Kavats are now included in the description for DNA Stabilizers in the market.

Update 23.0

  • Umbra Kavat Armor introduced.
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Fixed Khora’s Venari disarming Vor after attacking him.

Hotfix 22.20.5

  • Fixed Kavat interaction animation sometimes being incorrect immediately after retrieving the Kavat from Stasis.
  • Fixed a Venari script error in rare cases where the player's Warframe is not available (ex. War Within).

Update 22.20

  • Khora's Kavat now teleports to a given target instead of pathing there if the target is too far away!
  • Changed Khora’s Venari animations from domestic Kavat to Feral Kavat.
  • Tweaked Venari command sounds.
  • Fixed Khora’s Venari getting locked in her Attack Mode when attempting Mastery Rank tests, which can cause failure on stealth tests (MR9 for example).
  • Fixed Venari freezing in place when entering Cetus from the Plains, and subsequently duplicating if you head back out, eventually leading to a hall of kitty statues.
  • Fixed being able to pet an invisible Venari if interacting with her immediately after exiting her upgrade screen in the Arsenal.
  • Fixed a script error with Khora’s Venari.
  • Reduced the damage of Khora's Venari in Conclave.

Update 22.19

  • Operators can no longer be targeted for Venari to Heal. This follows precedent with other Warframe abilities not being castable on Operators.
  • Fixed Venari’s ability stats and passive speed buff UI appearing to be affected by Efficiency Mods. Ability Strength Mods are what applies to Venari’s abilities/passive.
  • Fixed Venari’s Heal being permanently active when equipping negative Duration Mods on Khora.
  • Fixed not being able to see Venari’s hold indicator when switching postures.
  • Fixed incorrect icon displaying for Venari’s Healing posture.
  • Fixed Venari script error that would occur if you're controlling the Operator when Venari respawns.
  • Fixed Venari not disappearing when playing an Archwing mission as Khora.
  • Fixed a case of Khora getting the Venari speed buff HUD icon when Venari fails to spawn.
  • Fixed Venari attacking you in the Simulacrum Arsenal when Friendly Fire is enabled.
  • Reduced the damage of Khora's Venari in Conclave.
  • More fixes towards cases of ‘Supercat’ Kavat issues.

Hotfix 22.18.8

  • New Khora Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.
  • Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.
  • New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly
  • Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
  • Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
  • Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
  • Venari deals Slash damage to enemies instead of Impact damage.
  • Ability Strength Mods on Khora now affect Venari abilities.

Hotfix 22.18.7

  • Fixed Venari UI stats overlapping text when Dual Wielding.
  • Fixed Venari's loadout slot appearing in the Conclave Arsenal even if Khora is not equipped. Interacting with Venari’s loadout slot would result in a crash.

Update 22.18

  • The warframe Khora and her Kavat companion, Venari introduced.
    • Summon a ferocious, gleaming Kavat. Use again to cycle between Attack, Protect, and Heal postures.

Hotfix 22.17.4

  • Fixed Smeeta’s Charm cooldown being removed if you were to Revive or be Revived.

Update 22.17

  • Fixed Kavats equipped with Mischief appearing headless after a Host migration occured.

Hotfix 22.13.3

  • Tweaked Kavat wall attack behaviours to prevent ‘supercat’.
  • Adarza Kavat’s Cat’s Eye Critical Chance Buff no longer apply to Operators.
  • Smeeta Kavat’s Charm Critical Chance and Energy recharge Buffs no longer apply to Operators.

Update 22.12

  • Fixed the icon for the Kavat Sentinel tail (was on upside down).

Update 22.10

  • Fixed Kavats playing death sounds when changing Mods in the Simulacrum Arsenal.

Hotfix 22.8.2

  • Fixed the Hunter Command Mod not allowing pets to use other scripted abilities they have equipped (such as Smeeta Charm).

Update 22.5

  • Fixed issues with the way Kubrows and Kavats looked in dioramas.

Hotfix 22.2.4

  • Fixed certain Kavat Skins being shown in Market previews for Kavats Armor even though those Skins are not compatible with Armor.

