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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}} |
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{{WeaponInfoboxAutomatic |
{{WeaponInfoboxAutomatic |
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− | <!-- |
+ | <!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)--> |
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*Very low [[status chance]]. |
*Very low [[status chance]]. |
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*Fairly small magazine size. |
*Fairly small magazine size. |
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+ | *Poor ammo economy. |
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− | *Quickly runs through ammo |
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{{WeaponComparison|Karak Wraith}} |
{{WeaponComparison|Karak Wraith}} |
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+ | {{WeaponComparison|Kuva Karak|header=n}} |
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{{WeaponBuildSection}} |
{{WeaponBuildSection}} |
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Karak Colour Customization.png|Karak Colour Customization |
Karak Colour Customization.png|Karak Colour Customization |
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2015-05-21_00001.jpg|Karak Wraith stats |
2015-05-21_00001.jpg|Karak Wraith stats |
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+ | GrineerM16_01.jpg |
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+ | GrineerM16_02.jpg |
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+ | GrineerM16_03.jpg |
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</gallery> |
</gallery> |
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A Gay Guy Reviews Karak, Slap a Ribbon on It |
A Gay Guy Reviews Karak, Slap a Ribbon on It |
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Warframe Let's Build the KARAK Rifle (Damage 2.0) |
Warframe Let's Build the KARAK Rifle (Damage 2.0) |
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+ | Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019) |
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</gallery> |
</gallery> |
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==Patch History== |
==Patch History== |
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{{Scrollbox/Article| |
{{Scrollbox/Article| |
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⚫ | |||
+ | *Converted materials to PBR on the Karak. |
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+ | |||
{{ver|22.20}} |
{{ver|22.20}} |
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*Karak has received the PBR treatment. |
*Karak has received the PBR treatment. |
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{{ver|11.5}} |
{{ver|11.5}} |
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*Introduced. |
*Introduced. |
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+ | }} |
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⚫ | |||
+ | {{ver/Lu|24.1.4}} |
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− | ==See |
+ | ==See also== |
− | * |
+ | *{{Weapon|Karak Wraith}}, the [[Wraith]] counterpart of this weapon. |
− | *{{Weapon| |
+ | *{{Weapon|Kuva Karak}}, the [[Kuva Lich]] counterpart of this weapon. |
{{WeaponNav}} |
{{WeaponNav}} |
Revision as of 10:59, 23 December 2019
The Karak is an accurate Grineer assault rifle that is used by Frontier Elite Lancers. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical chance and damage potential. Overall, it serves as a very effective rifle capable for any range of combat.
This weapon can be sold for 7,500.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
30,000 |
2 |
400 |
900 |
100 |
Time: 1 Day(s) |
Rush: 30 | |||||
Market Price: 125 | Blueprints Price:30,000 |
Characteristics
This weapon deals primarily Script error: The function "Proc" does not exist. damage.
Advantages
- High Script error: The function "Proc" does not exist. damage – effective against shields.
- High accuracy, on par with Soma.
- Low recoil for an automatic weapon.
- Has a Script error: The function "Pol" does not exist. polarity slot.
Disadvantages
- Low Script error: The function "Proc" does not exist. damage – ineffective against Infested, Flesh and Cloned Flesh
- Very low critical chance.
- Very low status chance.
- Fairly small magazine size.
- Poor ammo economy.
Comparisons:
- Karak (Normal Attack), compared to Karak Wraith (Normal Attack):
- Lower base damage per projectile (29.00 vs. 31.00)
- Lower total damage (29 vs. 31)
- Lower base critical chance (9.00% vs. 13.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (15.00% vs. 25.00%)
- Lower average damage per tap (30.30 vs. 35.03)
- Lower burst DPS (353.65 vs. 408.80)
- Lower sustained DPS (198.90 vs. 294.31)
- Smaller magazine (30 vs. 60)
- Lower Mastery Rank required (1 vs. 7)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.28x))
- Karak (Normal Attack), compared to Kuva Karak (Normal Attack):
- Higher base damage per projectile (29.00 vs. 23.00) (excluding any Progenitor bonus)
- Lower total damage (using max +60% Progenitor bonus if applicable) (29 vs. 36.8)
- Lower base critical chance (9.00% vs. 23.00%)
- Lower base critical multiplier (1.50x vs. 2.10x)
- Lower base status chance (15.00% vs. 31.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (30.30 vs. 46.11)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (353.65 vs. 538.10)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (198.90 vs. 419.27)
- Smaller magazine (30 vs. 70)
- Slower reload time (2.00 s vs. 1.70 s)
- Less accurate (28.6 vs. 80)
- Wider first-shot spread (2.00° vs. 0.50°)
- Wider maximum spread (5.00° vs. 2.00°)
- Lower Mastery Rank required (1 vs. 13)
- Higher disposition (●●●●● (1.35x) vs. ●●●○○ (1.05x))
Tips
- With a Script error: The function "Pol" does not exist. polarity, the Karak is recommended to either have Serration, Split Chamber, or Speed Trigger as its first mod.
- The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Bane of Corpus to further increase its effectiveness against them.
- The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation.
Trivia
- The end of the bound strap on the midsection of the gun has movement/cloth physics similar to Syandanas; it flaps loosely whilst moving and firing the weapon.
- Aesthetically, the rifle appears to be heavily based on the M16 assault rifle, with its filename data referring to it as the "GrineerM16Rifle", reinforcing the connection.
- This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire Hind rifle), as the Grakata is considered to be a submachine gun and the Gorgon is more of a Light Machine Gun.
- The weapon was introduced in Update 11.5 (2013-12-19).
Karak Skins
Media
Patch History
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Karak.
Update 22.20 (2018-05-17)
- Karak has received the PBR treatment.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 1.
- Damage increased from 27 to 29.
- Status Chance increased from 7% to 15%.
- Critical chance increased from 3% to 9%.
Update 21.0 (2017-06-29)
- Increased damage of Karak in Conclave.
Update 19.5 (2016-12-22)
- Karak's magazine size reduced from 30 to 20.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 1.1" not found (add to Module:Version/data if needed).
- Fixed the Conclave Karak Skin not applying to all parts of the weapon.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 5" not found (add to Module:Version/data if needed).
- Fixed an issue with the Conclave Karak Skin.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 4" not found (add to Module:Version/data if needed).
- Fixed the Conclave Karak skin having the incorrect store icon.
Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg" not found (add to Module:Version/data if needed).
- Conclave skin added.
Hotfix 18.6.2 (2016-03-22)
- Karak series damage has been increased in Conclave.
Hotfix 18.4.5 (2016-01-29)
- Fixed an issue with Karak reload animations playing the wrong sound.
Update 17.10 (2015-11-04)
- Karak damage reduced in PvP.
Update 17.1 (2015-08-12)
- Increased the damage of the Karak in PvP.
Update 16.5 (2015-05-12)
- Karak damage increased in PvP.
Update 16.4 (2015-04-23)
- The Karak has now been balanced for use in PvP.
Hotfix 14.0.11 (2014-07-30)
- Damage multipliers for the Karak normalized.
Update 14.0 (2014-07-18)
- Limited the max instances of Karak fire sound effects.
Hotfix 11.5.1 (2013-12-19)
- Fixed Karak not being craftable with BluePrint.
Update 11.5 (2013-12-19)
- Introduced.
Last updated: Hotfix 24.1.4 (2018-12-10)
See also
- Karak Wraith, the Wraith counterpart of this weapon.
- Kuva Karak, the Kuva Lich counterpart of this weapon.