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{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
 
{{Top|Enemy|Grineer|Grineer|Weapon|Weapons|Weapons}}
  +
{{WeaponInfoboxAutomatic
{{WeaponInfoboxU11
 
  +
<!--overrides the name for ALL automatic calls. Needed if being used for a weapon that doesn't match the name of the page (or if the weapon's name has an odd character like '&' in it)-->
| name = Karak
 
  +
|name =
| image = GrineerM16Rifle.png
 
| mastery level = 0
 
| slot = Primary
 
| type = Assault Rifle
 
   
  +
<!--
| trigger = Auto
 
  +
---!!!!!---INSTRUCTIONS---!!!!!---
| projectile speed = Hit-Scan
 
  +
Everything below this is for manually overriding the automatic values. If you're not sure how to update Module:Weapons/data (Or especially if this is a brand new weapon), you can just put stuff here instead and somebody else will drop by and move the changes along later.
| noise level = ~45.0m
 
| rate of fire = 11.67
 
| accuracy = 28.6
 
| zoom =
 
| spread =
 
| recoil =
 
| clip = 30
 
| max ammo = 540
 
| reload = 2.0
 
   
  +
If everything here is blank, then everything is working correctly - Only put values here if they are different from what the page already shows.
| physical damage = 27.0
 
  +
-->
| impact damage = 12.15
 
  +
<!--Statistics-->
| puncture damage = 8.1
 
  +
|image =
| slash damage = 6.75
 
  +
|mastery level =
| elemental damage type =
 
  +
|slot =
| elemental damage =
 
  +
|type =
| crit chance = 2.5
 
  +
|trigger =
| crit damage = 1.5
 
| stat proc = 7.5
 
   
  +
<!--Utility-->
| charge physical damage =
 
  +
|ammo type =
| charge impact damage =
 
  +
|flight speed =
| charge puncture damage =
 
  +
|range =
| charge slash damage =
 
  +
|noise level =
| charge elemental damage type =
 
  +
|fire rate =
| charge elemental damage =
 
  +
|spool =
| charge speed =
 
  +
|accuracy =
| charge crit chance =
 
  +
|magazine =
| charge crit damage =
 
  +
|max ammo =
  +
|reload =
  +
|zoom =
  +
|combo reset =
  +
|combo min =
  +
|finisher damage =
  +
|channel damage =
  +
|disposition =
   
  +
<!--Normal Attacks-->
| conclave =
 
  +
|normal impact =
| polarities = {{Icon|Pol|V}}
 
  +
|normal puncture =
| notes =
 
  +
|normal slash =
| introduced = [[Update 11#Update 11.5|Update 11.5]]
 
  +
|normal element =
| users = [[Elite Lancer|Frontier Elite Lancer]]
 
