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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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+ | {{WeaponInfoboxAutomatic |
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− | {{WeaponInfoboxU11 |
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+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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− | | name = Karak |
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+ | |name = |
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− | | image = GrineerM16Rifle.png |
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− | | mastery level = 0 |
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− | | slot = Primary |
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− | | type = Assault Rifle |
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+ | <!-- |
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− | | trigger = Auto |
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+ | ---!!!!!---INSTRUCTIONS---!!!!!--- |
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− | | projectile speed = Hit-Scan |
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+ | Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later. |
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− | | noise level = ~45.0m |
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− | | rate of fire = 11.67 |
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− | | accuracy = 28.6 |
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− | | zoom = |
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− | | spread = |
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− | | recoil = |
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− | | clip = 30 |
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− | | max ammo = 540 |
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− | | disposition = Strong |
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− | | reload = 2.0 |
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+ | If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows. |
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− | | physical damage = 27.0 |
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+ | --> |
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− | | impact damage = 12.15 |
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+ | <!--Statistics--> |
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− | | puncture damage = 8.1 |
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+ | |image = |
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− | | slash damage = 6.75 |
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+ | |mastery level = |
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− | | elemental damage type = |
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+ | |slot = |
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− | | elemental damage = |
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+ | |type = |
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− | | crit chance = 2.5 |
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+ | |trigger = |
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− | | crit damage = 1.5 |
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− | | stat proc = 7.5 |
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+ | <!--Utility--> |
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− | | charge physical damage = |
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+ | |ammo type = |
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− | | charge impact damage = |
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+ | |flight speed = |
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− | | charge puncture damage = |
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+ | |range = |
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− | | charge slash damage = |
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+ | |noise level = |
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− | | charge elemental damage type = |
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+ | |fire rate = |
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− | | charge elemental damage = |
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+ | |spool = |
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− | | charge speed = |
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+ | |accuracy = |
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− | | charge crit chance = |
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+ | |magazine = |
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− | | charge crit damage = |
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+ | |max ammo = |
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+ | |reload = |
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+ | |zoom = |
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+ | |combo reset = |
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+ | |combo min = |
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+ | |finisher damage = |
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+ | |channel damage = |
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+ | |disposition = |
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+ | <!--Normal Attacks--> |
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− | | conclave = |
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+ | |normal impact = |
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− | | polarities = {{Icon|Pol|V}} |
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+ | |normal puncture = |
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− | | notes = |
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+ | |normal slash = |
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− | | introduced = [[Update 11#Update 11.5|Update 11.5]] |
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+ | |normal element = |
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− | | users = [[Elite Lancer|Frontier Elite Lancer]] |
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+ | |normal damage = |
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+ | |normal pellet count = |
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+ | |normal burst count = |
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+ | |normal critical chance = |
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+ | |normal critical damage = |
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+ | |normal status chance = |
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+ | |normal punchthrough = |
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+ | |normal radius = |
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+ | |normal duration = |
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+ | |normal falloff = |
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+ | |normal ammo cost = |
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+ | |||
+ | <!--Charge Attacks--> |
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+ | |charge impact = |
