Jugulus Spines is a set mod that increases both the Puncture Damage and status chance of secondary weapons.
Stats[]
Rank | ![]() |
Status chance | Cost |
---|---|---|---|
0 | +15% | +10% | 4 |
1 | +30% | +20% | 5 |
2 | +45% | +30% | 6 |
3 | +60% | +40% | 7 |
4 | +75% | +50% | 8 |
5 | +90% | +60% | 9 |
Set Bonus[]
This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.
Jugulus Set: Slam Attacks manifest tendrils that skewer nearby enemies, dealing Puncture damage and stunning them for 3s, with a cooldown between uses. The number of tendrils is based on the current Melee Combo multiplier and the number of enemies within range.
Mods Equipped | Range | Damage | Cooldown |
---|---|---|---|
1 | 3m | 25 | 12s |
2 | 6m | 50 | 9s |
3 | 9m | 75 | 6s |
Notes[]
- The puncture damage of a weapon must be at least 70% of the total for the raw damage gained from this mod to be comparable to an elemental damage counterpart like
Scorch.
- Pistols with high puncture damage and status chance include;
Trivia[]
- The tendrils manifested by the set bonus are identical to the tendrils used by the Deimos Jugulus.
Patch History[]
Update 29.5 (2020-11-19)
- Fixed the Jugulus Mod Sets not being equippable on Exalted Melee.
Update 29.2 (2020-09-29)
- Fixed Jugulus Mod Set cooldown not being present in the HUD buff section.
Hotfix 29.1.1 (2020-09-18)
- Fixed the Jugulus Mod Set description not explaining the stun mechanic.
- For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".
Update 29.0 (2020-08-25)
- Introduced.
Set Mods | |
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