  +
|normal damage =
  +
|normal pellet count =
  +
|normal burst count =
  +
|normal critical chance =
  +
|normal critical damage =
  +
|normal status chance =
  +
|normal punchthrough =
  +
|normal radius =
  +
|normal duration =
  +
|normal falloff =
  +
|normal ammo cost =
  +
  +
<!--Charge Attacks-->
  +
|charge impact =
  +
|charge puncture =
  +
|charge slash =
  +
|charge element =
  +
|charge damage =
  +
|charge time =
  +
|charge pellet count =
  +
|charge burst count =
  +
|charge critical chance =
  +
|charge critical damage =
  +
|charge status chance =
  +
|charge punchthrough =
  +
|charge radius =
  +
|charge duration =
  +
|charge falloff =
  +
|charge ammo cost =
  +
  +
<!--Area Attacks-->
  +
|area impact =
  +
|area puncture =
  +
|area slash =
  +
|area element =
  +
|area damage =
  +
|area pellet count =
  +
|area critical chance =
  +
|area critical damage =
  +
|area status chance =
  +
|area radius =
  +
|area duration =
  +
|area falloff =
  +
|area ammo cost =
  +
  +
<!--Secondary Area Attacks (For 2-stage explosions like Lenz or Kulstar)-->
  +
|secondaryarea impact =
  +
|secondaryarea puncture =
  +
|secondaryarea slash =
  +
|secondaryarea element =
  +
|secondaryarea damage =
  +
|secondaryarea pellet count =
  +
|secondaryarea critical chance =
  +
|secondaryarea critical damage =
  +
|secondaryarea status chance =
  +
|secondaryarea radius =
  +
|secondaryarea duration =
  +
|secondaryarea falloff =
  +
  +
<!--Secondary Attacks-->
  +
|secondary impact =
  +
|secondary puncture =
  +
|secondary slash =
  +
|secondary element =
  +
|secondary damage =
  +
|secondary pellet count =
  +
|secondary burst count =
  +
|secondary critical chance =
  +
|secondary critical damage =
  +
|secondary status chance =
  +
|secondary punchthrough =
  +
|secondary radius =
  +
|secondary duration =
  +
|secondary falloff =
  +
|secondary charge time =
  +
|secondary fire rate =
  +
|secondary trigger =
  +
|secondary ammo cost =
  +
  +
<!--Throw Attacks (for Glaives)-->
  +
|throw impact =
  +
|throw puncture =
  +
|throw slash =
  +
|throw element =
  +
|throw damage =
  +
|throw critical chance =
  +
|throw critical damage =
  +
|throw status chance =
  +
|throw punchthrough =
  +
|throw falloff =
  +
|throw charge time =
  +
  +
<!--Charged Throw Attacks (for Glaives)-->
  +
|charged throw impact =
  +
|charged throw puncture =
  +
|charged throw slash =
  +
|charged throw element =
  +
|charged throw damage =
  +
|charged throw critical chance =
  +
|charged throw critical damage =
  +
|charged throw status chance =
  +
|charged throw punchthrough =
  +
|charged throw falloff =
  +
|charged throw charge time =
  +
  +
<!--Other Melee Attacks-->
  +
|slam attack =
  +
|slam radius =
  +
|slide attack =
  +
|slide attack =
  +
  +
<!--Miscellaneous-->
  +
|syndicate effect =
  +
|augments =
  +
|polarities =
  +
|stance polarity =
  +
|users =
  +
|introduced =
 
}}
 
}}
 
{{Codex|Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.}}
 
{{Codex|Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.}}
   
The '''Karak''' is an accurate [[Grineer]] assault rifle that is carried by [[Elite Lancer|Frontier Elite Lancers]]. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical hit potential. Overall, it serves as a very solid rifle capable for any range of combat.
+
The '''Karak''' is an accurate [[Grineer]] assault rifle that is used by [[Elite Lancer|Frontier Elite Lancers]]. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical chance and damage potential. Overall, it serves as a very effective rifle capable for any range of combat.
   
  +
This weapon can be sold for {{cc|7,500}}.
{{BuildRequire
 
  +
|buildcredits= 30,000
 
  +
{{BuildAutomatic|type=Weapon}}
|build1= Neurodes
 
|build1amount=2
 
|build2= Alloy Plate
 
|build2amount=400
 
|build3= Salvage
 
|build3amount=900
 
|build4= Polymer Bundle
 
|build4amount=100
 
|buildtime=24
 
|buildrush=40
 
|blueprint=30,000
 
|market=125
 
}}
 
   
 
==Characteristics==
 
==Characteristics==
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'''Advantages'''
 
'''Advantages'''
 
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shields]].
 
*High {{Icon|Proc|Impact|Text}} damage &ndash; effective against [[shields]].
*High accuracy, on par with [[Soma]].
+
*High accuracy, on par with {{Weapon|Soma}}.
*Low recoil for an automatic weapon.
+
*Low recoil for an automatic weapon.
*Has a {{Icon|Pol|V}} polarity slot.
+
*Has a {{Icon|Pol|V}} polarity slot.
   