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+ | |charge puncture = |
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+ | |charge slash = |
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+ | |charge element = |
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+ | |charge damage = |
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+ | |charge time = |
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+ | |charge pellet count = |
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+ | |charge burst count = |
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+ | |charge critical chance = |
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+ | |charge critical damage = |
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+ | |charge status chance = |
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+ | |charge punchthrough = |
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+ | |charge radius = |
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+ | |charge duration = |
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+ | |charge falloff = |
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+ | |charge ammo cost = |
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+ | |||
+ | <!--Area Attacks--> |
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+ | |area impact = |
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+ | |area puncture = |
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+ | |area slash = |
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+ | |area element = |
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+ | |area damage = |
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+ | |area pellet count = |
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+ | |area critical chance = |
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+ | |area critical damage = |
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+ | |area status chance = |
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+ | |area radius = |
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+ | |area duration = |
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+ | |area falloff = |
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+ | |area ammo cost = |
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+ | |||
+ | <!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)--> |
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+ | |secondaryarea impact = |
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+ | |secondaryarea puncture = |
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+ | |secondaryarea slash = |
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+ | |secondaryarea element = |
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+ | |secondaryarea damage = |
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+ | |secondaryarea pellet count = |
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+ | |secondaryarea critical chance = |
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+ | |secondaryarea critical damage = |
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+ | |secondaryarea status chance = |
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+ | |secondaryarea radius = |
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+ | |secondaryarea duration = |
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+ | |secondaryarea falloff = |
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+ | |||
+ | <!--Secondary Attacks--> |
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+ | |secondary impact = |
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+ | |secondary puncture = |
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+ | |secondary slash = |
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+ | |secondary element = |
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+ | |secondary damage = |
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+ | |secondary pellet count = |
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+ | |secondary burst count = |
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+ | |secondary critical chance = |
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+ | |secondary critical damage = |
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+ | |secondary status chance = |
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+ | |secondary punchthrough = |
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+ | |secondary radius = |
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+ | |secondary duration = |
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+ | |secondary falloff = |
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+ | |secondary charge time = |
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+ | |secondary fire rate = |
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+ | |secondary trigger = |
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+ | |secondary ammo cost = |
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+ | |||
+ | <!--Throw Attacks (for Glaives)--> |
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+ | |throw impact = |
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+ | |throw puncture = |
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+ | |throw slash = |
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+ | |throw element = |
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+ | |throw damage = |
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+ | |throw critical chance = |
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+ | |throw critical damage = |
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+ | |throw status chance = |
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+ | |throw punchthrough = |
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+ | |throw falloff = |
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+ | |throw charge time = |
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+ | |||
+ | <!--Charged Throw Attacks (for Glaives)--> |
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+ | |charged throw impact = |
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+ | |charged throw puncture = |
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+ | |charged throw slash = |
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+ | |charged throw element = |
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+ | |charged throw damage = |
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+ | |charged throw critical chance = |
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+ | |charged throw critical damage = |
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+ | |charged throw status chance = |
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+ | |charged throw punchthrough = |
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+ | |charged throw falloff = |
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+ | |charged throw charge time = |
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+ | |||
+ | <!--Other Melee Attacks--> |
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+ | |slam attack = |
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+ | |slam radius = |
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+ | |slide attack = |