Update 22.0

  • Animals - Master Teasonai's Unique Kubrow & Kavat Gene Masking Kits introduced.
  • The Sharpened Claws Kavat Mod now only applies the Armour debuff when actually dealing damage. Previously the Armour debuff would activate even if no damage was dealt.
  • Fixed being unable to preview changes done to a Kubrow or Kavat after removing them from Stasis if they are part of a Loadout.

Update 21.4

  • Fixed an issue where various glow FXs wouldn't appear to apply to attachments in certain cases, most notably on the Kavat's head.

Update 21.2

  • Fixes towards Smeeta Charm buffs not consistently applying to the Operator.

Hotfix 21.1.1

  • Companion Kavats will now get knocked back and dissolve (instead of just vanishing) when they sadly die because you either left them or didn’t make it in time.

Update 21.1

  • Improved the Smeeta Kavat Mischief buff for Operators. Relevant buffs on the Warframes will always be transferred to the Operator and vice versa.

Hotfix 21.0.9

  • Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.

Update 21.0

  • Changed Kavat animation looping from laying on side to sitting up to growl, and then lay back down. Essentially, your classic cat behavior - unbothered.
  • You can now search for your Kubrows and Kavats by name.
  • Fixed Kavat and Kubrow bundles from the Market not awarding Incubator Power Cores.
  • Fixed petting the air animation when attempting to interact with your Kavat immediately after putting it in stasis.
  • Fixed Kavat customizations not showing up in the Stasis preview.

Hotfix 20.6.2

  • Pet Kubrow and Kavats will now recover from ragdoll instead of dying when they are ragdolled off the level or in bad positions.

Hotfix 20.5.2

  • Fixed the Sharpened Claws Kavat Mod giving Armor removed by 4 Corrosive Projections back to enemies. Bad kitty!

Hotfix 20.4.6

  • Fixed not being able to use the vault doors in the Orokin Derelict if there's a Kavat/Kubrow or other player in the way.

Update 20.4

  • Fixed unequipping Oberon not returning Kavat/Kubrow Health to its original value until you enter a mission.

Hotfix 20.2.3

  • Changed the Kavat icons on Mission Progress, End of Mission and Last Mission results to consistently show your Kavat's face (like the Arsenal); Pablo claims this is because they have personality.

Update 20.2

  • Fixed interacting with your Kubrow/Kavat in the Helminth Infirmary causing the door to close/remain closed on you.

Update 20.0

  • Myrdin Kavat Armor introduced.
  • Lowered the specular lightning on the Smeeta Kavat to address ‘plastic’ looking issues.
  • Fixed issues with Kubrow / Kavats having incorrect icons in the End of Mission screen.
  • Fixed a script error when viewing the Kavat diorama in the Codex

Hotfix 19.13.1

  • Fixed the Nexus Kavat Fur Pattern not appearing correctly when linking it in Chat.

Update 19.12

  • Fixed Kavat interaction sounds sometimes not playing.

Hotfix 19.11.1

  • Fixed Smeeta’s Charm precept buff giving Bows an unintended insane Fire Rate.

Hotfix 19.7.2

  • Updated the Incubator Upgrade Segment description to read "Pets" instead of "Kubrows" so it addresses Kavats as well.

Hotfix 19.5.1

  • Fixed undiscovered Kavats showing in the codex.

Update 19.5

  • Fixed Missing Smeeta Kavat icon and wrong Adarza icon.

Update 19.4.2

  • Fixed Kubrow and Kavat mini-map markers disappearing on Grineer Shipyard Defense missions.

Update 19.4

  • Hyekka Kavat skin introduced. (Kavat armor unavailable for the Hyekka for now while we work on setting it up)

Update 19.3

  • Fixed Kavat Genetic Codes from Alerts not being given out in intended quantities. Alerts will now grant 5 Kavat Genetic Codes.

Update 19.1

  • 10x Kavat Genetic Codes have been added to Alerts!
  • Fixed Smeeta's Charm ‘Doubled Pickups and Affinity’ buff not working as intended and doubling a number of things that were unintended. It now properly doubles pickups: Resource, Health, Energy, Affinity, Credit and Ammo (previously it would).