 
'''Disadvantages'''
 
'''Disadvantages'''
  +
*Low {{Icon|Proc|Slash|Text}} damage &ndash; ineffective against [[Infested]], [[Damage 2.0/Flesh|Flesh]] and [[Damage 2.0/Cloned Flesh|Cloned Flesh]]
  +
*Very low [[critical chance]].
  +
*Very low [[status chance]].
 
*Fairly small magazine size.
 
*Fairly small magazine size.
  +
*Poor ammo economy.
*Very low critical chance.
 
 
'''Comparisons:'''
 
*Compared with the [[Karak Wraith]]:
 
**Lower base damage (27.0 vs. 30.0).
 
***Lower {{Icon|Proc|Slash|Text}} damage (6.75 vs. 7.5).
 
***Lower {{Icon|Proc|Puncture|Text}} damage (8.1 vs. 9.0).
 
***Lower {{Icon|Proc|Impact|Text}} damage (12.15 vs. 13.5).
 
**Lower critical chance (2.5% vs. 5.0%).
 
**Lower critical damage (1.5x vs. 2.0x).
 
**Lower status chance (7.5% vs. 15.0%).
 
**Smaller magazine (30 rounds vs. 60 rounds).
 
   
  +
{{WeaponComparison|Karak Wraith}}
  +
{{WeaponComparison|Kuva Karak|header=n}}
 
{{WeaponBuildSection}}
 
{{WeaponBuildSection}}
   
 
==Tips==
 
==Tips==
*With a {{Icon|Pol|V}} polarity, the Karak is recommended to either have [[Serration]], [[Split Chamber]], or [[Speed Trigger]] as its first mod.
+
*With a {{Icon|Pol|V}} polarity, the Karak is recommended to either have {{M|Serration}}, {{M|Split Chamber}}, or {{M|Speed Trigger}} as its first mod.
*The Karak is a solid anti-[[Corpus]] weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding [[Bane of Corpus]] mods to further increase its effectiveness against them.
+
*The Karak is a solid anti-[[Corpus]] weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding {{M|Bane of Corpus}} to further increase its effectiveness against them.
*The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in anything
+
*The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation
   
 
==Trivia==
 
==Trivia==
*The end of the bound strap on the midsection of the gun has movement/cloth physics like the [[Syandana]]s; it flaps loosely whilst moving and firing the weapon.
+
*The end of the bound strap on the midsection of the gun has movement/cloth physics similar to [[Syandana]]s; it flaps loosely whilst moving and firing the weapon.
*Aesthetically, the rifle appears to be heavily based on the [[wikipedia:M16 rifle#M16|M16]] assault rifle, with its filename data referring to it as the "''GrineerM16Rifle''", reinforcing the connection.
+
*Aesthetically, the rifle appears to be heavily based on the [[wikipedia:M16 rifle#M16|M16&nbsp;assault rifle]], with its filename data referring to it as the "''GrineerM16Rifle''", reinforcing the connection.
*This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire [[Hind]] rifle), as the [[Grakata]] is considered to be a submachine gun and the [[Gorgon]] is more of a Light Machine Gun.
+
*This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire {{Weapon|Hind}} rifle), as the {{Weapon|Grakata}} is considered to be a submachine gun and the {{Weapon|Gorgon}} is more of a Light Machine Gun.
 
*The weapon was introduced in {{ver|11.5}}.
 
*The weapon was introduced in {{ver|11.5}}.
   