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+ | |slide attack = |
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+ | |||
+ | <!--Miscellaneous--> |
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+ | |syndicate effect = |
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+ | |augments = |
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+ | |polarities = |
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+ | |stance polarity = |
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+ | |users = |
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+ | |introduced = |
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}} |
}} |
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{{Codex|Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.}} |
{{Codex|Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.}} |
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− | The '''Karak''' is an accurate [[Grineer]] assault rifle that is |
+ | The '''Karak''' is an accurate [[Grineer]] assault rifle that is used by [[Elite Lancer|Frontier Elite Lancers]]. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical chance and damage potential. Overall, it serves as a very effective rifle capable for any range of combat. |
+ | This weapon can be sold for {{cc|7,500}}. |
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− | {{BuildRequire |
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+ | |||
− | |buildcredits= 30,000 |
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+ | {{BuildAutomatic|type=Weapon}} |
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− | |build1= Neurodes |
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− | |build1amount=2 |
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− | |build2= Alloy Plate |
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− | |build2amount=400 |
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− | |build3= Salvage |
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− | |build3amount=900 |
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− | |build4= Polymer Bundle |
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− | |build4amount=100 |
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− | |buildtime=24 |
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− | |buildrush=40 |
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− | |blueprint=30,000 |
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− | |market=125 |
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− | }} |
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==Characteristics== |
==Characteristics== |
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'''Advantages''' |
'''Advantages''' |
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*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
*High {{Icon|Proc|Impact|Text}} damage – effective against [[shields]]. |
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− | *High accuracy, on par with |
+ | *High accuracy, on par with {{Weapon|Soma}}. |
− | *Low recoil for an automatic weapon. |
+ | *Low recoil for an automatic weapon. |
− | *Has a {{Icon|Pol|V}} polarity slot. |
+ | *Has a {{Icon|Pol|V}} polarity slot. |
'''Disadvantages''' |
'''Disadvantages''' |
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+ | *Low {{Icon|Proc|Slash|Text}} damage – ineffective against [[Infested]], [[Damage 2.0/Flesh|Flesh]] and [[Damage 2.0/Cloned Flesh|Cloned Flesh]] |
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+ | *Very low [[critical chance]]. |
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+ | *Very low [[status chance]]. |
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*Fairly small magazine size. |
*Fairly small magazine size. |
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+ | *Poor ammo economy. |
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− | *Very low critical chance. |
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− | |||
− | '''Comparisons:''' |
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− | *Compared with the [[Karak Wraith]]: |
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− | **Lower base damage (27.0 vs. 30.0). |
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− | ***Lower {{Icon|Proc|Slash|Text}} damage (6.75 vs. 7.5). |
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− | ***Lower {{Icon|Proc|Puncture|Text}} damage (8.1 vs. 9.0). |
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− | ***Lower {{Icon|Proc|Impact|Text}} damage (12.15 vs. 13.5). |
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− | **Lower critical chance (2.5% vs. 5.0%). |
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− | **Lower critical damage (1.5x vs. 2.0x). |
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− | **Lower status chance (7.5% vs. 15.0%). |
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− | **Smaller magazine (30 rounds vs. 60 rounds). |
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+ | {{WeaponComparison|Karak Wraith}} |
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+ | {{WeaponComparison|Kuva Karak|header=n}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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==Tips== |
==Tips== |
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− | *With a {{Icon|Pol|V}} polarity, the Karak is recommended to either have |
+ | *With a {{Icon|Pol|V}} polarity, the Karak is recommended to either have {{M|Serration}}, {{M|Split Chamber}}, or {{M|Speed Trigger}} as its first mod. |
− | *The Karak is a solid anti-[[Corpus]] weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding |
+ | *The Karak is a solid anti-[[Corpus]] weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding {{M|Bane of Corpus}} to further increase its effectiveness against them. |
− | *The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in |
+ | *The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation. |
==Trivia== |
==Trivia== |
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− | *The end of the bound strap on the midsection of the gun has movement/cloth physics |
+ | *The end of the bound strap on the midsection of the gun has movement/cloth physics similar to [[Syandana]]s; it flaps loosely whilst moving and firing the weapon. |
− | *Aesthetically, the rifle appears to be heavily based on the [[wikipedia:M16 rifle#M16|M16 |
+ | *Aesthetically, the rifle appears to be heavily based on the [[wikipedia:M16 rifle#M16|M16 assault rifle]], with its filename data referring to it as the "''GrineerM16Rifle''", reinforcing the connection. |
− | *This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire |
+ | *This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire {{Weapon|Hind}} rifle), as the {{Weapon|Grakata}} is considered to be a submachine gun and the {{Weapon|Gorgon}} is more of a Light Machine Gun. |
*The weapon was introduced in {{ver|11.5}}. |
*The weapon was introduced in {{ver|11.5}}. |
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Karak Colour Customization.png|Karak Colour Customization |
Karak Colour Customization.png|Karak Colour Customization |
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2015-05-21_00001.jpg|Karak Wraith stats |
