Kavats are terrain-restricted melee feline companions similar to Kubrows. Reviving Kavats in missions is similar to reviving allied Tenno. Kavats require constant care and maintenance but are more durable than sentinels. They also have different breeds, color palettes, and patterns. There are currently three types of Kavats.
Kavats are a type of companion, similar in appearance to cats.
Kavats normally live in Infested areas and feed on the Infestation. Feral Kavats are naturally invisible and are not hostile to players unless they are scanned.
Due to their anti-Infested potential, the Grineer have domesticated Kavats for use in clearing out the Infestation from their ships. Kavat handlers, known as Hyekka Masters, are equipped with advanced sensors to detect Kavats, which can also detect invisible players, serving as an additional stealth hazard in Grineer missions.
The player can obtain a Kavat by breeding them with their Orbiter's Incubator, which must first be upgraded with a Kavat Incubator Upgrade Segment. This Upgrade Segment may be purchased from the market for 175 or crafted from its corresponding blueprint which must be researched and purchased in the Dojo or dropped by Hyekka Masters. The blueprint assembly for the Upgrade Segment costs 10 Kavat Genetic Codes. Once installed, each breeding attempt requires 10 Kavat Genetic Codes and an Incubator Power Core.
In the special case of the Vasca Kavat, the player must bring their owned Kavat to the Plains of Eidolon at night and encounter wild Vascas. Once the player's Kavat is attacked by the wild Vasca, it will become infected, indicated by a red overlay. The player must then take their infected Kavat back to the Orbiter's Incubator and use a Genetic Code Template on them, acquiring a Vasca Imprint while also removing the virus. Two Vasca Imprints are needed to guarantee a Vasca Kavat.
In the special case of Venari, she serves as Khora's companion as her third ability and will always appear next to her.
The same restrictions for breeding new pets apply to the Kavat as well: there must be a free Companion Slot available for use.
An incubation utilizing Genetic Code Templates offers a much higher probability of the traits imprinted on the Template to be present in the resulting Kavat, however, this is still not guaranteed, and
certain Kavat traits are not even imprinted on the Template in the first place. See the Genetic Code Template article for more information about the transferral of traits from one Kavat to another when starting
this type of incubation.
Regardless of the type of incubation, once the process is started, it will require 48 hours (24 hours with an Incubator Upgrade Segment) to complete. This stage may, however, be rushed for 15.
When the incubation process completes, either naturally or by rushing, the player will be able to name their new Kavat for free, subsequent renaming is possible for 15. The named but non-mature Kavat can be kept for as long as the player wants, and will walk around the Orbiter; however, to be usable in missions, it must be matured.This process is instantaneous. Once mature, the Kavat will begin to experience daily Genetic Stability degradation unless the Nutrio Incubator Upgrade Segment is installed.
Just like Kubrows, Kavats also have Genetic Stability and Loyalty parameters. However, Kavats Loyalty parameters does not decrease; therefore, only the Genetic Stability parameters must be maintained in order to ensure that they perform their best during missions. This can be viewed in the Incubator.
Genetic Stability refers to the Kavat's physical vitality, which affects its maximum health. A newly hatched Kavat starts out with 100% Genetic Stability, giving it a +100% bonus to its maximum health; for example a Kavat with 150 base health will have 300 health at 100% stability. At 0%, a Kavat will have its base health with no bonus. No negative effects are incurred at less than 0% stability.
To begin, all Kavats will first need a Companion Slot (which can be bought for 12 for 2 slots) to grow and mature before being usable in missions and will permanently occupy one Companion Slot. In the event that a player wishes to permanently remove a Kavat from their possession, such as due to the lack of vacant Companion Slots, the Kavat can be consigned to the Lotus for 25,00025,000, freeing up their Companion Slot.
All Stasis slots have been converted into Companion slots. All your Kubrows and Kavats are now listed upon equipping a Companion in the Arsenal!
Due to no longer having Stasis, if you currently have a pup Companion (not yet Matured), upon equipping it in the Arsenal the UI will prompt you to either Mature or let it roam your Orbiter. The option to let it roam is only available if you don't have a proper Kubrow/Kavat equipped. When starting an Incubation your current roaming Companion will be put away.
The ‘Nutrio Incubator Update Segment’ now entirely disables DNA degradation!
The Pets Breed is now displayed beside the Pets name in the description when viewing in the Arsenal.
You can now customize your Kavat’s Emissive color, which will affect their tail and eye color.