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Karak Colour Customization.png|Karak Colour Customization
 
Karak Colour Customization.png|Karak Colour Customization
 
2015-05-21_00001.jpg|Karak Wraith stats
 
2015-05-21_00001.jpg|Karak Wraith stats
  +
GrineerM16_01.jpg
  +
GrineerM16_02.jpg
  +
GrineerM16_03.jpg
 
</gallery>
 
</gallery>
   
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A Gay Guy Reviews Karak, Slap a Ribbon on It
 
A Gay Guy Reviews Karak, Slap a Ribbon on It
 
Warframe Let's Build the KARAK Rifle (Damage 2.0)
 
Warframe Let's Build the KARAK Rifle (Damage 2.0)
  +
Warframe - All Grineer Primaries - Weapon Animations & Sounds (2012 - 2019)
 
</gallery>
 
</gallery>
   
 
==Patch History==
 
==Patch History==
 
{{Scrollbox/Article|
 
{{Scrollbox/Article|
  +
{{ver|25.7}}
{{PatchHistoryNeeded}}
 
  +
*Converted materials to PBR on the Karak.
   
  +
{{ver|22.20}}
  +
*Karak has received the PBR treatment.
  +
  +
{{ver|22.12}}
  +
*Mastery Rank increased from 0 to 1.
  +
*Damage increased from 27 to 29.
  +
*Status Chance increased from 7% to 15%.
  +
*Critical chance increased from 3% to 9%.
  +
  +
{{ver|21}}
  +
*Increased damage of Karak in Conclave.
  +
  +
{{ver|19.5}}
  +
*Karak's magazine size reduced from 30 to 20.
  +
  +
{{ver|tsg 1.1}}
  +
*Fixed the Conclave Karak Skin not applying to all parts of the weapon.
  +
  +
{{ver|tsg 5}}
  +
*Fixed an issue with the Conclave Karak Skin.
  +
  +
{{ver|tsg 4}}
  +
*Fixed the Conclave Karak skin having the incorrect store icon.
  +
  +
{{ver|tsg}}
  +
*Conclave skin added.
  +
  +
{{ver|18.6.2}}
  +
*Karak series damage has been increased in Conclave.
  +
  +
{{ver|18.4.5}}
  +
*Fixed an issue with Karak reload animations playing the wrong sound.
  +
  +
{{ver|17.10}}
  +
*Karak damage reduced in PvP.
  +
  +
{{ver|17.1}}
  +
*Increased the damage of the Karak in PvP.
  +
  +
{{ver|16.5}}
  +
*Karak damage increased in PvP.
  +
  +
{{ver|16.4}}
  +
*The Karak has now been balanced for use in PvP.
  +
  +
{{ver|14.0.11}}
  +
*Damage multipliers for the Karak normalized.
  +
  +
{{ver|14}}
  +
*Limited the max instances of Karak fire sound effects.
  +
  +
{{ver|11.5.1}}
  +
*Fixed Karak not being craftable with BluePrint.
  +
  +
{{ver|11.5}}
  +
*Introduced.
 
}}
 
}}
  +
{{ver/Lu|24.1.4}}
   
 
==See also==
 
==See also==
*[[Elite Lancer|Frontier Elite Lancer]], the Grineer enemy that uses this weapon. 
+
*{{Weapon|Karak Wraith}}, the [[Wraith]] counterpart of this weapon.
*[[Karak Wraith]], the [[:Category:Wraith|Wraith]] variant of this weapon.
+
*{{Weapon|Kuva Karak}}, the [[Kuva Lich]] counterpart of this weapon.
   
 
{{WeaponNav}}
 
{{WeaponNav}}
[[de:Kharak]]
 
[[fr:Karak]]
 
 
__NOTOC__
 
__NOTOC__
  +
[[de:Karak]]
  +
[[es:Karak]]
  +
[[fr:Karak]]
  +
[[pt:Karak]]
 
[[Category:Assault Rifle]]
 
[[Category:Assault Rifle]]
 
[[Category:Grineer]]
 
[[Category:Grineer]]

Revision as of 10:59, 23 December 2019

Solid, dependable and deadly. The Karak is a standard issue rifle in many Grineer platoons.