2015-05-21_00001.jpg|Karak Wraith stats |
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+ | GrineerM16_01.jpg |
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+ | GrineerM16_02.jpg |
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+ | GrineerM16_03.jpg |
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</gallery> |
</gallery> |
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A Gay Guy Reviews Karak, Slap a Ribbon on It |
A Gay Guy Reviews Karak, Slap a Ribbon on It |
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Warframe Let's Build the KARAK Rifle (Damage 2.0) |
Warframe Let's Build the KARAK Rifle (Damage 2.0) |
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+ | Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019) |
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+ | Warframe - All Grineer Weapon Reloads in 2 minutes (2012 - 2019) |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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+ | {{ver|27.4}} |
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− | {{PatchHistoryNeeded}} |
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+ | *Fixed the cloth ribbon on the Karak when equipped with the Desert-Camo and Conclave skin appearing distorted and behaving strangely. |
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+ | *Fixed reload animation issues on the Karak when equipped with the Desert-Camo and Conclave skin. |
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+ | {{ver|25.7}} |
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+ | *Converted materials to PBR on the Karak. |
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+ | |||
+ | {{ver|22.20}} |
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+ | *Karak has received the PBR treatment. |
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+ | |||
+ | {{ver|22.12}} |
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+ | *Mastery Rank increased from 0 to 1. |
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+ | *Damage increased from 27 to 29. |
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+ | *Status Chance increased from 7% to 15%. |
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+ | *Critical chance increased from 3% to 9%. |
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+ | |||
+ | {{ver|21}} |
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+ | *Increased damage of Karak in Conclave. |
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+ | |||
+ | {{ver|19.5}} |
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+ | *Karak's magazine size reduced from 30 to 20. |
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+ | |||
+ | {{ver|tsg 1.1}} |
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+ | *Fixed the Conclave Karak Skin not applying to all parts of the weapon. |
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+ | |||
+ | {{ver|tsg 5}} |
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+ | *Fixed an issue with the Conclave Karak Skin. |
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+ | |||
+ | {{ver|tsg 4}} |
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+ | *Fixed the Conclave Karak skin having the incorrect store icon. |
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+ | |||
+ | {{ver|tsg}} |
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+ | *Conclave skin added. |
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+ | |||
+ | {{ver|18.6.2}} |
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+ | *Karak series damage has been increased in Conclave. |
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+ | |||
+ | {{ver|18.4.5}} |
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+ | *Fixed an issue with Karak reload animations playing the wrong sound. |
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+ | |||
+ | {{ver|17.10}} |
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+ | *Karak damage reduced in PvP. |
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+ | |||
+ | {{ver|17.1}} |
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+ | *Increased the damage of the Karak in PvP. |
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+ | |||
+ | {{ver|16.5}} |
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+ | *Karak damage increased in PvP. |
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+ | |||
+ | {{ver|16.4}} |
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+ | *The Karak has now been balanced for use in PvP. |
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+ | |||
+ | {{ver|14.0.11}} |
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+ | *Damage multipliers for the Karak normalized. |
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+ | |||
+ | {{ver|14}} |
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+ | *Limited the max instances of Karak fire sound effects. |
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+ | |||
+ | {{ver|11.5.1}} |
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+ | *Fixed Karak not being craftable with BluePrint. |
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+ | |||
+ | {{ver|11.5}} |
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+ | *Introduced. |
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}} |
}} |
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+ | {{ver/Lu|24.1.4}} |
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− | ==See |
+ | ==See also== |
− | * |
+ | *{{Weapon|Karak Wraith}}, the [[Wraith]] counterpart of this weapon. |
− | * |
+ | *{{Weapon|Kuva Karak}}, the [[Kuva Lich]] counterpart of this weapon. |
{{WeaponNav}} |
{{WeaponNav}} |
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− | [[de:Kharak]] |
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− | [[fr:Karak]] |
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__NOTOC__ |
__NOTOC__ |
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+ | [[de:Karak]] |
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+ | [[es:Karak]] |
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+ | [[fr:Karak]] |
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+ | [[pt:Karak]] |
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[[Category:Assault Rifle]] |
[[Category:Assault Rifle]] |
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[[Category:Grineer]] |
[[Category:Grineer]] |
Revision as of 00:59, 2 May 2020
The Karak is an accurate Grineer assault rifle that is used by Frontier Elite Lancers. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical chance and damage potential. Overall, it serves as a very effective rifle capable for any range of combat.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
2 |
400 |
900 |
100 |
Time: 1 Day(s) |
Rush: 30 | |||||
Market Price: 125 | Blueprints Price:30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- High accuracy, on par with Soma.
- Low recoil for an automatic weapon.
- Has a Script error: The function "Pol" does not exist. polarity slot.
Disadvantages
- Low Script error: The function "Proc" does not exist. damage – ineffective against Infested, Flesh and Cloned Flesh
- Very low critical chance.
- Very low status chance.
- Fairly small magazine size.
- Poor ammo economy.