This option also fixes not being able to change the color of the fan-like Kavat tails due to it being based on energy color.
Fixed the Kavat Starter Pack only giving 1x Kavat Genetic Code instead of the intended 10x. This also fixed purchasing Kavat Genetic Codes from the Kavat Starter Pack only giving 1x, when the UI indicated 10x.
We removed the ability to purchase them in the bundle to prevent this issue, but they can still be purchased individually in the in-game Market outside of the bundle.
Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure.
A new Mod, Fetch, for Kubrows and Kavats (Beasts) has been added - Detects and collects items within an area for its master, including Mods. Fetch operates the same as the coveted Vacuum Mod for Sentinels.
New Kavat mods introduced:
Tek Assault: Kavat has Increased chance to ignore Lethal Damage and be immune for a limited time
Introduced ‘BEAST’ category for Kubrows, Kavats (instead of COMPANIONS) and the Helminth Charger, and added ‘ROBOTIC’ category for Sentinels. Remaining Mods that indicate ‘COMPANION’ are useable across all Companion types.
Adjusted chances for Kavats to use the Pet Bed to prevent unrealistic bed usage. Reddit has shown us that we have fake cats in Warframe.
Fix an issue where switching from Sentinel to Kavat/Kubrow in the Simulacrum Arsenal would lead to heavy spot-loading.
New Khora Passive: The ferocious Kavat, Venari, fights by Khora’s side and provides her with a speed boost while active. If killed, Venari will reappear after a short time.
Venari is now a Passive ability - Venari is simply there, no casting required. If Venari dies, she will respawn in 45 seconds or you can summon her back by using the Venari ability for an Energy cost of 50 that scales with the Respawn timer.
New Venari Ability Description: Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly
Venari fights independently until she receives a command. Khora’s third ability (Venari) overrides Venari’s target, as indicated by the icon over Khora’s head.
Commanding Venari while in the Heal posture without a valid target will command Venari to heal Khora.
Companion mods like Animal Instinct have been fixed so they will work properly on Venari.
Venari deals Slash damage to enemies instead of Impact damage.
Ability Strength Mods on Khora now affect Venari abilities.
10x Kavat Genetic Codes have been added to Alerts!
Fixed Smeeta's Charm ‘Doubled Pickups and Affinity’ buff not working as intended and doubling a number of things that were unintended. It now properly doubles pickups: Resource, Health, Energy, Affinity, Credit and Ammo (previously it would).
Changed Smeeta's Charm ability, specifically the Resource related Charm, to give a single Resource pickup rather than a random stack of resources that may not be the appropriate size for the chosen Resource type.
Fixed Kavats floating in mid-air when they are killed during their jump attack.
Tweaked some pet behavior logic related to cloaking and targeting. This should sort out some targeting issues for Kubrows and Kavats where they would become targetable when leaving their stealth state but were still visually cloaked by a player ability.
Fixed incorrect camera positioning when attempting to pet your Kavat companion.
Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced.
Wysar Kavat Armor and Saraba Kavat Armor introduced.
Kavats & Companion System Improvements
With the introduction of a new species also comes some new features for the Companion system overall! All biological Companions can now roam the ship in their kitten/puppy or adult form, and it's up to you to decide to Mature them with the click of a button – no more mysterious wait times that can't be bypassed.Adorn your faithful companion in the Armor it deserves and enhance it with new Mods!
There are two Unique Breeds of Kavat, the Adarza Kavat and the Smeeta Kavat!
Each Kavat breed will have a set of unique perks:
Adarza Kavats, lethal and sly, have learned the following:
Cat’s Eye - Adarza Kavat grants increased critical chance to all nearby Tenno for a short duration.
Reflect – Reflects damage back at attackers with increased lethality.
Smeeta Kavats, aloof but powerful, have learned the following:
Mischief - Allows Smeeta Kavat to become invisible while a decoy Kavat draws fire by running toward the enemy.
Charm - Smeeta Kavat bestows its owner with good fortune during the course of a mission.
Kavats can also equip other Companion Mods to help you better customize your newest (and perhaps cutest) companion yet!
New Kavat Mods:
Sense Danger - The Kavat alerts their master of nearby enemies.
Territorial Aggression - The Kavat marks their territory, pacifying any wild creature within it.
Pounce - The Kavat pounces at an enemy, stunning them for a short duration.
Sharpened Claws - A vicious attack that sunders armour and rends flesh.
Swipe - Strikes additional enemies and gains increased range. +1 enemies. +0.5m to attack range.