The Karak is an accurate Grineer assault rifle that is used by Frontier Elite Lancers. It features high damage, high accuracy, and a good fire rate, offset by its fairly low magazine size and limited critical chance and damage potential. Overall, it serves as a very effective rifle capable for any range of combat.

This weapon can be sold for Credits64 7,500.


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
30,000
Neurodes
2
AlloyPlate
400
Salvage
900
PolymerBundle
100
Time: 1 Day(s)
Rush: PlatinumLarge 30
MarketIcon Market Price: PlatinumLarge 125 Blueprint2 Blueprints Price:Credits30,000

Characteristics

This weapon deals primarily Script error: The function "Proc" does not exist. damage.

Advantages

  • High Script error: The function "Proc" does not exist. damage – effective against shields.
  • High accuracy, on par with Soma Soma.
  • Low recoil for an automatic weapon.
  • Has a Script error: The function "Pol" does not exist. polarity slot.

Disadvantages

Comparisons:

Lotusiconsmall
This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.

Tips

  • With a Script error: The function "Pol" does not exist. polarity, the Karak is recommended to either have Mod TT 20px Serration, Mod TT 20px Split Chamber, or Mod TT 20px Speed Trigger as its first mod.
  • The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding Mod TT 20px Bane of Corpus to further increase its effectiveness against them.
  • The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation. 

Trivia

  • The end of the bound strap on the midsection of the gun has movement/cloth physics similar to Syandanas; it flaps loosely whilst moving and firing the weapon.
  • Aesthetically, the rifle appears to be heavily based on the M16 assault rifle, with its filename data referring to it as the "GrineerM16Rifle", reinforcing the connection.
  • This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire Hind Hind rifle), as the Grakata Grakata is considered to be a submachine gun and the Gorgon Gorgon is more of a Light Machine Gun.
  • The weapon was introduced in Update 11.5 (2013-12-19).

Karak Skins

Edit

Media

Patch History

Update 25.7 (2019-08-29)

  • Converted materials to PBR on the Karak.

Update 22.20 (2018-05-17)

  • Karak has received the PBR treatment.

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 1.
  • Damage increased from 27 to 29.
  • Status Chance increased from 7% to 15%.
  • Critical chance increased from 3% to 9%.

Update 21.0 (2017-06-29)

  • Increased damage of Karak in Conclave.

Update 19.5 (2016-12-22)

  • Karak's magazine size reduced from 30 to 20.

Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 1.1" not found (add to Module:Version/data if needed).

  • Fixed the Conclave Karak Skin not applying to all parts of the weapon.

Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 5" not found (add to Module:Version/data if needed).

  • Fixed an issue with the Conclave Karak Skin.

Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg 4" not found (add to Module:Version/data if needed).

  • Fixed the Conclave Karak skin having the incorrect store icon.

Lua error in Module:Version at line 109: p._getVersion(name): Version name or alias"tsg" not found (add to Module:Version/data if needed).

  • Conclave skin added.

Hotfix 18.6.2 (2016-03-22)

  • Karak series damage has been increased in Conclave.

Hotfix 18.4.5 (2016-01-29)

  • Fixed an issue with Karak reload animations playing the wrong sound.

Update 17.10 (2015-11-04)

  • Karak damage reduced in PvP.

Update 17.1 (2015-08-12)

  • Increased the damage of the Karak in PvP.

Update 16.5 (2015-05-12)

  • Karak damage increased in PvP.

Update 16.4 (2015-04-23)

  • The Karak has now been balanced for use in PvP.

Hotfix 14.0.11 (2014-07-30)

  • Damage multipliers for the Karak normalized.

Update 14.0 (2014-07-18)

  • Limited the max instances of Karak fire sound effects.

Hotfix 11.5.1 (2013-12-19)

  • Fixed Karak not being craftable with BluePrint.

Update 11.5 (2013-12-19)

  • Introduced.

Last updated: Hotfix 24.1.4 (2018-12-10)

See also