Hotfix 19.0.3

  • Fixed the whisker placement on Kavat heads.

Hotfix 19.0.1

  • Kubrows and Kavats can now be renamed for 25 Platinum!

Update 19.0

  • Kuva Kavat Armor introduced.
  • The ‘squished face’ Kavat has received it’s visual update! Thanks to feedback we've revised the visuals of this Kavat face. We hope you enjoy the new and improved look!
  • The Kubrow and Kavat section of the Player Profile has been renamed to Companions.

Hotfix: The Vacuum Within 3

  • Fixed the Ki'teer Kavat Armor projectors not changing with energy colour.

Hotfix: The Silver Grove 1.2

  • Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.
  • Fixed Kavats floating in mid-air when they are killed during their jump attack.

Update: The Silver Grove

  • Kavats no longer use their Pounce ability when trying to be stealthy and have the Pounce mod equipped.
  • Fixed the Sense Danger Kavat Mod always displaying bright pink enemies.
  • Fixed an exploit with Smeeta's Charm ability.

Hotfix: Specters of the Rail 1.1

  • Tweaked Kavat behaviors to get them to attack more consistently.

Update: Specters of the Rail 1

  • Tweaked some pet behavior logic related to cloaking and targeting. This should sort out some targeting issues for Kubrows and Kavats where they would become targetable when leaving their stealth state but were still visually cloaked by a player ability.
  • Fixed incorrect camera positioning when attempting to pet your Kavat companion.
  • Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced.

Hotfix: Specters of the Rail 12

  • Replaced the unreleased Rank-5 version of Link Health for Kavats with the proper Rank 10 version that is shared with Kubrows. This mod was only obtainable through Transmutation.

Hotfix: Specters of the Rail 8

  • Fixed misleading descriptions about Kavat Gene-Masking kits.

Hotfix: Specters of the Rail 5

  • Fixed an issue with Kavat's appearing to get infinite Affinity in Dojos.

Hotfix: Specters of the Rail 4

  • Doubled the chance to get a Kavat Genetic Signature on scanning of Feral Kavats.
  • Fixed issues with volume and radius of Kavat precept sound effects.

Hotfix: Specters of the Rail 1

  • Fixed Kavats being bred with missing body parts.
  • Fixed an issue with the Landing Craft ramp closing while poor Kubrows are Kavats were still on them.
  • Fixed some missing sound effects on Kavat kitten interaction animations.

Update: Specters of the Rail

  • Wysar Kavat Armor and Saraba Kavat Armor introduced.
  • Kavats & Companion System Improvements

With the introduction of a new species also comes some new features for the Companion system overall! All biological Companions can now roam the ship in their kitten/puppy or adult form, and it's up to you to decide to Mature them with the click of a button – no more mysterious wait times that can't be bypassed.Adorn your faithful companion in the Armor it deserves and enhance it with new Mods!

There are two Unique Breeds of Kavat, the Adarza Kavat and the Smeeta Kavat! Each Kavat breed will have a set of unique perks:

  • Adarza Kavats, lethal and sly, have learned the following:
    • Cat’s Eye - Adarza Kavat grants increased critical chance to all nearby Tenno for a short duration.
    • Reflect – Reflects damage back at attackers with increased lethality.
  • Smeeta Kavats, aloof but powerful, have learned the following:
    • Mischief - Allows Smeeta Kavat to become invisible while a decoy Kavat draws fire by running toward the enemy.
    • Charm - Smeeta Kavat bestows its owner with good fortune during the course of a mission.

Kavats can also equip other Companion Mods to help you better customize your newest (and perhaps cutest) companion yet!

  • New Kavat Mods:
    • Sense Danger - The Kavat alerts their master of nearby enemies.
    • Territorial Aggression - The Kavat marks their territory, pacifying any wild creature within it.
    • Pounce - The Kavat pounces at an enemy, stunning them for a short duration.
    • Sharpened Claws - A vicious attack that sunders armour and rends flesh.
    • Swipe - Strikes additional enemies and gains increased range. +1 enemies. +0.5m to attack range.
  • Kavats introduced.

Last updated: Hotfix 24.1.1

Start a Discussion Discussions about Kavat