Karyst is a Tenno single dagger that deals innate damage.
- Second highest base damage of all single daggers, behind .
- Second highest status chance of all single daggers, behind and .
- Stance slot has a polarity, matching and stances.
- Can use the dagger-exclusive mod.
- Grants a 10% movement speed bonus when equipped.
- Innate damage – less effective against Machinery, Robotic, and Fossilized.
- Low – less effective against shields.
- Low critical chance.
- Tied with for the second slowest attack speed of all single daggers, after and .
- Karyst (attack: Normal), compared to Karyst Prime (attack: Normal):
- Lower base damage (273 vs. 344)
- Lower critical chance (10% vs. 24%)
- Lower critical multiplier (2x vs. 2.2x)
- Lower status chance (26% vs. 30%)
- Lower Range (1.75 m vs. 2.2 m)
- Higher disposition (1.35 vs. 1.05)
- Higher attack speed (0.75 vs. 0.67)
- Different polarities ( vs. )
- Lower Mastery Rank required (6 vs. 12)
- Lower Block Angle (45° vs. 50°)
The Karyst's blueprint can be purchased from the Market.
|Time: 12 hrs|
|Market Price: 95||Blueprints Price:20,000|
- When combining elemental mods, the Karyst's innate damage is added last.
- Jump attacks will always inflict the proc, regardless of the weapon's current elemental mods.
- When equipped without a Stance mod, the Karyst adds a 4th lunging stab on its normal attack combo that propels the Warframe a good distance forward, which is useful for catching up to moving enemies. It also has a 100% chance of inflicting bleed proc, despite the fact that the Karyst has no physical damage element. This effect is lost if one uses the stance, which replaces the lunge with a sweeping slash.
- If the lunge lands behind an unalerted enemy, a stealth attack will be performed instead.
- The Karyst is the only single dagger that is available in the Market. All other daggers are available only through Nightwave, Invasions and Red Veil.
- The name and shape of this dagger are based on the Kris, an Indonesian dagger. This trait is shared with the Skyla of .
- Traditionally, the belief is held that poison added to the Kris during the forging process grants it an envenoming effect when used in combat. Further, the "flambard" style blade would help hold poisons applied to the blade before combat, as well as inflict more substantial wounds against sliced opponents; a useful characteristic against unarmored opponents in hot weather climates. This is the likely inspiration for this weapon doing toxin damage.
- The swirl pattern on the blade closely resembles patterns seen on Damascus steel.
Last updated: Update 26.0 (2019-10-31)
- , the primed counterpart of this weapon.
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