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Jugulus Barbs is a set mod that increases both the DmgPunctureSmall64 Puncture Damage and status chance of a melee weapon.

Stats[]

Rank DmgPunctureSmall64 Puncture Damage Status chance Cost
0 +15% +10% 4
1 +30% +20% 5
2 +45% +30% 6
3 +60% +40% 7
4 +75% +50% 8
5 +90% +60% 9

Set Bonus[]

This mod is part of a set, whose set bonus increases with each additional mod equipped from that set.

Jugulus Set: Slam Attacks manifest tendrils that skewer nearby enemies, dealing DmgPunctureSmall64 Puncture damage and stunning them for 3s, with a cooldown between uses. The number of tendrils is based on the current Melee Combo multiplier and the number of enemies within range.

Mods Equipped Range Damage Cooldown
1 3m 25 12s
2 6m 50 9s
3 9m 75 6s

Drop Locations[]

Mission Drop Tables

Mission Type Source Rotations
or
Drop Table
Chance[1] Quantity[2] Avg. per roll[3] Star Chart Nodes
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 A 2.67% 1 0.0267
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 A 5.56% 1 0.0556
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 B 6.67% 1 0.0667
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 C 2.63% 1 0.0263
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 2 B 3.23% 1 0.0323
Necralisk Bounty Necralisk Bounty Lvl 25-30 Stage 1 C 5.56% 1 0.0556

Enemy Drop Tables

Enemy Drop Table Chance[4] Item Chance[5] Chance[6] Expected Kills[7] Quantity[8] Avg. per roll attempt[9]

Sourced from official drop table repository.

Notes[]

Trivia[]

  • The tendrils manifested by the set bonus are identical to the tendrils used by the Deimos Jugulus.

Patch History[]

Update 29.5 (2020-11-19)

  • Fixed the Jugulus Mod Sets not being equippable on Exalted Melee.

Update 29.2 (2020-09-29)

  • Fixed Jugulus Mod Set cooldown not being present in the HUD buff section.

Hotfix 29.1.1 (2020-09-18)

  • Fixed the Jugulus Mod Set description not explaining the stun mechanic.
    • For example, Jugulus Carapace now reads: Slam attacks manifest Tendrils to lash enemies within 3m stunning them for 3s and dealing 25 Puncture damage. Cooldown 12s".

Update 29.0 (2020-08-25)

  • Introduced.
  1. Chance to roll item within drop table
  2. Amount rewarded on successful roll
  3. (Quantity × Chance)
  4. Chance to roll drop table
  5. Chance to roll item within drop table
  6. (Drop Table Chance × Item Chance)
  7. (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
  8. Amount rewarded on successful roll
  9. (Quantity × Chance), average item quantity on a roll attempt (successful or not)
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