Comparisons:
- Karak (Normal Attack), compared to Karak Wraith (Normal Attack):
- Lower base damage per projectile (29.00 vs. 31.00)
- Lower total damage (29 vs. 31)
- Lower base critical chance (9.00% vs. 13.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (15.00% vs. 25.00%)
- Lower average damage per tap (30.30 vs. 35.03)
- Lower burst DPS (353.65 vs. 408.80)
- Lower sustained DPS (198.90 vs. 294.31)
- Smaller magazine (30 vs. 60)
- Lower Mastery Rank required (1 vs. 7)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.28x))
- Karak (Normal Attack), compared to Kuva Karak (Normal Attack):
- Higher base damage per projectile (29.00 vs. 23.00) (excluding any Progenitor bonus)
- Lower total damage (using max +60% Progenitor bonus if applicable) (29 vs. 36.8)
- Lower base critical chance (9.00% vs. 23.00%)
- Lower base critical multiplier (1.50x vs. 2.10x)
- Lower base status chance (15.00% vs. 31.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (30.30 vs. 46.11)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (353.65 vs. 538.10)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (198.90 vs. 419.27)
- Smaller magazine (30 vs. 70)
- Slower reload time (2.00 s vs. 1.70 s)
- Less accurate (28.6 vs. 80)
- Wider first-shot spread (2.00° vs. 0.50°)
- Wider maximum spread (5.00° vs. 2.00°)
- Lower Mastery Rank required (1 vs. 13)
- Higher disposition (●●●●● (1.35x) vs. ●●●○○ (1.05x))
Tips
- With a Script error: The function "Pol" does not exist. polarity, the Karak is recommended to either have Serration, Split Chamber, or Speed Trigger as its first mod.
- The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Bane of Corpus to further increase its effectiveness against them.
- The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation.
Trivia
- The end of the bound strap on the midsection of the gun has movement/cloth physics similar to Syandanas; it flaps loosely whilst moving and firing the weapon.
- Aesthetically, the rifle appears to be heavily based on the M16 assault rifle, with its filename data referring to it as the "GrineerM16Rifle", reinforcing the connection.
- This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire Hind rifle), as the Grakata is considered to be a submachine gun and the Gorgon is more of a Light Machine Gun.
- The weapon was introduced in Update 11.5 (2013-12-19).
Karak Skins
Media
Patch History
Update 27.4 (2020-05-01)
- Fixed the cloth ribbon on the Karak when equipped with the Desert-Camo and Conclave skin appearing distorted and behaving strangely.
- Fixed reload animation issues on the Karak when equipped with the Desert-Camo and Conclave skin.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Karak.
Update 22.20 (2018-05-17)
- Karak has received the PBR treatment.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 1.
- Damage increased from 27 to 29.
- Status Chance increased from 7% to 15%.
- Critical chance increased from 3% to 9%.
Update 21.0 (2017-06-29)
- Increased damage of Karak in Conclave.
Update 19.5 (2016-12-22)
- Karak's magazine size reduced from 30 to 20.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 1.1" not found (add to Module:Version/data if needed).
- Fixed the Conclave Karak Skin not applying to all parts of the weapon.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 5" not found (add to Module:Version/data if needed).
- Fixed an issue with the Conclave Karak Skin.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 4" not found (add to Module:Version/data if needed).
- Fixed the Conclave Karak skin having the incorrect store icon.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg" not found (add to Module:Version/data if needed).
- Conclave skin added.
Hotfix 18.6.2 (2016-03-22)
- Karak series damage has been increased in Conclave.
Hotfix 18.4.5 (2016-01-29)
- Fixed an issue with Karak reload animations playing the wrong sound.
Update 17.10 (2015-11-04)
- Karak damage reduced in PvP.
Update 17.1 (2015-08-12)
- Increased the damage of the Karak in PvP.
Update 16.5 (2015-05-12)
- Karak damage increased in PvP.
Update 16.4 (2015-04-23)
- The Karak has now been balanced for use in PvP.
Hotfix 14.0.11 (2014-07-30)
- Damage multipliers for the Karak normalized.
Update 14.0 (2014-07-18)
- Limited the max instances of Karak fire sound effects.
Hotfix 11.5.1 (2013-12-19)
- Fixed Karak not being craftable with BluePrint.
Update 11.5 (2013-12-19)
- Introduced.
Last updated: Hotfix 24.1.4 (2018-12-10)
See also
- Karak Wraith, the Wraith counterpart of this weapon.
- Kuva Karak, the Kuva Lich counterpart of this weapon.